Jump to content

LordMarco6699

Clan Member
  • Posts

    65
  • Joined

  • Last visited

  • Days Won

    3

Posts posted by LordMarco6699

  1. On 2/27/2024 at 6:11 PM, Mani said:

    I agree with Marco pretty much,

    but I would only want a server announcement from 5+ tbh, thats because thats when potentially the time changes from 1sec to 2 secs, not SUPER common but got to remember its 25v25 when server is full, and that makes multi kills ALOT easier, I wouldnt want spamming with annoucements for less than 5 when its full etc

     

    I think the 1 sec should stay for less than 5, not increase the time between so that it counts

    Not sure what macro is talking about for the objective announcements, so I dont agree with that :)

    Regarding the last point, I was thinking that the player that accomplishes an objective( like to destoy an objective, for instance gun controls at Battery/Braundorf) could receive a "reward" of a server annoucement :D 
     

    • Like 1
  2. Hey Flo :D 

    We can always go above 8kills but idk how often it happens

    Perhaps the kill window can be 1sec for 4 kills and below *and* 2sec for 5 kills and above?

    I would remove the "!" as well, but that s a detail

    I would make the server annoucement, perhaps even from 4-5 and above. Tbh 6 multikill is very not common :D 

    Could we make the same server annoucement when an engi destroys an obj? Perhaps only the primary objective as gun controls? And potentially with flag also only for the attacking size?( and limit it to one flag capture  per game so no spam?)

     

    I feel that these annoucements are a nice new touch, so the game does not become very boring. 

  3. On 6/1/2022 at 11:50 AM, uips said:

    It will be played every 10th map, increasing this value to 12 will give spot for 2 more maps and increase variety

    Exactly, I think that a 12 or rather 13 map rotation would be better than the current one. It will bring more diversity. Perhaps we could make a small survey/vote? 

  4. Hey guys! 

    Some new players complained about playing the same maps all the time and I would be happy if we could open a discussion about map rotation. I have to say that I agree with the fact that we do not play new maps very often. Sometimes I try to lobby for a new map and it works pretty often but without this push the same maps are always chosen.

    If I am not mistaken, currently one specific map can be played every 10maps, what about increasing the interval to 15? 

    • Like 2
  5. We had a good time, thanks for the event! Perhaps we can set some small banners to the main server to make a bit of marketing for the next event :D 
    I was thinking about a "paintball" event: One shot one kill, and shots would be affected by gravity, basically falling down quickly

    Or a second possibility: Like in Call of Duty "One in the chamber", a free-for-all, one ammunition in the pistol that would be 100% lethal. In case of a kill, +1 ammo 

    • Like 1
  6. 4 hours ago, divine_one said:

    Idea with Teammupet T-shirts sounds really nice, but It may be not that simple due to copyright issues. Both Muppets with Kermit the Frog and Wolfenstein ET are proprietary and legally protected.

    As long as money is out of the question - no problem. However, if we use it comercially, we can be in huge trouble.

     

    You have a point. Nevertheless, the modified image with the nicknames on is different from the original Kermit the Frog and therefore it can be used I think.  A second option would be to contact the owner and ask for an approaval. Potentially a third option would be to design a new mascot :D 

  7. A little idea for generating some revenues that could be used for future events/marketing campaigns: What about selling this image on a T-shirt? I am sure that plenty of ppl with their nicknames on  would be happy to buy it :)  It could be a nice nostalgic/game relic and at the same time it will help the community(=fundraising) :) If you would charge like 15-20e for a nice quality t-shirt than it would sell :) @sty will be able to use it as a gym tshirt haha :D 

     

     

    • Like 2
  8. 2 hours ago, Dmxj said:

    We only want the menu to be server related. So no "ui" external updates.

    We dont want it to let it force people to join TeamMuppet.

    It should be only shown when you are in the server not when you are in main menu

    On top of that, Legacy is made in such a way that any modification of the initial menu will be deleted/put to the initial state with the next launch of the game. 

    By the way, amazing work uips :) Thanks a lot! I will try not to tk you so often in game :D 

  9. Amazing work guys, it´s perfect. The amount of small details, like Muppet flags, songs, special flamethrower,... makes it even better :) Maps are very nice too! Especially the UJE version of Goldrush. 
    Santa hats on characters, both in-game and on screen next to the health lvl, look very nicely too! 

    Thanks :) 

    • Like 3
    • Thanks 2
  10. On 8/21/2021 at 11:12 PM, StiffWrists said:

    Greetings fellow ETPlayers!

    I'm StiffWrists, one of the few Asians that frequent the TM server :D. Probably most recognisable from my ~200ms ping times, quick footwork, and insane tendency to rush headlong into heavy fire.

    I am a 40 year old guy living in Singapore. I work at a small container shipping firm, managing the company's server infrastructure and writing custom code to augment our ERP system.

    My history with ET started in late 2001 when Return to Castle Wolfenstein (ET's predecessor) was released. Being a fan of the original Wolfenstein 3D, I got myself a copy in the form of a Limited Edition Collector's Tin from a gaming store. At the time I was still on a high latency 56k dial-up and had only intended to play through the single-player campaign. The section on multiplayer in the game manual however intrigued me so much that I decided to try a few games out. Needless to say I was hooked.

    It was a real struggle playing with ~280 ping and no anti-lag against players on cable but I found ways to excel and impressed enough on public servers to get invited to join a nascent clan. Spent hours honing aim and jumping skills, timing first contact, finding trick shots ('rifle mortar' as a clanmate puts it), planning match strats, scrimming, all that stuff. Even made an ET aim practice map (rgb_practice) which a scarce few of you may have heard of.

    My biggest regret is having never managed to develop my match play skills to its full potential. We never had a regional ladder in this part of the world, like what CAL did for North America and Clanbase did for Europe. Much of this had to do with the lack of a lingua franca (English is not widely spoken), large geographical distances (ping times) and uneven economic development (RTCW and ET were demanding games). Of the various countries, Japan had the largest and most serious ET community. I knew some Japanese and fell in with the more serious players there but it was never really enough. Fast forward to 2021, I have gotten too old to pour time into this game 🤣.

    I game on both Linux and Windows with a 35-inch ASUS ROG screen at 3440x1440 and a Ducky 65% mechanical keyboard to maximise my desk space. This large display is the secret behind my ability to engage at extreme distances and being annoying to snipers.

    I play all kinds of games. Flight simulators, sim racing, city building, RTS, point and click adventures, platformers, interactive novels, you name it. For first-person shooters, I personally like Quake 3 Area and Left 4 Dead 2. I also picked up an arcade stick controller recently and begun playing a bit of Street Fighter.

    See y'all on the servers!

     

     

     

     

    Hey @StiffWrists! Welcome on the forum! 
    Which interactive novels do you read/play? :D I was a big fan of them in the past

×
×
  • Create New...