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RandyMarsh

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Posts posted by RandyMarsh

  1. Definitely seems to be tracking loosely through walls at quite a distance in places.

    I was on earlier testing something and saw his acc so specced him for 5 mins next round but he was actually playing pretty bad (even by my standards) - guess I was too preoccupied to really notice.

  2. 19 hours ago, Charlie said:

    I legit remember crying my eyes out when my parents bought me a ps2. Played so many hours of F1 2001, Red Faction and GTA III.

    I still play GTA3 to this day!

     

    10 hours ago, Ralaoups said:

    Playing ping pong with my neighbor waiting the tape to load  or copy lines of code from a magazine to play a 2 color game , You can't understand :D

    I do however have the memories of using the internet at school (since we had none at home) and writing down all the ps1 cheats in my diary/planner. It's not too far off I guess 😄

    • Haha 1
  3. Yes. I've been using it a long time (As I also use Q3e for urban terror and maintain a a version of Q3e for running OpenArena).

     

    If you want to join 64bit legacy (eg.ETL2) you need the 64bit dll's from the ete-etmain-mod-replacement-allplatform.zip alongside the dll from original 32bit ET install then you can have both 32/64 side by side in the same portable game folder.

  4. 4 hours ago, etplayer47 said:

    I don't see any problems really ... but I'm always puzzled tho why most allied players  choose to go left outer spawn and go through  axis spawn area !, it just turns into a fight down the bottom left stairs area all game. ( i think some players just enjoy fighting  in that area

    should really avoid that area and go up the big ladder  take and hold the high ground and force axis inside

     

    Well you can get through there half the time, if nothing else it at least keeps some axis heat off the top level. The problem is when more than 3 or 4 people try go that way and end up in a traffic jam.

    • Like 1
  5. 1 hour ago, Kuzmitz said:

    Trust me Knux, when you're arguing with 4 ppl at once, its not worth it.

     

    +1

    /unbind t

    or just leave and play/do something else for a while. It's not worth arguing and falling out with people over this game - if I didn't disconnect after bad time in game because of my team I'd have been permanently banned long ago for what I would have said to people. Luckily you cannot hear me when I am playing 🤣

    • TeamMuppet coin 1
  6. I think spawn #3 should be removed too, but also the dept fence (I think are two-stage builds here) nearest the tunnel axis leave after spawn should be disabled if possible or only allow first stage construction. With it open allies still struggle to get to it but more importantly it stops some less experienced axis player building the depot fence meaning axis have 0 chance of defusing if allies satchel and plant from the other side. Maybe this is why the map has #3 spawn for axis to allow better chance.

  7. Goldrush is horrible 99% of the time. I play it quite often but you just know it's going to end on the timer and just be a slog no matter which team you're on. I'm not sure how you can fix it, it just doesnt play well between 2nd tank barrier and securing second gold. If the bank doors are still up after 15 minutes the game should just end imo.


    I can't speak for fueldump since I can count on one hand how many times I've played it this year because nobody ever votes for it. Not sure why, less of a hell than Goldrush. 

  8. To be fair that bottom axis spawn is a tricky thing, I know the rules and don't break it but it's kinda hard when axis can spawn there and you're essentially not allowed to kill them despite their spawn blocking 2 routes to progress. You step foot in there or make it through and they spawn you have absolutely 0 chance without being accused of spawn killing.

    I'm 99% of the time axis on that map so it works well for me, but the few times I'm allied it really does suck and doesn't seem fair.

  9. 27 minutes ago, Nanaa said:

    Slightly off-topic but something could be done to help find "Dynamite planted at X location" messages. Right now they get lost in the flood. I only hear "Dynamite planted" but don't know where 😅

    You mean at the side of the screen?

    If you go "View" in settings and look under "Popup Filters" you can filter out kills/deaths/etc and it makes it easier to see the dyno/mission messages - it still shows people joining teams and going spec though which is a little annoying but faaaar better than default. The mod could definitely do with more filtering options.

  10. 23 hours ago, uips said:

    Example 1:

    player Is on a killing spree (5)

    player Is on a death spree (10)

    player is on a revive spree (3)

    If this was a vote, I would place my marker on this. To me it is simple and perfect. In an ideal world (and maybe it's possible on client) all chat spam could be removed and only appears are what people type because I find the rest of it to be spam, useless and distracting.

  11. 8 hours ago, Ralaoups said:

    know, everybody says : it doesnt matter BUT ... it does matter. It's something we don't talk about but I think it generates a lot of bad stuff. Just watch when a team loose, how many players go to spec ? how many are waiting to join the "right" team ?

    Yeah I don't care for it much either, not bothered about mine but it really adds insult to injury after a few bad maps with the same team not doing well, I can spend maybe 20 mins trying my best only to lose some points at the end of it. It's just demoralizing more than anything and I'll certainly leave after a couple of bad maps just to having a s****y feeling from the whole thing.

  12. I think things are going to get complicated pretty fast if they add + and - votes to the system.

    If it was up to me there would be some kind of fair scheduling of maps, ideally you want all maps to be played roughly the same amount so the voting system would see x and y are being played less and substitute them with maps b and c  that are being played more often than anything else in the voting screen.

  13. Overall I give it 7.5/9 (because nobody gets a 10 😆)

     

    Things I liked:

    - Loading screen very good

    - Many of the GFX very simple but well done, don't look cheap/crappy.

    - Custom levlelshots, with "happy halloween"  nice touch.

    - Ghostbusters flamer looks amazing, keep that in the game.

    - Sounds: some funny, good quality, nice replacement sounds for environment, well made.

     

    Didn't liked:

    - Mines a little too big, maybe not orange enough too.

    - Stone skull texture far too dark, some map make axis invisible.

    - Allied/Axis win flag at end of game looked a little out of place, would have better to have the regular flags with blood stains in my opinion.

    - Sound: Some annoying, far too long (eg capture west bunker,,, blah blah) , some seem very quiet, hard to hear.

    - Allied heads looked really bad, from a disatnce they look like wearing rice farmer hat and close up like a Rutabaga vegetable. Axis had good face mod, Allied would have looked good as "Dead Snow" zombies in my opinion.

    • Thanks 2
  14. I agree it's not reasonable to penalise.

    If you stay and lose maybe you are better player? I had a very bad like 5 evenings where we (Axis 😬) lost every match over and over and I lost almost 8SR over those nights. It was pretty bad depressing feeling haha, but SR is just imaginary internet points, they do nothing for you in real life 😁

    There could be more shuffle but the same things happens, certain players will just go spec or leave. I don't think you can really fix it just hope that TM members and some good players help to make it more fair and help the losing team.

    • Like 1
  15. I think I saw him kicked the other day for teambleed.

     

    He only tk me a couple of times, always in spawn and completely random I do nothing I know that may annoy him, I have no idea what (if anything) is going on between their ears 😆

  16. 1 hour ago, Dragonkiss said:

    Don’t know if it still exists but in my time we could extract and screenshot from the players computer showing exactly what they saw (yes everything on screen when collecting that image). Don’t know if that stil exist or even is legal. But if someone was using an wh you saw it. 

    You can on nitmod, is it NxAC they have? The clan I'm in have it, we can log in to see screenshots taken with !ss or /whatever

  17. 2 hours ago, 0wN1x said:

    Curious to know the reasoning for a yes vote. So far only no voters have shared their opinion in a reply.

    Mainly just spite because when I shoot a proner nothing hits and when I'm the proner I die in 0.5 seconds.

    I'm salty but honest  😂

    • Haha 1
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