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Posts posted by n4x
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Welcome to the forums!
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Great, cant wait until 22nd!
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Thank you, team, for your continuous efforts to make the ETL better and better every day. Your support is highly appreciated by the whole community!
Kind regards,
.n4x
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Hi Team,
I am receiving the following error in the console. I've downloaded the killingspree.wav but not sure where to place it. Can you help me?
Kind regards,
Ivan
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I kinda like this idea of seasonality. It bring a new spices to the world of ET!
Is there a way, also, to change the skins of the players? For example different outfits or faces/hairs?
Kind regards,
.n4x
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Welcome, StarScream
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Hi All,
I have a couple of suggestions to improve the overall play. Bearing in mind that the server ET LEgacy server is very high populated and most of the time it is massacre.
1. Lets make Covert Ops great again!
- Lets increase the damage done by satchel so it could be useful again;
- As this server is XP-Save, lets remove the possibility to detect disguised covert ops.
2. Medics
- It feels that the health regeneration is way too high. I would like to see it reduced it significantly.
- Is it possible to limit the revived players health points to the yellow syringe levels? It feels awkward that one medic could revive 3 or more players at full HP within 3 seconds.
3. Spawnkilling
- I have seen other servers where the forbidden SK areas are marked in yellow or red on the map. Is it possible to do that in order to avoid confusion?
4. Engineers
- There should be a limit of 2 or 3 Garands per team. Otherwise you see a marching engineer throwing out grenades, which is OP
5. Campaigns - it feels that Goldrush is have 3 different versions and it is played too frequently.
Thats it for now. Thanks!
.n4x
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Hi All,
I have a couple of suggestions to improve the overall play.
1. Lets make Covert Ops great again!
- Lets increase the damage done by satchel so it could be useful again;
- As this server is XP-Save, lets remove the possibility to detect disguised covert ops.
2. Medics
- It feels that the health regeneration is way too high. I would like to see it reduced it significantly.
- Is it possible to limit the revived players health points to the yellow syringe levels? It feels awkward that one medic could revive 3 or more players at full HP within 3 seconds.
3. Spawnkilling
- I have seen other servers where the forbidden SK areas are marked in yellow or red on the map. Is it possible to do that in order to avoid confusion?
4. Engineers
- There should be a limit of 2 or 3 Garands per team. Otherwise you see a marching engineer throwing out grenades, which is OP
5. Campaigns - it feels that Goldrush is have 3 different versions and it is played too frequently.
Thats it for now. Thanks!
.n4x
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Thank you for the clarifications. Really helpful!