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papywolf last won the day on June 2 2025
papywolf had the most liked content!
About papywolf

- Birthday 09/07/1967
Contact Methods
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Website URL
https://hoj-clan.forumactif.com/
Profile Information
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Gender
Male
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Location:
Paris france
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Interests
I like enemy territory a game where I have been playing for a very long time .
papywolf's Achievements
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papywolf started following egypt_b1 - egypt.pk3 and waypoints , apocalypse city v1 - apocalypse_city_v1.pk3 and waypoints , Ws3_beta1.pk3 ( wolfschanze3 ) and waypoints and 7 others
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Version 1.0.0
0 downloads
appocalypse city made for modernfront mod by thunder of thewolfteam credits and thx goes to: blackrayne studios for a heep of great models http://www.blackrayne.net/models_1.php the TWT staff for their help. especially Micha for testing and picking bugs And finally to Team Mirage for letting us use their nsco stuff to map with to this mod (all nsq3 folders) -
Version 1.0.0
0 downloads
//////Wolfschanze: Sperrkreis 3 (Beta1/Gameplaytest) - BY BeoWulV\\\\\\ 1. Infos zur Map 2. To-Do 3. Installation 4. Danksagung 5. Kleingedrucktes 6. Kontakt... - - - - - - - - - - - - - - - - - 1. Infos zur Map - - - - - - - - - - - - - - - - - Grösse: verdammt gross Total Brushes: verdammt viele (irgendwas über 26'000 bis jetzt) max. players: 32 je Team Rundenzeit: 30 min. - - - - - - - - - - - - - - - - - 2. To-Do - - - - - - - - - - - - - - - - - - mehr details - mehr sounds und eigene VOs - div. texturen-anpassungen - div. shader-anpassungen - terrain texturierung neu - truck zum laufen bringen - warenlift scripten - usw. usw. usw. - - - - - - - - - - - - - - - - - 3. Installation - - - - - - - - - - - - - - - - - Verschiebe oder kopiere einfach die "ws3_beta1.pk3"-datei in das "etmain"-verzeichnis deiner Enemy Territory- Installation - - - - - - - - - - - - - - - - - 4. Danksagung - - - - - - - - - - - - - - - - - - thx an leno für die tollen models - thx an thegnat für die commandmap und die sonstige hilfe - thx an id und sd für das geile game - greetz an die mitarbeiter und die community von www.level-designer.de - - - - - - - - - - - - - - - - - 5. Kleingedrucktes - - - - - - - - - - - - - - - - - Es ist nicht erlaubt diese map zu dekompilieren und/oder die map oder teile davon ohne meine ausdrückliche erlaubnis für eigene zwecke zu verwenden und/oder neu zu veröffentlichen. Es ist erlaubt diese map in ORIGINALZUSTAND INKL. ORIGINAL README-DATEI unentgeldlich an andere personen weiterzugeben oder zb. im internet zum download anzubieten. - - - - - - - - - - - - - - - - - 6. Kontakt... - - - - - - - - - - - - - - - - - Über feedback zu dieser map würd ich mich freuen. positive sowie negative kritik sendet bitte an webmaster@beowulv.ch auch freue ich mich immer über besuche meiner website www.beowulv.ch und noch mehr über gästebucheinträge -
Version 1.0.0
0 downloads
uranproject_b6_edit_c4w_ets_v7.pk3 Use this map version with the bot files I uploaded and the bots do play the map. My (cyber4wolf) Bots do not play the Original uranproject_b6 version of the map. Bad game triggers. I fixed some triggers and the start so you do not have to type in console to start map. I could NOT change the spawns to my choice AS human player or for the botz. Map picks spawns! If the map was complete and not broken. Axis could jump down into the GREEN water and climb up a ladder and break the bars and then go through the axis only door - an axis only door from the Green water. But the bars in front of the door show that they can be Destroyed but the bars can Not be destroyed (entity 607). So at the end of the map, the allies are spawning in the lab where the pump needs to be destroyed and axis are spawning back at the beginning spawning area. Which would be OK if the bars were destructible on at the Green water Axis door. -
Version 1.0.0
0 downloads
TITLE : kt_mushroom AUTHOR : ken 'kat' beyer EMAIL ADDRESS : cpdt@telinco.co.uk HOMEPAGE URL : http://www.quake3bits.co.uk NUMBER OF MODELS : 2 SHADER SCRIPTS : n/a ------------------ * MODEL NAME/s * [model details below] mushroom_2.md3 is that larger model mushroom.md3 is the smaller version texture is 256x256 *.tga ------------------ CREDITS ID software, eskimo roll, EMSIPE, QkenneyQ DISTRIBUTION as long as this readme is included...! -
Version 1.0.0
0 downloads
BRIDGES README file Firstly I must point out that this is an alpha release of the map (unfinished) and there WILL be errors in it. However...it should run I would be very appreciative if you can mail suggestions for improvements, errors discovered etc. to me so that we can end up with something half way decent. email: bridges@ddtp.vispa.com Map details: The Axis are attempting to escape Eastwards from Northern Italy with a train cargo of booty. To do this they need to fix the train. Trouble is that the Allies are on to them! The map is a linear map made up of 4 open areas connected by road and rail tunnels. The objectives are vehicles; the Spares Truck and the Train. Axis have to take the Spares Truck across the map to the Train which can then be fixed. Then they must get the Train back across the map to the cargo to win. At roughly half way across the map there is a command post that both teams can destroy/construct. In both middle sections of the map are capturable spawn flags. Gameplay: The vehicles are the main objectives for the level and the gameplay should follow these, but the winning team will may well be the controller of the forward spawn points. Capturing the forward flags is essential to be able to control the middle areas of the level; to allow/obstruct progress/access to/of the vehicles. Forward spawn locations: The Boathouse and The House - the Boathouse is at gamestart Allied and the House is at gamestart Axis. Time Limit: 30 minutes (at present) Ideal team size: don't know - about 10 a side? (map holds spawn entities for 64 players) Modes supported: objective Credits: Thanks are in order to a good few - to the developers/creators of RTCW, ET, RADIENT, Easy gen .... a long list. Thanks all for the brilliant work, resulting toys and tools - top notch Thanks to those from the Splash Damage ET level design forum for their patience and help. Very big thanks to Chruker who helped me with loads of entity/script nightmares Very big thanks to Schaffer who made the Bridges Command Map and for his eye for detail ..to the long suffering girlfriend/computer widow... ooops -
Version 1.0.0
2 downloads
----------------- Pointe du Hoc B1 ----------------- Release Date: 31/10/19 ----------------- https://forums.splashdamage.com/t/pointe-du-hoc-mapping-project/130773 ----------------- This map is my submission for the Trackbase map contest 2019. I would like to thank all of the judges for organising another iteration of the map contest. The idea of this map has been with me for almost 9 years now. It was my first real map project for Enemy Territory that I started when I was at the very beginning of my mapping career. Due to that, the first versions have always been buggy, ugly and/or not playable. During the years I have attempted to do this project 8 times, where I always started from scratch until I decided to put it aside in 2014. The contest this year required a historical background of the map, so I decided to try my luck a 9th time. How it turned out is for you to decide. Since this is the first public release, any feedback is welcome. -----Story----- June 6, 1944:*To grant safe passage for the Allied ships during D-Day a small operation is launched to disable the artillery guns of Pointe du Hoc. The Allies will attempt to gain control of the bunkers on the cliff and advance into the Hinterland where the Axis have hidden the artillery guns from Allied bombers. The Axis have to prevent the loss of this strategic part of Normandy and the artillery guns at all costs. -----Objectives----- Allies: • Capture the Forward Bunker. // If a team holds both the flag and the cp, the flag is temporarily secured! • Construct a Command Post. // If a team holds both the flag and the cp, the flag is temporarily secured! • Only an Allied Field-Ops can call in reinforcements in the radar bunker. • Dynamite the East Artillery Guns. • Dynamite the West Artillery Guns. Axis: • Do not lose the Forward Bunker to the Allies. // If a team holds both the flag and the cp, the flag is temporarily secured! • Construct a Command Post. // If a team holds both the flag and the cp, the flag is temporarily secured! • Prevent the Allies from calling in reinforcements. • Defend the East Artillery Guns. • Defend the West Artillery Guns. -----Known Issues----- • ET: Legacy only: The planes in the win screen disappear mid flight. This is due to parts of the win screen script not being executed. • in the 2nd stage occasionally there is a glitch with fog and sky shader. Managed to reduce its occurrence, but couldn't fix it. -----Recommended settings----- • /r_wolffog 0 • /r_subdivisions 12 -----Specs----- Author: Cedric 'keMoN' E. Brush count: 20.179 Entity count (total): 1.421 Entity count (in-game): 459 Development time: 2 months -----Thanks to----- • bystry, hatcher and ryven for constant feedback on Twitch regarding map design, layout, game flow and objectives as well as moral support • acQu, thunder, WuTangH, Aciz and Mateos for technical support in TWT Discord • ryven for direct script support • WuTangH for the most awesome artillery guns • acQu for the fixed plane model • phisherman and Backsnipe for immense support during the early attempts of the map years ago. • Everyone else who was part of the Twitch stream, gave feedback and suggestions or helped in any other way. • Finally, the judges for organising another iteration of this contest. Hopefully. for more to come. -
Version 1.0.0
2 downloads
========================================================================== Quidditch? - A Wolfenstein: Enemy Territory Legacy Map ========================================================================== Map Name: Quidditch? Author: Drempa? Release Date: April 2026 Version: Beta 1 Game: Enemy Territory Legacy Bspname: quidditch_b1.bsp --- Map Description: High above the enchanted grounds of Hogwarts, a magical competition unfolds under the sunset. Both teams enter the arena with the same goal: capture the enchanted Quidditch ball and deliver it through the scoring rings before the opposing team does. There are no defenders. There is no tank. Only speed, skill, and the chaos of magical combat as both sides race to score first. --- Installation Instructions: 1. Place quidditch_b1.pk3 in your etmain folder. 2. Launch ETLegacy and open the console (~). 3. Type `/map quidditch_b1` to start the map manually. --- Objectives: Both Teams: - Steal the enchanted Quidditch ball - Deliver it through the scoring rings to win the match A pure competitive arena — fast, chaotic, and magical. --- Special thanks: Meli<3, Hannu, Phir0x, Aardappel, lium, kemon, aciz and everyone that helped with testings and ideas. special thanks for the amazing 3d models and textures by the one and only mAw ETM Discord community https://discord.gg/t5JD9Wqf ETLegacy Discord community https://discord.gg/UBAZFys --- Contact and Feedback: Found a bug or have suggestions? https://fearless-assassins.com/forums/topic/135642-map-release-quidditch --- IMPORTANT: HunkAllocate Error Fix for ET 2.6b users Some players using Wolfenstein: Enemy Territory 2.6b may experience a Hunk_AllocateTempMemory error when loading custom maps. This happens when the game's memory allocation is too low for custom maps. How to Fix the Issue: 1. Open the console (~) in ET before joining the server. 2. Type: `/com_hunkmegs 128` and press Enter. 3. Restart your game and try loading the map again. Alternatively, use ETLegacy for better performance and memory handling: https://www.etlegacy.com ========================================================================== Enjoy the match — and may your broomstick fly true! LETS KEEP ET ALIVE! ========================================================================== -
Version 1.0.0
2 downloads
===================================================================================================>>> // Mapname : Love Duel // BSPname : love_duel // Released: 19.12.2011 // Version : Final // // Timelimit : 10 minutes // Spawntimes: 5 seconds // Players : 1-3 per team (max: 8 per team) // Duel map port made by: {SSF}Sage // // // Note: Based on a section of a map called Capuzzo Airport // // Capuzzo Airport made by: {SSF}Sage and Pegazus from SM-Mapping // // // // Contact Sage : {SSF}Sage @ splashdamage.com/forums (prefered) // SM-Mapping site: http://www.hot.ee/smmapping/ // //Please contact for any feedback, suggestions, constructive critisism, bug report etc. //===================================================================================================>>> Love duel is a small valley in desert. No objective! Just frag! Intended for 1 on 1, but suitable for small teams aswell. If you get bored of serious duels, you can just fool around, play hide and seek or just gather a few friends and play a game of riflenade war. You decide! Have fun! 😉 If you enjoyed this map, for similar action in different scenario check my old map Duel Site. 😉 http://et.splatterladder.com/?mod=mapinfo&idx=7886 -
Version 1.0.0
1 download
Map by: Blockbuster Mapname: Operation: Gunfire E-mail: blockbuster_nl@planet.nl MSN: blockbuster_nl@hotmail.com Info: The allies are in need of ammo and food supplies wich only can be brought by plane, But with all the roads blocked and no time to clear the roads and the axis flak close-by. The supply plane cant come near the dropzone and the allies need to take out the flak, The axis need to hold the flak cannon at all cost, and destroy the bridge to stop the allied forces. Map objectives: allies: defend the bridge destroy the flak cannon axis: defend the flak cannon destroy the brdige Install instructions: put the opgunfire.pk3 in the etmain (default is c:\program files\wolfenstein - enemy territory\etmain) folder uninstall instructions: just delete the opgunfire.pk3 contact info: Have you found any bugs, or suggestions for the map you can contact me by emailing me (email and stuff at the top) -
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Version 1.0.0
2 downloads
----------------- Pointe du Hoc B1 ----------------- Release Date: 31/10/19 ----------------- https://forums.splashdamage.com/t/pointe-du-hoc-mapping-project/130773 ----------------- This map is my submission for the Trackbase map contest 2019. I would like to thank all of the judges for organising another iteration of the map contest. The idea of this map has been with me for almost 9 years now. It was my first real map project for Enemy Territory that I started when I was at the very beginning of my mapping career. Due to that, the first versions have always been buggy, ugly and/or not playable. During the years I have attempted to do this project 8 times, where I always started from scratch until I decided to put it aside in 2014. The contest this year required a historical background of the map, so I decided to try my luck a 9th time. How it turned out is for you to decide. Since this is the first public release, any feedback is welcome. Story June 6, 1944: To grant safe passage for the Allied ships during D-Day a small operation is launched to disable the artillery guns of Pointe du Hoc. The Allies will attempt to gain control of the bunkers on the cliff and advance into the Hinterland where the Axis have hidden the artillery guns from Allied bombers. The Axis have to prevent the loss of this strategic part of Normandy and the artillery guns at all costs. Objectives Axis Do not lose the Forward Bunker to the Allies. Prevent the Allies from calling in reinforcements. Defend the East Artillery Guns. Defend the West Artillery Guns. Construct a Command Post. Construct a Command Post. Allies Capture the Forward Bunker. Only an Allied Field-Ops can call in reinforcements here. Dynamite the East Artillery Guns. Dynamite the West Artillery Guns. Construct a Command Post. Prevent the Axis from constructing a Command Post. -
Version 1.0.0
2 downloads
Map made crumblycake (crumblycake@gmail.com) --------------------------------------------------------------------------------------------------- General Information: Title: avalanche Game: Wolfenstein - Enemy Territory Filename: avalanche.pk3 BSP Name: avalanche.bsp BSP Size: 22meg Version: finale Release date: 02/02/2026 Mods: works with standard ET and most mods ( etpro, jaymod... ect. ) Gameplay: avalanche ( steal the docs ) ( wolf_mp only, no lms ) Players: 64 player spawns ( recommended for a larger server up to 60 players ) Round time: 25 minutes Spawntimes: 2 seconds --------------------------------------------------------------------------------------------------- Map Description: It's a classic steam the docs map, set in and around a city inspired by the Day of Defeat map called avalanche. on the lowest level. --------------------------------------------------------------------------------------------------- Objectives: Allies: blow the barrier and steam the docs. Axis: construct the barrier to protect the docs. --------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------- Thanks to the famous voice actor from the temple map! --------------------------------------------------------------------------------------------------- -
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Version 1.0.0
1 download
========================================================================== Santa’s Delivery - A Wolfenstein: Enemy Territory Map Remake ========================================================================== Map Name: Santa’s Delivery Author: Drempa? Version: Beta 1 Release Date: December 2025 Game: Enemy Territory Legacy Bspname: santas_delivery_b1.bsp Official map announcement: https://fearless-assassins.com/forums/topic/135128-nuclear-delivery-santas-delivery Nuclear Delivery official map announcement: https://fearless-assassins.com/forums/topic/133597-special-delivery-nuclear-delivery --- Map Description: Santa’s Delivery is a festive Christmas remake of my Nuclear Delivery map (ETL Special Delivery originally). The objectives remain the same, but the environment has been transformed into a snowy, holiday-themed battleground. Snow falls across icy caves, festive lights flicker, and decorated trees brighten the battlefield. The missile itself has been reskinned with Christmas vibes, turning the high-stakes mission into a seasonal showdown. Will the Allies succeed in delivering Christmas cheer, or will the Axis sabotage the holiday? --- Installation Instructions: 1. Place santas_delivery_b1.pk3 in your etmain. 2. Launch ETLegacy and open the console (~). 3. Type `/map santas_delivery_b1` to start the map manually. --- Objectives: Allies: - Construct the door controls and steal the Dynamites - Construct the bridge - Destroy the truck barrier - Construct the Command Post - Construct the Nuclear-Launch Generator - Press the Launch Button and stop Axis from aborting the launch for 15 seconds. Axis: - Prevent the Allies from constructing the door controls and stealing the Dynamites - Destroy the bridge - Construct the truck barrier - Destroy the Command Post - Destroy the Generator - Press the Abort Button to stop the launch --- Credits: Original map by: Apple & GW TE version by: jump3r, eiM & Snake Overhaul by: Aciz (thanks for providing etl_special_delivery map source files) Prefabs: Truck + barrier from uje clan prefab generator https://www.ujeclan.com/ Missile from mlb_daybreak Command post from https://www.ujeclan.com/ Engineer model from https://www.moddb.com/games/quake-iii-arena/downloads/q3-games-model-tool-v160 Big thanks to phir0x Hannu meli Aardappel jEnzi kemon Weezal and everyone that helped with testings and ideas Special thanks to TomekKromek for omnibots waypoints. BIG HUGE THANKS to mAw for working on models ETM Discord community https://discord.gg/TFu2F3kz ETLegacy Discord community https://discord.gg/UBAZFys --- Contact and Feedback: Found a bug or have suggestions? https://fearless-assassins.com/forums/topic/135128-nuclear-delivery-santas-delivery --- IMPORTANT: HunkAllocate Error Fix for ET 2.6b users (with default com_hunkmegs settings 56) Some players using Wolfenstein: Enemy Territory 2.6b may experience a Hunk_AllocateTempMemory error when loading Santa’s Delivery. This happens when the game's memory allocation is too low for large maps. How to Fix the Issue: 1. Open the console (~) in ET before joining the server. 2. Type: `/com_hunkmegs 128` and press Enter. 3. Restart your game and try loading the map again. Alternatively, you can use ETLegacy, which automatically handles memory limits better and improves overall performance. Download it here: https://www.etlegacy.com --- ========================================================================== Enjoy the holiday battle, and let’s see if Christmas cheer is delivered! Lets keep ET alive! ========================================================================== -
Version 1.0.0
3 downloads
========================================================================== Trigger or Treat? - A Wolfenstein: Enemy Territory Legacy Map ========================================================================== Map Name: Trigger or Treat? Author: Drempa? Release Date: October 2025 Version: Beta 1 Game: Enemy Territory Legacy Bspname: trigger_or_treat_b1.bsp Official map announcement: https://fearless-assassins.com/forums/topic/135034-map-release-trigger-or-treat/ --- Map Description: October 31st, 1944. A cursed village long lost to time has reappeared under a blood moon. At its center stands a towering monolith pulsing with unnatural energy — a transmitter unlike any known to man. Both Axis and Allied forces have received the same cryptic signal: *“Send it to the sky.”* Now, each team must race through haunted ruins, reach the tower, and activate the transmission by holding the control button for 15 seconds. Every successful activation scores a point. But the village is not empty. Whispers echo through the fog, shadows move without light, and something ancient stirs beneath the earth. This is no ordinary battle — this is a ritual. --- Installation Instructions: 1. Place trigger_or_treat_b1.pk3 in your etmain folder. 2. Launch ETLegacy and open the console (~). 3. Type `/map trigger_or_treat_b1` to start the map manually. --- Objectives: Axis & Allies: - Reach the haunted tower at the center of the map - Hold the activation button for 15 seconds to transmit - Each successful transmission scores a point - Prevent the enemy team from activating the tower --- Special thanks: Big thanks to Meli<3, Phir0x, Maw, Jenzi, Hannu, , Aardappel, Pinn, razjee:[ and everyone that helped with testing and ideas. ETM Discord community https://discord.gg/TFu2F3kz ETLegacy Discord community https://discord.gg/UBAZFys --- Contact and Feedback: Found a bug or have suggestions? https://fearless-assassins.com/forums/topic/134858-map-release-trigger-or-treat --- IMPORTANT: HunkAllocate Error Fix for ET 2.6b users Some players using Wolfenstein: Enemy Territory 2.6b may experience a Hunk_AllocateTempMemory error when loading Trigger or Treat?. This happens when the game's memory allocation is too low for custom maps. How to Fix the Issue: 1. Open the console (~) in ET before joining the server. 2. Type: `/com_hunkmegs 128` and press Enter. 3. Restart your game and try loading the map again. Alternatively, use ETLegacy for better performance and memory handling: https://www.etlegacy.com ========================================================================== Happy haunting. May your transmissions reach the sky. ==========================================================================