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MadF.Lame

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    Update 14:  The Mad Cephalon


    Tenno, to help us work through the kinks of our most ambitious Update yet, please see the following message to help streamline the issue identification and feature fixing process: https://forums.warfr...sue-threads-psa


    We will be standing by as long as humanly possible to resolve issues as they appear.


    Need a full on Primer for U14? Check out our U14 features primer here: https://forums.warfr...eatures-primer/


     


    New User Experience 2.0!


    • Any players that have an existing Warframe account that is Mastery Rank 1 or greater will be presented with two options after logging in:  Play Prologue or Skip Prologue mode.  Both options will allow players to enter the new features of Update 14, however for those who want to take part in the new player experience can do so without needing to start a brand new account.  Any newly created account or players with an account that has Mastery Rank 0 will not be given the option to skip Prologue Mode.
    • Our players often tell us the difficulty in learning the Warframe essentials is too high! Warframe Update 14 brings an entirely new tutorial and new player experience that reduces the issues reported with our older system. Read on to learn how!
    • New User Experience 2.0 includes a brand new tutorial mission and quest introducing players to the narrative of Warframe and a much more immersive way to learn the game controls.
    • The New User Experience 2.0 quest includes progressive disclosure of available gameplay systems and menus, allowing the player to complete missions and learn more about the game before being overwhelmed with the Foundry/Arsenal/Market/Mods. These are unlocked as the quest is completed.
    • Matchmaking and lobby formation has had functionality improved to keep parties together.
    • Prevent players from quick matching into already-in-progress missions if this is their first time they’re playing the selected node.
    • Excalibur, Mag, and Volt now make up the starter Warframe options.
    • Added beginner Mods to be given to players during the tutorial system so they start off with a selection of helpful mods to customize their gear.

     


    Quest System


    • Warframe now has a Quest system! New User Experience 2.0 will boast Vor’s Prize as the debut quest! The technical foundation is now in game for linked missions and quests for us to create.
    • The newest Warframe, Mirage, is obtainable through the Quest System!
    • The Kubrow and Genetic Foundry, used for breeding biological specimens, are obtainable through the Quest System!

    Player Ship


    • Player Ships have arrived! This immersive and re-imagined space grounds players in the Solar System aboard their own personal spacecraft, the Liset!
    • Introducing: Ordis! The Liset’s Cephalon - voice and guide! This new character exists as the Liset’s original operating system, and is finally functional and ready to serve the Tenno after hundreds of years of abandon.
    • The Liset provides access to all major systems, menus, and components through contextual devices aboard your ship. These are unlocked via Vor’s Prize quest! If you are a veteran that chooses to bypass playing the Prologue, they will all be ready and functioning for you.
    • The Player Ship has new diegetic (in-the-world) user interface and menus, with Quick Access menus available for faster access.

    Diegetic UI:


    • Pressing the ESC button/Start on Controller will now call up Diegetic UI from the palm of your hand. Use this in missions for normal ESC menu options.
    • Pressing the ESC button/Start on Controller in mission will now allow you to see “Current Mission Progressâ€, which shows all pickups and details of the current mission.
    • Use this ESC menu in Dojo for easier access to decoration placement and editing, instead of walking over to the console every time.
    • New Mission Results screen! This new screen shows all the details of your previous run! Its minimalistic appearance will be expanded on as feedback and experiences with Liset form.

    Genetic Foundry & The Kubrow


    • Fetch the Kubrow Quest by slaying the mechanical four-legged pest!
    • The Kubrow were once pets of the Orokin, and the domesticated Kubrow can be yours through the research that you can carry out on your Player Ship on the Genetic Foundry!
    • New Quest for unlocking the Genetic Foundry to be used for breeding biological specimens!
    • Different Kubrow personality types have different combat and non-combat abilities!
    • Make your Kubrow more combat effective by caring for it and equipping powerful link mods.
    • Create genetic imprints of your Kubrow that you can trade with friends and combine to create your perfect pet. Each Adult Kubrow can create up to 2 imprints!
    • Kubrow Mods: Find 16 new mods for your Kubrow from Feral Kubrow drops!
    • Caring for your Kubrow involves regular interaction to make sure it’s happy! Going away for a while? Kubrows are capable of undergoing long periods of time in Stasis, so feel free to send your Kubrow to Stasis while you’re away!

    New Warframe: Mirage!


    • Mirage, a master of illusion, Mirage confounds the enemy in a spectacle of style and power.
    • If it’s Mirage you seek, you may obtain by Quest. To her powers of illusion we can attest. Within a vault, the requirements lie, as part of a dark and corrupted  infested sky.

    A Region Infested: Eris!


    • The Infested have reclaimed parts of Eris as of Update 14!
    • Available game modes in the Eris region include: Hive Sabotage, Exterminate, and Survival.

    New Weapons!


    • The AkZani: the choice weapon of Mirage, these fast-firing dual pistols deliver a deadly performance.
    • Silva & Aegis: This fiery sword and shield combination perfects the balance of Tenno offense and defense prowess. In the hands of a Master, even a defensive tool like a shield can be used as a deadly weapon. This new weapon uses a brand new Stance, 'Eleventh Storm'! Created from the concept of our Melee Design Contest winner: SilverBones.

    Dark Sectors Enhanced!


    • PSA: Deployment of Solar Rails was halted on July 15 to prepare for this Update. We will let you know when the regular Deployment schedule returns.
    • New Dark Sectors Conflict has arrived! A new gameplay mode has arrived to replace the existing Solar Rails Conflict missions.  
    • Choose which Clan or Alliance you wish to support and play the role of Attacker or Defender on a multi-staged objective mission.
    • Up to 4 human players per side, with empty player slots auto-filled by Spectres.
    • Rank up your mods while you play!
    • Are you a Clan or Alliance Tacticition? Find the new SCHEMA customization area in your Orokin Lab today! Using SCHEMAs, you can customize your Clan or Alliance’s Solar Rails by selecting room orders, placing turrets and Specter spawn points! Clan and Alliance members can enter your SCHEMA and contribute to your plans! Applying your SCHEMA to rails not in a Conflict state to have them ready for the next Conflict!
    • Battle Pay is now proportionate to your contributions to the mission. For the new game mode, Attackers have to destroy the "core", and defenders have to prevent that. The more damage you do (or prevent, as appropriate), the more you get paid.

    Dynamic Music Additions:


     


    • Dynamic Music has been added to all Grineer and Infested missions, with Corpus coming soon! The game now more ‘intelligently’ makes decisions about how to play ambient and combat music. We are using a stem approach so that players hear different parts of the music at all times!

     


    3 new Alt Helmets!


    • Mirage’s Harlequin Helmet
    • Hydroid’s Ketos Helmet!
    • Zephyr’s Tengu Helmet!

    Additions:


    • Added friendly NPC wall running. Specters, Rescue targets and Kubrow can learn where to wall run from the players.
    • Added Eximus/Leader spawn scaling to Defense missions.
    • Added an extra boost to wall-run melee attacks if you channel melee.
    • Added CPU performance improvements.
    • Alliance Emblems have been added for Warlords/Alliance Founder to upload at www.warframe.com
    • Alliance Renames are here! Sick of being called the Tootsie Roll Slammers? Now you can change to the Jawbreakin’ Jostlers!
    • Added new Wall Run + Strike animations for Axe, Scythe, Staff, and Claw weapons.
    • Added the ability for Founding Warlords of a clan to demote other Warlords. Please note this is only possible for clans founded after we started flagging the detail of clan Founder, which occurred shortly after Update 13.
    • Added visual effect on friendly hacked Moas.
    • Added the ability to Slide Jump into a wall run. Before you would just slide and jump at the wall, but now, if aimed and the correct functions pressed, this will transition into a wall run.
    • Added support for additional aspect ratios.
    • Added in a graphics option to disable Anisotropic Filtering. This should help with increase performance by approximately 10% on Intel HD Graphics units.
    • Added an ‘accept all’ pending friend requests option as a context action under the accept friend menu.
    • Added a new Animation when you use a Revive in a session.
    • Added all 3 Diorama Winners from the Diorama Contest of days past! Congratulations to Casardis, 9Hopper, and FireTempest. Find the dioramas in the Codex!

    Saryn Changes:


    • Molt has received an Art and Effects overhaul!
    • Molt now removes Procs and Status Effects when cast.

    Valkyr Changes:


    • Hysteria has been reworked with an entirely new animation set and sounds! Activate Valkyr’s Hysteria to play through the new combos and movement set!
    • Valkyr’s Hysteria now is affected by the melee ‘combo’ counter bonuses! The higher your combo chain, the more damage Hysteria will do!

    Volt Changes:


    • Volt's Electric Shield now has a countdown timer. In the case of multiple spawned shields, the time for the last spawned one will be displayed (similar to Frost's Snowglobe).

     


    General Enemy Changes:


    • Scorpions will now be able to pull players who are ‘off nav’, which means on boxes or other areas off the main path.
    • Enemies health is no longer capped at 65535.

     


    Infested Faction Changes:


    • All Crawlers move speed has been increased.
    • New animations for Infested Ancient reach attack.
    • Electric Crawler Attack range fixed, now more likely to attack with his lightning.
    • Lobber Crawler has new effects on his lobbed grenade, making it easier to see.
    • Infested Charger move speed increased.
    • Suicide Runners will no longer explode on death if killed by melee. The death explosion causes stagger, and damage scales up with their level.
    • Infested Leapers: Their leaping attack can be parried to nullify the stagger. Leap damage scales with their level.
    • All Ancients can pull targets (Pull can be blocked or dodged).
    • All Ancients - better anticipation of knockdown attack. It can now be parried to nullify damage and the knockdown.
    • Toxic Ancients - Do poison damage and gives all nearby enemies poison damage. Ancient and nearby enemies are resistant to poison and gas damage.
    • Healing Ancients - Links with nearby allies, any damage they take heals the Ancient up to 150% health, and it scales up to reflect having health > 100%. Also reduces damage that nearby allies take.
    • Healing Ancient now has Fossilized health, to be consistent with the other Ancients (was Infested Armour).
    • Leaper infested can dodge.
    • Disruptor Ancients - Aura that reduces radial and power damage taken by nearby allies. Attack damage energy, rather than completely drain it. Attacks of nearby allies have the same effect.

    Boss Balancing Changes:


    • The following bosses have gone through a balancing pass to improve their scaling for groups of high level Tenno, we hope they are a little more challenging!
    • Grustrag 3, Hyena Pack, Vay Hek, Jackal, Alad V and Zanuka, Sargas Ruk, Lephantis, and Captain Vor.
    • Speaking to the Jackal, The Jackal had some additional fixes to reduce the amount of stun locking possible and also allowing him to scale better with level. The health of his legs was changed to a % of his total health, which scales up with level, making it harder to knock him into his stun state. His stun timer was also decreased while the damage required to break him out of stun early was also increased and made as a % of his total health rather than a set value.

    Orokin Derelict Survival Specific Changes:


    Made several changes to the Derelict Survival mission to improve spawning.


    • Polished the logic for connecting procedural levels.
    • Increased the number of connectors to increase play space.
    • Increased spawn room chance.
    • Removed tentacle traversal room (Giant open room which branches are navigated) from intermediate spawning, will only occur as dead end.

    General Survival Changes:


     


    • Removed the locked door to extraction, as it only limits the available spawn locations within the first 5 minutes.
    • Increased the number of small dead end rooms (caps) which can generate in place of red locked doors, providing more spawn locations for enemies.
    • Added some new small cap tiles for Asteroid, Settlement, Outpost and Galleon tilesets.
    • Restructured the Derelict Survival procedural level so it has more small tiles between the main areas.  There are still three larger main areas which have life support capsule spawn points.  
    • The 'stacking' bug was fixed, capsules don't spawn instantly on activating a capsule if the level is full.
    • The first room's capsule spawns are no longer switched off after one use.  Since the first room is reused, each level may now have 2-3 more simultaneous capsules active before it reaches capacity.  Originally the level structure was a little different, disabling spawns was intended to keep players closer to extraction after moving on from the first room.
    • Added infested crawlers to survival enemy spec.

     


    Changes


    • Optimized game memory to improve stability for 32-bit systems and reduce load-times. This optimization includes up to â…“ less data being loaded on boot.
    • Completing an Alert on a node you have locked no longer unlocks the node underneath.
    • Removed blood/dismembered Grineer from Excalibur's codex entry ...he didn't mean to hurt anyone.
    • Increased decoration capacity in the trophy room for adequate trophy placement.
    • Changes to mod art: Decisive Judgement and Tranquil Cleave used the same image, now they don’t!
    • Changed Ruk’s image in the “Enemies†section of the Codex.
    • Changes to visual effect when Melee killing an enemy while Channeling.
    • Improved performance on effects that use the the particle system.
    • Revisited Nekros tinting.
    • Loki Prime's decoy now holds a Lex Prime!
    • Material updates to Corpus ship hull Cores.
    • Made curved walls larger to better support wall runs in the Orokin Void.
    • Tweaked the Bow Idle animations on Loki, Mag, Valkyr, and Hydroid Warframes.
    • Improved Melee Ground Attack position accuracy.
    • Tweaked the sound effects for all Warframes entering Smoke Screen.
    • Improved the positioning of melee accessories on Boomerang weapons (Kestrel).
    • Improved the cast sound effect for Loki's Radial Disarm ability.
    • Improved the performance of multiple general environmental effects.
    • Limited the max instances of Karak, Soma, and Gorgon fire sound effects.
    • Limited the max instances of Cestra fire sound effects.
    • Limited the max instances of Dex Furis fire sound effects.
    • Tweaked the sound effect for Loki’s Decoy cast and spawn in sound effects.
    • Player's can no longer be staggered when quick Meleeing with the Glaive.
    • Polished some of Tyl Regor's animations.
    • Improved the cast sound for Volt's Speed ability.
    • Tweaked the weapon fire sound effects on the Corpus Crewmen and Moa.
    • Tweaked the weapon fire sound effects on the Dera and Hind.
    • Tweaked the sounds of the Grineer rifle melee attack sound effects.
    • Adjusted the Helmet position of Corrupted Crewmen.
    • Improved the performance of the Interception territory area indicator.
    • Improved the visuals on Mag's Pull ability.
    • Loki's Decoy ability deploy sound effect is now positional and will not be heard by players past a certain distance.
    • Increased the volume of Vauban's power cast sound effects.
    • Reduced the pitch variance in Axe sound effects.
    • Improved the performance of a number of Forest Defense tileset decorations.
    • Improved performance on the Torid and Drakgoon Effects.
    • Reduced the amount of resonance on Axe hit sound effects.
    • Limited the instances of Corpus Laser Weapon fire sound effects.
    • Improved the performance of a number of Gas City tilesets.
    • Optimized a number of lighting assets in the Grineer Galleon tilesets in an effort to increase performance.
    • Removed blood decals from bleeding procs as this caused performance issues on certain terrain sets.
    • Tweaked the duration and fade on multiple Hydroid ability sound effects.
    • Optimized a number of lighting assets in Corpus Ship tilesets in an effort to increase performance.
    • Improved the weapon trail visuals on Whip type weapons.
    • Optimized the performance of particle effects.
    • Tweaked the slide animations when holding Great Sword weapons.
    • Updated multiple Warframe dioramas with proper colors.
    • Improved the Grineer Hit reactions to Radial Disarm.
    • Improved the performance of Ash's Smoke Screen on lower end PC's.

     


    Fixes


     


    • Fixed "Failed to send game invitation" that would occur if you invited to your game after opening up your contact list, and it was still collecting session information for your friends' games.
    • Fixed case of potential latency in presence updates on the Friends list.
    • Fixed Codex scans for objects not updating in server stats.
    • Fixed an age old legendary issue of the hacking minigame not being completable when the lines are seemingly connected and symmetrical, but the middle icon needs to be erroneously turned to match the outer lines.
    • Fixed NPCs (drones especially) getting stuck on geometry / door frames.
    • Fixed issues with client/host door accessibility in the Void.
    • Fixed issues with Melee combos not progressing correctly if you are holding down a direction required for the combo.
    • Fixed Grineer Prosecutors being fully invulnerable to 3 out of 4 elemental damage types as opposed to high damage mitigation.
    • Fixed Savior of Earth, Jupiter, and Neptune Achievements not working properly.
    • Fixed area on Forest tileset where players could get stuck under stairs.
    • Fixed Melee Slamming during Zephyr’s Tail Wind not using Melee weapon if you were in melee equip mode.
    • Fixed an issue where Reviving would not restore your previously equipped weapon, and would instead equip your Primary as default.
    • Fixed an issue of being able to deploy multiple Extractors to a planet.
    • Fixed Multishot Mods causing Ogris rockets to fly through enemies and walls dealing no damage.
    • Fixed issues with rarity sort for Mods in Codex not working.
    • Fixed duplicate Mod sorting in codex for unowned mods (they now get sorted to the bottom).
    • Fixed Mod counts in Codex (if you had sold entire stack of unranked and had a single ranked copy it would have shown two).
    • Fixed  colors reverting temporarily in the Arsenal when switching between items.
    • Fixed no Codex entry existing for Void Laser plates.
    • Fixed recent players list never appearing with an option to invite.
    • Fixed numerous issues in Grineer Shipyards tileset including interior rain and wall-running decos not appearing.
    • Fixed issue where players can trade away their last copy of a Warframe power.
    • Fixed Vauban’s Vortex effect not appearing in same position as Vortex Ball.
    • Fixed Trinity’s Link visual effects remaining after teleport volume.
    • Fixed issue with Secondary fire types not automatically reloading if there is still enough ammo for primary fire.
    • Fixed issues when switching from Scanner when you have no secondaries equipped.
    • Fixed missing ‘Faces’ on some Corpus Infested.
    • Fixed Grineer Powerfist getting stuck not attacking in melee range.
    • Fixed an issue where the player would get stuck in an melee unequip loop indefinitely.
    • Fixed a movement exploit where you can wall run up/slide/wall run up indefinitely.
    • Fixed enemies not spawning in shipyards interception.
    • Fixed issues with getting stuck in spawn area in some forest missions.
    • Fixed issues with black squares on random waterfall environment art.
    • Fixed NPC playing ‘turn-on-the-spot’ animations on Clients.
    • Fixed being able to weapon swap while in Hysteria.
    • Fixed being able to reach floor of Reactor Room in Dojo without being teleported out.
    • Fixed a game hang when observing certain items in the Codex.
    • Fixed a case in Nyx's Mind Control that could cause power-in-use on clients.
    • Fixed issues with Sabotage and Mobile Defense alerts on Asteroid tilesets turning into “Assassinate Prod Crewman†missions.
    • Fixed lighting issues in Orokin Void.
    • Fixed issue where you cannot claim a weapon from the Foundry if you are at max slots and start a recipe that consumes a weapon.
    • Fixed an issue with Obex energy color not appearing on ground slams.
    • Fixed the spawn position for a number of Mastery Rank challenges.
    • Fixed an issue with Oberon Specters casting Renewal continuously when out of Combat.
    • Fixed an issue with slow traps in the Void appearing incorrectly.
    • Fixed an issue with the Undertow exit sound effect being played twice on Clients.
    • Fixed an animation 'pop' that could be seen after performing a ground attack and attempting to roll.
    • Fixed an issue with Clients not being able to properly see the yellow tint on Mod pickups.
    • Fixed a number of map holes on Pluto nodes.
    • Fixed a navigation issue on Corpus Defense missions which prevented AI from properly crossing through doorways.
    • Fixed an issue with Enemy AI getting stuck in spawn rooms on Corpus Defense tilesets.
    • Fixed an issue with certain in-game objects failing to update when entering certain vents on the Gas City tileset.
    • Fixed an issue with Sentinel Mask colors being set by the body color tab and not attachment colors.
    • Fixed an issue with visual effects applied to Cryo Pods not properly adhering to the shape of the pod itself.
    • Fixed an issue with Clan Emblems reverting to the Default Lotus image when backing out of the Appearance menu.
    • Fixed an issue with Booster icons appearing despite their duration having expired.
    • Fixed an issue with Wormhole causing the player to fall out of the level on certain Solar Rail tilesets.
    • Fixed an issue with Client's sometimes taking and dealing double the intended amount of damage when using Weapons or Abilities that deal damage in a radius.
    • Fixed an issue with movers in the Shipyards pushing players under the level on certain Grineer Ship tilesets.
    • Fixed an issue with players getting stuck under the level on certain Shipyards tilesets.
    • Fixed an issue with players getting stuck in the Glaive catch pose.
    • Fixed an issue with Lech Kril stopping his attacks during his Fire phase.
    • Fixed a progression stopper that could cause new accounts to get stuck on the login screen.
    • Fixed an issue with Client's seeing the incorrect translations for Specter if the host is playing in a different language.
    • Fixed an issue with erroneous Ice and Infested art assets appearing in Shipyards tilesets.
    • Fixed an issue with the Silence visual effects persisting on dismembered torsos.
    • Fixed the colors on explosion effects appearing incorrectly.
    • Fixed an issue with Specter Radial Blind attacks not always affecting Clients.
    • Fixed an issue with Grineer Regulators spawning in Settlement Interception missions which could cause potential progression stoppers.
    • Fixed an issue with Well of Life staying in use despite reaching the max cap of 400 health healed.
    • Fixed an issue with Referral XP boost Auras not being properly applied when Referral buddies were playing together.
    • Fixed a number of art assets clipping into other objects in Grineer Settlement tilesets.
    • Fixed an issue with certain doors in the Shipyards tileset having visual effects which would indicate that they can open when in fact they are permanently closed.
    • Fixed an issue with Objective markers not appearing correctly on certain Shipyards tilesets.
    • Fixed an issue with idle animations breaking when customizing your Secondary or Melee weapons.
    • Fixed a number of map holes in the Shipyards tilesets.
    • Fixed a stuck spot in the tree roots seen in the Forest tilesets.
    • Fixed issue with Mutalist Quanta dealing friendly fire damage.
  2. i82gM0J.jpg

    Additions:

    • Tenno Reinforcement: Introducing the Serro, a Corpus engineered Pole Arm originally employed as a energy saw before its more deadly applications were discovered!
    • Tenno Customization: Yamako Syandana!
    • Added in a new Green visual effect that will appear on enemies that have been fully scanned when viewed with the Codex Scanner.
    • New Melee Combos have been added to Crossing Snakes, Seismic Palm, and Decisive Judgement Fracturing Wind, Seismic Palm, Homing Fang, Swirling Tiger, Grim Fury, Flailing Branch, and the Decisive Judgement Stance Mods! (rest maybe coming soon!).

    Nova Changes:

    Molecular Prime:

    - On cast, no longer instantly affects all enemies in a radius, now grows out from Novas casting position with a new visual effect. This is affected by Duration mods.

    - Explosive radius of primed enemies has been brought in (6,7,8,10 meters per mod rank). This is closer to other explosive weapons in the game. This is affected by range mods.

    - Duration now scales with level but has been brought in line with other power durations (10,15,20,30 seconds per mod rank). This is affected by Duration mods.

    - Slow-motion effect on enemies now scale with level (.9,.8,.75,.7 percent of normal speed) This is affected by Strength mods, but will have a cap on how slow you can make your enemies overall

    - Primed explosions are now offset slightly for performance reasons (creating tons of ragdolls in same frame can cause visible hitches).  

     

    Changes:

    • Tweaked the emblem offsets on the Frost, Frost Prime, Rhino, and Rhino Prime Warframes.
    • Tweaked the positioning of emblems on the Para Sentinel Skin.
    • Tweaked the sound effects for the Kubrow pain barks.
    • Tweaked the Kubrow den explosion sound effects.
    • Tweaked Banshee's Sound Quake sound effects.
    • Reduced the amount of visual noise seen on Melee Channelling trails.
    • Tweaked the placement of Valkyr's shoulder armor attachments.
    • Reordered the Recent Players context menu to more closely resemble the Friends context menu and moved the Ignore and Invite buttons to not be adjacent.
    • Shifted the Daedalus shoulder pads down on the Rhino so as to allow for easier aiming.
    • Improved mini-map marker clarity in a number of Forest tilesets.
    • Clan Tactician is now both Clan and Alliance Tactician https://forums.warfr...ole-changes-pc/

     

    Fixes:

    • Fixed an issue with Miter's projectile FX orientation.
    • Fixed an issue with invisible enemies being able to shoot at the player while not being able to take direct damage themselves.
    • Fixed an issue with loot falling out of the world in the Shipyards tileset.
    • Fixed an issue with non-Capture targets being able to pass through restricted doors.
    • Fixed an issue with Specters getting caught under the floor in the Shipyards tileset.
    • Fixed the incorrect text string on Mutated Shotgun Ammo.
    • Fixed a number of localization issues.
    • Fixed a number of abilities having a cool down discrepancy between host and client. This includes Banshee’s Sonar, Nekros’s Terrify, and Ember’s Fireblast.
    • Fixed incorrect melee channel energy colors appearing on clients.
    • Fixed an issue with the wrong icon appearing for Conclave missions.
    • Fixed a number of crashes.
    • Fixed an issue with weapons consuming more ammo than they should have been.
    • Fixed an issue with Loki's Disarm ability breaking Vor's death animation.
    • Fixed an issue with players getting stuck in Banshee’s Sound Quake animation if cast right as they entered into the downed state.
    • Fixed an issue with incorrect enemy types being spawned Yursa Dark Sector missions.
    • Fixed an issue with the Rail Management UI becoming stuck on screen after opening the screen and then immediately decreasing the Tribute percentage.
    • Fixed an issue with Dark Sector Battle Pay not persisting after setting the Battle Pay and then leaving/re-entering the node.
    • Fixed an issue with Valkyr's Default Helmet lacking an image and description.
  3. RxgNFe4.jpg

     

    Update 13.3.0: Pack Hunters

     

    Additions:

     

    • New Enemy Type: Feral Kubrow – After the fall of the Orokin, these former pets were left to fend for themselves. Only the most vicious survived, evolving into deadly pack hunters that now pervade Earth's dense forests. Intensely territorial, the Kubrow will attack any creature unlucky enough to cross their path.
    • New weapon: SYBARIS - A Tenno-crafted lever action rifle, Sybaris is equal parts elegance and executioner. Find it in the Market or Tenno Research Lab today!
    • New weapon: ANGSTRUM - Capable of firing multiple rockets at once, the Angstrum is a handheld instrument of destruction. Find it in the Market today for Platinum or Blueprint for Credits!
    • New Warframe Customization - customizable armor pieces! Explore the Daedelus set and the Eos set today! 
    • Grineer Shipyard Expansion - Ceres has had further missions changed to include this tileset expansion!
      • Ceres - Hapke & Bode are now Capture type missions.
    • Added a Codex entry for Mag Prime.
    • Increased Color Customization options! You can now color your Syandana's and other Accessories separately from your Warframe if you so desire!
    • Added in a new "Auto Vault Over Obstacles" option to toggle on or off.  

     

     

    Warframe Changes:

    Trinity:

     

    - Blessing:  On cast, Blessing restores all shields and health. Damage reduction for the duration of the skill is now based on the greatest percentage of health healed (ie:if you have a squad with members whose health you healed 30%, 40% and 90%, all party members will receive Damage reduction at the greatest percent, 90% in this case).  This should make the use of Blessing more reactive, greatly benefiting players that pay attention and monitor party health to maximize its effectiveness.

    - Reduced the time it takes for Trinity's Blessing animation to play.

    -Energy Vampire:  Will now pulse one last burst from the victim when it dies, releasing any remaining energy; this should make the power useful even when the enemy is killed prematurely.

     

    Banshee:

     

    -Silence: Is now a radial ranged effect that moves with you. As enemies enter the radius/area, they experience a ‘sonic disturbance’ which they react to. This disturbance deafens the targets and affects their awareness.

     

    -Sound Quake: Players can now control when to deactivate Sound Quake, with the option to toggle it on or off.  Sound Quake will consume energy per second while active.

     

    Nyx:

     

    -Absorb: Players can now toggle Absorb on or off.

     

    Both toggling changes to Nyx and Banshee will give players more freedom instead of being locked in place while the rest of your team runs around.  It should also add a nice element of resource management to both Warframes, rather than being stuck in place at the cost of X energy.

     

    Volt:

    Shield: increased size of Volt’s Shield for better team usage.

     

    Hydroid:

     

    Undertow: will now be toggleable.

     

    Ash:

     

    Shuriken now has forced bleed proc.

    Bladestorm now has forced bleed proc.

    Teleport now leaves enemy in finisher state.

     

    Further clone changes to Bladestorm will follow in a future update.

     

    Invasion Changes:

     

    Changes to faction logic in Invasion mission on ‘homeworld’ planets. These homeworld planets are indicated by the planet description in game.

    Defender won't go into "threatened mode" until they reach somewhere between 33% to 66% ownership. At that point they engage in a more aggressive strategy to win a  majority land value on their homeworld. Once they are back to that value, they will return to normal until another “threatened mode†between 33% and 66% takes place.

     

    General Changes:

     

    • Reduced the amount of motion blur seen from Volt's Speed ability.
    • Tweaked the Shield Down and Shield Recharge sound effects.
    • Allowed the Corpus Rescue Alarm sound effects to now be replayable.
    • Optimized a number of light assets in the Orokin Void tileset.
    • Optimized the visual effects for Bleeding procs.
    • Increased the visual effects limit for Nyx's Absorb ability to account for duration extending Mods.
    • Reduced the visibility of Zephyr's turbulence to address performance concerns.
    • Optimized a number of lighting assets in the Corpus Outpost tilesets.
    • Optimized a number of lighting assets in the  Corpus Ship tilesets.
    • Optimized a number of lighting assets in Grineer Asteroid tilesets
    • Changed the damage type that is used to calculate the damage of Melee Finishers which will cause Melee Finisher damage to be a multiple much like the way ground hits are currently calculated.
    • Tweaked the sound effects for many of Hydroid's abilities.
    • Tweaked the ambient sound effects heard in the Forest tileset.
    • Tweaked the visuals on the Misa Syandana.
    • Set a max limit on the max instances of Frost's Snow Globe sound effects.
    • Extended the maximum possible duration on Sound Quake's sound effects to take into account duration extending Mods.
    • Optimized the type of collision calculations used on certain Grineer settlement art assets to address performance concerns.
    • Ceres - Hapke & Bode are now Capture type missions.
    • Ceres - Kiste is now a Mobile Defense mission.
    • Mod shown during loading screens will now display the max level Mod stats.
    • Blueprint mods are now highlighted to differentiate them from other drops.
    • Tweaked the visual effects for destroying security cameras.
    • Vay Hek can no longer be affected by mind control abilities.
    • Ash' Blade Storm will now deal multiplied damage based on the current Combo Hit multiplier
    • Tweaked the reload sound effects for the Afuris
    • Added in a number of HUD timers for numerous Warframe abilities:
    • Vauban’s Bastille
    • Vauban’s Vortex
    • Banshee’s Sonar
    • Ember’s Fire Blast
    • Tweaked the sounds for Desert Skates.
    • Optimized the shading effect on very bright energy colors to help reduce any apparent color bleeding effects.
    • Improved the way the Auto-Fuse algorithm would select cores for Fusion. The Auto-Fuse functionality will now attempt to calculate the most optimal amount of Mods to fuse to reduce the amount of overflow and wastage!
    • The Distribute Resource button has how been separated into two separate buttons with distinct functionality. One button will be used for distributing credits and the other will be used to distribute miscellaneous items.
    • Tweaked the ability and energy visuals on numerous Warframes including Rhino, Frost, Nova, Ash, Banshee, Zephyr, Vauban, Volt and Valkyr.
    • Added in a better quality Swift Death Mod card image.
    • Improved the Fusing process for Mods already installed on weapons. You will now receive a prompt informing you that the Fusion process will exceed the capacity on the specific weapons that the Mod is installed on and will ask you whether you would like to uninstall the mod and continue with the Fusion process or cancel the Fusion entirely.  If there are multiple Fusion conflicts these will be displayed sequentially.
    • Created a more robust warning for the last Clan leaving an Alliance informing them that all resources including Solar Rails will be destroyed in the process

     

     

     

    Fixes:

    • Fixed Infested Outbreaks not simultaneously occurring in both low-level and high-level regions as intended.
    • Fixed an issue issue with the Jackal being able to climb on top of players and certain projectiles.
    • Fixed a number of localization issues.
    • Fixed an issue with erroneous blueprints appearing in the Market place.
    • Fixed an issue with Mod cards visually appearing to be selected after a Fusion despite the Mod not actually being selected.
    • Fixed an issue with purchasing confirmation windows not correctly listing the object that is being purchased.
    • Fixed a number of insufficient funds messages properly recognizing the proper form of currency being used.
    • Fixed an issue with clients not correctly seeing Sentinels under certain circumstances.
    • Fixed menu scroll bars being erroneously placed in the middle or the bottom of the list when entering into certain menus.
    • Fixed Parry Finisher context actions appearing as 'Stealth Attack'.
    • Fixed an issue with AI not properly navigating certain Forest tilesets
    • Fixed an issue with players being able to move around while using Nyx's Absorb ability under certain circumstances
    • Fixed AI not properly navigating around none-stationary Cryopds
    • Fixed a number broken visuals seen on the Grineer Mobile Defense tilesets
    • Fixed an issue with Reactor Room beams clipping into other Dojo rooms when under construction
    • Fixed an issue with erroneous planes without collision appearing when building and destroying the first two tiers of Clan halls
    • Fixed an issue with Primary Weapon color customizations temporarily changing when changing weapons in the Arsenal
    • Fixed a number of map holes in the Corpus Outpost tilesets
    • Fixed an issue with certain art assets clipping through the ceiling in certain Orokin Void tilesets
    • Fixed an issue Lech Kril bypassing his Fire Phase and remaining in the Ice Phase for the duration of the fight
    • Fixed incorrect visuals appearing on Trinity's Helmet
    • Fixed an animation issue related to using Dual Cleavers
    • Fixed an issue with the Grakata and Ignis not properly aiming if the player attempted to aim while in the middle of a reload animation
    • Fixed Black Energy Color not being properly visible when using Molecular Prime on Enemies.
    • Fixed an issue with the reload animation for the Amprex not properly coinciding with when the magazine was refilled.
    • Fixed an issue with Combo Hits not being properly track if an attempted finisher could not be properly executed, thus resulting in a random attack animation playing
    • Fixed a game hang related to scrolling quickly while the Equip Item screen is loading
    • Fixed an issue with the Chat Window tab not unfocusing correctly after being maximized
    • Fixed an issue with incorrect credit values being displayed on the End of Mission screen
    • Fixed an issue with players getting stuck inside doorways inside of their Dojo after cancelling or destroying rooms
    • Fixed an issue with Team Restore items having in game collision
    • Fixed an issue with Cestra's barrel disappearing if a reload animation is interrupted.
    • Fixed an issue with the visuals on extended duration abilities not lasting for the entire cast time.
    • Fixed an issue with users being unable to properly delete multiple inbox messages.
    • Fixed an exploit which allowed players to exit from Void and Derelict survival missions and keep all their rewards
    • Fixed an potential issue with Flying Drones getting stuck in hallways with stairs on the Outpost Defense tileset
    • Fixed an issue with Hyrdoid’s tentacles being killable by allied Nova abilities
    • Fixed a number of map holes in the Corpus Ship tileset
    • Fixed a number of broken visuals on the Grineer Asteroid tileset
    • Fixed an issue with enemies unintentionally committing suicide if knocked onto lower pipes in the Grineer Asteroid level
    • Fixed an issue with players being able to deploy Extractors on lobbies requiring a key
    • Fixed a number of missing skyboxes in the Forest tileset
    • Fixed Helios' Investigator Precept not properly displaying/calculating its max rank and perpetually behaving like a rank 0 mod. It will also receive a target lock so it doesn’t Get distracted during scans so easily.
    • Fixed an issue with the UI freezing if the player started scrolling the Dojo decorations menu before the menu icons fully loaded in.
    • Fixed an issue with right clicking an Aura Mod not functioning correctly nor providing the proper visual feedback when the Mod is unable to be removed.
    • Fixed an issue with Edit Panel message not being displayed correctly above panels in the Observatory or Orokin Lab Dojo rooms.
    • Fixed a number of map holes in the Corpus Ship tileset.  
    • Fixed a crash related to attempting to Auto-Fuse duplicates if there are no duplicate Mods available.
    • Fixed Auto-Fusing not working if there is only 1 Fusion Core/Duplicate available to fuse.
  4. Update 13: Dark Sectors

    6tbZjTO.jpg

     

    Quick Tips:
     

    Spoiler 
     

     

     

    Prosecutors: Gateways to Hek.
    Tenno, we have received word that Vay Hek has enlisted the ranks of the Grineer Prosecutors and Guardsmen to keep the Tenno at bay.
    To fight Vay Hek players must first find his location, a secret the Prosecutors protect.

    HERE'S WHAT YOU'LL NEED TO DO
    - You will receive a message from the Lotus that includes a Frequency Triangulator. This gift will be essential in locating Councilor Vay Hek.
    - Visit the Shipyards on Ceres. Here you must Defeat Councilor Vay Hek's Prosecutors.  Beware, Tenno! They are unlike any enemy you have fought before. Each Prosecutor is vulnerable to a primary elemental type (fire, ice, toxin or electrical damage) and you must use this to your advantage. Note that Prosecutors are not susceptible to secondary combined elemental types. For greater success, team up with other Tenno and make use of multiple elemental types.
    - Some of the Prosecutors carry Locator Beacons that will drop once you have defeated them. The beacons broadcast on four channels: Frequency Delta, Frequency Gamma, Frequency Kappa and Frequency Omega. Once you have collected the required number of each, use the Frequency Triangulator to craft a key that leads to Vay Hek.
    - Find Vay Hek and take him down!
    Successfully defeat Councilor Vay Hek and complete the mission to receive one of these rewards:
    - Hydroid Helmet Blueprint
    - Hydroid Chassis Blueprint
    - Hydroid Systems Blueprint

    Additions:
    - New Warframe - Hydroid! A water/sea themed frame emerges from the depths. Find him in the Market today! His blueprints can be obtained from the new Vay Hek boss… once you find him.  



    - New Carrier Sentinel Parrot Skin & Attachments!  A perfect pairing with Hydroid!
    - New Gameplay System - Melee 2.0! We have discussed and shared insight on this system overhaul over several Livestreams, and now you can play it for yourself! Main features of this overhaul include:
       A completely reanimated system for each weapon grip.
       A ‘Stance’ slot with every melee weapon, where you can equip a fighting stance.
       A combo system that increases your melee weapon’s damage the more you hit your enemy.
       A feedback system that allows for more responsive melee attacks.
       A Channeling mechanic that allows you to channel your Warframe’s energy into your melee weapon when it’s equipped!
       A fully equipped melee weapon state, hold your melee key to equip your weapon (default F)!
       There are unique combos across many different weapons, for a list of how to execute these combos, visit the Combos section of the pause menu.

    Charge attacks have been removed and replaced with Combos.
        All Charge Attack based mods have been repurposed to suit the new system. Affected mods:
        Reflex Coil
        Focus Energy
        Killing Blow
        Corrupt Charge
        Second Wind

    NOTE: Due to the changes introduced with Melee 2.0, Melee Auto Targeting is now set to ‘ON’ by default

    NOTE 2: A place for Feedback: https://forums.warfr...-with-template/

    New ‘STANCE’ Mods: A new category of mods for melee weapons that add mod capacity as well as providing dedicated stances for your Melee weapon!  They can be found on enemies throughout the Solar System.
        Full Stance Mod List:

    Spoiler 
     


    - New ‘CHANNELING’ melee Mods: mods for your melee weapon to increase the benefits of channeling.
    - New Loadout Feature: Each weapon slot is now optional!
       You may choose to run missions without bringing a Primary, Secondary, or Melee! Want to do a melee only run?     Maybe just bring a pistol? The option now exists to leave some gear behind!
       Your Melee weapon will be auto-equipped if no other weapon is selected for your current loadout.
       Radial XP will be divided by the number of weapons brought into the match.
    - New End-Game System - the Dark Sectors! The first of the end-game projects to ship, the Dark Sectors were an area of space once inhabited, cut off, that players can reconnect with by building Solar Rails! Building Solar Rails allows for expansion and dominance into the Dark Sectors of the Solar System. To participate, what you need to do:
       Visit your Dojo and start your Clan’s research by building the OROKIN LAB - a new research room!
       Research & Build a Solar Rail!
       When complete, place your Solar Rail on the solar chart, and let dominance of the the Dark Sectors begin!
       Video Tutorial: 

     

    New Dojo Rooms!
    - This includes new Orokin Lab room required to build Solar Rails for the Dark Sectors!
    - Temple of Honor - a room for statues!
    - Observatory - Your dojo now has a window to the beauty of space!
    - 7 new Dojo Gardens!

    - New Weapon: Nikana - a Tenno Katana.
    - New Weapon: Nami and Skyla - Tenno Cutlass and Dagger.
    - New Weapon: Attica - a Tenno Primary Crossbow.
    - New Prime weapon - Lex Prime! Find it in the Void today https://forums.warfr...drop-locations/
    - New Customization - Corpus "Shock" Weapon Skins.
    - New Customization - Grineer and Tenno Melee Weapon Attachments.
    - New Tile Set - The Grineer Shipyards have been uncovered located in the Solar System, visit Ceres today to take on missions in this new tileset!
    - New Grineer foes! Meet the fierce Prosecutors and their loyal Guardsmen, face off against them on Ceres!
    - Boss Battle - Councilor Vay Hek! To find him, you must first go through his most deadly force of The Prosecutors.
    - New Alliance system - Clans unite!
       This Alliance System supports the unity of clans for the purpose to compete in the the Dark Sectors!  
       The maximum size of an Alliance is 4000 members. What this means you can combine any tier of clan in your Alliance, but the theoretical members can never exceed 4000. You will not be able to form an Alliance with 6 Moon clans that only have 250 people in them, or any other permutation that would exceed 4000 member slots. 
    - New Resource: Argon Crystal. A Void Only Resource from the Orokin Age that decays over time (a half-life of one day). Use it quickly in any gear that requires this Resource!
    - Added new Infested animations.
    - New UI Elements: The social menu has been revamped into 3 separate and distinct UI Elements
       A New Friends Tab with more robust options to make joining and adding friends even easier!
       A New Clan Tab with dedicated sections displaying current clan sessions, clan message of the day, clan log, and new clan tutorials!
       The Chat interface has now become an independant window which can be manipulated on its own
    Added rich presence information to online friends, so if they're in a game it will display what planet and node they're currently in.
       NOTE: These UI Elements can be access from the both the Star Map and from in game.
    - New Geometry Detail Setting! Enabling Low for this Setting should help improve GPU performance on lower end rigs. Most mid to high-end machines will be able to enable the High setting without taking a significant hit to performance.

    Void/Key Changes:

    - Increased the chance of acquiring T3 keys in regular Survival missions.
    - Removed Credits and all Resources (except Orokin Cell for now) from all Void Endless mission types reward pool (Survival/Defense).

    Survival Spawning changes:

    - Cap max total enemies including paused enemies to prevent performance issues and a potential exploit.
    - Ramp up enemy count gradually during the first 20 seconds of the mission so players don't get swamped by enemies at the spawn.

    Changes:

    - Melee Channel mod has had its name changed to Energy Channel.
    - UI Loading screen now shows random Codex entry instead of outdated loading tips.
    - Boss achievements are now unlocked by completing the appropriate node, rather than being tied to the enemy.
    - Oberon pieces have been moved off Vay Hek to make room for Hydroid, and now have a chance to drop from Grineer Leader enemy types.
    - Improved the skybox visualizing Mars so as to make the dark side of the planet appear less “see-throughâ€.
    - Prevented players from being able to click outside of the sign in rewards screen.
    - Improved Sentinel Vacuum functionality.
    - Optimized audio and improved ambiance on the Forest Tileset.
    - Improved 3D transmissions with better lip-syncs and centered textfields.
    - Graphical tweaks to numerous Grineer Forest art assets.
    - Tweaked the damage amount and proc chance of environmental hazards in conclave missions.
    - Tweaked Grineer melee hit react animations.
    - Tweaked the cast sounds of multiple frames including Zephyr, Loki, and Excalibur.
    - Added hit proxies to Grineer breakable fans which should improve their ability to be destroyed.
    - Changed when zooming in and out of Mods occurs in the Upgrade menu so as to prevent any potential unneeded zooms.
    - Improvements to the way Transmissions are generated and perform.
    - Removed a number of faulty player spawns in the Grineer Galleon and Forest Tilesets.
    - Sentinels are now invincible during Ash's Bladestorm.
    - Added in a unique descriptor for the Livestream alerts.
    - Improved the Grineer hit reaction animations.
    - Improved the Corpus bipedal walk animation.
    - Melee stats now round to 1 digit in the arsenal.
    - Changed 'Grineer Cipher' to 'Cipher' as they appear across different tilesets.
    - Repeated Lotus transmissions now only play once every 60 seconds and a maximum of 5 times per mission.
    - Tweaked Loki's Invisibility enter sound.
    - Tweaked the Grineer Piston hit sound.
    - The shield drain effect present in Hijack missions is no longer adversely affected by high/low framerates.
    - Prevented dojo rooms from being queued for destruction if there are pending recipes being built.
    - Improved the performance of Zephyr's Tornado ability.
    - Improved the code performance on Banshee's Sonic Boom ability.
    - Improved the performance of the Stug.
    - Improved the performance of the snow effects in the Outpost tilesets.
    - Improved the performance of a number of in game timers for Retrieval missions.
    - Improved the performance of the Gas City tilesets.
    - Improved the performance of the Tutorial level.
    - Improved the performance of Reactor Core destruction effects.
    - Improved the performance and Apex visuals of Vauban's Vortex ability.
    - Improved the Apex visuals on the Infested Death effect.
    - Improved the 3D reload sound effects for multiple weapons.
    - Improved the performance of Nekros' Shadows of the Dead ability.
    - Improved the pickup messages received when using ammo mutator mods.
    - Improved the Stalker and other hunter AI types targeting selection so as to ensure that they do not attack low level players.
    - Made the warning message displayed when leaving a clan as the last member more robust, including a full description of all benefits and perks lost.
    - Improved Zephyr’s Dive Bomb ability by making it emanate slightly above ground allowing it to more effectively hit nearby targets.
    - Arc Traps will no longer attack players who are siding with Grineer.
    - Visual FX tweaks to Mag’s Pull and Ember’s Fireball.
    - Tweaked the Sentinel destruction sound effect.
    - Tweaked the Explosive arrow sound effect.
    - Removed the Revive Screen from a number of modes where the screen was incongruous.
    - Removed Gallium from the Void (replaced with Argon Crystal).
    - Improved the performance of smoke visual effects.

    Fixes:

    - Fixed an issue with player ranks not appearing correctly.
    - Fixed various Dojo rooms being able to clip into the obstacle course room.
    - Fixed certain throwing weapons slowing down the slide speed of players.
    - Fixed Ragdolls floating on top of water surfaces.
    - Fixed an issue with Oberon's Immortal Skin not properly applying the skin to all frame components.
    - Fixed weapon stats being displayed incorrectly when a Multishot % mod is equipped on the affected weapon.
    - Fixed the scroll position being lost in in the friends/clan list when said list repopulates.
    - Fixed incorrect stats being displayed when comparing separate Warframes.
    - Fixed visible level holes in Dojos where doors connect to the Grandest hall.
    - Fixed objective markers not appearing during Capture missions when first loading in.
    - Fixed visible clipping on Dojo elevators.
    - Fixed an issue with multi-track music banks not performing correctly.
    - Fixed issue where Grineer appeared to not take damage - added additional hit proxies to Grineer enemies so as to prevent player fire from passing through their models.
    - Fixed door laser hit sound effects.
    - Fixed an issue with the disconnect popup screen not closing correctly after receiving another invite before dismissing - the disconnect popup.
    - Fixed Frost Prime not having the correct cast sound.
    - Fixed Resource boosters not applying exclusively to Resource acquisition.
    - Fixed an issue with players being unable to contribute resources to a room.
    - Fixed an issue with clients seeing Interception minimap markers when playing in Defense missions.
    - Fixed shields being colored incorrectly.
    - Fixed a selection issue related to opening up the Profile screen and then backing out to the key selection screen.
    - Fixed a crash related to viewing recipe build prices in the Market.
    - Fixed a number of issues with the Laser Challenge platform assets.
    - Fixed an issue with the screen not returning to the full Star Chart after selecting a node that requires a key.
    - Fixed an issue with the collision on the Shipyards Trophy.
    - Increased the size of the Drain and Polarity Text boxes so as to fit Russian localizations.
    - Fixed a crash related to battling Infested Ancients.
    - Fixed an issue with the Star Map not properly being displayed if the player is joining a lobby while the item browsing screen is up.
    - Fixed a level hole in the Void tileset which allowed players to fall into an inescapable fish tank.
    - Fixed an instance of players being able to enter their Clan Dojo without a key.
    - Fixed Ash being able to suffer shield damage during Bladestorm.
    - Fixed an issue with AI walking into rocks on the Forest tileset.
    - Fixed Nightmare mode overrides not being properly maintained.
    - Fixed a bug which caused the expanded in game map to become stuck on screen after reviving.
    - Fixed an incorrect icon being displayed at the end of a Survival mission.
    - Fixed the current number of players on a node not being displayed properly on the Star Chart.
    - Fixed ragdolls being affected by Valkyr's powers.
    - Fixed an issue where taking additional damage could break the player’s stagger animation.
    - Fixed players being able to teleport to unintended areas in the Lephantis boss room.
    - Fixed an issue with Data Masses spawning out of reach in the Grineer Settlement tileset.
    - Fixed an issue with dynamic music not stopping correctly.
    - Fixed an issue with default helmets not being selectable in the arsenal.
    - Fixed an issue where having two clients attempt to join the same host at the same time could result in the players being stuck at the "Please Wait" screen indefinitely.
    - Fixed an instance of players being able to get stuck inside life support capsules.
    - Fixed progression stopper related to being able to revive after running out of oxygen during Survival missions.
    - Fixed random mission challenges containing additional unneeded text.
    - Fixed the Foundry not properly refreshing after completing/starting an item.
    - Fixed incorrect sniper-ammo to bow-ammo conversion message.
    - Fixed Duel Rooms potentially clipping into other rooms.
    - Fixed a loss of functionality related to attempting to upgrade an item which has a "C" loadout already equipped
    - Fixed a number of level holes in the Forest tileset.
    - Fixed the Rhino Prime Helmet description appearing incorrectly.
    - Fixed Sentinels attacking unalerted enemies.
    - Fixed various Localization issues.
    - Fixed hand placement issues when hip firing while holding datamass.
    - Fixed further issues with Lotus Spamming.
    - Fixing a whole bunch of minor art issues as seen in this video: 


    - Fixed issues with trading flow if player initiates offer at edge-case time.
    - Fixed issues with Capture waypoint after Host Migrations.
    - Fixed issues with Capture missions not loading correct levels.
    - Fixed to Dojo Obstacle course sounds.
    - Fixed some AI getting stuck on high ledges in Phobos Defense map.
    - Fixed gear levelling up through daily login XP not counting toward achievements.
    - Fixed a collision error from infested tentacles that appear on tiles.
    - Fixed NPCs getting stuck using panic buttons.
    - Fixed Zephyr being able to get onto the Obstacle course without activating the switch.
    - Fixed a loss of functionality related to attempting to upgrade the Deconstructor  Sentinel weapon
    - Fixed kills made by the Rescue target will not reward the player with any experience.
    - Fixed collision issues in Clan Dojo as well as general navigation issues.
    - Fixed issues with day/night cycle lighting on tiles on Earth.
    - Fixed not being able to build Duel Room if you’re a newly appointed architect.
    - Fixed the localized text for Hostage will appear as Darvo's name in certain languages.
    - Fixed Host choosing to claim and exit causes the client to get the claim and exit screen a second time in interception missions.
    - Further fixes for enemies not staying in zipline posture while ziplining.
    - Fixed Grineer Scorpion grapple pull sound playing on endless loop.
    - Fixed Ogris rounds not passing through Volt’s Electric Shield correctly
    - Fixed multiple issues in the Codex:
       Duplicate strings for Infested entities.
       Missing images for Infested enemies.
       Removed WIP weapons from appearing
       Ensured all Crawlers have appropriate image
       Nef Anyo fixes.
    - Fixed an error message being displayed when attempting to build a Grustrag Bolt Release.
    - Fixed the Mag Prime Blueprint showing an image of the regular Mag frame when trading.
    - Fixed a number of broken cover, navigation, and collision points on the Grineer Asteroid Tileset.
    - Fixed Objective Markers being obscured when surrounded by numerous other marker types.
    - Fixed a map hole in the Sedna Conclave map.
    - Fixes to game performance for Clients gamewide.
    - Fixed an issue with Kril's death animation not playing correctly
    - Fixed a progression stopper related to picking up a weapon and then attempting to revive a downed player.
    - Fixed a number of inactive UI elements near the bottom of the lobby screen.
    - Fixed the Vigor mod image to no longer appear as a duplicate of Fortitude.
    - Fixed the Rank 15 to 16 test not properly activating and causing an inappropriate cooldown.
    - Fixed an issue with Clients receiving double the mission rewards after a host migration in Survival games.
    - Fixed Ember's Accelerant VFX not properly replicating for Clients.
  5. Volt chassis, helmet and systems are now up for resourses.
    You can get mutagen samples from derelict or as said, random rewards from events or missions

  6. Im working Evenings this week, so our gaming times may differ,
    Zephyr is now building and the rest of the parts need 180 Oxium in total.
    3 days peeps!

  7. well, I got 3 derelict keys, so as soon as I see someone (played 7 hours yesterday while obtaining Oxium, without seeing anyone except for a daily reward) then sure.

  8. well, dojo holds up peeps, and we got the dueling and the obstacle course rooms there..?
    level difference doesn't concern me, having a wide range of em myself.
    Dueling might be a problem with lvls tho.. unless and when we just goof around.
    obstacle course can be done by anyone, and it increases ur mobility so it's good training.
    I'm looking and working on the Levels of each and everyone of u, considering how much I see u online and when u've last been, and (to my knowledge) what and how much u've given to dojo for example. but levels will be sorted out. :)

  9. welcome to the club,
    glad that this is kicking off finally, and people have been studying so I dont have to explain everything ^_^
    remember to tell us ur ingame name as soon as possible so we can add u to the clan. :)

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