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Kuzmitz

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  1. I dont want to say i asked about it, but I did ask for it like 3 years ago anyway maybe someone smarter can look into it, because dmn it would make this server even more epic!
  2. Yeah you can pass axis spawn easily without SK, thats not the problem , You was lurking with panzer and nades there Stangerpork, thats totally different thing. But the allies spawn on the other hand is a huge problem, especially if Soto is playing. Dont get me wrong, i understand that rules allow to do it, but for me its such a d* move, if you dont care about other ppl gaming experience, and only about your fraggs. So yeah make it fixed please, after certain amount of time, that would solve it. At the end on the day its about everybody having fun.
  3. Holy s*, the effort going into this topic.. considering that there is nothing to win for anyone i suggest letting it go and moving oon. Trust me Knux, when you're arguing with 4 ppl at once, its not worth it. ✌️
  4. UP! Hello my fellow ET fanatics! Its been allmost 2 years, but Im back! Nice to see server still going strong.. i see the covert dot is fixed so kuddos to that, and not so bothered about selfkill, but still thinkin how fun the sudden death would be. Ive been playing for a month now and thers been couple times too many, that its down to seconds of winning, but instead the map ends. Not sure how tough it is making it happen, but maybe you can look into it, im sure everyone would love it! Anyways, thanks for keeping it all working, and keep up the good work!
  5. Hello! Im new in here so i hope im posting in the right place, but anyways.. i rememver when i use to play more, long long time ago, there was this thing called "sudden death" for example.. when i plant the dyna 15 seconds before the end, originally the time would end, and so would the map, but in that case after going to zero it would go oon, and count down the rest 15sec showing the defusing engis how much time they have to defuse it. Sometimes its only a mather of seconds and it makes things alot more interesting. Selfkills should be limited per map. I myself like to use selfkill, when i have two bullets left or the situation is hopeless sometimes, but some ppl have started to use is it in a standard situation, which is quite annoying. If you rack up 15+ selfkills per map its way too much. Also covert ops, sometimes when your undercover it shows a green tot on your head sometimes it doesnt.. when its oon, it way too easy to for the enemy to recognize you.. and the green tot undercover and green tot in fireteam match which is confusing..I think that the enemy should be pro enough to smell you out on a fishy movement, since usually the guy moves really wierd cuz hes on a mission of hes own, so if your not sure just shoot couple of warning bullets to hes head i know i have more suggestions, i just can remember them atm.. anyway thank you for your time and see you on the battlefield.. cheers!
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