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  2. I would love it when anyone is capable of inserting a zone with lines in the G map. Wherever the line is drawn, it would end ALL discussions.
  3. Today
  4. Cyph

    Welcome to TeamMuppet. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  5. Hello Cyph, Welcome to TeamMuppet. Please feel free to browse around and get to know others. If you have any questions please don't hesitate to ask. Please join our Dicord channel at discord.teammuppet.com Cyph joined on the 09/30/2022. View Member
  6. Version 1.0.0

    0 downloads

    Description Allied: "We have to get the dynamite and destroy the metal door to tell the base about the secret place!" Axis: "The Allies want to get ouf here but we must inhibit that, so they cannot tell anyone about this place!" Neutral: "The Axis have found a secret place in the North of Slowenia to hide during the WW2 but the Americans have to get the special dynamite to destroy the metal door to escape!" Allied objectives 1 "Primary Objective: Get the dynamite to destroy the metal door!" Axis objectives 1 "Primary Objective: Don't let the Allies get the dynamite!"
  7. Version 1.0.0

    0 downloads

    no information on the map
  8. Version 1.0.0

    0 downloads

    ****INFO**** Author Blitz and jokah^^ irc Contact #waves-form Game Wolfenstein Enemy Territory Mapnamne Spearhead_b1 (beta) Released 20/06/2005 MP Created for 3on3 and 6on6 competition play! ---------------------------------------------------------------** Objectiv ---------------------------------------------------------------** Allies: Destroy the gates, and escape with the secret docs! Axis: Prevent the allies from destroying the gates and to steal the secret docs! ---------------------------------------------------------------** Credits ---------------------------------------------------------------** A big thx to all the people in the Splashdamage forum for their support and help! Special thx to Drakir, Marko and Ifurita for their threads and web sites! ---------------------------------------------------------------** Links ---------------------------------------------------------------** www.drakir.tk www.splashdamage.com www.wolfensteinx.com http://prefabs.gamedesign.net/game.php3?game_id=13&num=0 http://www.planetquake.com http://www.enemyterritoryunited.com/community/index.php?Page=pfb http://www.new-etmaps.de/modules.php?name=Prefabs http://www.planetwolfenstein.com/detoeni/models.htm http://marko.hd.free.fr/ ---------------------------------------------------------------**
  9. Version 1.0.0

    0 downloads

    Description Axis: "Axis must keep the decrypted documents until the reinforcement to arrive. First they must save the doors witch are very good protection. Secondary, they must keep control of the transmitter witch is the key of salvation." Allied: "Allies have to get back the decrypted documents to their brain trust in order to change the code and change their war plans. They must enforce this axis basement, begining by doors to get decripted documents back home." Allied objectives 1 "Primary objective Take Decrypted Documents" 2 "Primary objective Transmit Decrypted Documents" 3 "Secondary objective Dynamight the Main doors to get one more access" 4 "Secondary objective Take the Froward flag to respawn closer" 5 "additionnal objective Dynamight the Brick wall to get one more access to the transmitter" 6 "additionnal objective Construct the Command post to get faster charge times" Axis objectives 1 "Primary objective Take Decrypted Documents" 2 "Primary objective Transmit Decrypted Documents" 3 "Secondary objective Dynamight the Main doors to get one more access" 4 "Secondary objective Take the Froward flag to respawn closer" 5 "additionnal objective Dynamight the Brick wall to get one more access to the transmitter" 6 "additionnal objective Construct the Command post to get faster charge times"
  10. Version 1.0.0

    0 downloads

    Description Neutral: "Under church secret command post - axis has to destroyed it before more allies will arrive" Allied: "Protect command post under church from axis" Axis: "Destroy command post under church before more allies arrive" Allied objectives 1 "protect" Axis objectives 1 "destroy"
  11. Version 1.0.0

    0 downloads

    Map Author: [AE]SiN[PL] http://www.etmaps.rar.pl ICQ#: 278839414 Map Description: The new map takes place in Egypt in the Valley of Kings where Axis archeologists have unearthed the Ark of the Covenant. The Allies must stop them before they learn the secrets of the Ark. Axis Objectives: - Stop the Allies from destroying the Ark of the Covenant - Stop the Allies from capturing Forward Spawn flag - Protect Documents Allies Objectives: - Destroy the Ark of the Covenant - Capture the Forward Spawn flag - Capture the Documents and transport it to the Map Room ***************************************************************************************** INSTALLATION: open the zip archive and extract the files to your ET \etMain folder (example: c:\program files\Wolfenstein - Enemy Territory\etmain) *****************************************************************************************
  12. I don't think there should even be such a discussion. Imo this should be allowed. At least it was when I was active. I even remember Jessica shooting panza next to stairs. That piss me off.
  13. Yesterday
  14. You will soon hear from our lawyer. - Meo, chairman of the board of pink underscore
  15. Well I'll be honest, the only reason that mortart is not further along the grey path, is because it was my first shot and I fluffed it haha. I can also hold my hands up and say me and many other players have always done the same shot. Infact everytime I'm mortar as allies, I shoot in those areas haha. That is why this warning was such a surprise to me, otherwise if I'd known, I wouldn't of done it in first place. Is it worth adding an additional picture to show mortar no go area? Heck I'll even do it myself using my own screenshot ha. Can we mortar closer to the stairs? Assuming axis walk out the exit and can see the skies EDIT: Something like this? Ty
  16. If we would reset XP-skills every map, no one will gain stars. Soldier weapons will automaticly recharge slower, also Field ops, etc. Would that be an idea ?
  17. Mani, this one is not ON exit, but NEAR exit. Question is : Is it possible for axis to use exit , without getting damaged by that mortar ? I think Axis player are damaged by that mortar. If that is the case a warn or PM is indeed correct, even when they only get like 50 damage. What I would do in this, I go axis, go to exit, see IF I got Mortar damage, and than warn. For me that is the most honest way to be 100 percent sure. My advice : When doubt, move it a bit !
  18. Hey . I don't know if any of them are in the works but in the spirit of them not getting lost in discord blabla I ask: a) could we add level 5 players (TM friends) possibility to call vote for kick someone lower or same level as they are and that person to be kicked when X % of "yes votes" are reached? Also could we save the data of these votes in some table to see who have really guarded well the server and who have been actively/repeatedly naughty when no TM tagged person is online. No need for that data to be published on anyone other than admin group. b) could we decrease considerably the blast radius of panzer and mortar to make it a less mass destruction weapon. Recharge bar could stay unchanged and also - PLEASE remove the option to have Thompson/mp40 with heavy weapons. c) start spawnexit rules ombudsman project because even if lines are drawn on maps and heated discussions have taken place then it seems that exact principles that will protect spawned player on the journey out from spawn spawn still seems unclear enough to leave a lot of room to wiggle or to be unsure. If anything else need to be done (lines on maps etc then that's an extra). It's easier to follow the rules if players understand what principles these rules follow and why are they there. Surely I have some other things written down but let's start with these 3.
  19. I agree that things like this could be clarified and one side can not kick before clarification is resulted and mortering side could not also mortar there until it's clarified. For me it's the same with Venice. If you can exit the building and avoid mortar then it's okay place to aim. If the person gets hit heavily/killed as soon as he exits that doorway then that's a no-no. Doesn't matter if there is more than one room indoors or not - we talk about going from spawn to first area with open sky above. Mortar is fun gun and cool to use but we should allow people exiting the spawn at least the opportunity to dodge it. With arstrike/arty you can see it and avoid it. Same with backspawn for axis (ladder up to where truck stops to pick up gold) and also the dooway opposite side. The only exit that I would allow to mortar is the upper one above the ramp as you can play objective as axis without really going there and thus far need no protection in that doorway.
  20. Could we get some clarification on mortars on supply please? Been on the server for a while now, and I have never been warned for mortaring on Supply as Allies and only once as Axis, for ever so slightly shooting too close to allies 1st spawn, which Cyber politely outlined the co-ordinates which are no-go. However, as Allies, myself and lots of other players hit the same spots (allies shooting axis) and never been warned the whole time I have been mortar or they have (which is ALOT) We all know the spots that you would choose to shoot as allies mortar Today i got warned for this shot: (see below) Now as far as I am concerned, there are pictures in the server guidelines and basically as allies mortar, there isnt anything offlimits? Unless you decided to go mortar inside axis 2nd spawn pretty much. My view and understanding is that axis have a fair few exits and in this map, the exit is the stairs (inside) I might be understanding the rule/screenshots wrong on this map(since there are none for mortar as allies), and if so...fair but I have mortared as Allies, as have MANY others players and have never seen any warning for this type of area, including when TM members are dying by it. I would liking this type of shot similar to the area of Axis Mortar shooting the bridge on venice Then onto my next proposition :). If there is a bit of indecisiveness, or unsure of the rules, as to what is a rule break or not, from TM members, is it possible to seek clarity before warning? In this case they were 2 other TM members playing. Im scared that I might get kicked by the infamous "server detected too many warnings" especially as a few of my warnings are/were unjust I have even received a warning because someone jokingly said "SK" when I was mortaring infront of the oasis wall. I'd be perma banned due to the amount of SK remarks by regulars and the infamous underscore_ crew Happy to discuss
  21. Welcome to TeamMuppet. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  22. Hello knuX, Welcome to TeamMuppet. Please feel free to browse around and get to know others. If you have any questions please don't hesitate to ask. Please join our Dicord channel at discord.teammuppet.com knuX joined on the 09/28/2022. View Member
  23. Ended up getting a "G_Script_ScriptParse(), Error (Line226): '{' expected, but found 'allies_steal_tank'" error message whenever I try and load this map up.
  24. Version 1.0.0

    0 downloads

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ { { Basic Information } } {~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~} { Author : Grzegorz "mlyn3k" Janicki } { E-mail & MSN : mlyn3k@poczta.fm } { GG : 1628139 } ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o { Instalation {~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~} {Just put exodus_a4b.pk3 to your etmain folder. } ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Map Information ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ { Game : Wolfenstein: Enemy Territory } { Title : Exodus (Alpha 4) } { Filename : exdous_a4b.pk3 } { Bsp-name : exodus_a4b } { Release date : 2006-12-15 } ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ { Decription : I fought with this map in Radiant to win more fps (there is no } { fog f.e.). The map don't look so good like last alpha 3 } { version but amount of fps is more important than that.. Sad } { It is a spring of 1945. The end of war is soon. Germans must } { withdraw their forces from cities- Russians are } { counterattacking. } { The Axis still need radio communications network so they must } { defend the Radio Transmitter. } { The Allies will have to reclaim the city and steal Parts of } { the Radio Transmitter located at higgest building in town: } Objectives : Axis- {1 Don't let the Allies get The Flag! You must hold } { this point of the city until reinforcements arrive! } { 2. Guard the Getto Wall! Don't let the Allies to blow } { it up with dynamite! If they do that- the city will } { be lost! } { 3. Prevent the Allies from destroying The Church Doors! } { They can't take their hands to Radio Transmitter! } { 4. Guard The Tower's Secret Entrance! Even a satchel } { charge can destroy the seal! } { 5. Don't let the Allies to steal The Radio Parts from } { the church! If they do that the whole battle will } { be lost! } { 6. Build The Command Post! } { 7. Mind the weak wall. The Allies can blow it up! } { 8. The Allies will be able to escape using The Sacristy } { Window if they destroy it's bars! } Objectives Allies- {1. Capture The Flag and hold this part of The City! } { From this place it will be much more easy to get } { to The Church. } { 2. Blow up The Getto Wall! If you do that The City } { will be yours! } { 3. Destroy The Church Doors and get inside. } { 4. Find and blow up The Tower's Secret Entrance to } { The Church! You can use a satchel charge to break } { the seal. } { 5. Steal The Radio Transmitter Parts and take them to } { The Command Post! } { 6. Build The Command Post! } { 7. You will be able to use this alternative entrance } { if you blow up the weak wall. } { 8. Destroy The Sacristy Window bars and use new } { escape way! }
  25. Version 1.0.0

    0 downloads

    --------------------- jailbus_b2(beta2) for ET --------------------- feb, 2010 Map by: Masterkiller(qc) (Hobbie) Email address: lachose@gmail.com website : http://masterkiller-mapping.blogspot.com/ ========================================================== ========================================================== neutral: "Allies are in jail in the Axis city department. Axis had some good time on the Bar and Allies will try to steal the Henschel Trolleybus and escape whit it!" Allied: "Allies need to steal the Henschel Trolleybus then make the way to leave the city." Axis: "Axis need to stop the Allies troups reaching the escape zone whit the Henschel Trolleybus." ========================================================== ========================================================== **Map Info Title: jailbus_b2 Filename: jailbus_b2.bsp Game/mod: ET - wolfmp/wolfsw/wolflms Author: masterkiller ========================================================== ========================================================== **Build Info Editor(s) Used: Radiant1.4, (build) Radiant1.5, (compile) photoshop, Milkshape 3D 1.7.8 Audacity beta 1.3 Q3_Model_Tool_v162 Q3Map2Toolz **Build time: 14 days. **Compile time: about 2hours final [q3map2] -light -fast -patchshadows -samples 3 -bounce 8 -gamma 2 -compensate 4 -dirty -external -lightmapsize 256 "[MapFile]" ========================================================== ========================================================== **Installation Extract jailbus_b2.pk3 into your (wolfet)\etmain directory. Host a game whit jailbus_b2 campaign or jailbus_b2. Also, you can add jailbus_b2 on to your serverlist. You can launch the game by tipping this command on the console game. map jailbus_b2 ========================================================== ========================================================== **Play Information Single Player: NO wolfmp: YES wolfsw: YES wolflms: YES ========================================================== ========================================================== **news stuffs New Sounds: YES (37 wav) New Graphics YES (85 textures) New Models YES (41 models) ========================================================== ========================================================== Forum thread link: french: http://easymapping.free.fr/html/modules/newbb/viewtopic.php?topic_id=1442&forum=4 English: http://masterkiller-mapping.blogspot.com/ http://masterkiller-mapping.blogspot.com/2010/01/maps-list.html ========================================================== ========================================================== **Special Thanks Goldrush source (scripts and prefab) Radar source ( prefab) **Special Thanks to Avoc for the High Quality Skyboxes http://www.splashdamage.com/forums/showthread.php?t=18033 http://www.eft-clan.com/ **Special Thanks to Pegazus from splashdamage.com for the model he made name Henschel Trolleybus. That the reason why i made this map. I wanna try to put a tag file whit his model. http://www.splashdamage.com/forums/showthread.php?t=20331 http://www.hot.ee/smmapping/ **Special Thanks to this website: http://www.splashdamage.com (#1 site for mapping Wolfenstein - Enemy Territory) http://easymapping.free.fr http://www.heppler.com/shader/ (#1 site to learn about shader) http://et.splatterladder.com/ (alway miroir my download link) http://www.wolfmap.de (alway miroir my download link) http://www.hot.ee/smmapping/ (model Henschel Trolleybus) suggestions, bugs, complaints, comments and/or ideas for improvement. http://masterkiller-mapping.blogspot.com/ ========================================================== ==========================================================
  26. Can the power of mortar/panzer be changed? That you can shoot it with same speed but you need much more direct hits?
  27. Last week
  28. imo no weapon limitions expect slower recharge time for soldier
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