-
Posts
412 -
Joined
-
Last visited
-
Days Won
1
papywolf last won the day on June 2 2025
papywolf had the most liked content!
About papywolf

- Birthday 09/07/1967
Contact Methods
-
Website URL
https://hoj-clan.forumactif.com/
Profile Information
-
Gender
Male
-
Location:
Paris france
-
Interests
I like enemy territory a game where I have been playing for a very long time .
papywolf's Achievements
-
papywolf started following et brewdog b6 - et_brewdog_b6.pk3 and waypoints 0.9 , Love duel - love_duel.pk3 and waypoints , op gunfire - op_gunfire.pk3 and waypoints and 7 others
-
Version 1.0.0
0 downloads
===================================================================================================>>> // Mapname : Love Duel // BSPname : love_duel // Released: 19.12.2011 // Version : Final // // Timelimit : 10 minutes // Spawntimes: 5 seconds // Players : 1-3 per team (max: 8 per team) // Duel map port made by: {SSF}Sage // // // Note: Based on a section of a map called Capuzzo Airport // // Capuzzo Airport made by: {SSF}Sage and Pegazus from SM-Mapping // // // // Contact Sage : {SSF}Sage @ splashdamage.com/forums (prefered) // SM-Mapping site: http://www.hot.ee/smmapping/ // //Please contact for any feedback, suggestions, constructive critisism, bug report etc. //===================================================================================================>>> Love duel is a small valley in desert. No objective! Just frag! Intended for 1 on 1, but suitable for small teams aswell. If you get bored of serious duels, you can just fool around, play hide and seek or just gather a few friends and play a game of riflenade war. You decide! Have fun! 😉 If you enjoyed this map, for similar action in different scenario check my old map Duel Site. 😉 http://et.splatterladder.com/?mod=mapinfo&idx=7886 -
Version 1.0.0
0 downloads
Map by: Blockbuster Mapname: Operation: Gunfire E-mail: blockbuster_nl@planet.nl MSN: blockbuster_nl@hotmail.com Info: The allies are in need of ammo and food supplies wich only can be brought by plane, But with all the roads blocked and no time to clear the roads and the axis flak close-by. The supply plane cant come near the dropzone and the allies need to take out the flak, The axis need to hold the flak cannon at all cost, and destroy the bridge to stop the allied forces. Map objectives: allies: defend the bridge destroy the flak cannon axis: defend the flak cannon destroy the brdige Install instructions: put the opgunfire.pk3 in the etmain (default is c:\program files\wolfenstein - enemy territory\etmain) folder uninstall instructions: just delete the opgunfire.pk3 contact info: Have you found any bugs, or suggestions for the map you can contact me by emailing me (email and stuff at the top) -
-
Version 1.0.0
0 downloads
----------------- Pointe du Hoc B1 ----------------- Release Date: 31/10/19 ----------------- https://forums.splashdamage.com/t/pointe-du-hoc-mapping-project/130773 ----------------- This map is my submission for the Trackbase map contest 2019. I would like to thank all of the judges for organising another iteration of the map contest. The idea of this map has been with me for almost 9 years now. It was my first real map project for Enemy Territory that I started when I was at the very beginning of my mapping career. Due to that, the first versions have always been buggy, ugly and/or not playable. During the years I have attempted to do this project 8 times, where I always started from scratch until I decided to put it aside in 2014. The contest this year required a historical background of the map, so I decided to try my luck a 9th time. How it turned out is for you to decide. Since this is the first public release, any feedback is welcome. Story June 6, 1944: To grant safe passage for the Allied ships during D-Day a small operation is launched to disable the artillery guns of Pointe du Hoc. The Allies will attempt to gain control of the bunkers on the cliff and advance into the Hinterland where the Axis have hidden the artillery guns from Allied bombers. The Axis have to prevent the loss of this strategic part of Normandy and the artillery guns at all costs. Objectives Axis Do not lose the Forward Bunker to the Allies. Prevent the Allies from calling in reinforcements. Defend the East Artillery Guns. Defend the West Artillery Guns. Construct a Command Post. Construct a Command Post. Allies Capture the Forward Bunker. Only an Allied Field-Ops can call in reinforcements here. Dynamite the East Artillery Guns. Dynamite the West Artillery Guns. Construct a Command Post. Prevent the Axis from constructing a Command Post. -
Version 1.0.0
0 downloads
Map made crumblycake (crumblycake@gmail.com) --------------------------------------------------------------------------------------------------- General Information: Title: avalanche Game: Wolfenstein - Enemy Territory Filename: avalanche.pk3 BSP Name: avalanche.bsp BSP Size: 22meg Version: finale Release date: 02/02/2026 Mods: works with standard ET and most mods ( etpro, jaymod... ect. ) Gameplay: avalanche ( steal the docs ) ( wolf_mp only, no lms ) Players: 64 player spawns ( recommended for a larger server up to 60 players ) Round time: 25 minutes Spawntimes: 2 seconds --------------------------------------------------------------------------------------------------- Map Description: It's a classic steam the docs map, set in and around a city inspired by the Day of Defeat map called avalanche. on the lowest level. --------------------------------------------------------------------------------------------------- Objectives: Allies: blow the barrier and steam the docs. Axis: construct the barrier to protect the docs. --------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------- Thanks to the famous voice actor from the temple map! --------------------------------------------------------------------------------------------------- -
-
Version 1.0.0
1 download
========================================================================== Santa’s Delivery - A Wolfenstein: Enemy Territory Map Remake ========================================================================== Map Name: Santa’s Delivery Author: Drempa? Version: Beta 1 Release Date: December 2025 Game: Enemy Territory Legacy Bspname: santas_delivery_b1.bsp Official map announcement: https://fearless-assassins.com/forums/topic/135128-nuclear-delivery-santas-delivery Nuclear Delivery official map announcement: https://fearless-assassins.com/forums/topic/133597-special-delivery-nuclear-delivery --- Map Description: Santa’s Delivery is a festive Christmas remake of my Nuclear Delivery map (ETL Special Delivery originally). The objectives remain the same, but the environment has been transformed into a snowy, holiday-themed battleground. Snow falls across icy caves, festive lights flicker, and decorated trees brighten the battlefield. The missile itself has been reskinned with Christmas vibes, turning the high-stakes mission into a seasonal showdown. Will the Allies succeed in delivering Christmas cheer, or will the Axis sabotage the holiday? --- Installation Instructions: 1. Place santas_delivery_b1.pk3 in your etmain. 2. Launch ETLegacy and open the console (~). 3. Type `/map santas_delivery_b1` to start the map manually. --- Objectives: Allies: - Construct the door controls and steal the Dynamites - Construct the bridge - Destroy the truck barrier - Construct the Command Post - Construct the Nuclear-Launch Generator - Press the Launch Button and stop Axis from aborting the launch for 15 seconds. Axis: - Prevent the Allies from constructing the door controls and stealing the Dynamites - Destroy the bridge - Construct the truck barrier - Destroy the Command Post - Destroy the Generator - Press the Abort Button to stop the launch --- Credits: Original map by: Apple & GW TE version by: jump3r, eiM & Snake Overhaul by: Aciz (thanks for providing etl_special_delivery map source files) Prefabs: Truck + barrier from uje clan prefab generator https://www.ujeclan.com/ Missile from mlb_daybreak Command post from https://www.ujeclan.com/ Engineer model from https://www.moddb.com/games/quake-iii-arena/downloads/q3-games-model-tool-v160 Big thanks to phir0x Hannu meli Aardappel jEnzi kemon Weezal and everyone that helped with testings and ideas Special thanks to TomekKromek for omnibots waypoints. BIG HUGE THANKS to mAw for working on models ETM Discord community https://discord.gg/TFu2F3kz ETLegacy Discord community https://discord.gg/UBAZFys --- Contact and Feedback: Found a bug or have suggestions? https://fearless-assassins.com/forums/topic/135128-nuclear-delivery-santas-delivery --- IMPORTANT: HunkAllocate Error Fix for ET 2.6b users (with default com_hunkmegs settings 56) Some players using Wolfenstein: Enemy Territory 2.6b may experience a Hunk_AllocateTempMemory error when loading Santa’s Delivery. This happens when the game's memory allocation is too low for large maps. How to Fix the Issue: 1. Open the console (~) in ET before joining the server. 2. Type: `/com_hunkmegs 128` and press Enter. 3. Restart your game and try loading the map again. Alternatively, you can use ETLegacy, which automatically handles memory limits better and improves overall performance. Download it here: https://www.etlegacy.com --- ========================================================================== Enjoy the holiday battle, and let’s see if Christmas cheer is delivered! Lets keep ET alive! ========================================================================== -
Version 1.0.0
2 downloads
========================================================================== Trigger or Treat? - A Wolfenstein: Enemy Territory Legacy Map ========================================================================== Map Name: Trigger or Treat? Author: Drempa? Release Date: October 2025 Version: Beta 1 Game: Enemy Territory Legacy Bspname: trigger_or_treat_b1.bsp Official map announcement: https://fearless-assassins.com/forums/topic/135034-map-release-trigger-or-treat/ --- Map Description: October 31st, 1944. A cursed village long lost to time has reappeared under a blood moon. At its center stands a towering monolith pulsing with unnatural energy — a transmitter unlike any known to man. Both Axis and Allied forces have received the same cryptic signal: *“Send it to the sky.”* Now, each team must race through haunted ruins, reach the tower, and activate the transmission by holding the control button for 15 seconds. Every successful activation scores a point. But the village is not empty. Whispers echo through the fog, shadows move without light, and something ancient stirs beneath the earth. This is no ordinary battle — this is a ritual. --- Installation Instructions: 1. Place trigger_or_treat_b1.pk3 in your etmain folder. 2. Launch ETLegacy and open the console (~). 3. Type `/map trigger_or_treat_b1` to start the map manually. --- Objectives: Axis & Allies: - Reach the haunted tower at the center of the map - Hold the activation button for 15 seconds to transmit - Each successful transmission scores a point - Prevent the enemy team from activating the tower --- Special thanks: Big thanks to Meli<3, Phir0x, Maw, Jenzi, Hannu, , Aardappel, Pinn, razjee:[ and everyone that helped with testing and ideas. ETM Discord community https://discord.gg/TFu2F3kz ETLegacy Discord community https://discord.gg/UBAZFys --- Contact and Feedback: Found a bug or have suggestions? https://fearless-assassins.com/forums/topic/134858-map-release-trigger-or-treat --- IMPORTANT: HunkAllocate Error Fix for ET 2.6b users Some players using Wolfenstein: Enemy Territory 2.6b may experience a Hunk_AllocateTempMemory error when loading Trigger or Treat?. This happens when the game's memory allocation is too low for custom maps. How to Fix the Issue: 1. Open the console (~) in ET before joining the server. 2. Type: `/com_hunkmegs 128` and press Enter. 3. Restart your game and try loading the map again. Alternatively, use ETLegacy for better performance and memory handling: https://www.etlegacy.com ========================================================================== Happy haunting. May your transmissions reach the sky. ========================================================================== -
Version 1.0.0
8 downloads
========================================================================== Midnight Breach? - A Wolfenstein: Enemy Territory Legacy Map ========================================================================== Map Name: Midnight Breach? Author: Drempa? Release Date: September 2025 Version: Beta 1 (test version) Game: Enemy Territory Legacy Bspname: midnight_breach_b1.bsp Official map announcement: https://fearless-assassins.com/forums/topic/134858-map-release-midnight-breach Map Description: The year is 1945. Under the cover of darkness, Axis forces launch a surprise assault on a remote Allied base hidden deep in the mountains. Their mission: breach the facility, activate a classified transmission and extract top-secret documents before reinforcements arrive. Allied troops must hold the line, defend critical infrastructure and prevent the Axis from escaping with the intel that could change the course of the war. --- Installation Instructions: 1. Place midnight_breach_b1.pk3 in your etmain folder. 2. Launch ETLegacy and open the console (~). 3. Type `/map midnight_breach_b1` to start the map manually. Objectives: Axis: - Steal the keycard to unlock the tank route - Escort the tank to destroy the Allied antenna - Destroy the tank barrier - Construct the bridge to advance - Escort the tank to breach the Allied base gate - Activate the radio sequence and defend it for 30 seconds - Steal the secret documents and deliver them to the helicopter Allies: - Prevent the Axis from stealing the keycard - Defend the antenna from tank destruction - Build and protect the tank barrier - Prevent the Axis from constructing the bridge - Stop the tank from breaching the base gate - Abort the Axis radio transmission - Protect the documents and prevent Axis extraction --- Credits: prefabs: - tank script + barrier + bar + pizza models + disco from ujeclan.com - toilet models from kotnascher map - piano + hookah + skateboards from oasi map - helicopter from helicopter assault map - keycard + generator from bremen map - cans models from jailbus map - radio + documents from capuzzo map - skybox from etl_beach map - forklift from missile map - Tank from dingenskirchen map - cricket models from rayban - alcohol + ciggies from szico_bloodrayne Special thanks: Aciz and Kemon for answering all my stupid questions. Big thanks to Meli<3, Phir0x, Maw, Jenzi, Hannu, Mateos, Aardappel, Pinn, razjee:[, TomekKromek and everyone that helped with testings and ideas. ETM Discord community https://discord.gg/TFu2F3kz ETLegacy Discord community https://discord.gg/UBAZFys --- Contact and Feedback: Found a bug or have suggestions? https://fearless-assassins.com/forums/topic/134858-map-release-midnight-breach --- IMPORTANT: HunkAllocate Error Fix for ET 2.6b users Some players using Wolfenstein: Enemy Territory 2.6b may experience a Hunk_AllocateTempMemory error when loading Midnight Breach. This happens when the game's memory allocation is too low for custom maps. How to Fix the Issue: 1. Open the console (~) in ET before joining the server. 2. Type: `/com_hunkmegs 128` and press Enter. 3. Restart your game and try loading the map again. Alternatively, use ETLegacy for better performance and memory handling: https://www.etlegacy.com ========================================================================== Enjoy the moonlit battle. Let’s keep ET alive! ========================================================================== -
Version 1.0.0
4 downloads
Author : Antti "seven_dc" Suuronen Email address : seven_dc@hotmail.com Map Information Game : Return to Castle Wolfenstein: Enemy Territory Title : dm_hill_b2 Filename : dm_hill_b2.pk3 Release date : 15.2.2004 Decription : The bunker uphill is crucial for both parties for transmission of enemy positions. Keep the hill fortified for 10 minutes to gain victory. Program : SD Radiant 1.4, q3map_2.5.12 unstable. Build time : 6 days. Compile time : meta 42 s, Vis 141 s, light 177 s Compile machine : AMD 1800+ XP, 512mb Installation : Place the dm_hill_b2.pk3 to your etmain folder, select it from the multiplayer->create server menu or bring down the console and type: "map dm_hill_b2" . ------------------------------------------------- Special thanks to ------------------------------------------------- All SD people for textures and brushwork. -Sock. thx, thx thx! I preciate your work. -ydnar. I love my q3mqp2! Drakir for brushwork. Go_Gerbil for brushwork. S.S Herpie for hosting the beta tests. Ifurita for his map in a box! SCDS_reyalP for script! Aleksi for beeing my son ------------------------------------------------- Further development ------------------------------------------------- This is a beta you know.. -Fueldump like fence around the fueldump and generator to provide cover to attack team + maybe simple stucture -VO change the "depod yard" to bunker. -Make the doors make sound. -Make allied team door texture. -If performance is very good make hills better.(partly done) -spectator clipping (partly done) -light leakage -Bunker door names.. -TOI for the upper bunker ------------------------------------------------- Copyright 2003 Antti Suuronen all rights reserved This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION. -
Version 1.0.0
3 downloads
This is a conversion of RTCW map mp_base to a new documents running map by crumbs, ported to Enemy Territory by x0rnn. Axis Objectives: Primary Objective: Defend the Quiz Answers. Secondary Objective: Defend the Bunker Door. Secondary Objective: Defend the Inner Compound. Allied Objectives: Primary Objective: Steal the Quiz Answers. Secondary Objective: Destroy the Bunker Door. Secondary Objective: Capture the Inner Compound. Axis spawntime: 30 Allied spawntime: 25 Axis spawn lower: Barracks Allied spawn back: Sniper Hill -
-
Version 1.0.0
12 downloads
========================================================================== Nuclear Delivery B2 - A Wolfenstein: Enemy Territory Map Remake ========================================================================== Map Name: Nuclear Delivery beta1 Author: Drempa? Version: Beta 2 Release Date: May 2025 (yes 2025) Game: Enemy Territory Legacy Bspname: nuclear_delivery_b2.bsp Official map announcement: https://fearless-assassins.com/forums/topic/133597-special-delivery-nuclear-delivery --- Map Description: In Nuclear Delivery, the Allies must infiltrate the Axis bunkers, construct the door controls, steal the dynamites and escort the truck through enemy territory to a military base. However, the Axis have set up defenses to stop the mission. The Allies must first construct the bridge to allow the truck to cross the river, construct the Command Post and destroy the barricade blocking the final path. Once the truck reaches its final destination, the nuclear launch sequence begins. The Axis can interrupt the launch by pressing the abort button or destroying the generator, forcing the Allies to repair it before trying again. This map is a remake of the classic ETL SP Delivery, bringing new mechanics, objectives, and nuclear destruction. Will the Allies succeed in launching the missile, or will the Axis stop the nuclear strike? --- Installation Instructions: 1. Place nuclear_delivery_b2.pk3 in your etmain. 2. Launch ETLegacy and open the console (~). 3. Type `/map nuclear_delivery_b2` to start the map manually. --- Objectives: Allies: - Construct the door controls and steal the Dynamites - Construct the bridge - Destroy the truck barrier - Construct the Command Post - Construct the Nuclear-Launch Generator - Press the Launch Button and stop Axis from aborting the launch for 15 seconds. Axis: - Prevent the Allies from constructing the door controls and stealing the Dynamites - Destroy the bridge - Construct the truck barrier - Destroy the Command Post - Destroy the Generator - Press the Abort Button to stop the launch --- Credits: Original map by: Apple & GW TE version by: jump3r, eiM & Snake Overhaul by: Aciz (thanks for providing etl_special_delivery map source files) Prefabs: Truck + barrier from uje clan prefab generator https://www.ujeclan.com/ Missile from mlb_daybreak Command post from https://www.ujeclan.com/ engineer model from https://www.moddb.com/games/quake-iii-arena/downloads/q3-games-model-tool-v160 and special thanks to Kemon, Meli, Phir0x, Mateos, Chimtea, Vice86, Chuu, Aardappel, Pinn, Razjee, Hannu, TomekKromek, Ashuyai, Maw, jEnzi, Nolles and everyone that helped with testing and ideas. ETM Discord community https://discord.gg/TFu2F3kz ETLegacy discord community https://discord.gg/8cCvwqmH --- Contact and Feedback: Found a bug or have suggestions? https://fearless-assassins.com/forums/topic/133597-special-delivery-nuclear-delivery --- IMPORTANT: HunkAllocate Error Fix for ET 2.6b users (with default com_hunkmegs settings 56) Some players using Wolfenstein: Enemy Territory 2.6b may experience a Hunk_AllocateTempMemory error when loading Nuclear Delivery B2. This happens when the game's memory allocation is too low for large maps. How to Fix the Issue: 1. Open the console (~) in ET before joining the server. 2. Type: `/com_hunkmegs 128` and press Enter. 3. Restart your game and try loading the map again. Alternatively, you can use ETLegacy, which automatically handles memory limits better and improves overall performance. Download it here: https://www.etlegacy.com -- beta 2 updates: 1. fixed shader/texture mix up with other map. 2. entrance to cave was bugged due to invisible mesh - fixed. 3. added extra 5 seconds to launch countdown. ========================================================================== Enjoy the battle, and let’s see if nuclear destruction awaits! Lets keep ET alive! ========================================================================== -
Version 1.0.0
8 downloads
A big thank you to the ETS team for sharing BOT files ------------- February 2025 (and still making ET maps) |-----------------------------------------> | Title : Goldrush Revival | file Name : goldrush_revival_v.1.0.bsp | Version : version 1.0_final |-----------------------------------------> | Author : Teuthis |-----------------------------------------> |-----------------------------------------> Storyline Mission is as usual, but Axis can construct a Bettery which reinforces electrical power of an Airstrike control panel. Once pushed by an Axis player, it calls an airstrike to destroy the bridge, which forces the tank to take an alternative path. If not executed, the tank takes the usual path and everything plays as usual. Importantly, this map exists in two different versions; in version v.1.0, Axis have a near 100% chance to construct the battery, in version v.2.0, Axis have only a 50% chance to construct the battery |-----------------------------------------> -----------------------------------------> | Story short and punchy: | Allies have to escort a tank to destroy the Radar. |-----------------------------------------> Objectives:.. Allies:. | 1:..Steal a Tank from the Axis Tank Depot | 2:..Escort the Tank | 3:..Prevent the Axis from constructing the Battery | 4:..Prevent the Axis from using the Airstrike Control Panel | 5:..Blow up the Bank Doors | 6:..Steal the Gold | 7:..Escape with the Gold Axis:.. | 1:..Prevent Allies from stealing the Tank | 2:..Prevent Allies from escorting the Tank | 3:..Construct the Battery | 4:..Use the Airstrike Control Panel to destroy the bridge | 5:..Prevent Allies from blowing up the Bank Doors | 6:..Prevent Allies from stealing the Gold | 7:..Prevent Allies from escaping with the Gold |-----------------------------------------> | Miscellania:.. | :..build time : roughly 6 weeks -----------------------------------------> | Credits |:..most importantly the folks making goldrush, great map! |:..for technical support Aciz, Kemon, Mateos |: the Crew of ETS for testing the map |: ETS-cyberwolf for making the bot files ------------------------------------------------------- |-----------------------------------------> | Copyright :.. |:..Copyright (c) 2021 by id software |:..all laws from ID software and splash damage / activation that apply for enemy territory also apply to this map. |-----------------------------------------> | Permissions: |..You may not include or distribute this map in any sort of commercial product. |:..distribution is only allowed without any charge for the recipient. This map is for non-commercial use only. Nobody is allowed to make profit from this map. |-----------------------------------------> | Last note from Teuthis |:..as with all my maps, the map is free of Nazi symbols. The world is a better place without those symbols. |:.. This map is dedicated to ETS-Kate, a person with unmet dedication to ET and who passed away way too early |----------------------------------------->