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  1. vesuvius rev - vesuvius_rev.pk3 and waypoints

    Download pk3 name: vesuvius_rev.pk3

    Map name: vesuvius_rev.bsp
     
    Objectives

     
    Axis

    1 Prevent the Allies from stealing the gold urn

    2 Prevent the Allies from stealing the truck

    3 Prevent the Allies from breaching the South gate

    4 Prevent the Allies from breaching the second South gate

    5 Prevent the Allies from building the bridge over the gorge

    6 Prevent the Allies from construction the ruins access rope

    7 Prevent the Allies from breaching the North ruins gate

    8 Capture the forward flag in the church
     
    Allied
    1 Steal the urn from the excavated ruins

    2 Get away with the truck

    3 Breach the South gate

    4 Breach the second South gate

    5 Construct the bridge over the gorge

    6 Construct the ruins access rope

    7 Breach the North ruins gate

    8 Capture the forward flag in the church

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  2. villa france beta1 - villa_france_beta1.pk3 and waypoints

    Large map

    Author : Hitman007
    Email address : hitman007.maps@gmail.com
    Webpage : http://www.hitman007.tk ( site closed )

    Map Information
    Game : Return to Castle Wolfenstein: Enemy Territory
    Title : Villa_france
    Filename : Villa_france_beta1.pk3
    Campname : villa_france_beta1
    Max Players : 60
    Release date : 8/12/2004
    Decription : The allies need secret documents OSA

    Final Build time: 3 weeks.
    Compile time : 1:30 hrs/min
    Compile machine : AMD AtholnXP 2200 1.8, 512MB

    Installation : Place the villa_france_beta1.pk3 to your etmain folder, select it from the multiplayer->create server menu or
    bring down the console and type: map villa_france_beta1.

    Textures : 42 new textures for the moment
    Sounds : 1 new sounds.
    Models : 0 new model.

    * Special thanks:

    Drakir: www.drakir.tk For all help in forums and Sourcemaps
    MarkoForums: All tanks-- http://swat-clan.com/marko/forums/index.php (site closed)
    Elmapper ET: www.mapperet.tk //Mapping in spanish
    Credits, Erik-FTN: Tanks For script help and Big12.map//-- http://user.tninet.se/~fzo823r
    Goldrush:-- For source map ^^
    PGRCLAN: Tanks Clan

    TANKS ALL
    LIBERATION OF THE .MAP IN 1 MONTH -
    MAP BY HITMAN007 www.hitman007.tk -
    VILLA_FRANCE_FINAL -
    __________
      Axis Objective Descriptions

    1 "Primary Objective:**Defend the Artyllery Gun1"
    2 "Primary Objective:**Defend The artyllery Gun2."
    3 "Primary Objective:**Defend wall."
    4 "Primary Objective:**Build Command Post aT bunker house."
    5 "Primary Objective:**Defend the Documents."
    6 "Primary Objective:**Dont let them escape with the Secret OSA documents."
      // Allied Objective Descriptions

    1 "Primary Objective:**Destroy the Artyllery Gun2."
    2 "Primary Objective:**Build Command Post aT bunker house."
    3 "Primary Objective:**"
    4 "Primary Objective:**Capture documents in the bunker."
    5 "Primary Objective:**Secure Documents in bunker house"
    6 "Primary Objective:**"

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  3. villagun b1 - villagun_b1.pk3 and waypoints

    *** Villa Gun - beta 1 release (18/09/14) ***
    * Author: islander
     Find me at dark-alchemy.com forum
    - beta 1:
    - Add Roof Gun
    - Add Desert Spawn
    - Add CP
    - Add Villa Ladder
    - Add Health and Ammo Cabinets points
    - Change axis spawntime with active CP (27s)
    - And finally: make the map BIGGER
    - alpha 2b:
    - One Gun only
    - First public version

    The map got a lot bigger than in previous release.
    It should give you a better gameplay with more players.
    Axis team has now more ways to defend the objective
    and should not be vaporized with airstrike so easy.
    The map is longer as now 2 guns need to be destroyed.
    There is also a new allied capturable spawn.

    As this was my first map I can see now many problems
    mostly with VIS, visible caulk etc. Due to the design
    it would take a lot of effort to fix all the issues
    and the final effect wouldn't be worth it IMO. For this
    reason this is probably the last release of this map
    unless some major bug occurs.

    If you are insane enough and to my surprise you would
    like to get the sources of the map and edit it please
    find me on dark-alchemy.com forum. And if you are reading
    this in XXII century and I'm already dead please find
    my friends from the Dark Alchemy community so they may
    help you.

    Thank you for testing to all Dark Alchemy members,
    and especially Old-Owl for running the community
    that without which this map wouldn't be born.

    Thank you for WF Gaming Clan members for playing the map
    and giving advices to improve the design.

      Objectives:
      * Axis:
    Don't let the Allies reach the Villa and prevent them from destroying both Anti-Aircraft Guns!"

     "Primary Objective: Defend the Garden Anti-Aircraft Gun!"
     "Primary Objective:**Defend the Roof Anti-Aircraft Gun!"
     "Secondary Objective: Don't let them dynamite the Side Warehouse Entrance!"
     "Secondary Objective: Don't let them destroy the Villa Gate and rebuild it as fast as it's possible!"
     "Secondary Objective: Don't let them construct The Ladder!"
     "Secondary Objective: Recapture the allied Desert Spawn!"
     "Secondary Objective: Construct the Command Post for faster recharge and spawntime

      * Allies:
    Reach the Villa and destroy both Anti-Aircraft Guns to let our aircrafts start the city bombing!"

    "Primary Objective:**Destroy the Garden Anti-Aircraft Gun!"
    "Primary Objective:**Destroy the Roof Anti-Aircraft Gun!"
    "Secondary Objective:**Destroy the Side Warehouse Entrance to gain a new way to the Villa Gun!"
    "Secondary Objective:**Destroy the Villa Gate and reach the Villa Gun area!"
    "Secondary Objective:**Construct the The Ladder!"
    "Primary Objective:**Destroy the Roof Anti-Aircraft Gun!"
    "Secondary Objective:**Capture the Desert Spawn!"
    "Secondary Objective:**Construct the Command Post for faster recharge!

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  4. voilegarde b3 - voilegarde_b3.pk3 and waypoints

    Chateau Voilegarde Beta 3
    Map by: Tasian

    Description: Allied intelligence recently discovered a research facility hidden in a secluded french castle called Chateau Voilegarde. They must break into the lab and steal the radar parts. Axis must hold off the attackers.

    *** Beta 1 Released 3/17/04

       First version, fresh out of the oven! You can practically smell that new car smell...

    *** Beta 1.1 Released 3/19/04

       Fixed up places where textures are z-fighting
       Widened the vents and retextured them for easier dark navigation
       Made the grass and dirt able to support landmines
       Straightened out a few unaligned textures
       Clipped a few more things
       Made the boundary mountains impossible (or at least much harder) to climb up on... hopefully. Also clipped a major gameplay leak on said mountains. (Thanks Crazysmuk!)
       Took care of the Allied Commander saying "Destroy the Controls" instead of "Controls repaired"
       The tank model have a problem with defying gravity, took care of that. (Thanks Brit!)
       The truck barrier CAN'T be constructed anymore when the truck gets past it.
       Commander now says "Assault Ramp destroyed" instead of "Assault Ramp Constructed"... in the right part, of course. (Thanks Crim!)

    ** Beta 2 Released 4/2/04

       Axis Commander said "Controls Repaired" when it gets destroyed and the Allied Commander says "Generator Destroyed" when the assault ramp is kaput. Oops. Fixed those.
       Modified the mountains some more for making it impassible.
       Put some lights in the un-lighted area in the research center. Oops! Also modified the stair lights a bit.
       Now a warning of "You are near the Lethal Electric Floor" appears when you're near the active floor of death. It disappears when the floor is safe.
       Lowered the moat entrance a bit for easier swimming. (Thanks prog!)
       Major goof-up, the news reel doesn't play in Beta 1.1! I kicked that problem's butt.
       Added some corona effects to the electric floor lights so they're easier to see. Plus they're shiny, oooo!
       The lab exit bunker now has a 2nd floor and 2 more exits, given that the Allies can easily beat the Axis back with the current bunker floor plan. (And I threw in some more boxes up there, 'cause... um... Axis... like... boxes.)
       Now Axis can blow up the Assault Ramp by place the explosive on the floor of the wall, as opposed to directly on the ramp. It plain looked silly to see the dynamite explode right next to the ramp and the ramp was still standing. (Thanks pookie!)
       Axis now have pictures on the command map (not matching, exactly, but I'm not a good graphics person) of the thingies they need to defend: Main Entrance, Side Entrance, Generator.
       Modified the Laboratory Axis spawn for easier access of the stairway. Also there is a vent by the jail-like blocker that leads over to the place before the Radar Room.
       The generator is now located in the lobby for better Axis defense. Speaking of better Axis defense, there's now a constructible MG nest where the generator used to be, plus a mounted MG on the 2nd floor balcony of the eastern lab exit bunker.
       There is a pathway that leads from the Axis laboratory spawn to the big picture in the castle lobby.
       Added an extra room to the facility warehouse to make spawn camping harder for the Allies.
       Truck is 25% slower now to give the Axis a fair chance.
       Plus, more pictures 'n' fun stuff.

    ** Beta 3 Released 4/19/04

       The truck was moved from the front of the castle to a driveway next to the Allied first spawn. The truck drives at an okay speed until it reaches the tunnel, then it slows down. 'Cause it's evil like that.
       The jail-like blocker in the facility has been moved to prevent very easy escapes with the Radar Parts.
       Added more rooms to the research facility to help balance the blocking of the easy escape route.
       Truck barrier has been moved to the middle of the field to give the Axis a better chance.
       Speaking of stronger Axis defense, time has been extended to 25 minutes.
       Cut out a bunch of bloat and corrected the mistakes of the sound files. (Thanks SiliconSlick!)
       Tweaked the elevator to go a tiny bit faster.
       Heard there was a problem with the map not ending when the truck reaches the final point... did a bit of 'fail-safe' scripting to try and counter that.
       Changed the Axis Exit Bunker a bit more, extended a balcony, hallway route a bit shorter.
       There's an Axis-ONLY door (red symbol, even disguised Coverts can't open it) that connects the Chateau and Laboratory... just so the Axis aren't 'locked-out' of their own place.
       More texture straightening and brush goof-ups fixing.

    Known Bugs:

       I've been told that if you go prone while the elevator is moving, you get crushed. I tried it get crushed for 5 minutes, but no luck. So if you're paranoid, please remain in the upright position until the elevator comes to a complete stop. And take a bag of peanuts.
      Objective Data:
      **Allies (The Good Ol' American Boys)**

       Gain Access to the Castle by Destroying the Main Entrance, Building the Assault Ramp on the East Side, and/or Destroying the Side Gate in the Basement Warehouse of the Chateau
       Capture the Forward Spawn in the Castle Courtyard shed to make the assault that much easier.
       Dynamite the Generator (located in the lobby) to gain access to the research facility and to secure the Courtyard Spawn.
       Disable the Electric Floor Controls to gain access to the radar part. Otherwise, anyone stepping into the radar room will get a "shocking" surprise.
       Take the Radar Part and secure it to the truck outside the castle wall, near the main gate.
       If constructed, dynamite the Truck Barrier, and escort that truck out of there to win the match.
       Build a Command Post, located very close to the western wall on the first floor.
      **Axis (Those Jahahaa-ing Trench Coat Krauts)**

    Defend the Castle's Walls by preventing the destruction of the Main Entrance, rebuilding the Side Gate if compromised, and destroying the Assault Ramp if constructed.
    Defend the Forward Spawn in the Castle Courtyard shed to continue defending the castle walls.
    Prevent the destruction of the generator (located in the lobby) to keep the facility within the castle locked down and the Courtyard Spawn under Axis control (if captured, of course).
    Maintain the Electric Floor Controls so the Allies can not take the Radar Part.
    Don't let the Allies steal the Radar Part and take it to the truck outside the castle, near the main gate.
    Disable the truck and build the truck barrier to prevent the Allies from escaping with the Radar Part.
    Build a Command Post, located very close to the western wall on the first floor.

    **Map Info

    Title :Chateau Voilegarde
    Filename :voilegarde_b3.bsp
    Game/mod :ET - wolfmp/ wolfsw
    Author :Tasian
    Email address :lab_inbox@hotmail.com
    Not-Clan Web Address :http://goat1.proboards26.com

    **Build Info

    Base :Scratch
    Editor(s) Used :Wolf Radiant, Paint Shop Pro
    Build time :About 8 months
    Compile time :30 minutes

    **Installation
    Put voilegarde_b3.pk3 into your (wolfet)\etmain directory. **Playing

    Run wolfet
    bring down console "~" and type...
    /g_gametype 2; map voilegarde_b3

    **Play Information

    Single Player : No
    wolfmp : Yes
    wolfsw : Yes
    wolflms : No
    New Sounds : Yes
    New Graphics : Yes
    New Music : ... ... Why would there be music in the background? I wish my life has a musical score. Like the Simpsons. Doh!

    **Special Thanks to...

    First and foremost, the Splash Damage team for making one of the best multiplayer games ever. Period.
    The fine folks at Goat's Bar and Grill, you guys are the best! Some special-special thanks for the following:
    GyverX for making the commandmap and the custom textures, and for testing out the map and trying very hard to get his server up and running just to test me l'il map. Plus making one of the best ET images I've seen!
    InThrees for his special graphic as well.
    HaB aka Brit for doing a fantastic job with his multiple(!) news reels. I can proudly say that they are JOLLY GOOD! Also for testing the map.
    Crimson Avenger, prog, pookie, Crazysmuk, and Bullet Magnet for checking out my map and putting up with my annoying voice on Teamspeak.
    Syma, Englander, Porky, miky, Mycroft, NAIL, Chiemseeman, JamesBOMB, Radd, the *NameGoesHere** guys, Arctic_Wolf, The >DD< Clan, randall, all the people I pushed into the ground while they were on 999 ping, everyone else I missed (there's just so many, sorry about that! Me brain is going, thanks to age, I think) ... well, you didn't really help with the map, but thanks for all the fun and experiences I had with you guys!
    And of course, Goat for letting us play on the server he pays for, we all appreciate it! ... Except the people that get banned.
    Chavo_one, for letting me use his beautiful Venice sky and helping me with getting it to work.
    Drakir for some of his textures and his nice webpage and tutorials.
    Jon Swenson (Creator of Axis Lab) for his information about using game_models.
    And the Splash Damage forums for having some extremely helpful people there.
    Bob Seger for his ol' time rock 'n' roll.
    Buckwheat Boys for making one of the most annoying and catchy songs ever. (If you know of the dancing banana, you know the song)
    The LTC Clan (www.ltcclan.com) for their praises on my map and for picking it for their start-off party night.

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  5. VS OldBones b1 - OldBones_b1.pk3 and waypoints

    OLD BONES for Enemy Territory : Vietnam MOD

    Release date: 2009-09-26
    Author: VS|Monkey
    Clan: -VETERAN SOLDIERS-
    Map Name: VS|OldBones(b1)
    BSP Name: oldbones_b1.bsp
    Gametypes: Frag, Hold the Flag
    Gametime: Variable (5/15 minutes)
    Omni-Bot: Waypoint file included (oldbones_b1.way) MOD: Vietnam MOD
    URL: www.ETnam.org
    Map Story

    Not a story...
    Just BLOOD!!!
    USA and NAM must fight to own OLD BONES. Frag a lot and try to capture and defend the flag for 5 minutes! Who will be the king of OLD BONES?

    Map Objectives

    USA Objective Descriptions

    Primary Objective:**Don't let NAM take the flag. Primary Objective:**Touch and defend Old Bones flag. Secondary Objective:**Don't let NAM construct a Command Post. Secondary Objective:**Build a Command Post.

    NAM Objective Descriptions

    Primary Objective:**Touch and defend Old Bones flag. Primary Objective:**Don't let USA take the flag. Secondary Objective:**Construct a Command Post. Secondary Objective:**Prevent the USA from constructing a Command Post.
    Installation

    Put the "VS_OldBones_b1.pk3" file in your "\etmain" directory. The mapname is "oldbones_b1.bsp" if you want to add it to any script. If you run Omni-Bot on your server, the map include the waypoint file "\omni-bot\et\nav\oldbones_b1.way". Just copy it into you Omni-Bot installation. Remember that this map is built for Vietnam MOD so some map textures and texts are built to run with this MOD, and should missmatch with any other ET version.
    Thanks

    Thanks to -VETERAN SOLDIER- clan, [sLut] clan, Borg, bucket map for gameplay idea, Splashdamage Forum for direct/indirect help.

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  6. VS OldBones b1 -VS_ OldBones_b1.pk3 and waypoints

    elease date: 2009-09-26
    Author: VS|Monkey
    Clan: -VETERAN SOLDIERS- 
    Map Name: VS|OldBones(b1)
    BSP Name: oldbones_b1.bsp
    Gametypes: Frag, Hold the Flag
    Gametime: Variable (5/15 minutes)
    Omni-Bot: Waypoint file included (oldbones_b1.way)
    MOD: Vietnam MOD
    URL: www.ETnam.org

    ---------------------
    Map Story
    ---------------------

    Not a story... 
    Just BLOOD!!! 
    USA and NAM must fight to own OLD BONES. 
    Frag a lot and try to capture and defend the flag for 5 minutes!
    Who will be the king of OLD BONES?

    USA Objective Descriptions

    Primary Objective:**Don't let NAM take the flag.
    Primary Objective:**Touch and defend Old Bones flag.
    Secondary Objective:**Don't let NAM construct a Command Post.
    Secondary Objective:**Build a Command Post.

    NAM Objective Descriptions

    Primary Objective:**Touch and defend Old Bones flag.
    Primary Objective:**Don't let USA take the flag.
    Secondary Objective:**Construct a Command Post.
    Secondary Objective:**Prevent the USA from constructing a Command Post.

    ---------------------
    Installation
    ---------------------

    Put the "VS_OldBones_b1.pk3" file in your "\etmain" directory. 
    The mapname is "oldbones_b1.bsp" if you want to add it to any script. 

    Remember that this map is built for Vietnam MOD so some map textures and texts are built to run with this MOD, and should missmatch with any other ET version.

    Thanks
     

    Thanks to -VETERAN SOLDIER- clan, [sLut] clan, Borg, bucket map for gameplay idea, Splashdamage Forum for direct/indirect help.
     

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  7. vs radar camp b4 - vs_radar_camp_b4.pk3 and waypoints

    Description:
    (the readme file)

    Map made by VS Monkey

    www.etnam.org

    Objectives:

    Allies need to blow up the garage doors and escort the tank to axis (vietcong) headquarters.
    Steal the top secret documents and secure them at the radar.

    Allied CP build will give additional spawn   Axis Objective Descriptions

    1 "Primary Objective:**Stop the Allies from stealing the Tank!"
    2 "Primary Objective:**Protect the Tank!"
    3 "Primary Objective:**Stop the Allies from destroying the Radar Doors!"
    4 "Primary Objective:**Prevent the Allies from stealing the Secret Documents!"
    5 "Primary Objective:**Prevent the Allies from transmitting the Documents!"
    6 "Secondary Objective:**Build a Command Post"
    7 "Secondary Objective:**Prevent Allies from building a Command Post"
      Allied Objective Descriptions

    1 "Primary Objective:**Steal the Tank"
    2 "Primary Objective:**Protect the Tank!"
    3 "Primary Objective:**Blow the Radar Doors!"
    4 "Primary Objective:**Steal the Secret Documents!"
    5 "Primary Objective:**Transmit the Secret Documents!"
    6 "Secondary Objective:**Build a Command Post"
    7 "Secondary Objective:**Prevent Axis from building a Command Post"

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  8. wario final - wario_final.pk3 and waypoints

    wario_final

    Designed by .WAR|R0u$back.
    Contacts: http://warclan.forumj.net
    Xfire: rousback

    Tools: GTK Radiant 1.4/1.5 - photoshop - paint

    Ressources:
    - the map fragmaze_fixed made by sl0wr0ck, on wich warmaze (my first map) is based/inspired (xfire of the creator of purefrag: sl0wr0ck) - warmaze_b6, wich is the base of this map - some textures from "textures_pitores" (eMail Address: me@Hourences.com) - http://splashdamage.com/forums/
    - http://easymapping.free.fr/html/ and many others websites of tutorials I can't remember...

    Greetings/Thanks to:
    >> The Splash Damage team for this wonderful free game >> Fate (xfire: fmcfate) for his help to solve many issues I had while I was mapping... (Mapping tutorials http://fmc.hex.ee) >>The .WAR|Clan. and his communauty for the tests, feed backs, ideas and advices, to improve this map... >>.WAR|bitchy., who made the .WAR|Clan. logo. He also implemented the mario pictures on the wall texture.

    If you use the map on your server please let me know, it's always good to have some feedbacks!

    In no cases you are allowed to modify anything from this pk3 without permission. Leave it in his current state if you want to use it. If you want some modifications of the map just let me know (by xfire or .WAR|Clan. forums) and I will see what I can do about it.

    Enjoy!

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  9. warmissile fp4 - warmissile_fp4.pk3 and waypoints

    Map Type: OBJ
    Map Size: Large
    Map Theme: Regular
    Attacker: Allies

    Description:
    allied "Destroy Doors controls and steal the keycard!"
    axis "Kill the allies!"
    neutral "Allies have to prevent Axis from starting up the rocket!"  

    Axis Objective
    **Capture The Flag! **Defend the Flag!
    **Defend the Generator!
    **Destroy the Allies Command Post!
    **Repair the Axis Command Post **Defend the Axis Command Post!
    **Defend the Main Generator!  

    Allied Objective
    **Capture The Flag! **Defend the Flag!
    **Destroy the Generator!
    **Repair the Allied Command Post **Defend the Allied Command Post!
    **Destroy the Axis Command Post!
    **Destroy the Main Generator!

    1 download

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  10. warmup final - warmup_final.pk3 and waypoints

    Mapname: warmup_final
    Status: final
    Mapper: CyburK
    released: beta1 03.08.2006/// final 20.08.2006
    contact: cyburk@gmx.de
    website: www.cyburk.net

    This is a very small dual Objective Map i made to get warm with mapping again. beta 1 was made in 3 Days. Again this Map is really small i havent tested
    it yet but i guess the fun limit may be reached with 20 players.

    Install:
    put the warmup_final.pk3 in your Wolfenstein - Enemy Territory/etmain folder and play.

    If you have a ton of maps in your etmain folder its possible you cant run the map with the
    ingame "host-game" option. In this case open the console with "^" and type "/g_gametype 2"
    hit enter and then type "/map warmup_final" hit enter again and check it out.

    Objectives for  Allies/Axis   - Destroy the Enemys Safe.

    - Steal the Secret Documents

    - Build and Defend your Command Post

    - Bring the Enemys Documents to your Command Post.


    thanks and greetings

    all people at level-designer.de / etmaps.de / M8D Nephilm / M8D clan /Northerner /Shazam /Pitsbrgparatrpr
    / Berserker from wolfmap.de / splash-damage / macbeth / MerCuryRisIng / nullskillz for his nice forum post/tutorial on the dual objective /
    speedy (http://speedy.planetquake.gamespy.com//) for the nice mountain enviroment.

    ...............enjoy

    1 download

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  11. warmup final - warmup_final.pk3 and waypoints

    Mapname: warmup_final
    Status: final
    Mapper: CyburK
    released: beta1 03.08.2006/// final 20.08.2006
    contact: cyburk@gmx.de
    website: www.cyburk.net

    This is a very small dual Objective Map i made to get warm with mapping again. beta 1 was made in 3 Days. Again this Map is really small i havent tested
    it yet but i guess the fun limit may be reached with 20 players.

    Install:
    put the warmup_final.pk3 in your Wolfenstein - Enemy Territory/etmain folder and play.

    If you have a ton of maps in your etmain folder its possible you cant run the map with the
    ingame "host-game" option. In this case open the console with "^" and type "/g_gametype 2"
    hit enter and then type "/map warmup_final" hit enter again and check it out.

    Objectives for  Allies/Axis   - Destroy the Enemys Safe.

    - Steal the Secret Documents

    - Build and Defend your Command Post

    - Bring the Enemys Documents to your Command Post.


    thanks and greetings

    all people at level-designer.de / etmaps.de / M8D Nephilm / M8D clan /Northerner /Shazam /Pitsbrgparatrpr
    / Berserker from wolfmap.de / splash-damage / macbeth / MerCuryRisIng / nullskillz for his nice forum post/tutorial on the dual objective /
    speedy (http://speedy.planetquake.gamespy.com//) for the nice mountain enviroment.

    ...............enjoy

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  12. warringgods final - warringgods_final.pk3 and waypoints

    Title:          Warring Gods
    File:           warringgods_final.pk3
    Version:        Final

    Release date: September 2011

    Author: Tardis
    Email address: dbjones80@btinternet.com

    Website 1:     http://www.wix.com/dbjones80/tardis-informatick
    Website 2:     http://www.dbjonescomputers.co.uk

    Location: Libya / Egypt

    Description : The Axis or the Allies are guarding a hoard of gold, Steal Seven crates of Gold from the Allies or the Axis
      // Allies Objective Descriptions

    "Primary Objective: Secure Seven crates of Gold to the Axis Gold Store. Primary Objective: Stop the Axis from stealing the Gold from the Allied Mint." "Primary Objective: Stop the Axis from Securing the Gold." "Primary Objective: Steal Seven crates of Gold."
    "Secondary Objective:** Build Allies Ladder." "Secondary Objective:**Stop the Axis From Destroying The Ladder." "Secondary Objective: Stop the Axis From Building The Ladder." "Secondary Objective: Destroy Axis Ladder."
      // Axis Objective Descriptions
    "Primary Objective: Stop the Allies from Securing the Gold." "Primary Objective: Steal Seven crates of Gold.  "Primary Objective: Secure Seven crates of Gold to the Allies Gold Store." "Primary Objective: Stop the Allies from stealing the Gold from the Axis Mint." "Secondary Objective:**Stop the Allies From Building The Ladder." "Secondary Objective: Destroy Allies Ladder.  "Secondary Objective: Build Axis Ladder." "Secondary Objective: Stop the Allies From Destroying The Ladder."

    Construction

    base: From ctf_dkswarringgods :author = no author A Star Wars JK II Jedi Outcast Map reworked and redesigned for ET.

    editor: GTK Radiant 1.5
    build time: about 16 weeks.

    compile settings:
    BSP: -meta -vis -light -fast -filter -samples 2 -bounce 8

    Final compile time: 30 mins.
    CHANGES:

    New :

    Sky Box
    Lifts Both Teams
    Textures
    Ladders (Water Area's)
    Constructible Ladders Both Teams
    Water Fix
    Egypt Lamp (Main Area)
    Wodden Lamps
    Limbo Cam's
    -Vis Fixes

    CREDITS

    Sky Box - New bespin_skybox See :bespin_skybox.shader
    Objective Icon - FireFly
    Egypt Lamp - Arcana (Robbie Powell)
    Help - Mateos & Splashdamage Forum: Editing Wolf: ET

    Distribution / Permissions

    This is a Final of this map and may not be modified in anyway as to appear as a completed map by anyone else other than the author.

    You May Not decompile the BSP as a base to build additional levels. You May Use Any Items From This Map As Prefabs, Textures and/ or Models, as long as credit is given (Tardis)

    This file may not be commercially exploited in any way.

    Thanks Tardis

    0 downloads

       (0 reviews)

    0 comments

    Submitted

  13. weisbaden final - weisbaden_final.pk3 and waypoints

    allies
    Dynamite the axis V-2 missile controls before the rocket finishes fueling!"
      axis

    "Defend the V-2 missile controls until the rocket is fueled and ready for launch!"

    neutral "The allies must destroy the missile controls before the V-2 rocket finishes fueling!"

    0 downloads

       (0 reviews)

    0 comments

    Submitted

  14. winterbase b1.7 - winterbase_b1.7.pk3 and waypoints

    Axis Objective Descriptions

    1 "Primary Objective:**Steal a uniform**and open this door in disguise**Inside the room push the button"
    2 "Secondary Objective:**Build the commandpost, **defend the commandpost. **Destroy enemies commandpost"
    3 "Primary Objective:**Destroy the gate."
    4 "Primary Objective:**Steal a uniform**and open this door in disguise**Inside the room push the button"
    5 "Primary Objective:**Steal the keycard and bring it to the fault."
    6 "Primary Objective:**Bring the gold to the truck."
    7 "Primary Objective:**Truck."
      Allied Objective Descriptions

    1 "Primary Objective:**Defend the room**"
    2 "Secondary Objective:**Build the commandpost, **defend the commandpost. **Destroy enemies commandpost"
    3 "Primary Objective:**Defend the gate."
    4 "Primary Objective:**Defend the room."
    5 "Primary Objective:**Defend the keycard."
    6 "Primary Objective:**Defend the gold."
    7 "Primary Objective:**Defend the truck."

    6 downloads

       (0 reviews)

    0 comments

    Submitted

  15. woods beta1 - woods_beta1.pk3 and waypoints

    Axis:
    "Don�t let the Allies breach the Doors! Stop the Allies from getting back the Secret Documents!"
    Allied:
    "Breach the Doors and steal the Secret Dokuments!"
    Neutral:
    "The Allies have to breach the 2 Doors and steal the Secret Documents!"

    2 downloads

       (0 reviews)

    0 comments

    Submitted

  16. x-rated1vs1 - x-rated1vs1.pk3 and waypoints

    No information on this map

    5 downloads

       (0 reviews)

    0 comments

    Submitted

  17. xdam2 - xdam2.pk3 and waypoints

    Description:


    | X-Dam Complex 2 for Enemy Territory |-

    Release date: 2006-05-24
    Map original release date: 2003-11-14
    Author: SteelRat
    Map Name: X-Dam 2
    BSP name: xdam2
    Gametypes supported: Objective and Stopwatch
    Gametime: 20 Minutes

    This is a re-release of my first map for ET, I felt that the map deserved a tune up as it is fun to play.
    This is what I have fixed:

    Lights on map was borked, especially for the player models - fixed.
    Script issue with the sirens not working properly - fixed.
    Hundreds of texture misses - fixed.
    Shader totally missing for textures - fixed.
    Objectives on commandmap a mess - fixed.
    All brushes structural, LOL - fixed
    Terrain was really weird in some places - improved.
    Light textures missing - fixed.


    Enjoy!
    /SteelRat



    ---------------------
    Contact info
    ---------------------
    Website: www.srcgaming.com
    e-mail: steelrat at bredband.net
    IRC channel @ Quakenet: #srcgaming

    1 download

       (0 reviews)

    0 comments

    Submitted

  18. xfactory - xfactory.pk3 and waypoints

    -------Map info--------->
    16/12/05
    Title: X-factory
    File: xfactory.pk3
    mapname: X-factory
    Author: s7ven ---> #s7ven or #cfet !
    Build time: 9 weeks
    ------------------------>
     
    ------Instructions------
    Map for Wolfenstein : Enemy Territory
    Place xfact_b3.pk3 into you &quot;Wolfenstein - Enemy Territory\etmain\&quot; directory.
    Gamemodes supported: Objective, stopwatch. LMS not supported


    ---------Tools---------->
    -GtkRadiant 1.4.0-ET
    -Q3map2
    -Photoshop CS
    -http://easymapping.free.fr/

    ---------Thanks---------#

    -Splash Damage and Activision for the free game!
    -D3vi4nt, Killerman, K!ller, Aniki, D3vils, Marcus, Ry4n, Apogee... and a lot of others ET players for Beta Testing et bugs reports!
    -All mappers of http://easymapping.free.fr/
    -My team and ex teams and their members : fk (#fk.et), KLR, Docters (#Doc.et), GoC (#GoC*et), TFW (#fusion.wolf), FoS, Army...
    -Spécial Thanks to D3vi4nt for the tracemap

    6 downloads

       (0 reviews)

    0 comments

    Submitted

  19. xlabs1 - xlabs1.pk3 and waypoints

    no information on the map

    4 downloads

       (0 reviews)

    0 comments

    Submitted

  20. xso frag - xso_frag.pk3 and waypoints

    beta_1* objective is to kill your enemy !! 

    5 downloads

       (0 reviews)

    0 comments

    Submitted

  21. z etc race b1c - z_etc_race_b1c.pk3 and waypoints

    Onkelb0b from the Exxtrem Terror Clan has released a new map for Wolfenstein: Enemy Territory, entitled, ETc Race. It's a fun map, set in the desert, where the Allied and Axis troops race each other to refuel their respective flying carpet all the way around the map circuit to victory.

    5 downloads

       (0 reviews)

    0 comments

    Submitted

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