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SuperDomeDome

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Everything posted by SuperDomeDome

  1. Hi guys, I'll share my idea: I know there are maps who are never out of the rotation map, (aldernest, oasis, goldrush, bremen etc) I agree those are the most famous maps and everyone know main and secondary obj, hidden doors etc. etc. On the other hand, Ias people only vote for maps they know how to play they will barely explore and learn other maps I don't think removing most famous map would help, but maybe increase the interval between a map can be played and voted again could work. I also think there should be a proper ratio between small, medium, large maps. Server is often full during afternoon/evening and i don't see the sense of playing small/medium maps aswell the opposite during 4v4 up to 10v10 I also think would be funny to include in the rotation map some pure fun / fraggers maps, maybe just 1 or 2 Those are couple of maps tips, i'm pretty sure you already know them all - Pure Fun maps with a short timer (5 or 10 min idk remember exactly right now) Chicken Bucket Golden Dunk - Small/Medium map Password [Encourage TeamWork, something very different from regular maps] v2base I remember it was already in the list at some point ? - Medium/Large map - Axis Lab imo very balanced map both for axis/allies - v2 factory Allies/axis attack side can switch during the map - subway - airfield assault Last 2 are very large big maps, not the most fun ones, but might worth a chance. Hope i could help with this, keep your good work up !
  2. I think the main trouble about maps right now is not about the obj of the map (I'll just say Aldernest/Supply Depot where obj is inside Axis base) As posted in another topic, it's about also the interval btw most played maps that should be increased, giving the opportunity to the most unvoted map to be played more
  3. lot of this "trouble" can be adjusted with increasing/decreasing axis/allies spawn timer Also it's not that all of them will be played in a 20 v 20 situation XD As for Chicken bucket, why not ? Is a frag map, whoever is in control of the middle takes the win. It's a fast pure frag map aswell Cluedo I see no differences here
  4. Some map suggestions (I do remember some of them where already in map rotation list, so idk the reasons why they got removed, i guess they weren't voted) Airfield assault [et.splatterladder.com] » Mapinfo for: *map* Axis lab [et.splatterladder.com] » Mapinfo for: *map* Temple [et.splatterladder.com] » Mapinfo for: *map* Chicken bucket[et.splatterladder.com] » Mapinfo for: *map* Password [et.splatterladder.com] » Mapinfo for: *map* V2 Factory [et.splatterladder.com] » Mapinfo for: *map* Praetoria 2 [et.splatterladder.com] » Mapinfo for: *map* In my opinion some map are big enough to deserve a chance to get added in a server that can get like 15v15 Some other as Chicken bucket / or like Golden Dunk are just fun frag map (as Cluedo right now)
  5. yep, that was my idea (despite i'm sure someone else complained about it). Increase the interval from 13 (should be around 12-13 now, i would increase to 17-18) Right now couple of map are always played once respawn as 13th (Braundorf, Bremen, Aldernest, Depot, erdenberg etc) The only reason i can think about it is that they are old (so everyone was used to play them ) / very easy to understand There are so many other good maps that never get played just because people don't know what to do. But it doesn't really requires that much to learn about it, it only needs to get used to play them
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