371 files
-
vesuvius rev - vesuvius_rev.pk3 and waypoints
By papywolf
Download pk3 name: vesuvius_rev.pk3
Map name: vesuvius_rev.bsp
Objectives
Axis
1 Prevent the Allies from stealing the gold urn
2 Prevent the Allies from stealing the truck
3 Prevent the Allies from breaching the South gate
4 Prevent the Allies from breaching the second South gate
5 Prevent the Allies from building the bridge over the gorge
6 Prevent the Allies from construction the ruins access rope
7 Prevent the Allies from breaching the North ruins gate
8 Capture the forward flag in the church
Allied
1 Steal the urn from the excavated ruins
2 Get away with the truck
3 Breach the South gate
4 Breach the second South gate
5 Construct the bridge over the gorge
6 Construct the ruins access rope
7 Breach the North ruins gate
8 Capture the forward flag in the church
0 downloads
0 comments
Submitted
-
villa france beta1 - villa_france_beta1.pk3 and waypoints
By papywolf
Large map
Author : Hitman007
Email address : hitman007.maps@gmail.com
Webpage : http://www.hitman007.tk ( site closed )
Map Information
Game : Return to Castle Wolfenstein: Enemy Territory
Title : Villa_france
Filename : Villa_france_beta1.pk3
Campname : villa_france_beta1
Max Players : 60
Release date : 8/12/2004
Decription : The allies need secret documents OSA
Final Build time: 3 weeks.
Compile time : 1:30 hrs/min
Compile machine : AMD AtholnXP 2200 1.8, 512MB
Installation : Place the villa_france_beta1.pk3 to your etmain folder, select it from the multiplayer->create server menu or
bring down the console and type: map villa_france_beta1.
Textures : 42 new textures for the moment
Sounds : 1 new sounds.
Models : 0 new model.
* Special thanks:
Drakir: www.drakir.tk For all help in forums and Sourcemaps
MarkoForums: All tanks-- http://swat-clan.com/marko/forums/index.php (site closed)
Elmapper ET: www.mapperet.tk //Mapping in spanish
Credits, Erik-FTN: Tanks For script help and Big12.map//-- http://user.tninet.se/~fzo823r
Goldrush:-- For source map ^^
PGRCLAN: Tanks Clan
TANKS ALL
LIBERATION OF THE .MAP IN 1 MONTH -
MAP BY HITMAN007 www.hitman007.tk -
VILLA_FRANCE_FINAL -
__________
Axis Objective Descriptions
1 "Primary Objective:**Defend the Artyllery Gun1"
2 "Primary Objective:**Defend The artyllery Gun2."
3 "Primary Objective:**Defend wall."
4 "Primary Objective:**Build Command Post aT bunker house."
5 "Primary Objective:**Defend the Documents."
6 "Primary Objective:**Dont let them escape with the Secret OSA documents."
// Allied Objective Descriptions
1 "Primary Objective:**Destroy the Artyllery Gun2."
2 "Primary Objective:**Build Command Post aT bunker house."
3 "Primary Objective:**"
4 "Primary Objective:**Capture documents in the bunker."
5 "Primary Objective:**Secure Documents in bunker house"
6 "Primary Objective:**"1 download
0 comments
Submitted
-
villagun b1 - villagun_b1.pk3 and waypoints
By papywolf
*** Villa Gun - beta 1 release (18/09/14) ***
* Author: islander
Find me at dark-alchemy.com forum
- beta 1:
- Add Roof Gun
- Add Desert Spawn
- Add CP
- Add Villa Ladder
- Add Health and Ammo Cabinets points
- Change axis spawntime with active CP (27s)
- And finally: make the map BIGGER
- alpha 2b:
- One Gun only
- First public version
The map got a lot bigger than in previous release.
It should give you a better gameplay with more players.
Axis team has now more ways to defend the objective
and should not be vaporized with airstrike so easy.
The map is longer as now 2 guns need to be destroyed.
There is also a new allied capturable spawn.
As this was my first map I can see now many problems
mostly with VIS, visible caulk etc. Due to the design
it would take a lot of effort to fix all the issues
and the final effect wouldn't be worth it IMO. For this
reason this is probably the last release of this map
unless some major bug occurs.
If you are insane enough and to my surprise you would
like to get the sources of the map and edit it please
find me on dark-alchemy.com forum. And if you are reading
this in XXII century and I'm already dead please find
my friends from the Dark Alchemy community so they may
help you.
Thank you for testing to all Dark Alchemy members,
and especially Old-Owl for running the community
that without which this map wouldn't be born.
Thank you for WF Gaming Clan members for playing the map
and giving advices to improve the design.
Objectives:
* Axis:
Don't let the Allies reach the Villa and prevent them from destroying both Anti-Aircraft Guns!"
"Primary Objective: Defend the Garden Anti-Aircraft Gun!"
"Primary Objective:**Defend the Roof Anti-Aircraft Gun!"
"Secondary Objective: Don't let them dynamite the Side Warehouse Entrance!"
"Secondary Objective: Don't let them destroy the Villa Gate and rebuild it as fast as it's possible!"
"Secondary Objective: Don't let them construct The Ladder!"
"Secondary Objective: Recapture the allied Desert Spawn!"
"Secondary Objective: Construct the Command Post for faster recharge and spawntime
* Allies:
Reach the Villa and destroy both Anti-Aircraft Guns to let our aircrafts start the city bombing!"
"Primary Objective:**Destroy the Garden Anti-Aircraft Gun!"
"Primary Objective:**Destroy the Roof Anti-Aircraft Gun!"
"Secondary Objective:**Destroy the Side Warehouse Entrance to gain a new way to the Villa Gun!"
"Secondary Objective:**Destroy the Villa Gate and reach the Villa Gun area!"
"Secondary Objective:**Construct the The Ladder!"
"Primary Objective:**Destroy the Roof Anti-Aircraft Gun!"
"Secondary Objective:**Capture the Desert Spawn!"
"Secondary Objective:**Construct the Command Post for faster recharge!1 download
0 comments
Updated
-
voilegarde b3 - voilegarde_b3.pk3 and waypoints
By papywolf
Chateau Voilegarde Beta 3
Map by: Tasian
Description: Allied intelligence recently discovered a research facility hidden in a secluded french castle called Chateau Voilegarde. They must break into the lab and steal the radar parts. Axis must hold off the attackers.
*** Beta 1 Released 3/17/04
First version, fresh out of the oven! You can practically smell that new car smell...
*** Beta 1.1 Released 3/19/04
Fixed up places where textures are z-fighting
Widened the vents and retextured them for easier dark navigation
Made the grass and dirt able to support landmines
Straightened out a few unaligned textures
Clipped a few more things
Made the boundary mountains impossible (or at least much harder) to climb up on... hopefully. Also clipped a major gameplay leak on said mountains. (Thanks Crazysmuk!)
Took care of the Allied Commander saying "Destroy the Controls" instead of "Controls repaired"
The tank model have a problem with defying gravity, took care of that. (Thanks Brit!)
The truck barrier CAN'T be constructed anymore when the truck gets past it.
Commander now says "Assault Ramp destroyed" instead of "Assault Ramp Constructed"... in the right part, of course. (Thanks Crim!)
** Beta 2 Released 4/2/04
Axis Commander said "Controls Repaired" when it gets destroyed and the Allied Commander says "Generator Destroyed" when the assault ramp is kaput. Oops. Fixed those.
Modified the mountains some more for making it impassible.
Put some lights in the un-lighted area in the research center. Oops! Also modified the stair lights a bit.
Now a warning of "You are near the Lethal Electric Floor" appears when you're near the active floor of death. It disappears when the floor is safe.
Lowered the moat entrance a bit for easier swimming. (Thanks prog!)
Major goof-up, the news reel doesn't play in Beta 1.1! I kicked that problem's butt.
Added some corona effects to the electric floor lights so they're easier to see. Plus they're shiny, oooo!
The lab exit bunker now has a 2nd floor and 2 more exits, given that the Allies can easily beat the Axis back with the current bunker floor plan. (And I threw in some more boxes up there, 'cause... um... Axis... like... boxes.)
Now Axis can blow up the Assault Ramp by place the explosive on the floor of the wall, as opposed to directly on the ramp. It plain looked silly to see the dynamite explode right next to the ramp and the ramp was still standing. (Thanks pookie!)
Axis now have pictures on the command map (not matching, exactly, but I'm not a good graphics person) of the thingies they need to defend: Main Entrance, Side Entrance, Generator.
Modified the Laboratory Axis spawn for easier access of the stairway. Also there is a vent by the jail-like blocker that leads over to the place before the Radar Room.
The generator is now located in the lobby for better Axis defense. Speaking of better Axis defense, there's now a constructible MG nest where the generator used to be, plus a mounted MG on the 2nd floor balcony of the eastern lab exit bunker.
There is a pathway that leads from the Axis laboratory spawn to the big picture in the castle lobby.
Added an extra room to the facility warehouse to make spawn camping harder for the Allies.
Truck is 25% slower now to give the Axis a fair chance.
Plus, more pictures 'n' fun stuff.
** Beta 3 Released 4/19/04
The truck was moved from the front of the castle to a driveway next to the Allied first spawn. The truck drives at an okay speed until it reaches the tunnel, then it slows down. 'Cause it's evil like that.
The jail-like blocker in the facility has been moved to prevent very easy escapes with the Radar Parts.
Added more rooms to the research facility to help balance the blocking of the easy escape route.
Truck barrier has been moved to the middle of the field to give the Axis a better chance.
Speaking of stronger Axis defense, time has been extended to 25 minutes.
Cut out a bunch of bloat and corrected the mistakes of the sound files. (Thanks SiliconSlick!)
Tweaked the elevator to go a tiny bit faster.
Heard there was a problem with the map not ending when the truck reaches the final point... did a bit of 'fail-safe' scripting to try and counter that.
Changed the Axis Exit Bunker a bit more, extended a balcony, hallway route a bit shorter.
There's an Axis-ONLY door (red symbol, even disguised Coverts can't open it) that connects the Chateau and Laboratory... just so the Axis aren't 'locked-out' of their own place.
More texture straightening and brush goof-ups fixing.
Known Bugs:
I've been told that if you go prone while the elevator is moving, you get crushed. I tried it get crushed for 5 minutes, but no luck. So if you're paranoid, please remain in the upright position until the elevator comes to a complete stop. And take a bag of peanuts.
Objective Data:
**Allies (The Good Ol' American Boys)**
Gain Access to the Castle by Destroying the Main Entrance, Building the Assault Ramp on the East Side, and/or Destroying the Side Gate in the Basement Warehouse of the Chateau
Capture the Forward Spawn in the Castle Courtyard shed to make the assault that much easier.
Dynamite the Generator (located in the lobby) to gain access to the research facility and to secure the Courtyard Spawn.
Disable the Electric Floor Controls to gain access to the radar part. Otherwise, anyone stepping into the radar room will get a "shocking" surprise.
Take the Radar Part and secure it to the truck outside the castle wall, near the main gate.
If constructed, dynamite the Truck Barrier, and escort that truck out of there to win the match.
Build a Command Post, located very close to the western wall on the first floor.
**Axis (Those Jahahaa-ing Trench Coat Krauts)**
Defend the Castle's Walls by preventing the destruction of the Main Entrance, rebuilding the Side Gate if compromised, and destroying the Assault Ramp if constructed.
Defend the Forward Spawn in the Castle Courtyard shed to continue defending the castle walls.
Prevent the destruction of the generator (located in the lobby) to keep the facility within the castle locked down and the Courtyard Spawn under Axis control (if captured, of course).
Maintain the Electric Floor Controls so the Allies can not take the Radar Part.
Don't let the Allies steal the Radar Part and take it to the truck outside the castle, near the main gate.
Disable the truck and build the truck barrier to prevent the Allies from escaping with the Radar Part.
Build a Command Post, located very close to the western wall on the first floor.
**Map Info
Title :Chateau Voilegarde
Filename :voilegarde_b3.bsp
Game/mod :ET - wolfmp/ wolfsw
Author :Tasian
Email address :lab_inbox@hotmail.com
Not-Clan Web Address :http://goat1.proboards26.com
**Build Info
Base :Scratch
Editor(s) Used :Wolf Radiant, Paint Shop Pro
Build time :About 8 months
Compile time :30 minutes
**Installation
Put voilegarde_b3.pk3 into your (wolfet)\etmain directory. **Playing
Run wolfet
bring down console "~" and type...
/g_gametype 2; map voilegarde_b3
**Play Information
Single Player : No
wolfmp : Yes
wolfsw : Yes
wolflms : No
New Sounds : Yes
New Graphics : Yes
New Music : ... ... Why would there be music in the background? I wish my life has a musical score. Like the Simpsons. Doh!
**Special Thanks to...
First and foremost, the Splash Damage team for making one of the best multiplayer games ever. Period.
The fine folks at Goat's Bar and Grill, you guys are the best! Some special-special thanks for the following:
GyverX for making the commandmap and the custom textures, and for testing out the map and trying very hard to get his server up and running just to test me l'il map. Plus making one of the best ET images I've seen!
InThrees for his special graphic as well.
HaB aka Brit for doing a fantastic job with his multiple(!) news reels. I can proudly say that they are JOLLY GOOD! Also for testing the map.
Crimson Avenger, prog, pookie, Crazysmuk, and Bullet Magnet for checking out my map and putting up with my annoying voice on Teamspeak.
Syma, Englander, Porky, miky, Mycroft, NAIL, Chiemseeman, JamesBOMB, Radd, the *NameGoesHere** guys, Arctic_Wolf, The >DD< Clan, randall, all the people I pushed into the ground while they were on 999 ping, everyone else I missed (there's just so many, sorry about that! Me brain is going, thanks to age, I think) ... well, you didn't really help with the map, but thanks for all the fun and experiences I had with you guys!
And of course, Goat for letting us play on the server he pays for, we all appreciate it! ... Except the people that get banned.
Chavo_one, for letting me use his beautiful Venice sky and helping me with getting it to work.
Drakir for some of his textures and his nice webpage and tutorials.
Jon Swenson (Creator of Axis Lab) for his information about using game_models.
And the Splash Damage forums for having some extremely helpful people there.
Bob Seger for his ol' time rock 'n' roll.
Buckwheat Boys for making one of the most annoying and catchy songs ever. (If you know of the dancing banana, you know the song)
The LTC Clan (www.ltcclan.com) for their praises on my map and for picking it for their start-off party night.1 download
0 comments
Submitted
-
VS OldBones b1 - OldBones_b1.pk3 and waypoints
By papywolf
OLD BONES for Enemy Territory : Vietnam MOD
Release date: 2009-09-26
Author: VS|Monkey
Clan: -VETERAN SOLDIERS-
Map Name: VS|OldBones(b1)
BSP Name: oldbones_b1.bsp
Gametypes: Frag, Hold the Flag
Gametime: Variable (5/15 minutes)
Omni-Bot: Waypoint file included (oldbones_b1.way) MOD: Vietnam MOD
URL: www.ETnam.org
Map Story
Not a story...
Just BLOOD!!!
USA and NAM must fight to own OLD BONES. Frag a lot and try to capture and defend the flag for 5 minutes! Who will be the king of OLD BONES?
Map Objectives
USA Objective Descriptions
Primary Objective:**Don't let NAM take the flag. Primary Objective:**Touch and defend Old Bones flag. Secondary Objective:**Don't let NAM construct a Command Post. Secondary Objective:**Build a Command Post.
NAM Objective Descriptions
Primary Objective:**Touch and defend Old Bones flag. Primary Objective:**Don't let USA take the flag. Secondary Objective:**Construct a Command Post. Secondary Objective:**Prevent the USA from constructing a Command Post.
Installation
Put the "VS_OldBones_b1.pk3" file in your "\etmain" directory. The mapname is "oldbones_b1.bsp" if you want to add it to any script. If you run Omni-Bot on your server, the map include the waypoint file "\omni-bot\et\nav\oldbones_b1.way". Just copy it into you Omni-Bot installation. Remember that this map is built for Vietnam MOD so some map textures and texts are built to run with this MOD, and should missmatch with any other ET version.
Thanks
Thanks to -VETERAN SOLDIER- clan, [sLut] clan, Borg, bucket map for gameplay idea, Splashdamage Forum for direct/indirect help.
0 downloads
0 comments
Submitted
-
VS OldBones b1 -VS_ OldBones_b1.pk3 and waypoints
By papywolf
elease date: 2009-09-26
Author: VS|Monkey
Clan: -VETERAN SOLDIERS-
Map Name: VS|OldBones(b1)
BSP Name: oldbones_b1.bsp
Gametypes: Frag, Hold the Flag
Gametime: Variable (5/15 minutes)
Omni-Bot: Waypoint file included (oldbones_b1.way)
MOD: Vietnam MOD
URL: www.ETnam.org
---------------------
Map Story
---------------------
Not a story...
Just BLOOD!!!
USA and NAM must fight to own OLD BONES.
Frag a lot and try to capture and defend the flag for 5 minutes!
Who will be the king of OLD BONES?
USA Objective Descriptions
Primary Objective:**Don't let NAM take the flag.
Primary Objective:**Touch and defend Old Bones flag.
Secondary Objective:**Don't let NAM construct a Command Post.
Secondary Objective:**Build a Command Post.
NAM Objective Descriptions
Primary Objective:**Touch and defend Old Bones flag.
Primary Objective:**Don't let USA take the flag.
Secondary Objective:**Construct a Command Post.
Secondary Objective:**Prevent the USA from constructing a Command Post.
---------------------
Installation
---------------------
Put the "VS_OldBones_b1.pk3" file in your "\etmain" directory.
The mapname is "oldbones_b1.bsp" if you want to add it to any script.
Remember that this map is built for Vietnam MOD so some map textures and texts are built to run with this MOD, and should missmatch with any other ET version.
Thanks
Thanks to -VETERAN SOLDIER- clan, [sLut] clan, Borg, bucket map for gameplay idea, Splashdamage Forum for direct/indirect help.
0 downloads
0 comments
Submitted
-
vs radar camp b4 - vs_radar_camp_b4.pk3 and waypoints
By papywolf
Description:
(the readme file)
Map made by VS Monkey
www.etnam.org
Objectives:
Allies need to blow up the garage doors and escort the tank to axis (vietcong) headquarters.
Steal the top secret documents and secure them at the radar.
Allied CP build will give additional spawn Axis Objective Descriptions
1 "Primary Objective:**Stop the Allies from stealing the Tank!"
2 "Primary Objective:**Protect the Tank!"
3 "Primary Objective:**Stop the Allies from destroying the Radar Doors!"
4 "Primary Objective:**Prevent the Allies from stealing the Secret Documents!"
5 "Primary Objective:**Prevent the Allies from transmitting the Documents!"
6 "Secondary Objective:**Build a Command Post"
7 "Secondary Objective:**Prevent Allies from building a Command Post"
Allied Objective Descriptions
1 "Primary Objective:**Steal the Tank"
2 "Primary Objective:**Protect the Tank!"
3 "Primary Objective:**Blow the Radar Doors!"
4 "Primary Objective:**Steal the Secret Documents!"
5 "Primary Objective:**Transmit the Secret Documents!"
6 "Secondary Objective:**Build a Command Post"
7 "Secondary Objective:**Prevent Axis from building a Command Post"0 downloads
0 comments
Submitted
-
wario final - wario_final.pk3 and waypoints
By papywolf
wario_final
Designed by .WAR|R0u$back.
Contacts: http://warclan.forumj.net
Xfire: rousback
Tools: GTK Radiant 1.4/1.5 - photoshop - paint
Ressources:
- the map fragmaze_fixed made by sl0wr0ck, on wich warmaze (my first map) is based/inspired (xfire of the creator of purefrag: sl0wr0ck) - warmaze_b6, wich is the base of this map - some textures from "textures_pitores" (eMail Address: me@Hourences.com) - http://splashdamage.com/forums/
- http://easymapping.free.fr/html/ and many others websites of tutorials I can't remember...
Greetings/Thanks to:
>> The Splash Damage team for this wonderful free game >> Fate (xfire: fmcfate) for his help to solve many issues I had while I was mapping... (Mapping tutorials http://fmc.hex.ee) >>The .WAR|Clan. and his communauty for the tests, feed backs, ideas and advices, to improve this map... >>.WAR|bitchy., who made the .WAR|Clan. logo. He also implemented the mario pictures on the wall texture.
If you use the map on your server please let me know, it's always good to have some feedbacks!
In no cases you are allowed to modify anything from this pk3 without permission. Leave it in his current state if you want to use it. If you want some modifications of the map just let me know (by xfire or .WAR|Clan. forums) and I will see what I can do about it.
Enjoy!
0 downloads
0 comments
Submitted
-
warmissile fp4 - warmissile_fp4.pk3 and waypoints
By papywolf
Map Type: OBJ
Map Size: Large
Map Theme: Regular
Attacker: Allies
Description:
allied "Destroy Doors controls and steal the keycard!"
axis "Kill the allies!"
neutral "Allies have to prevent Axis from starting up the rocket!"
Axis Objective
**Capture The Flag! **Defend the Flag!
**Defend the Generator!
**Destroy the Allies Command Post!
**Repair the Axis Command Post **Defend the Axis Command Post!
**Defend the Main Generator!
Allied Objective
**Capture The Flag! **Defend the Flag!
**Destroy the Generator!
**Repair the Allied Command Post **Defend the Allied Command Post!
**Destroy the Axis Command Post!
**Destroy the Main Generator!
1 download
0 comments
Submitted
-
warmup final - warmup_final.pk3 and waypoints
By papywolf
Mapname: warmup_final
Status: final
Mapper: CyburK
released: beta1 03.08.2006/// final 20.08.2006
contact: cyburk@gmx.de
website: www.cyburk.net
This is a very small dual Objective Map i made to get warm with mapping again. beta 1 was made in 3 Days. Again this Map is really small i havent tested
it yet but i guess the fun limit may be reached with 20 players.
Install:
put the warmup_final.pk3 in your Wolfenstein - Enemy Territory/etmain folder and play.
If you have a ton of maps in your etmain folder its possible you cant run the map with the
ingame "host-game" option. In this case open the console with "^" and type "/g_gametype 2"
hit enter and then type "/map warmup_final" hit enter again and check it out.
Objectives for Allies/Axis - Destroy the Enemys Safe.
- Steal the Secret Documents
- Build and Defend your Command Post
- Bring the Enemys Documents to your Command Post.
thanks and greetings
all people at level-designer.de / etmaps.de / M8D Nephilm / M8D clan /Northerner /Shazam /Pitsbrgparatrpr
/ Berserker from wolfmap.de / splash-damage / macbeth / MerCuryRisIng / nullskillz for his nice forum post/tutorial on the dual objective /
speedy (http://speedy.planetquake.gamespy.com//) for the nice mountain enviroment.
...............enjoy1 download
0 comments
Submitted
-
warmup final - warmup_final.pk3 and waypoints
By papywolf
Mapname: warmup_final
Status: final
Mapper: CyburK
released: beta1 03.08.2006/// final 20.08.2006
contact: cyburk@gmx.de
website: www.cyburk.net
This is a very small dual Objective Map i made to get warm with mapping again. beta 1 was made in 3 Days. Again this Map is really small i havent tested
it yet but i guess the fun limit may be reached with 20 players.
Install:
put the warmup_final.pk3 in your Wolfenstein - Enemy Territory/etmain folder and play.
If you have a ton of maps in your etmain folder its possible you cant run the map with the
ingame "host-game" option. In this case open the console with "^" and type "/g_gametype 2"
hit enter and then type "/map warmup_final" hit enter again and check it out.
Objectives for Allies/Axis - Destroy the Enemys Safe.
- Steal the Secret Documents
- Build and Defend your Command Post
- Bring the Enemys Documents to your Command Post.
thanks and greetings
all people at level-designer.de / etmaps.de / M8D Nephilm / M8D clan /Northerner /Shazam /Pitsbrgparatrpr
/ Berserker from wolfmap.de / splash-damage / macbeth / MerCuryRisIng / nullskillz for his nice forum post/tutorial on the dual objective /
speedy (http://speedy.planetquake.gamespy.com//) for the nice mountain enviroment.
...............enjoy0 downloads
0 comments
Submitted
-
warringgods final - warringgods_final.pk3 and waypoints
By papywolf
Title: Warring Gods
File: warringgods_final.pk3
Version: Final
Release date: September 2011
Author: Tardis
Email address: dbjones80@btinternet.com
Website 1: http://www.wix.com/dbjones80/tardis-informatick
Website 2: http://www.dbjonescomputers.co.uk
Location: Libya / Egypt
Description : The Axis or the Allies are guarding a hoard of gold, Steal Seven crates of Gold from the Allies or the Axis
// Allies Objective Descriptions
"Primary Objective: Secure Seven crates of Gold to the Axis Gold Store. Primary Objective: Stop the Axis from stealing the Gold from the Allied Mint." "Primary Objective: Stop the Axis from Securing the Gold." "Primary Objective: Steal Seven crates of Gold."
"Secondary Objective:** Build Allies Ladder." "Secondary Objective:**Stop the Axis From Destroying The Ladder." "Secondary Objective: Stop the Axis From Building The Ladder." "Secondary Objective: Destroy Axis Ladder."
// Axis Objective Descriptions
"Primary Objective: Stop the Allies from Securing the Gold." "Primary Objective: Steal Seven crates of Gold. "Primary Objective: Secure Seven crates of Gold to the Allies Gold Store." "Primary Objective: Stop the Allies from stealing the Gold from the Axis Mint." "Secondary Objective:**Stop the Allies From Building The Ladder." "Secondary Objective: Destroy Allies Ladder. "Secondary Objective: Build Axis Ladder." "Secondary Objective: Stop the Allies From Destroying The Ladder."
Construction
base: From ctf_dkswarringgods :author = no author A Star Wars JK II Jedi Outcast Map reworked and redesigned for ET.
editor: GTK Radiant 1.5
build time: about 16 weeks.
compile settings:
BSP: -meta -vis -light -fast -filter -samples 2 -bounce 8
Final compile time: 30 mins.
CHANGES:
New :
Sky Box
Lifts Both Teams
Textures
Ladders (Water Area's)
Constructible Ladders Both Teams
Water Fix
Egypt Lamp (Main Area)
Wodden Lamps
Limbo Cam's
-Vis Fixes
CREDITS
Sky Box - New bespin_skybox See :bespin_skybox.shader
Objective Icon - FireFly
Egypt Lamp - Arcana (Robbie Powell)
Help - Mateos & Splashdamage Forum: Editing Wolf: ET
Distribution / Permissions
This is a Final of this map and may not be modified in anyway as to appear as a completed map by anyone else other than the author.
You May Not decompile the BSP as a base to build additional levels. You May Use Any Items From This Map As Prefabs, Textures and/ or Models, as long as credit is given (Tardis)
This file may not be commercially exploited in any way.
Thanks Tardis0 downloads
0 comments
Submitted
-
weisbaden final - weisbaden_final.pk3 and waypoints
By papywolf
allies
Dynamite the axis V-2 missile controls before the rocket finishes fueling!"
axis
"Defend the V-2 missile controls until the rocket is fueled and ready for launch!"
neutral "The allies must destroy the missile controls before the V-2 rocket finishes fueling!"0 downloads
0 comments
Submitted
-
winterbase b1.7 - winterbase_b1.7.pk3 and waypoints
By papywolf
Axis Objective Descriptions
1 "Primary Objective:**Steal a uniform**and open this door in disguise**Inside the room push the button"
2 "Secondary Objective:**Build the commandpost, **defend the commandpost. **Destroy enemies commandpost"
3 "Primary Objective:**Destroy the gate."
4 "Primary Objective:**Steal a uniform**and open this door in disguise**Inside the room push the button"
5 "Primary Objective:**Steal the keycard and bring it to the fault."
6 "Primary Objective:**Bring the gold to the truck."
7 "Primary Objective:**Truck."
Allied Objective Descriptions
1 "Primary Objective:**Defend the room**"
2 "Secondary Objective:**Build the commandpost, **defend the commandpost. **Destroy enemies commandpost"
3 "Primary Objective:**Defend the gate."
4 "Primary Objective:**Defend the room."
5 "Primary Objective:**Defend the keycard."
6 "Primary Objective:**Defend the gold."
7 "Primary Objective:**Defend the truck."6 downloads
0 comments
Submitted
-
woods beta1 - woods_beta1.pk3 and waypoints
By papywolf
Axis:
"Don�t let the Allies breach the Doors! Stop the Allies from getting back the Secret Documents!"
Allied:
"Breach the Doors and steal the Secret Dokuments!"
Neutral:
"The Allies have to breach the 2 Doors and steal the Secret Documents!"
2 downloads
0 comments
Submitted
-
0 comments
Submitted
-
xdam2 - xdam2.pk3 and waypoints
By papywolf
Description:
| X-Dam Complex 2 for Enemy Territory |-
Release date: 2006-05-24
Map original release date: 2003-11-14
Author: SteelRat
Map Name: X-Dam 2
BSP name: xdam2
Gametypes supported: Objective and Stopwatch
Gametime: 20 Minutes
This is a re-release of my first map for ET, I felt that the map deserved a tune up as it is fun to play.
This is what I have fixed:
Lights on map was borked, especially for the player models - fixed.
Script issue with the sirens not working properly - fixed.
Hundreds of texture misses - fixed.
Shader totally missing for textures - fixed.
Objectives on commandmap a mess - fixed.
All brushes structural, LOL - fixed
Terrain was really weird in some places - improved.
Light textures missing - fixed.
Enjoy!
/SteelRat
---------------------
Contact info
---------------------
Website: www.srcgaming.com
e-mail: steelrat at bredband.net
IRC channel @ Quakenet: #srcgaming
1 download
0 comments
Submitted
-
xfactory - xfactory.pk3 and waypoints
By papywolf
-------Map info--------->
16/12/05
Title: X-factory
File: xfactory.pk3
mapname: X-factory
Author: s7ven ---> #s7ven or #cfet !
Build time: 9 weeks
------------------------>
------Instructions------
Map for Wolfenstein : Enemy Territory
Place xfact_b3.pk3 into you "Wolfenstein - Enemy Territory\etmain\" directory.
Gamemodes supported: Objective, stopwatch. LMS not supported
---------Tools---------->
-GtkRadiant 1.4.0-ET
-Q3map2
-Photoshop CS
-http://easymapping.free.fr/
---------Thanks---------#
-Splash Damage and Activision for the free game!
-D3vi4nt, Killerman, K!ller, Aniki, D3vils, Marcus, Ry4n, Apogee... and a lot of others ET players for Beta Testing et bugs reports!
-All mappers of http://easymapping.free.fr/
-My team and ex teams and their members : fk (#fk.et), KLR, Docters (#Doc.et), GoC (#GoC*et), TFW (#fusion.wolf), FoS, Army...
-Spécial Thanks to D3vi4nt for the tracemap
6 downloads
0 comments
Submitted
-
0 comments
Submitted
-
xso frag - xso_frag.pk3 and waypoints
By papywolf
beta_1* objective is to kill your enemy !!
5 downloads
0 comments
Submitted
-
z etc race b1c - z_etc_race_b1c.pk3 and waypoints
By papywolf
Onkelb0b from the Exxtrem Terror Clan has released a new map for Wolfenstein: Enemy Territory, entitled, ETc Race. It's a fun map, set in the desert, where the Allied and Axis troops race each other to refuel their respective flying carpet all the way around the map circuit to victory.
5 downloads
0 comments
Submitted