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  1. barrocas base b8 - barrocas_base_b8.pk3 and waypoints

    "Axis are planning to use some gold to upgrade the communications and buy new supplies to their new base.**Allies must stop them at all costs.**Steal the gold and bring the truck out of the axis sight as fast as possible!"

    axis "Protect the gold in the gun at all costs."

    allied "Steal the gold from Barrocas Base, delivering them to the truck and run"

    neutral "Allies must steal the gold, protected by the Axis team"

    0 downloads

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  2. Bastogne - bastogne.pk3 and waypoints

    "Belgium, 1944 ** The 101st Airborne Division, surrounded by german panzer divisions, must hold Bastogne, until reinforcements could breach the siege and Secure the City.** Axis divisions will try to capture the City, and retrieve strategic maps with the location of Secret Allied Fuel Dumps."
     

    3 downloads

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  3. battlefield of nightmare - battlefield_of_nightmare.pk3 and waypoints

    2 styles for this map so 2 files arena

    // Axis Objective Descriptions

    1 "Primary Objective:**Defend our generator."

    2 "Primary Objective:**Defend our forward spawn of inspection place."

    3 "Primary Objective:**Stop the Allied construct the commnd post.*If constract it,destroy it."

    4 "Primary Objective:**Defend our computer."

    5 "Secondary Objective:**Stop the Allied build the assault ramp."

    6 "Secondary Objective:**Defend the secret cave entrance."

    7 "Secondary Objective:**Defend the cave entrance."

    8 "Secondary Objective:**Defend the our depot entrances."



    // Allied Objective Descriptions

    1 "Primary Objective:**Destroy the Axis' generator."

    2 "Primary Objective:**Capture the forward spawn of inspection place."

    3 "Primary Objective:**Construct the command post and defend it."

    4 "Primary Objective:**Destroy the Axis' computer."

    5 "Secondary Objective:**Build the assault ramp and defend it."

    6 "Secondary Objective:**Destroy the secret cave entrance."

    7 "Secondary Objective:**Destroy the cave entrance."

    8 "Secondary Objective:**Destroy the Axis' depot entrances."

    2 downloads

       (0 reviews)

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  4. beerrun arena - beerrun_arena.pk3 and waypoints

    no information on the map

    1 download

       (0 reviews)

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  5. beetown a1 - beetown_a1.pk3 and waypoints

    Details
    Pk3 file : beetown_a1.pk3 Objdata file : beetown_a1.pk3\maps\beetown_a1.objdata Map date : 2011-11-04 Gametypes : wolfmp wolfsw Raw map name : beetown_a1 Arena file : beetown_a1.pk3\scripts\beetown_a1.arena Date added : 2016-06-26  
    Description
    This is a Dual object map. The team that captures 4 objects first or the highest number of object wins. If it is a draw at time limit the map ends draw.
    1942 The town Bee in Holland has been occupied by the Axis for some time and the conflict begins to grow. Mr. Bee has hidden all the beer, but Axis has taken all the honey as a guarantee for the harvest. Mr. Bee has sent out all his KillerBee's to get back the honey and Axis has sent out all the evil Scout's to bring back the beer. Let the battle begin.*Bee Town A1 made by |>B<|Mongo*Suggestions and ideas send to Email general.lossnus@hotmail.com or PM at |>B<| BUNKERGAMMING COMMUNITY HTTP
     
     
    Axis objectives
    Your mission, as an Axis player: Run into Allies Base and steal back our Beer. Take the Beer back to the storage cellar. You can steal back more then 1 Beer barrel at the same time and score. If you take back 4 barrels of Beer, you win. If it is a draw at time limit the map ends draw.
    Primary Objective:*Steal the Southwest Beer barrels 1 and 2 that Allies gard in this tower.*Secondary Objective:*Construct the Southwest Assault Ramp to get another way to the objectivs. Primary Objective:*Steal the Southeast Beer barrels 1 and 2 that Allies gard in this tower.*Secondary Objective:*Construct the Southeast Assault Ramp to get another way to the objectivs. Primary Objective:*Defend the Northwest Honey jar 1 and 2 so Allies not steal it back.*Secondary Objective:*Destroy the Northwest Assault Ramp Primary Objective:*Defend the Northeast Honey jar 1 and 2 so Allies not steal it back.*Secondary Objective:*Destroy the Northeast Assault Ramp Secondary Objective:*Destroy Allies Main Gate to get another entry to their Base.*Destroy the Southwest and Southeast Iron Fence.*All 3 object must be Destroyed before green V. Secondary Objective:*Defend the Main Gate so Allies not get another way in ore out to your Base.*Defend the Northwest and Northeast Iron Fence.*Iron Fence must be OK otherwise red X. Secondary Objective:*Construct the Command Post to increase Charge speed and also to open the secret way under ground to the Allies Base. Our secret Spy has manipulated the door so that we can only use it but we need to destroy the drainage grate to get up. Secondary Objective:*Destroy Allies Command Post to decrease their Charge speed.*Defend the Drain Grate.     Allies objectives
    Your mission, as an Allied player: Run into Axis Base and steal back our Honey. Take the Honey back to the storage cellar. You can steal back more then 1 Honey jar at the same time and score. If you take back 4 jars of Honey, you win. If it is a draw at time limit the map ends draw.
    Primary Objective:*Defend the Southwest Beer barrels 1 and 2 so Axis not steal it back.*Secondary Objective:*Destroy the Southwest Assault Ramp Primary Objective:*Defend the Southeast Beer barrels 1 and 2 so Axis not steal it back.*Secondary Objective:*Destroy the Southeast Assault Ramp Primary Objective:*Steal the Northwest Honey jar 1 and 2 that Axis gard in this tower.*Secondary Objective:*Construct the Northwest Assault Ramp to get another way to the objectivs. Primary Objective:*Steal the Northeast Honey jar 1 and 2 that Axis gard in this tower.*Secondary Objective:*Construct the Northeast Assault Ramp to get another way to the objectivs. Secondary Objective:*Defend the Main Gate so Axis not get another way in ore out to your Base.*Defend the Southwest and Southeast Iron Fence.*Iron Fence must be OK otherwise red X. Secondary Objective:*Destroy Axis Main Gate to get another entry to their Base.*Destroy the Northwest and Northeast Iron Fence.*All 3 object must be Destroyed before green V. Secondary Objective:*Destroy Axis Command Post to decrease their Charge speed.*Defend the Drain Grate. Secondary Objective:*Construct the Command Post to increase Charge speed and also to open the secret way under ground to the Axis Base. Our secret Spy has manipulated the door so that we can only use it but we need to destroy the drainage grate to get up.  

    1 download

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  6. bellum - bellum.pk3 and waypoints

    created by StoerFaktoR

    "a simple minimap where the allies have to destroy the maingate and the generator!!!

    2 downloads

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  7. Berghof Assault A5 - Berghof_Assault _A5.pk3 and waypoints

    -------------------------------------------------
    Basic Information
    -------------------------------------------------

    Mapper:         Mateos


    -------------------------------------------------
    Map Information
    -------------------------------------------------

    Game:           Return to Castle Wolfenstein: Enemy Territory

    Title:          Berghof Assault (Alpha 5)

    Filename:       Berghof_Assault_A5.pk3

    Release date:   16th March 2017

    Description:    December 1943, somewhere in the Italian Alps.
                   After taking the Sicily, the Allies see their progression stopped by the Axis troups at Monte Cassino,
                   and this for months. In secret, a small group of specially trained soldiers are sent
                   through the country for a special mission in the Italian Alps: destroy a Radar Bunker,
                   to open a breach in the Axis belt of radars, so that the Allies can bomb the Berghof,
                   where our spies report the Fuhrer is planning his next operations with his military staff.
                   The Italia is only invaded by troops at the moment, so antiaircraft guns are not an issue to think about.
                   And with the winter, the Alps are isolated, so the few Axis troops guarding that station should be easily defeated.
                   But stay alert!

    Programs Used:  GtkRadiant 1.4.0 & 1.6.x, Notepad++, Picasa, ToDo List.

    Build time:     Started... years ago x)
                   Alpha 1 the 12th September 2015.
                   Alpha 2 the 10th October 2015.
                   Alpha 3 the 15th December 2016.
                   Alpha 4 the 1st February 2017.
                   Alpha 5 the 16th March 2017.

    Installation:   Place the Berghof_Assault_A5.pk3 file in your etmain folder.

    Contact:        mister_mateos[AT]hotmail.fr
      -------------------------------------------------
    Used Prefabs
    -------------------------------------------------
    Concrete stairs from Fuel Dump.
    Metallic ladder from Seawall Battery.
    Metallic stairs from Rail Gun.
    Trees and rocks settings from Fuel Dump.
    Trucks models and clips from Siwa Oasis.
    Wooden room tables and chairs from Gold Rush.
    -------------------------------------------------
    Compilation Stats
    -------------------------------------------------
    CPU used to compile: Intel Core i5-6300HQ CPU @ 2.30GHz
    BSP -meta                                                                               4 seconds.
    -vis -saveprt                                                                           7 seconds.
    -light -fast -samples 2 -filter -patchshadows -bounce 8 -external -lightmapsize 256   424 seconds.

    -------------------------------------------------
    Special thanks to
    -------------------------------------------------
    #Kemon, DeX, Tardis, Teuthis, Thunder and all other Splash Damage members who have helped and supported me.
    2Bit, Marko, Chruker, Ifurita and some others for their tutorials and prefabs.
    id Software & Splash Damage, thanks for ET! v586!


    -------------------------------------------------
    Further development
    -------------------------------------------------
    > Alpha 5
    * Added an Axis door next to the Main Door, so Axis can easily navigate (should have been always there).
    * Axis now spawns inside and behind the Bunker (4 spots inside, 8 spots outside, 4 left and 4 right).
    * Added spawn cameras for limbo menu.
    * Updated location file around and inside the Bunker.

    > Alpha 4
    * Fixed floating walls.
    * Added some sight protection from the front of the bunker, especially Axis doors/middle of the bunker area.
    * Some more snow here and there.
    * Minor performance tweak.

    > Alpha 3
    * Fixed end animations.
    * Fixed west wall VIS glitch.

    > Alpha 2
    * Added a snow layer on the roads.
    * Moved the pin location on the map.

    > Alpha 1
    * Initial release.


    -------------------------------------------------
    Useful Links
    -------------------------------------------------
    2Bit Mapping Tutorials: http://www.pythononline.co.uk/et/tutorial.htm
    Bunker Clan Mapping Wiki: http://bunkerwiki.aaxxss.com/index.php/Mapping
    Chruker's Entities & Scripting Reference: http://games.chruker.dk/enemy_territory/default.php
    GtkRadiant WikiBooks (Compilation levers): https://en.wikibooks.org/wiki/Category:GtkRadiant
    Ifurita's T-Junctions Optimization Tutorial: http://www.splashdamage.com/forums/showthread.php/10838-Tutorial-T-Junctions
    Q3Map2 Shader Manual: http://robotrenegade.com/q3map2/docs/shader_manual/contents.html
    Splash Damage Editing Wolf: ET Forums: http://forums.warchest.com/forumdisplay.php/8-Editing-Wolf-ET
    Splash Damage Wiki: http://wiki.splashdamage.com/index.php/Wolfenstein:_Enemy_Territory
    SimonOC Terrain Blending Tutorial: http://simonoc.com/pages/articles/terrain2_1.htm
    The WolfTeam (Mapping & Modding Community): http://www.thewolfteam.org/
    Wezelkrozum's Accums Tutorial http://wetmapping.wezelkrozum.com/tutorials/specific/accums/index.html


    -------------------------------------------------

    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.

    -------------------------------------------------

    1 download

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  8. berserk te - berserk_te.pk3 and waypoints

    Map name Berserk TE (tournament edition)
    Filename berserk_te.pk3
    Release date January, 2004
    Decription The Axis must steal the secret documents while the Allies will try to defend them
    Map by Kent "Loffy" Lofgren, Savar (northern Sweden): fluffpower@hotmail.com

    Prefabs and textures from Drakirs homepage (http://www.drakir.tk). Textures by Splash Damage and Sock (Egypt textures)
    Additional textures by FuTurA. Initial beta testing by w

    Installation Put the file (berserk_te.pk3) in your etmain-folder:
    C:\Program\Wolfenstein - Enemy Territory\etmain\berserk_te.pk3
    NOw you can join a server on the net, and play.
    Or you can start the map yourself, on your computer. Go to the menu for "Host game". Select Berserk TE from the list.
    (Or type "/map berserk_te" in the game consol.)

    Copyright:
    This custom map is (c) 2003 Kent "Loffy" Lofgren.
    You may not include or distribute this map in any sort of product without
    permission from the author. You may not mass distribute this level via any
    means, including but not limited to compact disks, and floppy disks.
    You may not redo/reproduce/update this map in any way without permission from the author.

    "The Axis are attacking and they must destroy the Old City Wall, steal the Documents and bring the Documents to the Axis Truck. The Allied forces are defending."

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  9. Black Ops House of Pain - bhop.pk3 and waypoints

    Download pk3 name: bhop.pk3
    Map name: BHoP.bsp
     
    Description:
     
    Allies and Axis just have to make as many frags as possible.

    3 downloads

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  10. blackmoon raid b1 - blackmoon_raid_b1.pk3 and waypoints

    --------------------------------------------------------------------
    ||==================================================================
    ||Map name: Blackmoon Raid
    ||pk3 and its files names: blackmoon_raid_b1
    ||Author: -)A(-WuTang**
    ||Version: Beta 1 (B1)
    ||Released: January 2018
    ||==================================================================
    ||Contacts:
    || Email: panprezident789@gmail.com
    || Forum: www.splashdamage.com - user WuTangH
    || www.thewolfteam.org - user WuTangH
    || Discord - user #7270 (WuTangH)
    ||==================================================================
    --------------------------------------------------------------------

    ============================================================================================================

    About:
    A small snow map, originally meant to be released before Christmas, but I was too slow.
      Objectives:
      Allies:

    Primary: Escort the Tank through village and blow up Defense Gate.
    Primary: Dynamite the Generator.
      Axis:

    Construct Tank Barrier.
    Defendeeee!!

    ============================================================================================================
    Programs used:

    GTKRadiant 1.5
    Notepad++
    Adobe Photoshop CC 2017
    Blender
    Milkshape3D

    ============================================================================================================

    Credits and such things:

    Textures were downloaded from free websites, or made by me.
    Models: conife_trees, wall_lamp, and chandelier were made by me.
    Thanks to C from UJE Clan for their prefab generator.

    Few good people to mention:
    UJE-Niek, Kemon, TWT-Thunder, Mateos, Ray from WolfWatch, mr.Ronboy..

    === Big thanks to Mateos for Omnibot waypoints. ===

    blabla:
    You may not include or distribute this map in any sort of commercial product without
    permission from the author. You may not mass distribute this level via any
    non-electronic means, including but not limited to compact disks, and floppy disks.

    You may not Redo/reproduce/update this map in any way without permission from the author.
    This will change IF map source file will be released to public.

    1 download

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  11. blitz final - blitz.pk3 and waypoints

    Blitz  map created by :  =BO= Ganjaman.  07-dec-2009

    *******************************************
    *********   In BETA test 1    *************
    *******************************************

    The Allies captured a small town but the Axis base is resisting heavily.
    Axis forces are ready to attack the Allies to re-capture the V1-Launch Keycard.
    Allies have to defend the Keycard but can also attack and try to drown the Axis forces by blowing
    up the Water Control Pipes behind the Pumphouse.

    Thanks to  =BO= Stealth' for the scripting assistance.
    I have used several prefab brushes in this map.Thanks to :
    FireFly for the V1 rocket model + accompanied textures.
    Dersaidin for the keycard model .

    Forresthut prefab author unknown.( download from wolfmap.de ).

    Hovel also prefab author unknown.( download from wolfmap.de ).

    A very nice skybox by  Necrom@ncer FR.( from skybox_pack )

    And I have made use of some original items from several of the original maps :

    from Siwa/Oasis map a broken house/bunker, Thanks to their creator(/s).

    from Goldrush map 3 houses which are now the village Thanks to their creator(/s) too.


    Special Thanks to ID-software and Splash-Damage for creating Enemy Territory.


    This map is only for testing final map will come soon.

    contact e-mail : johnny_b27@hotmail.com.

    This map was made with GTKRadiant 1.4 & 1.5 on win XP
    compile pc info : AMD Phenom X4 Q9750 ( 2.4 GHz ) 4 GB ddr2 and a geforce GTX 260 with 896 MB.    

    2 downloads

       (0 reviews)

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  12. blitz final - blitz.pk3 and waypoints

    Blitz  map created by :  =BO= Ganjaman.  07-dec-2009

    *******************************************
    *********  Blitz final    *************
    *******************************************

    The Allies captured a small town but the Axis base is resisting heavily.
    Axis forces are ready to attack the Allies to re-capture the V1-Launch Keycard.
    Allies have to defend the Keycard but can also attack and try to drown the Axis forces by blowing
    up the Water Control Pipes behind the Pumphouse.

    Thanks to  =BO= Stealth' for the scripting assistance.
    I have used several prefab brushes in this map.Thanks to :
    FireFly for the V1 rocket model + accompanied textures.
    Dersaidin for the keycard model .

    Forresthut prefab author unknown.( download from wolfmap.de ).

    Hovel also prefab author unknown.( download from wolfmap.de ).

    A very nice skybox by  Necrom@ncer FR.( from skybox_pack )

    And I have made use of some original items from several of the original maps :

    from Siwa/Oasis map a broken house/bunker, Thanks to their creator(/s).

    from Goldrush map 3 houses which are now the village Thanks to their creator(/s) too.


    Special Thanks to ID-software and Splash-Damage for creating Enemy Territory.


    This map is only for testing final map will come soon.

    contact e-mail : johnny_b27@hotmail.com.

    This map was made with GTKRadiant 1.4 & 1.5 on win XP
    compile pc info : AMD Phenom X4 Q9750 ( 2.4 GHz ) 4 GB ddr2 and a geforce GTX 260 with 896 MB.    
     

    2 downloads

       (0 reviews)

    0 comments

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  13. blood - blood.pk3 and waypoints

    "The axis are gaurding a book that could crack the secrets of the axis enigma code.The Allies must repair the Jagdpanther to blow the base entrances, steal the Book and drive it to safety in a Truck."

    "The Allies are planning to steal a Book that could allow them to Desyfer our most secret of plans. the Allies cannot steal this book or any getaway vehicles."

    neutral "The axis are gaurding a book that could crack the secrets of the axis enigma code.The Allies must repair the Jagdpanther to blow the base entrances, steal the Book and drive it to safety in a Truck."

    2 downloads

       (0 reviews)

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  14. bloody hill - bloody_hill.pk3 and waypoints

    Description


    wm_mapdescription axis "protect the secret papers and for all sake don't let the allies transmit them." wm_mapdescription allied "get the secret papers in the mainbunker get them to the radio transmitter inside the mountain." wm_mapdescription neutral "allied have been looking for some secret papers, now they've found them and have sent a team to get them and transmit them back to base."
      Allied objectives

    1 "Primary Objective:
    steal the secret papers."
    2 "Primary Objective:
    transmit them to base."
      Axis objectives

    1 "Primary Objective:
    defend the secret papers."
    2 "Primary Objective:
    Prevent secret papers being transmitted."

    0 downloads

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  15. bonencm - bonencm.pk3 and waypoints

    ===============
    Map: Bone NCM
    Author: B0n3g1b - bo-n@ukr.net
    Visit for update: http://wet.ho.com.ua
    ------------
    Instructions: Place "bonencm.pk3" into your ET/etmain/
    ------------
    Tools: GtkRadiant 1.4.0-ET, Q3map2 2.5.7, EasyGen 1.42, Fotoshop 7.0
    Build time: 40 days
    Last update: 22.02.05
    .pk3 Size: 4 MB
    ------------
     
    Missions:
    Axis:

    -Protect the Gate
    -Protect the Cage
    -Protect the Rocket
    -Construct the Defence
    -Construct the Command Post
    -Protect the Radar Part

    Allies:

    -Construct the Assault Ramp
    -Construct the Command Post
    -Construct the Water Pump
    -Destroy the Gate
    -Destroy the Cage
    -Steal the Rocket
    -Steal the Radar Part

    ------------
    Time Limit: 20 min
    Axis Respawn Time: 20 sec
    Allies Respawn Time: 15 sec
    ===============

    0 downloads

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  16. bonencm te - bonencm_te.pk3 and waypoints

    ===============
    Map: Bone NCM (True Edition)
    Map type: OBJ
    Author: B0n3g1b - bo-n@ukr.net
    Visit for update: http://wet.ho.com.ua
    ------------
    Instructions: Place "bonencm_te.pk3" into your ET/etmain/
    ------------
    Tools: GtkRadiant 1.4.0-ET, Q3map2 2.5.7, EasyGen 1.42, Fotoshop 7.0
    Last update: 12.06.05
    .zip Size: 1 MB
    .pk3 Size: 3 MB
    Max players: 6/6
    ------------

    Missions:

    Axis:
    -Protect the Gate
    -Protect the Cage
    -Protect the Rocket
    -Construct the Defence
    -Construct the Command Post
    -Protect the Radar Part

    Allies:
    -Construct the Assault Ramp
    -Construct the Command Post
    -Construct the Water Pump
    -Destroy the Gate
    -Destroy the Cage
    -Steal the Rocket
    -Steal the Radar Part
    ------------
    Time Limit: 20 min
    Axis Respawn Time: 15 sec
    Allies Respawn Time: 10 sec
    ===============

    0 downloads

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  17. boromir a2b - boromir_a2b.pk3 and waypoints

    Villa Gun - alpha 2b release ***

    * This map release is a playable test release.
    * It does not represent the final quality and
    does not include all the features of the final
    release.
    * Alpha version lacks the second stage of
    the map after destroying the Villa Gun.

    * Author: islander

    ----------------
    Axis are holding the massive Anti-Aircraft gun in front of the Villa preventing Allied aircrafts from bombing the city.*Allies must gain access to the Villa and dynamite the Gun .

    1 download

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  18. bpaim4b2 - bpaim4b2.pk3 and waypoints

    No Map information

    2 downloads

       (0 reviews)

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  19. breakout 371 - breakout_371.pk3 and waypoints

    active axis bots that don't get stuck in the church
     
    Description:
    (the readme file)

    Identity : Map for "Wolfenstein - Enemy Territory"

    Title : The Breakout
    File name : breakout_371.pk3
    Map name : breakout
    Version : 3.7.1 (Created Jun 2007)
    Author : 2Bit (www.tibetclan.com)

    Installation: Put the pk3 file into the etmain folder.

    NUmber of players: recommend 6-10 per team - above that it gets very hectic

    The Story : 1944, France, soon after D-Day. A company of Allied soldiers are trapped by superior Axis forces
    near a french village. They must salvage a tank from the depot, force their way through
    the village and escape along the railway track.

    Description : This is a compact map, with the action focussed around the railway bridge, but the environment
    is very open allowing plenty of choice and scope for tactics. All the buildings can be entered.

    Gamemodes : Objective, Stopwatch.

    Thanks : Splash Damage and Activision for the best (free!!) game I've ever played.
    Drakir, Iffy and Detoeni for various neat prefabs.
    Amethyst7 for his great skybox.

    3 downloads

       (0 reviews)

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  20. bridge final - bridge_final.pk3 and waypoints

    ========== Bridge final ====================

    Map by: =WF= Lance Dance                
    www.etclan-wf.tk                        

    Changes

    = Some textures                            
    = Some lights                              
    = Fixed the water in tunnel              
    = Added stopwatch                          
    ============================================
    story


    Defend Axis from destroying the door to  
    the radar equipment and dont let them    
    send their signal!  
     
    ============================================
    Objective Axis
    ============================================

     
    ============================================
    Objective Allied
    ============================================
                       
    You'll have to hold the bridge and      
    destroy the door to the radar equipment  
    and send the signal to own the bridge.  

    ============================================
    Installation
    ============================================
    Extract "bridge_final.pk3" to:    
    x:\Wolfenstein - Enemy Territory\etmain\
    Start ET and play the map!              

    Special Thx to
    Drakir                                  
    Driekske                                
    Kenneth                                  

    Report

    Report bugs or any other thing at        
    www.etclan-wf.tk                        

    3 downloads

       (0 reviews)

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  21. Brundlenburg Antenna (Final) - Brundlenburg.pk3 and waypoints

    Made by Fritz Chestnut.

    Thanks everyone at

    Note:

    The map file is included. Any one can modify it or use any part, just give me credit please.

    Thanks to http://www.planetwolfenstein.com/4newbies/

    And http://www.sikstrom.nu/rikard/prefabs.htm for some cool shelfs.
      // Axis Objective Descriptions

    1 "Primary Objective:**Defend the Brundlenburg Antenna."
    2 "Primary Objective:**Construct the Antenna Defence."
    3 "Primary Objective:**Defend the Depot gate"
    4 "Primary Objective:**Destroy the Bridge"
    5 "Secondary Objective:**Construct the Command-Post."

    // Allied Objective Descriptions

    1 "Primary Objective:**Destroy the Brundlenburg Antenna."
    2 "Primary Objective:**Destroy the Antenna Defence."
    3 "Primary Objective:**Destroy the Depot Gate."
    4 "Primary Objective:**Construct the Bridge"
    5 "Secondary Objective:**Construct the Command-Post."
    Poster un nouveau sujet

    5 downloads

       (0 reviews)

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  22. bucket v2 - bucket_v2.pk3 and waypoints

    Name: Chicken Bucket final2*
    File Name: chicken_bucket_v2.zip
    Info:
    map-team-allies.gifOBJECTIVES (ALLIES):
    1 "Primary Objective:Don't let the Axis control the jukebox."
    2 "Primary Objective:Play the Allied song on the jukebox."
    3 "Secondary Objective:Don't let the Axis construct a Command Post."
    4 "Secondary Objective:Build a Command Post to reduce the time between reinforcements."
      OBJECTIVES (AXIS):
    1 "Primary Objective:Don't let the Axis control the jukebox."
    2 "Primary Objective:Play the Allied song on the jukebox."
    3 "Secondary Objective:Don't let the Axis construct a Command Post."
    4 "Secondary Objective:Build a Command Post to reduce the time between reinforcements.
      OBJECTIVES (AXIS):

    1 "Primary Objective:Keep the jukebox playing with the Axis song."
    2 "Primary Objective:Don't let the Allies take over the jukebox."
    3 "Secondary Objective:Construct a Command Post to reduce the time between reinforcements."
    4 "Secondary Objective:Prevent the Allies from constructing a Command Post."

    - Overview: what was supposed to be a peaceful meeting at a popular fast food place turned into a warground over the jukebox, given the conflicting musical tastes. After both sides constructed a Fort Concrete, the fight was on to see who will be the Bucket Masters!

    - Map Information:
    Filename: bucket_v2
    Menu Name: Chicken Bucket
    Gametypes: wolfmp wolfsw
    Players: Up to 32 per team is supported

    1 download

       (0 reviews)

    0 comments

    Updated

  23. budapest b2 - budapest_b2 .pk3 and waypoints

    Description

    Allied:
    "Destroy the Bridge."
    Axis:
    "Don't let them Destroy the Bridge."
    Neutral:
    "The Allies must Destroy the Bridge."
      Allied objectives
    1 "Destroy the Bridge."
    2 "Destroy the East Bridge Support."
    3 "Destroy the West Bridge Support."
    4 "Capture the Forward Bunker."
    5 "Destroy the Bridge Defences."
    6 "Gain Control of the First Elevator."
    7 "Gain Control of the Second Elevator."
    8 "Build the Command Post."
      Axis objectives

    1 "Don't let them Destroy the Bridge."
    2 "Don't let them Destroy East Bridge Support."
    3 "Don't let them Destroy West Bridge Support."
    4 "Capture the Forward Bunker."
    5 "Build the Bridge Defences."
    6 "Gain Control of the First Elevator."
    7 "Gain Control of the Second Elevator."
    8 "Build the Command Post."

    2 downloads

       (0 reviews)

    0 comments

    Submitted

  24. buddhapanzer b2 - buddhapanzer_b2.pk3 and waypoints

    no information on the map

    2 downloads

       (0 reviews)

    0 comments

    Submitted

  25. bunker - bunker.pk3 and waypoints

    *****                              Bunker                                 *****
    *******************************************************************************
    *                 Enemy Territory Map - by Impact - 2004                      *
    *******************************************************************************
    Note: This map is exclusively my own
    permanent property, that is, the copyrights are automatically mine. Equal-
    early the map is a hobby project by a gamer for gamers. Therefore
    this map freeware. Everyone is allowed to use this card for their private use
    Offer to download, copy, or publish. One too
    I expressly consent to publication in the following German game magazines to:

    PC Action
    PC Player
    Game Star
    PC Joker

    Any other commercial use, in particular publication on dis-
    chain, CD-ROM or DVD in a magazine other than those mentioned above
    is expressly prohibited.

    Everyone has the permission to change the map for the private area, or
    Copy parts of the map, e.g. to create your own maps. In this case
    I ask for the note that parts of my map are used to create the map
    were used.

    This map is my first ever map. It
    so I am aware that this is not perfect in many areas. Besides
    the map was created as part of a MapContest, which is why it is very small
    has failed and there was a certain time pressure. For these reasons it is
    this map was also my "test object" because I was practical
    all the steps that are necessary to create a map still had to be learned.
    Nevertheless, there are over two hundred hours of work in the map.

    But above all others that I mention here made this card possible

    would like to:
    www.dflv-clan.de: no map without beta test;)
    www.Fragpoint.de: Very good German tutorial and a nice one
    small forum
    www.haradirki.de: Very good German tutorial
    www.level-desinger.de: Best forum for mappers with lots of nice people
    www.planetweltenstein.de: Everyone should know, good forum for ET and RTCW

    Those were the pages I visited most of the time. The people who helped me
    just as they occur to me:

    Fragpoint, haradirki, Ron007, BeoWulf, michi.be, HBe99, Rought, Fidelcastro, NightWulf
    Micro, freakman, hardcoreraver and of course all that I haven't mentioned now.

    [DFLV] Wolfine
    [DFLV] Kosmic
    [DFLV] Maroni
    [DFLV] Maschine
    [DFLV] DerBeo
    [DFLV] CrazyPittbull
    [DFLV] Denation
    [DFLV] Dagget
    [DFLV] HomeX
    [DFLV] Nobert
    [DFLV] Servidge
    [DFLV] TheCrazyKraut
    [DFLV] Tankwart
    [DFLV] GohanZeta


    Description of the map:
    Bunker is a small map for ET, intended for 3-5 players on each side.


    Installation Guide:

    Unrar the file "bunker.rar" and copy the new file "bunker.pk3" into the "ETMAIN" folder of your ET installation. Start the game and select "Host Game".

    Simply extract the Bunker.rar file into a directory of your choice. You should then find a bunker.pk3 file. It belongs in the ET main directory. If you start the game now you should be able to start the map via host game

    3 downloads

       (0 reviews)

    0 comments

    Submitted

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