Cyber Posted November 11, 2022 Report Share Posted November 11, 2022 (edited) Today Lost pointed out a player Boon. In the game, very sus, seems to have very good reflexes for people coming from around corners, sees people very far at very difficult angles, sometimes chooses targets weirdly to me. Their info attached. Here is original dm_84 demo file on Google Drive. Here is a Youtube video I made of most sus moments. Timestamps are in time of YouTube video, not map time: Very beginning - shooting through smoke. Possible lucky guess, it's a common place for axis to shoot from (through both doors to card room) 0:25 - finding Pedro very easily in smoke early, hits a lot later in the same smoke. seems half random, half sure of the shots 1:10 - not sure if he could actually see Magg there, game was pretty quick, I struggled to see anything even when slowed down (smoke and/or wall in line of sight) 1:26 - runs to the window (he spent several respawns there), lands a hit and hs, then changes to arty can. weird decision, I don't see any reason to stop shooting someone who isn't shooting back and I got good hits on them Edited November 12, 2022 by Cyber Added demo file link Quote Link to comment Share on other sites More sharing options...
Lrw Posted November 11, 2022 Report Share Posted November 11, 2022 one thing i notice after he is revived in first clip he instantly aims perfectly through the doorway completely covered by smoke shooting player behind wall then realises no hits so stops and goes to shoot smoke Quote Link to comment Share on other sites More sharing options...
Nanaa Posted November 12, 2022 Report Share Posted November 12, 2022 Quote Very beginning - shooting through smoke. Possible lucky guess, it's a common place for axis to shoot from (through both doors to card room) With cg_muzzleFlash you can see where enemy is shooting from but after revive maybe he remembered the spot. Quote 0:25 - finding Pedro very easily in smoke early, hits a lot later in the same smoke. seems half random, half sure of the shots Looks sus yeah, even headshotting him. Overall that spot is good to shoot at even randomly. Quote 1:26 - runs to the window (he spent several respawns there), lands a hit and hs, then changes to arty can. weird decision, I don't see any reason to stop shooting someone who isn't shooting back and I got good hits on them Well tbf, whole match he had "Insufficient air support" because he was competing against Yolo's fops  So probably just tried to spam airstrike as much as possible. I noticed that in demo at around 4:30 some suspicious targeting through smoke, locking to head. Otherwise not sure. He plays like a skilled player and some things might be explained with a good visibility config. Are there configs with better visibility through smoke? Muzzleflash helps obviously. Also you can make players shine brighter (Bobika config). And m00f's config says that you can see blood splatter through smoke (haven't tested). I also wonder if you can make the smoke itself somehow more transparent. Quote Link to comment Share on other sites More sharing options...
Cyber Posted November 12, 2022 Author Report Share Posted November 12, 2022 Didn't know you can see muzzle flash through smoke... I know in discord, someone made even simple script to disable it while you're shooting, but keep on otherwise so that you can see it from others. Quote Link to comment Share on other sites More sharing options...
sty Posted November 12, 2022 Report Share Posted November 12, 2022 If u dont draw ur gun u just see others muzzle. Quote Link to comment Share on other sites More sharing options...
HeRcErMeR Posted November 20, 2022 Report Share Posted November 20, 2022 I found the construction simulator video more entertaining 1 Quote Link to comment Share on other sites More sharing options...
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