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Legacy Server Rules,Admin/Member Guidelines and Commands!


Matu
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Server Rules

 

The Main language for the Public chat is English.

Not allowed: Cheating,cursing,spamming,Advertising other servers,pushing/blocking without valid reason,trickjumping for main objective/end map,Spawnkilling-unless battling for spawnpoint's(see SK rules).

 

Allowed:Selfkilling,boostjumping,spawnpassing to get to the objective(you may defend yourself with light weapon in the way after you get shot-otherwise it will count as SK).

                                                                                                   Spawnkilling Rules

 

 Fixed (normal) spawns 
 
 Spawnkilling/camping on fixed spawns is not allowed.
 
 Capturable flag/spawn/command post
 
 Spawnkilling at capturable flag/spawn/cp is allowed-Exept mortaring flags/spawns/cp and near spawnexit.

 

                                                                                                    Spawnexit Rules

 

Mortaring ANY spawn or spawnexits isnt allowed!

Artillery and other heavy weapons near spawnexit is allowed only when there is multible exits,otherwise its not allowed!

Its not considered as multible exits,if there is a small cabin with 2/3 doors(like in bremen axis 2nd spawn and in oasis allies 2nd spawn)

Heres some examples we have most problems:

Oasis map:No axis arty or mortar behind wall after its blown!No allies arty/mortar in to axis final spawn yard!

Bremen map:No allies arty/mortar into axis 2nd spawn yard!

Goldrush map:No allies mortar at any axis 2nd spawnexit!


 
 
                                                                                             Admins/Members Guidelines

 

Do NOT use commands on other clan members if they break rules. Use /mc chat or forum for discussing/arguing. Ask recruiters or admins if you will need any help.

 

Members and Admins should do whats needed to balance teams  when teams are unfair.That means to switch teams himself,ask nicely one of the strong player or tm member to swap/switch. Do not just !put without asking.Autobalance working but its balancing only by numbers so your part is to balance by skill.

Especially pay attention at the beginning of the map in warmup,so the match can start with even teams.

Its importand that all members understand when and how to use commands.Ask any member/admin if you need any help.

Commands: type "help" in to console.

https://teammuppet.com/home/forums/topic/17522-commands-on-etlegacy-couple-of-changes/

 

                         

                                                                                  Lastly,have fun and enjoy. Its only a game!

Edited by Matu
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  • Eagle_cz featured this topic
  • 10 months later...
  • Matu unlocked this topic
  • 1 month later...

This topic is pure gold. Great job Matu, you have created a tool that dispels all doubts. Very useful. Thank you.

 

Maybe we could release this post to non member zone? So the rtules r handy to check by non members?

 

Edited by stypek
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  • 9 months later...

Added Pirates and venice.If you see a mistake or have questions -let me know.

Added invisible roof in to the allies first spawn.(Big thanks to the @_Ler)

Edited by Matu
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50 minutes ago, LordMarco6699 said:

So arty is allowed behind first wall at Pirates? I thought that the whole area behind the wall is restricted. 

no because there are multiple ways away from spawn before that wall even.

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Hello all

Just a question: do you confirm that  nades, panza and flamer are heavy weapons? 

I ask the question because I had a discussion with a player who was flaming the stairs of axis fixed spawn exit. He told me that flamer is not a HW. 

Thanks

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1 hour ago, MiniMuppet said:

Anything you can pick as a solider is classed as a heavy weapon, apart from mp40 or thompson ofc.

+ grenades, dynamite, landmines, airstrike/artillery, rifle grenades and satchel

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  • 9 months later...

Are the @hazz sk scripts matching the areas in this topic? Not that I've noticed any discrepancies :D

There at least Braundorf which has sk scripts but no pictures here. Planning to add them at some point? Or was the idea that you could visualize the areas in-game somehow in the future?

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On 11/19/2022 at 10:44 PM, Nanaa said:

Are the @hazz sk scripts matching the areas in this topic? Not that I've noticed any discrepancies :D

There at least Braundorf which has sk scripts but no pictures here. Planning to add them at some point? Or was the idea that you could visualize the areas in-game somehow in the future?

Yes the scripts are based on the topics here + we finetuned some maps like caen etc

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