Cyber
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Everything posted by Cyber
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I think you need level 2 of light weapons to get the "fast reload" perk, it is very noticeable difference. As for automatic reload, I can't remember the cvar name but I'm sure it's also in settings - automatically reload weapon when magazine is empty. I have seen people weapon switching (like in Cs) to make the reload faster, but i know for sure that it doesn't help. All of this would be for legacy. As Seto said, it might depend on mod that you play on. Nitmod seems a bit crazy to me so I wouldn't be surprise did it had even faster reload than the 'faster reload' perk in legacy.
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I stand by what I said earlier
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There is aim assist in android version?
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I'd say bye bye just for the name, no advertising for cheats, thank you very much
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punishment not commensurate with the crime...
Cyber replied to Popper's topic in General and Server Suggestions
Hi popper, thanks for coming to forums, the right place for this seems like a ban for a week. I don't know who served the ban and the exact reason for it in the moment, but please, be aware that all your warns do get recorded and eventually all the stuff piles up eventually. Seems to me that if it was just a single spawnkill, it was the straw that broke camel's back. I am sure you will get better answer soon form whoever decided your punishment. Until then, please be patient. -
First video shows aim snapping between targets pretty clearly imo. If that can be said tho, can you please adjust game brightness next time? It is really difficult to see anything (I know you use some filter over screen so it probably doesn't seem that bad to you).
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That's not wall hack in the YouTube video. It's (I think) cg_shownormals 1. You can do that too. Only while playing demo tho, it's cheat protected by sever and forced to be off. I'm sure I can find some actual wall hack videos for you
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I'd say same measure for everyone. Especially if he was already banned for this kind of trashtalk, he should know better.
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Adjust spawnkill settings beach
Cyber replied to Stangepork's topic in General and Server Suggestions
Fix for door jams is introducing a queue ticket machine and then you go one by one, like in a bank. But then we might need tickwts for the ticket machines... -
Adjust spawnkill settings beach
Cyber replied to Stangepork's topic in General and Server Suggestions
I agree with the fact that axis get a lot of protection and allies very little. However making exceptions to rules based on every single map just opens a can of worms that will never stop pouring out. Counter-suggestion: make flag become fixed after being captured for x amount of time. This has been discussed few times already, I'm not sure if it was publicly or just among muppets. Regarding allies being "forced to spawnkill" (if I understand correctly)... You can pass the spawn without dropping nades, did you know? and you're allowed to shoot back if you get shot at, which is guaranteed, I'd say. And I believe that if you don't wait around with the intention of spawnkilling, noone is gonna look for who shot 2 frames sooner, you or spawned enemy. -
I'm not sure if he cheats or is just very good. Few players called him out to me in PM. He seems to land a lot of hs and overall has very good acc over 50%. In his defence, he does get beaten in places where cheat would be clear winner imo, his movement is pretty speedy too, I don't think there's a cheat for that? It would be nice to get more opinions. All I'm saying is that he caught my attention (and few other players) with unusually high skill. Demo is here
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I'm sure the maps are here on forums or elsewhere online. Not saying that it's the best solution, but if you get stuck on download like that, it might be faster to just look it up online, download out of game and then rejoin. I've done that recently for one map, not sure which though.
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In those cases I just grab engie with rifle, same effect
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I played on the Beginner server for a bit today, received bunch of abuse from Sheldon. I played under different name, hence the professional Paint skills over my name. I also admittedly clapped his cheeks hard, still no reason to be that salty about it. Screenshots: The trickjump he mentions was on Siwa Oasis between two guns smh
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Goldrush Not allowed. Marked as: Red-mortar Blue-artillery Yellow-heavy weapons Axis first spawn (CAPTURABLE) Axis second spawn (FIXED) Allies first spawn (FIXED) Allies second spawn (FIXED)
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Pirates Not allowed. Marked as: Red-mortar Blue-artillery Yellow-heavy weapons Axis first spawn (CAPTURABLE) Axis second spawn (FIXED) Allies first spawn (FIXED) Allies second spawn (FIXED) Allies spawn at CP (CAPTURABLE)
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Warbell v2 Not allowed. Marked as: Red-mortar Blue-artillery Yellow-heavy weapons Axis first spawn (FIXED) Allies first spawn (CAPTURABLE) Axis second spawn (FIXED) Allies spawn at CP (CAPTURABLE) Allied spawn in church (FIXED)
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Würzburg Radar Not allowed. Marked as: Red-mortar Blue-artillery Yellow-heavy weapons Allies first spawn (FIXED) Allies second spawn (FIXED) Axis flag spawn (CAPTURABLE) Axis spawn at main house (FIXED) Axis spawn in small hut (FIXED) Allies CP spawn
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Legacy Server Rules,Admin/Member Guidelines and Commands!
Cyber replied to Matu's topic in General and Server Suggestions
I belive that it does match it here as close as possible (obv straight lines instead of zigzag) -
You are allowed to fight back once you get attacked. Using light weapons, like smg, pistol, sniper... Just don't drop nades and don't start fights and you'll be OK. I've seen it many times: spawned person is either afk or typing, passing player kills them. In this situation, regardless of weapon used, it is spawnkill
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Didn't know you can see muzzle flash through smoke... I know in discord, someone made even simple script to disable it while you're shooting, but keep on otherwise so that you can see it from others.
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Today Lost pointed out a player Boon. In the game, very sus, seems to have very good reflexes for people coming from around corners, sees people very far at very difficult angles, sometimes chooses targets weirdly to me. Their info attached. Here is original dm_84 demo file on Google Drive. Here is a Youtube video I made of most sus moments. Timestamps are in time of YouTube video, not map time: Very beginning - shooting through smoke. Possible lucky guess, it's a common place for axis to shoot from (through both doors to card room) 0:25 - finding Pedro very easily in smoke early, hits a lot later in the same smoke. seems half random, half sure of the shots 1:10 - not sure if he could actually see Magg there, game was pretty quick, I struggled to see anything even when slowed down (smoke and/or wall in line of sight) 1:26 - runs to the window (he spent several respawns there), lands a hit and hs, then changes to arty can. weird decision, I don't see any reason to stop shooting someone who isn't shooting back and I got good hits on them
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Praetoria-Mission Two: Give tank infinite lives
Cyber replied to uips's topic in Maps and Map suggestions
I don't remember a time when tank gets stuck because of the gun on Venice -
Proposal drastic change map voting system
Cyber replied to Jessica's topic in General and Server Suggestions
seems quite simple to me. It's about elimination rather than nomination. To make it clear to all, just add little text "vote for maps you DON'T want to play" -
Too small? Pff let's put valhalla on etl 1 😏