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MiniMuppet

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Posts posted by MiniMuppet

  1. 13c8ec8cebc14fbeafb0a0d9d0a6dff0.jpg

     

    We would like to wish everyone a Merry Christmas and a Happy New Year from the Teammuppet community.

    We would like to say thank you to each and everyone for still supporting us after all these years.

    We hope all of your wishes come true and we wish you health and happiness.

    • Like 5
  2. On 12/15/2023 at 5:38 PM, DalyviS said:

    Sounds good!

    and what about other maps? Axis lab and Chartwell? Any chance to see them in the future? :)

    After Xmas we can try these maps again, I can't promise they will get voted for though 😄

  3. On 10/20/2023 at 9:00 PM, Danimal said:

    Can we return to sudden death?

    You mean so one side has to win? We don't like base race to go on for ever and this could happen when no one can secure  a part.

    On 10/20/2023 at 9:00 PM, Danimal said:

    Also, is it worth calling it a win automatically when a team goes 5-0 up?  Otherwise peeps can end up playing for ages without a hope of winning.

    This would probably need a script doing  don't know if it's possible or not.

  4. 23 hours ago, froggy said:

    Hi all!
    We are many players thinking that fieldops would need more time between 2 arty and air strikes
    I think that the time should be at least 1.5 the time set today, surely more.
    Actually, one arty lasts 25 seconds and can be recalled 60 secs after the previous call. So a point is under its fire the half of the time, and during the "free" 35 seconds the fieldops can call for 1 airstrike.
    Some players seem to not escort the vehicles because they die too often because of fieldops.

     

    set g_LTChargeTime            "40000"

    set team_airstrikeTime "60"
    set team_artyTime "60"

    this is what they were.

    set team_airstrikeTime "90"
    set team_artyTime "90"

    set g_LTChargeTime  "50000"

    what i have changed to, will take effect tomorrow when server restarts

  5. 17 minutes ago, Danimal said:

    Is this actually in place? I don't think so?  I havent noticed not being able to pick up my med packs? As someone who plays medic a lot and actually tries to revive players rather than just frag, I'm against this change. Quite often I will literally run into fire to revive someone or pull out my syringe to revive before firing back at the enemy. This often results in my death or being very depleted in terms of health - I need those health packs in my bag! If I can't self-heal... I will not revive first, shoot later... I will shoot first and revive later (if still alive) and i would imagine a lot of meds will not bother running into the line of fire to try and revive a teammate.  If you want to alter the balance, my  recommendation would be to reduce the effectiveness of the needle to two thirds of someone's health rather than a full revive. But I too would like to reduce amount of arty and mortar that can be fired by a player... my two cents...

    This should be in place so you will have to check when you play next.

    I can look at arty and mortar see what if any thing can be changed with them.

  6. warbell

    set g_useraxisrespawntime 12 
    set g_useralliedrespawntime 16

    supply

    set g_useraxisrespawntime 16 
    set g_useralliedrespawntime 12

    Braundorf

    set g_useraxisrespawntime 16 
    set g_useralliedrespawntime 12

     

    These are the current spawn times 4 sec difference for attacking team. Most people do not like long spawn time and the attacking team doesn't always have to win.

    I am happy to make changes to the maps if people want them changing just give me the times you would like to try.

    These are the times we have on the main server 

     

    supply

    set g_useraxisrespawntime 20
    set g_useralliedrespawntime 12

    warbell

    set g_useraxisrespawntime 12 
    set g_useralliedrespawntime 22

    Braundorf

    set g_useraxisrespawntime 16 
    set g_useralliedrespawntime 12 

  7. We have decided to make a few changes to the medic setting, this is a trail for 2 weeks so would like any feed back good or bad.

     

    •  Medics can't pick up their own med packs at all
    •  Medics can heal teammates with their revive syringes.
    • Medics regenerate normal HP at 2HP/second and extra HP at 1HP/second

     

    • Like 2
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