372 files
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uje canyon sniper b2 - uje_canyon_sniper_b2.pk3 and waypoints
By papywolf
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[UJE]Canyon sniper b2
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Map made by [UJE]Niek
14-08-2009
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A lot of snipers are dropped in a big canyon with a floating river.
Try to stay alive..
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More [UJE] maps:
You can see the info about our other maps on our website
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[UJE]Clan site www.ujeclan.com
you can get omnibot waypoint files from our site by [UJE]map info
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for campaigncycles the map is called UJE_canyon_sniper
----------------Credits-------------------------------------------
Too all who keep this game alive
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LRS Highway Sniper B1 - LRS_Highway_Sniper_B1.pk3 and waypoints
By papywolf
Hi all, this is a beta1 version of this map.
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We are in a traffic jam, so, we can spend our time for snipe,
and try to get out alive.
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Have fun.
*Thanks to |LRS|Mo0n, Cate Armstrong and me who gave their face for the drivers.
*Thanks to (HBC)Hannes who gave his motorbike picture and sound.
*Thanks to |LRS|Elite who gave his music for trucks.
For any comments or request please write to:
et.i.see.dead.people@gmail.com
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LRS Stadium Sniper B1 - LRS_Stadium_Sniper_B1.pk3 and waypoints
By papywolf
LoRenz presents his new Enemy Territory Sniper map - LRS Stadium Sniper beta 1.
Quote: Hi all, this time, we are inside a soccer stadium. We have only to snipe the other supporters.
Crossing is not possible.
***Thanks to Elite for his music***
***Thanks to Oldboy for the nice billboards***
Have fun.
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ice_sniper - ice_sniper.pk3 and waypoints
By papywolf
Download pk3 name: ice_sniper.pk3
Map name: ice_sniper.bsp
Two seperated side, covered with snow. Many sniping spots, perfect for sniperwar.
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al kad b3 - al_kad_b3.pk3 and waypoints
By papywolf
"Kill all. Have no mercy."
briefing "The allied forces have landed on the small coastal town of Al Kad, where they will attempt to return the relic to the citizens of Al Kad and thereby gain access to Kadesh. The allied forces have to move quickly since axis have started the countdown for the rocket launch."
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nfl b2 - nfl_b2.pk3 and waypoints
By papywolf
NFL (Beta 2)
Description
Allied:
"Allied need to steel the Axis_NFL_Ball then try to score a goal in your FieldGoal. Allied Team also need to defend your own NFL ball too.."
Axis:
"Axis need to steel the Allied_NFL_Ball then try to score a goal in your FieldGoal. Axis Team also need to defend your own NFL ball too.."
Neutral:
"Football Match: Each team need to score at least 10 goals to win the match or the highter scoring points will win the match if the time is up. You need to steel the Enemy NFL_Ball and score between FieldGoal."
Objectives
Allies objectives
1 "^4Primary Objective:
^6Steal the ^1Axis NFL Ball ^6to try scroring point."
2 "^4Primary Objective:
^6Defend your ^4Allied NFL ball."
3 "^4Secondary Objective:
^2Construct ^4The_Catapult_Kicker_Allied_Side ^2to Reached the FieldGoal."
4 "^4Secondary Objective:
^2Destroy(cover-opp) or prevent the ^4Allied Team ^2to build ^2The_Catapult_Kicker."
5 "^4Secondary Objective:
^2Construct ^4The_Safety_Net_Allied_Side ^2to increase your safety after ^2kick ^2attempt."
6 "^4Secondary Objective:
^2Destroy(cover-opp) or prevent the ^1Axis Team ^2to build ^4The_Safety_Net_Axis_Side."
7 "^4Secondary Objective:
^2Construct the defensive ^4Allied_MGs ^2to ^2increase your defense.."
8 "^4Secondary Objective:
^2Prevent the ^1Axis team ^2from ^2establishing a Command Post or ^2Destroyed it. Build your from ^2increase your position with a Command ^2Post."
Axis objectives
1 "^1Primary Objective:
^6Defend your ^1Axis NFL ball."
2 "^1Primary Objective:
^6Steal the ^4Allied NFL Ball ^6to try scroring point."
3 "^1Secondary Objective:
^2Destroy(cover-opp) or prevent the ^4Allied Team ^2to build ^2The_Catapult_Kicker."
4 "^1Secondary Objective:
^2Construct ^1The_Catapult_Kicker_Axis_Side ^2to Reached the FieldGoal "
5 "^1Secondary Objective:
^2Destroy(cover-opp) or prevent the ^4Allied Team ^2to build ^1The_Safety_Net_Allied_Side."
6 "^1Secondary Objective:
^2Construct ^1The_Safety_Net_Axis_Side ^2to increase your safety after ^2kick ^2attempt."
7 "^1Secondary Objective:
^2Construct the defensive ^1axis_MGs ^2to ^2increase your defense.."
8 "^1Secondary Objective:
^2Prevent the ^4Allies team ^2from ^2establishing a Command Post or ^2Destroyed it. Build your ^2from ^2increase your position with the ^2Command Post."0 downloads
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UJE toyshop sniper b1 - UJE_toyshop_sniper_b1.pk3 and waypoints
By papywolf
sniper map - UJE Toyshop Sniper Beta 1 made by [UJE]Niek
Pretend yourself in a toyshop but this time you may use
the guns for real.
The only thing is that you are very little like a mouse.
There is a way to cross but it's not easy ,you have to
use the stairs.
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nQ Chartow Beta2 - nQ_Chartow_Beta2.pk3 and waypoints
By papywolf
No information on the map
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vesuvius rev - vesuvius_rev.pk3 and waypoints
By papywolf
Download pk3 name: vesuvius_rev.pk3
Map name: vesuvius_rev.bsp
Objectives
Axis
1 Prevent the Allies from stealing the gold urn
2 Prevent the Allies from stealing the truck
3 Prevent the Allies from breaching the South gate
4 Prevent the Allies from breaching the second South gate
5 Prevent the Allies from building the bridge over the gorge
6 Prevent the Allies from construction the ruins access rope
7 Prevent the Allies from breaching the North ruins gate
8 Capture the forward flag in the church
Allied
1 Steal the urn from the excavated ruins
2 Get away with the truck
3 Breach the South gate
4 Breach the second South gate
5 Construct the bridge over the gorge
6 Construct the ruins access rope
7 Breach the North ruins gate
8 Capture the forward flag in the church
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UJE 00 - UJE_00.pk3 and waypoints
By papywolf
Download pk3 name: UJE_00.pk3
Map pk3 name: UJE_00.bsp
Author(s): [UJE]C
Axis must repair and steal the tank in Boozaka Town.
There is a spawnflag inside the barbershop. Any team can capture the flag.
When the Axis have escorted the tank into the tunnel, the spawns at Boozaka Town
will be forced Axis, and the flag will disappear.
The Allies must hold the flag at Boozaka Town for as long as they can.
The Axis must escort the tank to the Ammo/Fuel-building at the end of the tunnel.
The tank needs to be refueled with 8 fuelcans.
There are 3 locations where a total of 8 fuelcans are stored (3+3+2).
All fuelcans have to be delivered inside the Ammo/Fuel-building. After refueling,
the tank must be escorted to the river outside Spinnertal.
The Allies can build a barricade to force the tank to take a different route to the river.
There is a spawnflag at the Old Skool. Any team can capture this flag during the entire mission.
When the tank reaches the river, Axis must build a 3-stage bridge, and escort the tank into Braboheim.
The bridge can NOT be destroyed when the tank is on the bridge.
There is a neutral command-post; Any team can build/conquer this CP.0 downloads
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UJE ambush b2 - UJE_ambush_b2.pk3 and waypoints
By papywolf
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[UJE]Ambush b2
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Map made by [UJE]Niek
b1 version 27-05-2009
b2 version 27-07-2010
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The allies have to steal both radar components and
bring them to the truck.Axis have to prevent this
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More [UJE] maps:
You can see the info about our other maps on our website
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[UJE]Clan site www.ujeclan.com
you can get omnibot waypoint files from our site by [UJE]map info
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for campaigncycles the map is called UJE_ambush
----------------Credits-------------------------------------------
Too all who keep this game alive
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UM Azteca b4 - UM_Azteca_b4.pk3 and waypoints
By papywolf
Pk3 file : UM_Azteca_b4.pk3
Objdata file : UM_Azteca_b4.pk3\maps\(UM)Azteca_b4.objdata
Map date : 2005-11-17
Gametypes : wolfmp wolfsw wolflms
Raw map name : (UM)Azteca_b4
Arena file : UM_Azteca_b4.pk3\scripts\(UM)Azteca_b4.arena
Date added : 2016-06-26
Description
Each team have to find and use successively 3 keys to unlock the Inca Room, to bring the idol back to its spawn.
Each team have to find and use successively 3 keys to unlock the Inca Room, to bring the idol back to its spawn.
Description
Each team have to find and use successively 3 keys to unlock the Inca Room, to bring the idol back to its spawn.
Each team have to find and use successively 3 keys to unlock the Inca Room, to bring the idol back to its spawn.
Allies objectives
Prevent the Raiders from opening the Serenity Lock.
Prevent the Raiders from opening the Azteca Lock.
Prevent the Raiders from opening the Duality Lock.
Bring the Inca Key back to your spawn to win the match.
Take the Maya Key to the Maya Lock to gain access to the Stool Room and increase Charge Settings.
Take the Azteca Key to the Stool Lock to gain access to the Skull Room and increase Charge Settings.
Take the Duality Key to the Skull Lock to gain access to the Inca Room and increase Charge Settings.
Axis objectives
Each team have to find and use successively 3 keys to unlock the Inca Room, to bring the idol back to its spawn.
Take the Serenity Key to the Serenity Lock to gain access to the Azteca Room and increase Charge Settings.
Take the Azteca Key to the Azteca Lock to gain access to the Duality Room and increase Charge Settings.
Take the Duality Key to the Duality Lock to gain access to the Inca Room and increase Charge Settings.
Bring the Inca Key back to your spawn to win the match.
Prevent the Troopers from opening the Maya Lock.
Prevent the Troopers from opening the Stool Lock.
Prevent the Troopers from opening the Skull Lock.
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ammo bunker b1 - ammo_bunker_b1.pk3 and waypoints
By papywolf
Download pk3 name: ammo_bunker_b1.pk3
Map name: ammo_bunker_b1.bsp
Author(s): Antti "Seven_dc" Suuronen
The axis forces are retreiving in hurry from north africa
and are gathering the ammo storaged in a bunker.
The allied forces are about to destroy this low guarded axis
ammunition bunker.
Objectives:
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1. Destroy / protect the Axis north bunker door
2. Destroy / protect the Axis southbunker door
3. Destroy / protect the Axis ammo storage
4. Build command post 1. Destroy / protect the Axis north bunker door
2. Destroy / protect the Axis southbunker door
3. Destroy / protect the Axis ammo storage
4. Build command post
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berserk te - berserk_te.pk3 and waypoints
By papywolf
Map name Berserk TE (tournament edition)
Filename berserk_te.pk3
Release date January, 2004
Decription The Axis must steal the secret documents while the Allies will try to defend them
Map by Kent "Loffy" Lofgren, Savar (northern Sweden): fluffpower@hotmail.com
Prefabs and textures from Drakirs homepage (http://www.drakir.tk). Textures by Splash Damage and Sock (Egypt textures)
Additional textures by FuTurA. Initial beta testing by w
Installation Put the file (berserk_te.pk3) in your etmain-folder:
C:\Program\Wolfenstein - Enemy Territory\etmain\berserk_te.pk3
NOw you can join a server on the net, and play.
Or you can start the map yourself, on your computer. Go to the menu for "Host game". Select Berserk TE from the list.
(Or type "/map berserk_te" in the game consol.)
Copyright:
This custom map is (c) 2003 Kent "Loffy" Lofgren.
You may not include or distribute this map in any sort of product without
permission from the author. You may not mass distribute this level via any
means, including but not limited to compact disks, and floppy disks.
You may not redo/reproduce/update this map in any way without permission from the author.
"The Axis are attacking and they must destroy the Old City Wall, steal the Documents and bring the Documents to the Axis Truck. The Allied forces are defending."0 downloads
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caha tavern b2 - caha_tavern_b2.pk3 and waypoints
By papywolf
File info:
title : CAHA: tavern
filename : caha_tavern_b2
game : wolfenstein: enemy territory
version : beta 2
date : 18.June.2006
author : Roger "redRum" Creus
url : http://www,cyanureill.net
email : roger.creus@gmail.com
gametype : objective, stopwatch, campaign
mines : disabled
max. players : 12 per team
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How to play:
.Unzip caha_tavern_b2.zip into your etmain folder.
.launch the game.
.Find a server running caha_tavern_b2 or.
.start a server through the Host menu.
.Enjoy.
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Story:
1942. China. Province of Liaoning.
The well known tavern Fire Garden has been taken by an allied squad.
They are using it as a document depot, and have set
two security system levels to ensure the spy lists inside it are safe.
A german squad has found out the allied shellac.
They get ready for battle and rush into the building.
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Objectives
Axis:
Primary: Destroy the security power generator B.
.Primary: Destroy the security power generator A.
.Primary: Steal the spy lists.
.Primary: Escape with the lists through the sewers.
.Secondary: Destroy the cellar wall to open an escape route;
you must have destroyed the generator A to get access to the cellar.
.Secondary: Destroy the 3rd floor stairs wall and get faster acces to the top floors.
Allies:
Primary: Don't let axis destroy the security power generator B.
.Primary: Don't let axis destroy the security power generator A.
.Primary: Hold the spy lists.
.Primary: Don't let axis escape with the lists.
.Secondary: Don't let axis reach the cellar and protect the sewers exit.
.Secondary: Hold or rebuild the 3rd floor stairs wall to cut the allied path.
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Misc:
editor : GtkRadiant 1.4.0
compiler : q3map2 2.5.16
specs : AMD Athlon 64 3,2Ghz, 2GB RAM, Radeon X700 pro 512mb
light compile : -light -custinfoparms -dirt -export -fast -nocollapse -patchshadows
-shade -compensate 3 -gamma 1.5 -lightmapsize 512 -thresh 0.25 -samples 3
compile stats : bsp: 112 secs.
vis: 17 secs.
light: 4400 secs.
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Main changes from B1:
.Added a fireteam locations file for etpro.
.The cellar wall is now destructable by any explosives, grenades included.
.Fixed Generator B.
.Fixed map objective descriptions.
.Remade the top floor walls roofs to reduce the poly count.
.Remade the lobby ceiling model which has about 1200 less polys now.
.Fixed brushwork leaks.
.Improved vis blocking in certain parts.
.Few more non significant changes and fixes.
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Known Issues:
.One layer command map.
.Allies can't spawn at the 1st. floor but it's shown as a spawn in the command map.
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Credits:
Textures:
.terrain_example set by Sock. original file here:
http://www.planetquake.com/simland/pages/articles/terrain1_1.htm
.photorealistic set by BerneyBoy. Textures have been modified.
original file here: http://www.planetquake.com/berneyboy/
.SD.
Models:
.Buddha model by Todd Gantzler.
.SD, ID.
FireTeam Locations File:
.TOG|Neddie
Entities:
.Erik-Ftn, ID software.
Map Concept:
.Ben "Wulf" Bennet.
Feedback and ideas:
.Neddie, Codename Ty, Wulf, 56ker.
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Greetings:
.Radiant and Ydnar.. for these magic tools.
.Sock.. for the great articles and resources.
.Monitotxi, Aratbass and 56ker.. for coding and keeping my website polite.
.Wulf, Neddie and Codename Ty.. for the support and ideas.
.the TOG clan.. for the server and time spent on testing.
.-7- and the New Wanderers Order.. for the server and time spent on testing.
.the ppl at SD forums.. for giving me all the info I needed.
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Permissions:
You may not include or distribute this map in any sort of commercial product without permission from the author.
You may not mass distribute this level via any non-electronic means, including but not limited to compact disks, and floppy disks without permission from the author.
You may not Redo/reproduce/update this map in any way without permission from the author.
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warringgods final - warringgods_final.pk3 and waypoints
By papywolf
Title: Warring Gods
File: warringgods_final.pk3
Version: Final
Release date: September 2011
Author: Tardis
Email address: dbjones80@btinternet.com
Website 1: http://www.wix.com/dbjones80/tardis-informatick
Website 2: http://www.dbjonescomputers.co.uk
Location: Libya / Egypt
Description : The Axis or the Allies are guarding a hoard of gold, Steal Seven crates of Gold from the Allies or the Axis
// Allies Objective Descriptions
"Primary Objective: Secure Seven crates of Gold to the Axis Gold Store. Primary Objective: Stop the Axis from stealing the Gold from the Allied Mint." "Primary Objective: Stop the Axis from Securing the Gold." "Primary Objective: Steal Seven crates of Gold."
"Secondary Objective:** Build Allies Ladder." "Secondary Objective:**Stop the Axis From Destroying The Ladder." "Secondary Objective: Stop the Axis From Building The Ladder." "Secondary Objective: Destroy Axis Ladder."
// Axis Objective Descriptions
"Primary Objective: Stop the Allies from Securing the Gold." "Primary Objective: Steal Seven crates of Gold. "Primary Objective: Secure Seven crates of Gold to the Allies Gold Store." "Primary Objective: Stop the Allies from stealing the Gold from the Axis Mint." "Secondary Objective:**Stop the Allies From Building The Ladder." "Secondary Objective: Destroy Allies Ladder. "Secondary Objective: Build Axis Ladder." "Secondary Objective: Stop the Allies From Destroying The Ladder."
Construction
base: From ctf_dkswarringgods :author = no author A Star Wars JK II Jedi Outcast Map reworked and redesigned for ET.
editor: GTK Radiant 1.5
build time: about 16 weeks.
compile settings:
BSP: -meta -vis -light -fast -filter -samples 2 -bounce 8
Final compile time: 30 mins.
CHANGES:
New :
Sky Box
Lifts Both Teams
Textures
Ladders (Water Area's)
Constructible Ladders Both Teams
Water Fix
Egypt Lamp (Main Area)
Wodden Lamps
Limbo Cam's
-Vis Fixes
CREDITS
Sky Box - New bespin_skybox See :bespin_skybox.shader
Objective Icon - FireFly
Egypt Lamp - Arcana (Robbie Powell)
Help - Mateos & Splashdamage Forum: Editing Wolf: ET
Distribution / Permissions
This is a Final of this map and may not be modified in anyway as to appear as a completed map by anyone else other than the author.
You May Not decompile the BSP as a base to build additional levels. You May Use Any Items From This Map As Prefabs, Textures and/ or Models, as long as credit is given (Tardis)
This file may not be commercially exploited in any way.
Thanks Tardis0 downloads
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weisbaden final - weisbaden_final.pk3 and waypoints
By papywolf
allies
Dynamite the axis V-2 missile controls before the rocket finishes fueling!"
axis
"Defend the V-2 missile controls until the rocket is fueled and ready for launch!"
neutral "The allies must destroy the missile controls before the V-2 rocket finishes fueling!"0 downloads
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supplydepot3 xmas - supplydepot3_xmas.pk3 and waypoints
By papywolf
Original Map Author: Ginc
Secondary Author/modder: EB EMAIL: etmaps@gmail.com
Supplydepot3 map for Enemy-Territory
To use: Place the .pk3 file into your etmain folder.
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**Changes**
Winter look w/ some slight cave brush-manipulation & surfaceparms for steps added to ground level shaders.
Changed crane controls and moved them so they are no longer able to be satcheled through the wall
scripting fixes added
Back window by crane is larger to see through but plated with glass
Truck must go slightly further into the garage that has been added
**Added**
Health and ammo cabs @ command post ( when allies construct )
Axis 2nd spawn rear exit building for aesthetics
spotlights
a garage - winning allied truck exit
allied 1st spawn now contains an mg nest
1 new sound file for the radio @ flagged checkpoint
binocsimple shader remapped to infrared-type focal
[other small changes may have been forgotten to be flagged here]
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fragginhart final - fragginhart_final.pk3 and waypoints 0.9
By papywolf
Fragginhart Canyon
Pk3 file : fragginhart_final.pk3
Objdata file :
Map date : 2022-08-14
Gametypes : wolfmp wolfsw
Raw map name : fragginhart_final
Arena file : fragginhart_final.pk3\scripts\fragginhart_final.arena
Date added : 2023-05-28
**Allies must raid Fragginhart Canyon and broadcast the documents back to Allies HQ. **Can the Axis forces hold?0 downloads
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warmup final - warmup_final.pk3 and waypoints
By papywolf
Mapname: warmup_final
Status: final
Mapper: CyburK
released: beta1 03.08.2006/// final 20.08.2006
contact: cyburk@gmx.de
website: www.cyburk.net
This is a very small dual Objective Map i made to get warm with mapping again. beta 1 was made in 3 Days. Again this Map is really small i havent tested
it yet but i guess the fun limit may be reached with 20 players.
Install:
put the warmup_final.pk3 in your Wolfenstein - Enemy Territory/etmain folder and play.
If you have a ton of maps in your etmain folder its possible you cant run the map with the
ingame "host-game" option. In this case open the console with "^" and type "/g_gametype 2"
hit enter and then type "/map warmup_final" hit enter again and check it out.
Objectives for Allies/Axis - Destroy the Enemys Safe.
- Steal the Secret Documents
- Build and Defend your Command Post
- Bring the Enemys Documents to your Command Post.
thanks and greetings
all people at level-designer.de / etmaps.de / M8D Nephilm / M8D clan /Northerner /Shazam /Pitsbrgparatrpr
/ Berserker from wolfmap.de / splash-damage / macbeth / MerCuryRisIng / nullskillz for his nice forum post/tutorial on the dual objective /
speedy (http://speedy.planetquake.gamespy.com//) for the nice mountain enviroment.
...............enjoy0 downloads
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1o1 - 1o1.pk3 and waypoints
By papywolf
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Basic Information
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Author : Rikard "Drakir" Lindgren
Email address : lindgrenrikard@hotmail.com
Webpage : http://www.drakir.tk
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Map Information
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Game : Return to Castle Wolfenstein: Enemy Territory
Title : 1o1 Arena
Filename : 1o1.pk3
Release date : 2003-10-09
Decription : Challenge your friends or foe´s in this 1on1 Desert Arena.
Program : SD Radiant 1.3.8
Build time : 30 mins.
Compile time : 1 minute
Compile machine : AMD Athlon 2200, 512mb
Installation : Place the 1o1.pk3 to your etmain folder, select it from the multiplayer->create server menu or
bring down the console and type: map 1o1.
Textures : Nope
Sounds : Nope
Models : Nope
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Info!
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#. Just another 1on1 map, no special things. Small map for 1on1 fights.
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Special thanks and Credits to:
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All who will use it!
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Copyright 2003 Rikard "Drakir" Lindgren all rights reserved0 downloads
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bonencm te - bonencm_te.pk3 and waypoints
By papywolf
===============
Map: Bone NCM (True Edition)
Map type: OBJ
Author: B0n3g1b - bo-n@ukr.net
Visit for update: http://wet.ho.com.ua
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Instructions: Place "bonencm_te.pk3" into your ET/etmain/
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Tools: GtkRadiant 1.4.0-ET, Q3map2 2.5.7, EasyGen 1.42, Fotoshop 7.0
Last update: 12.06.05
.zip Size: 1 MB
.pk3 Size: 3 MB
Max players: 6/6
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Missions:
Axis:
-Protect the Gate
-Protect the Cage
-Protect the Rocket
-Construct the Defence
-Construct the Command Post
-Protect the Radar Part
Allies:
-Construct the Assault Ramp
-Construct the Command Post
-Construct the Water Pump
-Destroy the Gate
-Destroy the Cage
-Steal the Rocket
-Steal the Radar Part
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Time Limit: 20 min
Axis Respawn Time: 15 sec
Allies Respawn Time: 10 sec
===============0 downloads
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