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Ralaoups

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Posts posted by Ralaoups

  1. Just give us the original Radar map back, with r_drawfoliage 0.

    This Summer map is horrible to play. Maybe i'm getting old but I see nothing on it (Allies or Axis). Colors are really bad.

    Bushes are roughly drawn . Enemies can hide in them. War is not fun anymore :D

    • Like 1
  2. Agree with Inter.

    Maybe on ETL1 : limit soldiers to only one per team, No more mortar / panz etc...  Engi with 4 nades or less

     

     

    9 hours ago, Jessica said:

    Also dont let medics dont give med packs to them self or heal other medics.
    Only to engineers to help them with doing object.

     

     

    For me, this rule would change the game too much, at least compared to the original game I played (Etpro) .

    Maybe people should learn to gib more. ==> more gib less revive

  3. 18 hours ago, RandyMarsh said:

    I'm glad that I'm only old enough to have grown up the Megadrive, Playstation and Dreamcast. You old folks having to use those crappy ancient amiga, commodore and stuff really missed out 😂

    Playing ping pong with my neighbor waiting the tape to load  or copy lines of code from a magazine to play a 2 color game , You can't understand :D

    • Like 1
  4. On 2/2/2023 at 10:58 AM, Kevlar said:

    prolly u have some missing 32b libs (dependancies)

    ls -al /usr/lib/x86_64-linux-gnu/libSDL2-2.0.so :   /usr/lib/x86_64-linux-gnu/libSDL2-2.0.so -> libSDL2-2.0.so.0

     

    Yes off course ....

    sudo apt install libsdl2-2.0-0:i386

    All is resolved  now with the 32 bits version.

  5. Did someone try this "ETe"  ? Compatible with ETL, I tried quickly this morning.

    It took my "ET 2.60b" repository and config. I don't know if it's really interesting for low speed cpu / gpu .

    https://github.com/etfdevs/ETe#readme

     

    [quote]

    This is a modern Wolfenstein: Enemy Territory engine aimed to be fast, secure and compatible with many existing ET mods and etmain. It is based on the Quake3e engine which itself is based on the last non-SDL source dump of ioquake3 with latest upstream fixes applied. Several common fixes from upstream ET:Legacy also are applied as needed for security.[/quote]

     

     

  6. well :

    Fresh install 2.81 i386 : problem

           0 ----- Initializing Renderer ----
           0 SDL build version 2.24.1 - link version 2.24.1
           0 SDL_Init(SDL_INIT_VIDEO) FAILED (No available video device)

           0 SDL_Init(SDL_INIT_VIDEO) FAILED (No available video device)
           0 Setting r_mode -2 failed, falling back on r_mode 4
           0 SDL_Init(SDL_INIT_VIDEO) FAILED (No available video device)
           0 ----- Client Shutdown ----------
           0 RE_Shutdown( 1 )
           0 ----- Client Shutdown ----------

     

     

    Same fresh install with 2.81 x64 : ok

     ----- Initializing Renderer ----
           0 SDL build version 2.24.1 - link version 2.24.1
           0 SDL initialized driver "x11"

           0 Initializing OpenGL display
           0 Estimated display aspect: 1.778
           0 ...setting mode -2: 1920x1080
           0 Using 24 color bits, 24 depth, 0 stencil display

    ==> no problem it works

     

     

    My current install with 2.77 i386 : ok

    0 ----- Initializing Renderer ----
           0 SDL build version 2.0.14 - link version 2.0.14
           0 SDL initialized driver "x11"
           0 Initializing OpenGL display
           0 Estimated display aspect: 1.778
           0 ...setting mode -2: 1920x1080

    ==> no problem it works

     

    Version 2.79 i386 : KO

     

     

    so lets play with x64 version...

     

     

  7. Hello

    I have a little problem with ETL 281 i386 with Ubuntu  (22.04 LTS) : I can't start the game :

     SDL build version 2.24.1 - link version 2.24.1

           0 SDL_Init(SDL_INIT_VIDEO) FAILED (No available video device)
           0 Setting r_mode -2 failed, falling back on r_mode 4
           0 SDL_Init(SDL_INIT_VIDEO) FAILED (No available video device)
           0 ----- Client Shutdown ----------

     

    No problem with ETL 277 / ET 2.6B or ETL 281x64.

     

    In ETL 277 it's SDL 2.0.x and ETL 2.8.1 is SDL 2.24.1. On my laptop I have :

    ls -al /usr/lib/x86_64-linux-gnu/libSDL2-2.0.so :   /usr/lib/x86_64-linux-gnu/libSDL2-2.0.so -> libSDL2-2.0.so.0

     

    maybe I need to search on this way but ...

    Any idea ? Thanks


    David

     

     

     

     

  8. 4 hours ago, nini said:

    - ETL2 was known to attract higher skill players so there is a need to have a vote to make it have competitive (3v3, 6v6)  or just public (regular) mode. This would be good for 2 reasons, it doesn't matter when you are axis or allies because you get your chance right away when playing a map you like to try it both ways with the same team instead of waiting for 10 maps rotation to only change then but not many will wait for that and the teams are not the same anymore. This will also make it a good jumping point for players who were considering trying scrims or pro gathers to get a feel how it would go. (Ignore if this ability is already present).

     

     

    Hello, do you mean something like a stopwatch game (like ETpro ? Sorry I didnt participate to a scrim since 2009).

    If it exists on ETlegacy it would be great : a public stopwatch server.

    But anyway, I prefer ETL2 : less players, less random stuffs from nowhere and a better "touch" feeling and no map like Venice.

    Just need to be more populate.

     

  9. On 10/18/2022 at 3:39 PM, StarScream said:

    I suggest that if you can't fire heavy weapons into spawn, then you shouldn't be allowed to fire heavy weapons out of spawn.

    That used to be the rule on non-sk servers I played on back in the day.

     

    Completely agree with this.

    This could avoid situation on Caen where Allies can shoot from their spawn with MG42/ mortar and launch FFE in the courtyard, which give an unfair advantage to Allies.
     The final stage with an obj near the allies spawn is really tricky on a 20vs20 server and the new "anti SK" system is really accurate.

    As an Axis you barely can't use FFE / AS to clean this zone without being  warned, even if it's to clean the Allies rooftop where the obj is hidden :)

    So the map is  full heavy weapons for Allies and a butchery for Axis,  even more now.
    (And Yes I was auto kicked yesterday on this map, I was testing the sensibility of the system : it's really sensible and i like it)

     

     

    • Like 1
  10. Hello

    got an error with this last one : Maybe because of ET Version 2.77 instead of 2.82 ?

     

    Initializing legacy ui v2.77
           0 155 UI cvars in use
           0 ERROR: ui/ingame_vote_misc.menu, line 57: expected integer but found CV_SVF_SHUFFLETEAMSXP

           0 ERROR: ui/ingame_vote_misc.menu, line 57: couldn't parse menu item keyword voteFlag
           0 ERROR: ui/ingame_vote_misc.menu, line 57: couldn't parse menu keyword itemDef
           0 ERROR: ui/ingame_vote_misc_refrcon.menu, line 56: expected integer but found CV_SVF_SHUFFLETEAMSXP

           0 ERROR: ui/ingame_vote_misc_refrcon.menu, line 56: couldn't parse menu item keyword voteFlag
           0 ERROR: ui/ingame_vote_misc_refrcon.menu, line 56: couldn't parse menu keyword itemDef

     

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