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Showing content with the highest reputation since 04/19/2023 in Posts

  1. 12 points
  2. Hi friends, Hi Admins ❤️ how about we do a Server vote once a year, just for fun. The idea is to have certain titles that players can be voted on. for example: all the normal stuff like: best medic best engi best covert etc but then also have stuff like: biggest rambo medic biggest mortar degenerate biggest obj whore biggest spawnkiller best/worst aimer spammer etc it would be just for fun so people have something to vote and to interact with server and to see what the community thinks about each other what do people think?
    11 points
  3. TeamMuppet would like to wish everyone who keeps this community going a Happy New Year! May the new year bring you peace, joy, happiness and a whole lot of frags!
    9 points
  4. In general, I agree. ( Afterall its a trial, and we can always go back ) We can add a comment they have to fill in why they call the vote. I rather see it from level 3 and higher And we can advertise : You have more options as from level 3, like you can call Vote : Kick ( Only do it with valide reason ) When we see people abusing this vote option, players will get set back to level 2
    8 points
  5. Ever wished you could have more axis, allies and announcer voice samples that would better fit in your new map design, like a new type of objective callout or the name of a place in your new map? It's now possible! With the advent of AI voice learning/cloning, you can now upload audio samples to "teach" the AI your custom voice profile. So I figured, why not use this to bring new life to our beloved game? Imagine... New Allies and Axis map voice callouts for anything you want, or even a cool announcer map introduction! I quickly made this one on https://play.ht/ by uploading the Radar map announcer voice file. Amazing isn't it? TM.wav
    8 points
  6. Hey. It seems that someone is bullying people in ETL1 and ETL2 servers while TM tagged community members are not online and makes playing a living hell. Also for great pun - that someone is using also other players names. That someone can be one or multiple person - dont know at this point. My suggestion is pretty simple and basic (but needs a script to be written) - give people in server right to use kickvote option. To keep it civil and organised, it also needs some terms. My best suggestion is: allow to start the kicvote from level 2 and up. vote can be initiated only against serverlevel 0 and 1 players. needs at least 51% of active people in server to vote. if specs could be included and allowed initiate and to vote - even better. needs at least 51% of voted people to vote "yes" for the kick to be happen person who will be kicked, will get X amount of cooldown from server (similar to current cooldown for too many sk) one person can only initiate one vote per map vote starters are logged and they should be informed that starting those kickvotes for any other reason than to kick the cheater might cause some consequences (we dont want people to start voting out random panzer or mortar or objective player) before kickvote or during kickvote - post about it should be made in discord (can make separate channel for it if needed This suggestion is made to allow kickvote to take place ONLY to kick out blatant namestealer/aimbot (or whatever cheat) user. Points 1,2 and 3 are very open to discussion. TM Members (serverlevel 6 and above) should have the kick or at least 3x !warn -> kick option. This change would be trial based and limited time. C#
    6 points
  7. hey. ive been ratatata-ing around etlegacy main for awhile so i stopped by here tonight to say hi. you guys seem cool. also my dad used to play on ur servers quite a lot when i was a babi ( around 10 yrs old lmao) and i'd watch him shoot, guess that's why i got into the game : D. ive been around since 2012 and i dont play often anymore, unless i need to blow off some steam since i work long hours making nails for fancy ladies in finland. i like to make arts n play GAMEZ, i try to twitch stream whenever i have time, and i like photography : ) wish u a nice night ❤️ ntmu
    6 points
  8. Yooo! Just wanted to say nice server and community you guys got here! I already play for a few months on the server, but im new here on Forum. My name is Felipe, im 29, Brazilian and a fan of FPS games. I played ET competitively for a long time (miss that tho), and this game gave me great friends all over the World. Greetings from Brazilllllll 🇧🇷🇧🇷🇧🇷
    5 points
  9. Event: Team Deathmatch - TM vs the rest Server: 217.182.198.231:27966 Date: Saturday the 3rd of Februari (next Saturday) Time: 8PM CET Do you dare to challenge the almighty Team Muppet? Come join us in this fun event, everyone is welcome! It's pretty self explaining. We'll be playing on a Nitmod server with Team Deathmatch gametype. TeamMuppet members in one team, the other players in the other team. Don't forget to join our Discord if you want to! We hope to see you there!
    5 points
  10. We would like to wish everyone a Merry Christmas and a Happy New Year from the Teammuppet community. We would like to say thank you to each and everyone for still supporting us after all these years. We hope all of your wishes come true and we wish you health and happiness.
    5 points
  11. Mini added callvote to server. All active members(exept our trial) is atleast lvl8 with kick command.If not,ask for it on server. Freeze will be added tomorrow morning to lvl 5s.Player will be unfrozen if killed so best is to freeze on spawn.
    5 points
  12. Now. As you know I am an idiot. As far as I could tell the script additions were on the server on the goldrush GA map script, they were just like 8 lines lower down than github stated. I figure these code monkeys are very specific about where things go so I moved said line up the script. If the script works, bow down to me. If it deletes all TM data blame Nanaa. Also if things go to pot I do have the old script
    5 points
  13. 4x more pixels (from 256*256 to 512*512) Perhaps could try this on server at one point?
    4 points
  14. Hi everyone. i'm Endriux. I stumbled upon your server by accident after many years away from ET. I found out about legacy mod and that's how I ended up here. I'm from Poland, greetings to everyone!
    4 points
  15. If you want to solve this problem, then instead of debating it for weeks you should make decisions so he can't continue to be a menace. Any decision you do regarding giving more access to people, is in the right direction so don't be afraid to do it. And it is reversible so there really is no risk at all. Just remove peoples levels if they can't behave. It is still better than letting him roam free on the server. I suggest you give the kick, gib, freeze etc. to every TM member. To level 5 you could give the freeze and gib. And when this problem stops being a problem, reverse it back.
    4 points
  16. I think this is too preferential to ever happen, like making people play the way you want to play until they're "allowed" to play how the game is meant to be played. It's also not practical and will stack the defending teams, because for 5-6 minutes it's just target practice for them The only time I see it end this quick is when attack is very stacked or the defending team has players who are fixed to a spot looking for easier kills. Example for Braundorf once Allies have flag and gate. Axis camp the gate but Allies all switch to CP. Axis don't move back to OBJ because rather get easier kills at gate. There's no rule to say you have to go back and defend OBJ but if you choose not to then you'll have to accept the map might end quicker I agree, it's a shame when good map ends fast but that happens infrequently and if you're defending but don't care about OBJ you can always change your position/play slightly and make the map last longer yourself. Or if you're in a very good attacking team, move over to defending to even the teams and make the game last longer
    4 points
  17. A bit late to this one, but I find the game a lot better to play without medics being able to self heal. There will always be rambo medics to some extent but the changes make it harder for them to act like that. It does appear to instil some more team play, admittedly sometimes only between the two medics on a team (healing each other etc), rather than just fragging (although I have seen that still). Make them easier to kill imo and thus a fairer game. As abve comments - I'm glad the changes were made 😀
    3 points
  18. Unfair to use cheats againts our bots! Banned
    3 points
  19. Knardo, you have initially banned for 90days because we received too many complains about your behavior and we had to take a look at your history and logs, which highlighted: insulting on a regular basis calling everyone noob and/or cheater on a daily basis doing threats against other players strong history: 4 kicks, 16 warnings, 82 spawnkills, 1 ban, and that only for the main server We indeed suspected some kind of mental illness when going through your logs. Man you should rest and relax, this is only a videogame, and stop being a police-wannabe, it will consume you for nothing. After that, you tried to overpass your ban and the system detected it. Thus the 99 years ban. All I can read from your messages is that you don't even admit anything, it's always others' fault. We already spent too much time on your case in the past, and you're still being disrespectful against the players who play on our server. See: https://teammuppet.com/home/forums/topic/20895-banned-for-what https://teammuppet.com/home/forums/topic/20890-cain-vs-knardo/ https://teammuppet.com/home/forums/topic/20880-robert-plant Just to confirm: no one hates you personnaly, lo$t, Jessica, TM team or whoever. We don't know you. We are just players willing to play on a healthy gaming environment, which has some rules like everywhere (first being: respect everyone everytime). You had your chances. Threatening players is a total NO-GO. Now decision is definitive. Please stay away from our servers and our players.
    3 points
  20. Well, nice try Nigero. No need to try to involve Eagle or MrMuppet. Je$$ica has been ruling the server for many years and has all latitude to do so. He’s protecting all regular players on a daily basis against cheaters/toxic people/spawnkillers/racist etc. Trying to cast such hasty asperions on him is pointless here. All this drama for a name change..it’s just pointing out that Je$$ica took the good decision on the server to avoid endless arguments and discussion so that it doesn’t disturb server normal playing. So in a nutshell, if an admin ask you to change your name, do it. And don’t try to be smarter or the most loud talker, it will lead you nowhere.
    3 points
  21. I understand that the way admins handled this leaves some room for improvement. I agree with you on that. However, it is not like you did any better. Instead of choosing something else as your name after getting kicked, you went with "shitheads". What did you think was gonna happen? On top of that, you have registered to the forum as "nigero". Not sure what it means but you can understand what it sounds like. Also, while unique usually means different that everything else, in this instance I think admins are looking for names that they can identify you under i.e. choosing a name that you stick with. qqqqqqqq sounds like a spam name. I'm sure admins will figure this out. Just be patient. Merry Christmas to all!
    3 points
  22. Hello, I'm Cedar, I'm from France. Playing the game since a while with a break of around 10 years. I'm glad to find an active community on ET. Forward to see you in game
    3 points
  23. Yes funny idea. Let’s also add a poll for best smoke user, even if we all know who will win 🤪
    3 points
  24. I don't see any point in playing ET (even pub) if you are not trying to win/defend the map. Why would anyone play engineer if there is no point in moving the map along? Also, what's the problem with moving onto another map? It can be equally frustrating for "objective" players when others in the team are not focussed at all on achieving/defending the objective. Beach can be incredibly frustrating as an allied player just getting spammed on the whole time or shot from a distance by someone high... the only reward from an allied perspective is to win the map through the objective. Some of us are not good enough to play 3v3 or 6v6 or simply don't want to return to competitive play. BTW, love having players as skilled as Mxt0r playing on the server... long may it continue, even if the maps end quickly
    3 points
  25. Much like you have the right to play the game in the way you want, so do everyone else. I understand the frustration though - but there's nothing you can really do about it except help the defence yourself.
    3 points
  26. New voice announce thx to @DKill_ ET Legacy 2023-07-29 04-44-31.mp4
    3 points
  27. There is more actually available. I guess he means fire team voice commands. You can bind them with console commands. List is found here.
    3 points
  28. i checked it. Sk areas are only defined in building, this is why mortar is not warned outside the building. Need to add 2 additional areas only for mortar
    3 points
  29. Hi, This guy cheating obviously , namis have a demo too. I think it's Rustykal, his first nickname when he's start to play . He change his name after this several times. Tell me if demos are okay. Thanks Unknown2.dm_84 Unknown.dm_84
    3 points
  30. Delete the map from the server, problem solved. It's the worst map for TM rules IMO :).
    3 points
  31. Sometimes u need to play all classes to see things diffrently. If i would play only engie i could say that i dont see any problems with boom booms, as my thick skin of engideer can survive, enter and kill nade spammers. So yes meds wont see how bullet spoonge they are and that they can survive stuff others classes cant, maybe expect that nade spam. Conclushyn, dont change anything lol.
    3 points
  32. yes but mortar got a bit advantage : you can eat your sandwich while playing with mortar.
    3 points
  33. 🐰Easter Event 🐣 Hide & Seek With Easter coming up, it's of course time for an 'egg' hunt. We hope to see you at our Hide&Seek event! Don't forget to join our Discord voice channel if you want to! Server: 217.182.198.231:27970 Date: Saturday the 23rd of March (next Saturday) Time: 8PM CET (check the timezone converter for your local time)
    2 points
  34. We are not talking about multi team kills
    2 points
  35. It does work, did it a few times. You have to slide directly to the back of the tank 😉
    2 points
  36. Happy New Year everyone
    2 points
  37. Ok, I'm going to lock this topic as this isn't going anywhere. Feel free to reach out to me or another admin if you've got your anger issues under control and if you're ready for a grownup conversation.
    2 points
  38. Nigero, We have a lot of cheaters and abusers and we need to be able to find people, even when they are offline. When you want to play with an unrecognisable name like qqqqqqqqqqqqqqq or kgjdjfdf you make it very hard for admins to catch cheaters, not saying you are one. So we have to make sure we recognise you next time, and with a kick we have a history to recognise you. About other players, when we search a name, it will give all result where that name is part of, so if someone uses i.e. name tpl it would give thousnads of hits, because its part of eTPLayer. The names you mention doesn't have that problem. All we ask is to play with a recognisable name, and this forum is for discussion, not in game. So, no drama needed.
    2 points
  39. Can we make new pull about this prone situation ? It is kinda pathetic and irritating that some players are overusing this "prone hitboxes bug".
    2 points
  40. Okok I listen and understand your answers guys ^^ And you re right but i have an example on Beach where I first save the obj and the 2nd Time with all explosions and co, i didnt hear that obj was taken and ended a few seconds later and the Map ended in total After .. yeah 2 or 3 mins so we clearly had a problem of defense but I couldnt be everywhere and sometimes i try to défend but its hard 😛 I understand your points and will try to even the thing ^^
    2 points
  41. And now on 1 more server
    2 points
  42. i found his youtube channel https://www.youtube.com/@ssjmaro/videos apperantly hes banned on multiple server for cheating
    2 points
  43. please add some more info than demo. Even name is better than nothing..
    2 points
  44. Data: Spawn for attacking team is almost always 12s. Defending team usually in range of 16s-22s. Convert original ratio: Default is 20s attacking 30s defending. Apply that rule to 12s attack and u get 18s defending which seems to be good starting point. Tweak options: Attacking team spawn seems to be very stable around 12s. I would recommend only fiddle with defending team spawn if it is feeling unbalanced. Rule of thumb: Attacking team: 12s Defending team: 18s (balance options for defending team -2s, +2s, +4s) Conclusion: 4 possible settings come out of this rule that cover most of the current map settings. This guideline should work for most maps. 12s/16s 12s/18s 12s/20s 12s/22s Lower reinforcements times for defending team in smaller maps and higher in bigger maps seems to be a pattern as well. Possible due length that attacking team has to cover or it is easier to defend bigger open areas as team can scatter better. Dynamic map bias: When dynamic map bias is brought to game (https://github.com/etlegacy/etlegacy/issues/2317) it will be easier to decide which maps need adjustment and effect can be seen in real time. Server Data: Some notices: Frostbite: Mentioned in this post. Setting it to 16s on defense seems logical thing to do and it will share exactly same settings similar to other smaller maps. Oasis: 15s allies spawn is a mystery?. Make it 12s. Mostly hard map for allies and long distances to cover. Venice: 16s defending team seems out of pattern for bigger maps and it is usually hard map for allies. 18s is safe option or 20s if you brave enough. Goldrush: Can be made to 12s/20s just to get it on 12s attack too. Special delivery: 18s on defending team might be viable option as it is usually easier map for allies Full server usually makes it easier for defending team. Another thing to keep in mind is that setting that works in 20vs20 might not be ideal in 10vs10. Since main server is big server and in peak time most players experience it with lots of players so i also recommend taking the games happening with full/almost full server into account if deciding to make any change. There is ETL 2 server that will never reach this high amount therefore it is also logical that some maps could use different adjustments there
    2 points
  45. Sudden death would be nice on server but does it work on legacy? https://github.com/etlegacy/etlegacy/issues/1498
    2 points
  46. Sk scripts is a tool to help members/admins to make their lives easier. Every sk you made is noted in history, so I assume your history is very interesting and this is not the single case of accidential mortar shot. Every member/admin can make own decision, script is not above the members act. You wrote that you are shooting at the edge of sk area and this is the problem. Just do not shot in such places and you will not get warns etc. If you doing it almost everyday we can make action like Jessica did: ban you for specific time. If this punishment will not make any change in your gameplay I assure you, your ban will be longer every time. And I will write it again , SK IS FORBIDDEN ON OUR SERVER, script is allowing to make 2 sk - first is a warn, second - gib and 3 is a kick but this not mean that you can sk 2 times everytime because script allows it. Just follow the rules and such situation will not take place again. If you are experienced mortar player you exactly know how to use this weapon and calculate place where shot will hit, so there is no any excuses for you. For the last: JUST FOLLOW THE RULES
    2 points
  47. Matu, and all others , please give your opinion about how I think about 1 spawnpoint. -Axis first spawn, for me the red mortar is ok, However about the heavy, since its capture, heavy should be allowed and no blue / yellow needed
    2 points
  48. I find the suggestions in the opening post quite reasonable, however the discussion has drifted towards more drastic changes and we all know nothing of the kind will be implemented on such a successful server. Taking a few nades off or changing spawntimes maybe but bigger changes in classes seem unlikely to me. People prefer different things, as annoying as they may be, and that's their prerogative. Medics want to limit nades and heavy, engis want to limit medics... Quite logical, however the suggested changes depend on who you ask so there's really no way to please everyone.
    2 points
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