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lost

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Everything posted by lost

  1. It is hard to compare lvl on nitmod server to the main server. Playing 25 vs 25 cause making objective nearly impossible. From my perspective: im playing medic all the time. I enjoy fragging etc BUT I know how to use needle etc. So when i see players in my team with low health or someone who is not gibbed I'm always trying to heal them before taking any action against enemy players, but in some situations I choose to fight first than heal (for example when obj is endangered). And back to the words about servers lvls. On the main server there are many players with outstanding skills, usually it is not possible to lockone team in the spawn, ofc there are many situations when one team is much stronger than second one BUT I have never seen that any team was locked in the spawn with full server. Changing medic class like on nitmod server will decrease number of players on the server, im sure about that.
  2. lost

    CFG doesn't save

    What is changing ? Can you give us example?
  3. lost

    Ding

    Hi Svepa Thanks for your message. First of all - there is no rule that admins/member need to warn before kick we can awlays check someone sk/warn/kick/ban history and based on this make decision, so if someone is constanlty spawnkilling, he can get kick right away (im not telling that you are massive spawnkiller, just wanted to clarify some things) About sk areas and script - scripts are not perfect, so there can be some mistakes with areas and admin/member can make action based on his own feeling. Im not telling that you were spawnkilling or not but to resolve your case, demo would be appreciate About putting spec - do not know your case, but many players are afking in spawn and we are putting them specs to not block other players etc, im pretty sure putting u spec was not to make your game worse but probably u were inactive for sometime in spawn and Ding noticed it
  4. Maxtor froggy is playing on beginner server with Nitmod, so there is not Hud Editor there
  5. Can we make new pull about this prone situation ? It is kinda pathetic and irritating that some players are overusing this "prone hitboxes bug".
  6. Einsgurke is not Gandalf, this is 2 different guys
  7. This is beginner server not main :)
  8. I watched this demo few times too. Why I assume that he is using WH ? He cant even move properly in the game, but most of the time he is aiming exactly when enemy is coming (even without hear enemy or see) About some kind of aimbot: There are micro fast aim switches and aim warps on this demo. To be honest Im not familiar with nitmod, so maybe this mod is working different, but from my perspective it looks like bot
  9. I checked the demo. In my opinion: 1. He is using WH 2. He is using some kind of bot, because on the record you can notice not natural targets swaps and something like aim assist
  10. lost

    report

    Hi, this not admin abuse western is not TM admin he is Just a player
  11. i checked it. Sk areas are only defined in building, this is why mortar is not warned outside the building. Need to add 2 additional areas only for mortar
  12. I will check today area for axis second spawn, maybe something is wrong
  13. I have the same problem when /timescale was set to high number like 100, for some reason server list goes empty, after I changed this value to 10 everything started working again
  14. What OS and version of legacy do you use (32/64 bit)?
  15. This map is 100% in axis favour. Most of the time allies cant even take a flag, so in my opinion, extra times should not be changed I checked wrong option should checked yes
  16. Sk scripts is a tool to help members/admins to make their lives easier. Every sk you made is noted in history, so I assume your history is very interesting and this is not the single case of accidential mortar shot. Every member/admin can make own decision, script is not above the members act. You wrote that you are shooting at the edge of sk area and this is the problem. Just do not shot in such places and you will not get warns etc. If you doing it almost everyday we can make action like Jessica did: ban you for specific time. If this punishment will not make any change in your gameplay I assure you, your ban will be longer every time. And I will write it again , SK IS FORBIDDEN ON OUR SERVER, script is allowing to make 2 sk - first is a warn, second - gib and 3 is a kick but this not mean that you can sk 2 times everytime because script allows it. Just follow the rules and such situation will not take place again. If you are experienced mortar player you exactly know how to use this weapon and calculate place where shot will hit, so there is no any excuses for you. For the last: JUST FOLLOW THE RULES
  17. Yup Mani i suggested this room should be protected from heavies etc because when allies are on last stage to take docs this is the only way for axis to go to obj (im not talking about route from cp because when allies hold it, it is nearly impossible for axis to go this way). And right now this room is full of nades, pf, rifles etc, sometimes axis cant even pass this room because of spam of heavy weapons. And when im online and I find that some1 is using heavy here im giving such player warn, so this is not true that there were not any warn because of action in this room
  18. For me it is ok, i can play soldier with smg, without any problem and I think we dont need 10 medics BUT in this case engs should be limited too especially with rifles and number of nades on engs AND im pretty sure limit solider to max 3 stars will balance game more
  19. Sorry cyber but this is the most funny comment i see in this thread so fops should only give ammo and place arts, cvops should only take clothes and allow friendly team to pass through enemy lines (doors etc), eng should only place dyna and the ONLY class which should only fight will be soldier
  20. Can we Just finish this crying about medic class ? Medics are not causing any chaos comparing for example to engineers with 8 nades and rifles. For me medic can have limited his class only to 1 point (no green syringe, lower speed of recharging medpacks etc) but it will not change anything comparing to spam of nades, mortar etc
  21. About 1 point, you can disable it by r_wolffog 0
  22. Lie Jessica ! im throwing nades to destroy tanks etc
  23. I have the same suspicions, he came yesterday from nowhere and his gameplay from the beginning was really low, about 20 acc , nearly any headshot. After few minutes something change and he started to shot only hs and his accuracy jump to about 50 and he was able to kill 3 players at same time without any problem (including me, 3 vs 1 in the same time). I started to spec him and noticed that every spawn he is staying for few secs, like configuring something (and he was minimazing game everytime, you can notice it on lagometer, when you minimize game there is little spike with connection disrupted and your ping is lowering down)
  24. In my opinion soldier class should not be able to achevie lvl4 like medic and it will balance mortar and pf
  25. I voted NO too because this will cause a lot problems and complains. Spawn area is a safe place i used it sometimes to tweak small thing in cfg, change class, hud etc. It usually take only few seconds and like Ctrz wrote, sometimes you need to make some action outside the game for example: fill cup with water, talk to some1 in home etc. Im not talking about constant afkers who are joining the game and standing all the time in spawn, for this we have afk script
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