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_Ler

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Everything posted by _Ler

  1. /// Invisible wall in Axis spawn window - Needs to be tested more for explosions /// _Ler. 08 June 2021 create { scriptName "roof_bugfix" classname "func_fakebrush" origin "2345 3166 1170" contents 1 // CONTENTS_PLAYERCLIP mins "-15 -200 -60" maxs "35 200 60" } /// End invisible wall In case you have modified mapscript the code above must be placed at beginning of the mapscript file, right after the spawn (check file attached, it's original mapscript form et_beach.pk3) et_beach.script Forgot to say: -There is a video on Discord channel to see how it works - It needs a bit more testing (some SK tests with mortar and panzer to check how it works with explosion range) - It's only the upper window, lower window needs to be made (but i can't test or do anything until next week)
  2. Yes, just find "caen2_" and replace by "caen_" and it will be solved. Example: wm_addteamvoiceannounce 0 "caen2_axis_city_capture" wm_addteamvoiceannounce 0 "caen2_axis_tank_steal" Replace by wm_addteamvoiceannounce 0 "caen_axis_city_capture" wm_addteamvoiceannounce 0 "caen_axis_tank_steal" There are 23 matches in the whole file.
  3. Hello, The main problem I see it's that it is impossible to push because of arty and nade spam (from both teams) so I would suggest to increase time between airstrikes and arty. For the spawntimes, I'd suggest 10-18 or 12-20 in first part, and once flag is secured change it back again to 12-18 or whatever you think it's okay. I also add here a mapscript file that fixes the sounds (flag captured, tank repaired etc). Basically the one who made caen2 changed the 'shortcuts' inside mapscript file (maps/caen2.script) but not the link to sounds in sound/scripts/caen2.sounds. It should work but I have no way to test it atm caen2.script
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