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RandyMarsh

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Everything posted by RandyMarsh

  1. Definitely seems to be tracking loosely through walls at quite a distance in places. I was on earlier testing something and saw his acc so specced him for 5 mins next round but he was actually playing pretty bad (even by my standards) - guess I was too preoccupied to really notice.
  2. I still play GTA3 to this day! I do however have the memories of using the internet at school (since we had none at home) and writing down all the ps1 cheats in my diary/planner. It's not too far off I guess 😄
  3. I'm glad that I'm only old enough to have grown up the Megadrive, Playstation and Dreamcast. You old folks having to use those crappy ancient amiga, commodore and stuff really missed out 😂
  4. Yes. I've been using it a long time (As I also use Q3e for urban terror and maintain a a version of Q3e for running OpenArena). If you want to join 64bit legacy (eg.ETL2) you need the 64bit dll's from the ete-etmain-mod-replacement-allplatform.zip alongside the dll from original 32bit ET install then you can have both 32/64 side by side in the same portable game folder.
  5. Well you can get through there half the time, if nothing else it at least keeps some axis heat off the top level. The problem is when more than 3 or 4 people try go that way and end up in a traffic jam.
  6. +1 /unbind t or just leave and play/do something else for a while. It's not worth arguing and falling out with people over this game - if I didn't disconnect after bad time in game because of my team I'd have been permanently banned long ago for what I would have said to people. Luckily you cannot hear me when I am playing 🤣
  7. I've not played it in so long I'd forgotten, good news.
  8. I think spawn #3 should be removed too, but also the dept fence (I think are two-stage builds here) nearest the tunnel axis leave after spawn should be disabled if possible or only allow first stage construction. With it open allies still struggle to get to it but more importantly it stops some less experienced axis player building the depot fence meaning axis have 0 chance of defusing if allies satchel and plant from the other side. Maybe this is why the map has #3 spawn for axis to allow better chance.
  9. Welcome! (30 isn't that bad, don't worry!) 😁
  10. Goldrush is horrible 99% of the time. I play it quite often but you just know it's going to end on the timer and just be a slog no matter which team you're on. I'm not sure how you can fix it, it just doesnt play well between 2nd tank barrier and securing second gold. If the bank doors are still up after 15 minutes the game should just end imo. I can't speak for fueldump since I can count on one hand how many times I've played it this year because nobody ever votes for it. Not sure why, less of a hell than Goldrush.
  11. To be fair that bottom axis spawn is a tricky thing, I know the rules and don't break it but it's kinda hard when axis can spawn there and you're essentially not allowed to kill them despite their spawn blocking 2 routes to progress. You step foot in there or make it through and they spawn you have absolutely 0 chance without being accused of spawn killing. I'm 99% of the time axis on that map so it works well for me, but the few times I'm allied it really does suck and doesn't seem fair.
  12. You mean at the side of the screen? If you go "View" in settings and look under "Popup Filters" you can filter out kills/deaths/etc and it makes it easier to see the dyno/mission messages - it still shows people joining teams and going spec though which is a little annoying but faaaar better than default. The mod could definitely do with more filtering options.
  13. If this was a vote, I would place my marker on this. To me it is simple and perfect. In an ideal world (and maybe it's possible on client) all chat spam could be removed and only appears are what people type because I find the rest of it to be spam, useless and distracting.
  14. Yeah I don't care for it much either, not bothered about mine but it really adds insult to injury after a few bad maps with the same team not doing well, I can spend maybe 20 mins trying my best only to lose some points at the end of it. It's just demoralizing more than anything and I'll certainly leave after a couple of bad maps just to having a s****y feeling from the whole thing.
  15. I think things are going to get complicated pretty fast if they add + and - votes to the system. If it was up to me there would be some kind of fair scheduling of maps, ideally you want all maps to be played roughly the same amount so the voting system would see x and y are being played less and substitute them with maps b and c that are being played more often than anything else in the voting screen.
  16. It's not part of legacy, for jaymod for example: It could be a good starting point for request feature, the work has been done elsewhere.
  17. Turn on auto-action:demo, much better than trying to untangle sides of peoples stories.
  18. Medics should only have a pistol and not be able to be shot at outside of close quarters battle, doing so causes penalty due to war crime. Problem solved!!
  19. Overall I give it 7.5/9 (because nobody gets a 10 😆) Things I liked: - Loading screen very good - Many of the GFX very simple but well done, don't look cheap/crappy. - Custom levlelshots, with "happy halloween" nice touch. - Ghostbusters flamer looks amazing, keep that in the game. - Sounds: some funny, good quality, nice replacement sounds for environment, well made. Didn't liked: - Mines a little too big, maybe not orange enough too. - Stone skull texture far too dark, some map make axis invisible. - Allied/Axis win flag at end of game looked a little out of place, would have better to have the regular flags with blood stains in my opinion. - Sound: Some annoying, far too long (eg capture west bunker,,, blah blah) , some seem very quiet, hard to hear. - Allied heads looked really bad, from a disatnce they look like wearing rice farmer hat and close up like a Rutabaga vegetable. Axis had good face mod, Allied would have looked good as "Dead Snow" zombies in my opinion.
  20. I agree it's not reasonable to penalise. If you stay and lose maybe you are better player? I had a very bad like 5 evenings where we (Axis 😬) lost every match over and over and I lost almost 8SR over those nights. It was pretty bad depressing feeling haha, but SR is just imaginary internet points, they do nothing for you in real life 😁 There could be more shuffle but the same things happens, certain players will just go spec or leave. I don't think you can really fix it just hope that TM members and some good players help to make it more fair and help the losing team.
  21. I think I saw him kicked the other day for teambleed. He only tk me a couple of times, always in spawn and completely random I do nothing I know that may annoy him, I have no idea what (if anything) is going on between their ears 😆
  22. I had the same issue when it came out, but I ran compatibility troubleshooter on etl.exe and accepted/applied it and it set it to Windows 8 and worked fine since.
  23. You can on nitmod, is it NxAC they have? The clan I'm in have it, we can log in to see screenshots taken with !ss or /whatever
  24. Mainly just spite because when I shoot a proner nothing hits and when I'm the proner I die in 0.5 seconds. I'm salty but honest 😂
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