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CFG blocking servers, making my game crash


cTRL-Glenn

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Jojo guys,

Have been a ling time since I've been here, or since I've played on your servers.

Anyway, I'm gonna play once in a while again on your server.

that is, if my new cfg let me play.

I've always had 1 cfg/mod.

Now I've just one mod, and a popular mod actually. It's been downloaded alot from antman.

explanation

I join a jaymod server => most of the time, depending from server t server, my game crashes.

And yes, it's ONLY on jaymod. All other mods does my cfg work perfectly.

I've been messing with cfg's for years and years. And I've never heard this before. A cfg that crashes ONLY with 1 specific mod.

Feels weird.

Anyway: it's the case.

I join a server and press: /connect 213.108.29.137:27010; exec acez, vid_restart (yeah I know, alot of typing, while I could just put vid_restart in my cfg, I know.)

=> Jaymod kicks me.

So please, help me out. I didn't looked up, what cvars I should lower to play jaymod.

But certainly someone will know this? I hope?

Here is my cfg: (oh and my cvops/class bind is SUDDENLY no working anymore. Anyone have an idea for that?)

unbindall

--------- Class Selector ---------

//soldier

//medic

bind f4 "vstr med"

set med "class m 1; say_team ^1Medic// "

//engi

bind f5 "vstr engchange"

set engchange " vstr eng_smg"

set eng_smg "class e 1; say_team ^1Engi-^eSMG; set engchange vstr eng_rifle"

set eng_rifle "class e 2; say_team ^1Engi^o-^3Rifle; set engchange vstr eng_smg"

//fops

bind f6 "vstr fop"

set fop "class f 1; say_team ^1Fieldops"

//cov

bind f7 vstr "covchange"

set covchange "vstr cov_sten"

set cov_sten "class c 1; say_team ^1Covie^o-^eSten; set covchange vstr cov_sniper"

set cov_sniper "class c 3; say_team ^>Covie^o-^3Sniper; set covchange vstr cov_sten"

--------- Spawn Selector ---------

bind kp_ins "setspawnpt 0; echo ^9Default ^1Spawn^9!"

bind kp_end "setspawnpt 1; echo ^9Spawn ^11^9!"

bind kp_downarrow "setspawnpt 2; echo ^9Spawn ^12^9!"

bind kp_pgdn "setspawnpt 3; echo ^9Spawn ^13^9!"

bind kp_leftarrow "setspawnpt 4; echo ^9Spawn ^14^9!"

bind kp_5 "setspawnpt 5; echo ^9Spawn ^15^9!"

//----------------------[ THE END ]---------------------//

--------- Binds ---------

seta pmove_fixed "1"

bind k "vstr fpstoggle"

set fps1"com_maxfps 76; set fpstoggle vstr fps2; echo ^676"

set fps2 "com_maxfps 100; set fpstoggle vstr fps3; echo ^6100"

set fps3 "com_maxfps 125; set fpstoggle vstr fps1; echo ^6125"

set fpstoggle "vstr fps1"

bind p "say U mad?"

bind PAUSE "pause"

bind TAB "+prone"

bind ESCAPE "togglemenu"

bind SPACE "+moveup"

bind , "mapzoomout"

bind j "timerset 25"

bind [ "timerset 20"

bind . "mapzoomin"

bind kp_enter "mp_fireteamadmin"

bind ] "timerset 30"

bind 1 "weaponbank 1"

bind 2 "weaponbank 2"

bind 3 "weaponbank 3"

bind 4 "weaponbank 4"

bind 5 "weaponbank 5"

bind 6 "weaponbank 6"

bind 7 "weaponbank 7"

bind 8 "weaponbank 8"

bind 9 "weaponbank 9"

bind ~ "toggleconsole"

bind a "+moveleft"

bind b "+zoom"

bind c "+movedown"

bind d "+moveright"

bind e "+leanright"

bind f "+activate"

bind g "+mapexpand"

bind l "openlimbomenu"

bind m "mvactivate"

bind q "+leanleft"

bind r "+reload"

bind s "+back"

bind t "messagemode"

bind u "messagemode3"

bind v "mp_quickmessage"

bind w "+forward"

bind ctrl "+speed"

bind y "messagemode2"

bind z "mp_fireteammsg"

bind CAPSLOCK "+sprint"

bind ALT "+stats"

bind kp_plus "+topshots"

bind SHIFT "+movedown"

bind i "+scores"

bind F1 "vote yes"

bind F2 "vote no"

bind F3 "ready"

bind F7 "vstr info"

bind F8 "vstr volgendename"

bind F9 "vstr nextname"

bind F10 "vstr nextteamtoggle"

bind F11 "screenshotJPEG"

bind F12"cycle cg_crosshairsize 6 100 6"

bind o "vsay Thanks ^1Thank u" //thank u mate

bind uparrow "vsay affirmative ^1Affirmative" //Affirmative, sir!

bind downarrow "vsay negative ^1Negative" //Negative, sir!

bind leftarrow "say ^7'Fuck with a ctrl, die like a banana' ^o~ BossHK"

bind rightarrow "vsay sorry ^1Sorry " //Sorry sir

bind 0 "cg_drawgun 1; weaponbank 10"

bind 1 "cg_drawgun 1; weaponbank 3"

bind 2 "cg_drawgun 1; weaponbank 2"

bind 3 "cg_drawgun 1; weaponbank 1"

bind 4 "cg_drawgun 1; weaponbank 4"

bind 5 "cg_drawgun 1; weaponbank 5"

bind 6 "cg_drawgun 1; weaponbank 6"

bind 7 "cg_drawgun 1; weaponbank 7"

bind 8 "cg_drawgun 1; weaponbank 8"

bind 9 "cg_drawgun 1; weaponbank 9"

bind r "+reload"

bind X "toggle cg_noVoiceChats" //mute spoken chat - unmute spoken chat

//Servers with adre?

//bind mouse2 set quickmedic "+movedown; weaponbank 7; wait 60; +attack; wait 60; -attack;weaponbank 3; echo ^7EXECING ^1QUICK MEDIC"

//Name changing script:

set gamename1 "name ^>c^4T^dR^5L^w-^7Exeve^d.; set nextname vstr gamename2; echo ^>c^4T^dR^5L^w-^7Exeve^d."

set gamename2 "name ^9cTRL^1-^9Glenn^1<3; set nextname vstr gamename1; echo ^9cTRL^1-^9Glenn^1<3"

set nextname "vstr gamename1"

set gamename3 "name ^9Glenn^1<3; set Volgendename vstr gamename4; echo ^9Glenn^1<3"

set gamename4 "name ^9HellfiG^1<3; set volgendename vstr gamename5; echo ^9HellfiG^1<3"

set gamename5 "name ^0cTRL^1 ^0Glenn^1<3; set volgendename vstr gamename3; echo ^0cTRL^1 ^0Glenn^1<3"

set volgendename "vstr gamename3"

//Quick Grenade script:

//set quickgrenade "weaponbank 4; wait 60; +attack; -attack; wait 90; weapprev"

//Fireteam script - toggles buddy team icons:

set showteam "selectbuddy -2; set nextteamtoggle vstr hideteam; echo Team ^1Marked!"

set hideteam "selectbuddy -1; set nextteamtoggle vstr showteam; echo Team ^1Hidden!"

set nextteamtoggle "vstr showteam"

//mouse

--------------------------------

set m_pitch "0.01501"

set m_yaw "0.022"

-------------------------------

bind mouse1 "+vstr shootOn shootOff"

set shootOn "+attack; +sprint"

set shootOff "-attack; -sprint""

bind mouse2 "kill"

bind h "vstr nextpitch"

set pitch1 "m_pitch 0.015; m_yaw 0.022; cg_fov 100; seta sensitivity"2.60"; set nextpitch vstr pitch2; echo ^fMode: ^215-22 met FOV 100"

set pitch2 "m_pitch 0.015; m_yaw 0.022; cg_fov 110; seta sensitivity"2.80"; set nextpitch vstr pitch3; echo ^fMode: ^198 15-22 met FOV 110"

set pitch3 "m_pitch 0.015; m_yaw 0.022; cg_fov 105; seta sensitivity"2.90"; set nextpitch vstr pitch1; echo ^fMode:^5 ^315-22 FOV 105"

set nextpitch "vstr pitch1"

bind MWHEELDOWN "weapprev"

set fov1 "m_pitch 0.01501; m_yaw 0.022; cg_fov 100; seta sensitivity"2.36"; seta cg_crosshairSize "35";seta cg_drawCrosshair"3"; set nextfov vstr fov2; echo ^fMode: ^215-22 met FOV 100"

set fov2 "m_pitch 0.01501; m_yaw 0.022; cg_fov 110; seta sensitivity"2.36"; seta cg_crosshairSize "35";seta cg_drawCrosshair"3";set nextfov vstr fov1; echo ^fMode: ^198 15-22 met FOV 110"

set nextfov "vstr fov1"

bind MWHEELUP "vstr nextfov"

bind mouse5 "cg_drawgun 1; weaponbank 3"

bind mouse4 "cg_drawgun 1; weaponbank 5"

bind c "cg_drawgun 1; weaponbank 5"

bind mouse3 "cg_drawgun 1; weaponbank 6"

--------- Screen ---------

seta r_mode "-1"

seta r_customwidth "1600"

seta r_customheight "900"

--------- Crosshair ---------

// <> Binds <> |

//¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

seta b_althud "2"

seta b_althudflags "6"

seta b_antilag "1"

seta b_backupcvars "0"

seta b_banners "0"

seta b_brokenlogtimestamps "0"

seta b_chatalpha "0.25"

seta b_chatflags "0"

seta b_chatsounds "0"

seta b_cmdwarnings "1"

seta b_customVoiceChat "0"

seta b_debugfakebmodel "0"

seta b_demorecord_statusline "0"

seta b_descriptivetextscale "0.5"

seta b_drawclock "1"

seta b_drawPromotions "0"

seta b_drawranks "0"

seta b_drawRewards "0"

seta b_drawspectatoralpha "1.0"

seta b_drawspeed "0"

seta b_ettv_flags "0"

seta b_fireteamalpha "0.9"

seta b_fixedphysics "1"

seta b_fixedphysicsfps "125"

seta b_goatsound "1"

seta b_hitsounds "1"

seta b_hudyoffset "3"

seta b_lagometeralpha "1.0"

seta b_logbanners "0"

seta b_logrealtimestamps "1"

seta b_mapzoom "3.0"

seta b_muzzleflash "0"

seta b_numpopups "-1"

seta b_panzerhack "1"

seta b_popupfadetime "1000"

seta b_popupstaytime "3500"

seta b_popuptime "0"

seta b_predefineddemokeys "1"

seta b_shovesounds "1"

seta b_spectatorNames "1"

seta b_speedinterval "100"

seta b_speedunit "0"

seta b_tracers "2"

seta b_watermarkalpha "0"

seta b_weapaltReloads "0"

seta b_votetextscale "0.5"

//____________________________________________

// cf_

//¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

seta cf_wstats "1.2"

seta cf_wtopshots "1.0"

//____________________________________________

// cg_

//¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

seta cg_announcer "1"

seta cg_atmosphericeffects "0"

seta cg_autoAction "7"

seta cg_autoactivate "1"

seta cg_autoReload "0"

seta cg_autoswitch "0"

seta cg_blinktime "100"

seta cg_blooddamageblend "0"

seta cg_bloodFlash "0"

seta cg_bloodTime "0"

seta cg_bobpitch "0"

seta cg_bobroll "0"

seta cg_bobup "0"

seta cg_bobyaw "0"

seta cg_brassTime "0"

seta cg_cameraOrbitDelay "50"

seta cg_complaintPopUp "0"

seta cg_coronafardist "0"

seta cg_coronas "0"

seta cg_crosshairAlpha "0"

seta cg_crosshairAlphaAlt "1"

seta cg_crosshairColor "red"

seta cg_crosshairColorAlt "red"

seta cg_crosshairHealth "0"

seta cg_crosshairPulse "0"

seta cg_crosshairSize "38"

seta cg_crosshairX "0"

seta cg_crosshairY "0"

seta cg_cursorHints "1"

seta cg_cycleAllWeaps "1"

seta cg_deferPlayers "1"

seta cg_descriptiveText "1"

seta cg_draw2D "1"

seta cg_drawBuddies "1"

seta cg_drawCompass "1"

seta cg_drawCrosshair "2"

seta cg_drawCrosshairNames "1"

seta cg_drawCrosshairPickups "1"

seta cg_drawFireteamOverlay "1"

seta cg_drawfps "1"

seta cg_drawGun "0"

seta cg_drawNotifyText "1"

seta cg_drawReinforcementTime "1"

seta cg_drawRoundTimer "1"

seta cg_drawsmallpopupicons "1"

seta cg_drawSnapshot "0"

seta cg_drawSpreadScale "1"

seta cg_drawStatus "1"

seta cg_drawTeamOverlay "2"

seta cg_drawWeaponIconFlash "0"

seta cg_fastsolids "1"

seta cg_fov "105"

seta cg_gibs "0"

seta cg_instanttapout "0"

seta cg_lagometer "0"

seta cg_marktime "0"

seta cg_noAmmoAutoSwitch "1"

seta cg_noTaunt "0"

seta cg_noVoiceChats "1"

seta cg_noVoiceText "0"

seta cg_popupLimboMenu "0"

seta cg_predictItems "0"

seta cg_printObjectiveInfo "1"

seta cg_quickMessageAlt "1"

seta cg_railTrailTime "400"

seta cg_runpitch "0"

seta cg_runroll "0"

seta cg_selectedPlayer "2"

seta cg_shadows "0"

seta cg_showblood "0"

seta cg_smoothclients "1"

seta cg_specHelp "1"

seta cg_specSwing "1"

seta cg_stereoSeparation "0.4"

seta cg_zoomDefaultBinoc "22.5"

seta cg_zoomDefaultFG "55"

seta cg_zoomDefaultSniper "20"

seta cg_zoomDefaultSnooper "40"

seta cg_zoomfov "22.5"

seta cg_zoomStepBinoc "3"

seta cg_zoomStepFG "10"

seta cg_zoomstepsniper "4"

seta cg_zoomStepSnooper "5"

seta cg_teamchatheight "3"

seta cg_teamChatsOnly "0"

seta cg_teamChatTime "6500"

seta cg_thirdperson "0"

seta cg_useScreenshotJPEG "1"

seta cg_useWeapsForZoom "1"

seta cg_weaponCycleDelay "150"

seta cg_viewsize "100"

seta cg_voiceSpriteTime "6000"

seta cg_wolfparticles "0"

seta cg_drawspreadscale "1"

//____________________________________________

// cl_

//¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

seta cl_allowDownload "0"

seta cl_anonymous "0"

seta cl_autoupdate "0"

seta cl_doubletapdelay "0"

seta cl_freelook "1"

seta cl_language "0"

seta cl_maxpackets "100"

seta cl_mouseAccel "0"

seta cl_packetdup "0"

seta cl_pitchspeed "0"

seta cl_punkbuster "1"

seta cl_run "1"

seta cl_wwwDownload "1"

seta cl_yawspeed "0"

//____________________________________________

// com_

//¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

seta com_hunkMegs "128"

seta com_introplayed "0"

seta com_maxfps "125"

seta com_recommendedSet "1"

seta com_soundMegs "48"

seta com_zoneMegs "24"

//seta com_watchdog "60"

//____________________________________________

// echo

//¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

echo "^4-^7Cvars Loaded!^4-"

//____________________________________________

// echo

//¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

seta in_joyBallScale "0.02"

seta in_joystick "0"

seta in_midi "0"

seta in_midichannel "1"

seta in_mididevice "0"

seta in_midiport "1"

seta in_mouse "1"

//____________________________________________

// m_

//¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

seta m_filter "0"

seta m_forward "0.25"

seta m_pitch "0.01501"

seta m_side "0.25"

seta m_yaw "0.022"

//____________________________________________

// miscellaneous

//¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

seta logfile "2"

seta rate "25000"

seta sensitivity "2.1"

seta snaps "20"

//____________________________________________

// r_

//¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

seta r_allowExtensions "1"

seta r_ati_fsaa_samples "0"

seta r_ati_truform_normalmode "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR"

seta r_ati_truform_pointmode "GL_PN_TRIANGLES_POINT_MODE_LINEAR"

seta r_ati_truform_tess "0"

seta r_clampToEdge "1"

seta r_colorbits "16"

seta r_customaspect "1"

seta r_depthbits "24"

seta r_detailtextures "0"

seta r_displayrefresh "76"

seta r_dlightBacks "1"

//seta r_drawFoliage "0"

seta r_drawSun "0"

seta r_dynamiclight "0"

seta r_ext_ATI_pntriangles "0"

seta r_ext_compiled_vertex_array "1"

seta r_ext_compressed_textures "1"

seta r_ext_gamma_control "1"

seta r_ext_multitexture "1"

seta r_ext_NV_fog_dist "0"

seta r_ext_texture_env_add "1"

seta r_ext_texture_filter_anisotropic "0"

seta r_facePlaneCull "1"

seta r_fastsky "1"

seta r_finish "1"

seta r_flares "0"

seta r_fullscreen "1"

seta r_gamma "3"

seta r_glDriver "opengl32"

seta r_glIgnoreWicked3D "0"

seta r_highQualityVideo "1"

seta r_ignoreFastPath "0"

seta r_ignoreGLErrors "1"

seta r_ignorehwgamma "1"

seta r_inGameVideo "0"

seta r_intensity "3"

seta r_lodbias "2"

seta r_lodCurveError "60"

seta r_mapoverBrightBits "2"

seta r_normallength "0.5"

seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV"

seta r_overBrightBits "1"

seta r_picmip "0"

seta r_primitives "0"

seta r_railCoreWidth "1"

seta r_railSegmentLength "32"

seta r_railWidth "16"

seta r_rmse "0"

seta r_roundImagesDown "2"

seta r_simpleMipMaps "1"

seta r_smp "0"

seta r_stencilbits "0"

seta r_stereo "0"

seta r_subdivisions "24"

seta r_swapInterval "0"

seta r_textureAnisotropy "1.0"

seta r_texturebits "16"

seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR"

seta r_trisColor "1.0 1.0 1.0 1.0"

//____________________________________________

// s_

//¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

seta s_bloat "2.0"

seta s_compression "0"

seta s_defaultsound "0"

seta s_distance "100.0"

seta s_doppler "0"

seta s_khz "44"

seta s_leafnum "0"

seta s_loadas8bit "0"

seta s_max_distance "9999999.0"

seta s_min_distance "0.0005"

seta s_mixahead "0.2"

seta s_mixPreStep "0.05"

seta s_musicvolume "0.0"

seta s_numpolys "400"

seta s_occ_eq "0.75"

seta s_occfactor "0.5"

seta s_polykeep "1000000000"

seta s_polyreflectsize "10000000"

seta s_polysize "10000000"

seta s_refdelay "2.0"

seta s_refgain "0.45"

seta s_rolloff "1.0"

seta s_separation "0.5"

seta s_wavonly "0"

seta s_volume "0.8"

//____________________________________________

// vid_

//¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

seta vid_xpos "3"

seta vid_ypos "22"

//____________________________________________

// vm_

//¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

seta vm_cgame "0"

seta vm_game "0"

seta vm_ui "0"

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Couldn't find anything wrong :( maybe it has to do with r_settings but they should just adjust themselves to the server. Haven't paid too much attention about scripts but there's maybe one which is not correctly written and which could infinitely exec itself (loop exec) causing your game to crash.

What I suggest you is to cut your cfg into parts : instead of your whole cfg, exec a cfg with 1/4 of your settings (or maybe less, depends on your courage :P), connect and see if the game crashes. Repeat with all necessary parts until you find what part is problematic and then you can look more specifically into it till you find what could cause the crash.

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I join a server and press: /connect 213.108.29.137:27010; exec acez, vid_restart (yeah I know, alot of typing, while I could just put vid_restart in my cfg, I know.)

=> Jaymod kicks me.

Could it have something to do with the widescreen stuff in newer Jaymod?....

Does the same happen if you only use /connect 213.108.29.137:27010 ; exec acez ? ("acez" is your cfg? )

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No it doesn't happen.

But I have other setting in my 'etconfig' files. Why 'file' in plurial, cus my etmain and jaymod etconfig have both other settings, and both are different from my cfg; acez.

In common English: Execing 'acez' loads other cvars, that needs to be video reset to make them active.

So I have to vid_restart it, to make it count. Sadly, it gets me kicked.

So my conclusion was also one of the r_cvars that have to be out of limit.

But which one?

Above all I know from my time on FA servers that servers can force settings. So I really am clueless atm.

And I can confirm it's this cfg, which something is wrong with.

Because I already deleted both etconfig.cfg files, and loaded an old cfg on them.

=> I can pay Jaymod.

But I want to play Jaymod with 'acez.cfg'.

So any help would be helpful. I don't know myself why this happens at Jaymod.

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