/// Invisible wall in Axis spawn window - Needs to be tested more for explosions
/// _Ler. 08 June 2021
create
{
scriptName "roof_bugfix"
classname "func_fakebrush"
origin "2345 3166 1170"
contents 1 // CONTENTS_PLAYERCLIP
mins "-15 -200 -60"
maxs "35 200 60"
}
/// End invisible wall
In case you have modified mapscript the code above must be placed at beginning of the mapscript file, right after the spawn (check file attached, it's original mapscript form et_beach.pk3)
et_beach.script
Forgot to say:
-There is a video on Discord channel to see how it works
- It needs a bit more testing (some SK tests with mortar and panzer to check how it works with explosion range)
- It's only the upper window, lower window needs to be made (but i can't test or do anything until next week)