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  1. blitz final - blitz.pk3 and waypoints

    Blitz  map created by :  =BO= Ganjaman.  07-dec-2009

    *******************************************
    *********   In BETA test 1    *************
    *******************************************

    The Allies captured a small town but the Axis base is resisting heavily.
    Axis forces are ready to attack the Allies to re-capture the V1-Launch Keycard.
    Allies have to defend the Keycard but can also attack and try to drown the Axis forces by blowing
    up the Water Control Pipes behind the Pumphouse.

    Thanks to  =BO= Stealth' for the scripting assistance.
    I have used several prefab brushes in this map.Thanks to :
    FireFly for the V1 rocket model + accompanied textures.
    Dersaidin for the keycard model .

    Forresthut prefab author unknown.( download from wolfmap.de ).

    Hovel also prefab author unknown.( download from wolfmap.de ).

    A very nice skybox by  Necrom@ncer FR.( from skybox_pack )

    And I have made use of some original items from several of the original maps :

    from Siwa/Oasis map a broken house/bunker, Thanks to their creator(/s).

    from Goldrush map 3 houses which are now the village Thanks to their creator(/s) too.


    Special Thanks to ID-software and Splash-Damage for creating Enemy Territory.


    This map is only for testing final map will come soon.

    contact e-mail : johnny_b27@hotmail.com.

    This map was made with GTKRadiant 1.4 & 1.5 on win XP
    compile pc info : AMD Phenom X4 Q9750 ( 2.4 GHz ) 4 GB ddr2 and a geforce GTX 260 with 896 MB.    

    2 downloads

       (0 reviews)

    0 comments

    Submitted

  2. motherboard sniper - motherboard_sniper and waypoints

    A great replica of a PC inside. Have you ever wondered why sometimes your computer does not work well?
    This is what happened in a repair center a few years ago. Have fun.

    Hi all,
    ----------------------------------------------------------------------------------------
    Have you ever wondered why sometimes your computer does not work well?
    This is what happened in a repair center a few years ago.
    ----------------------------------------------------------------------------------------
    Have fun.




    Thanks to  [UJE]Niek for his support.



    For any comments please write to:

    et.i.see.dead.people@gmail.com



    15/05/2014 - LoRenz

    1 download

       (0 reviews)

    0 comments

    Updated

  3. n2D PureFrag21 - n2D_PureFrag21.pk3 and waypoints

    thanks to By UgC'Pinn  for providing the waypoints for this map .

    4 downloads

       (0 reviews)

    0 comments

    Submitted

  4. radar tank b2 - radar_tank_b2.pk3 and waypoints

    About This File

    Title        : radar_tank_b2      
    file Name    : radar_tank_2.bsp
    Version    : beta 2 (purely a test map)
    Author    : Teuthis
    email        : teuthis@gmx.de



    Storyline
    Axis are transmitting enemy troop activities via a heavily secured Radar device. Allies want to destroy the Radar but two heavily secured anti-tank guns are protecting the area. Allies must first destroy the guns to escort their tank to blow the radar.


    Story short and punchy:

    Allies have to escort a tank to destroy the Radar.
      Objectives:..
      Allies:.

    1:..Steal the Tank. But keep in mind that the anti-tank guns will prevent the tank from reaching the radar
             2:..Destroy the Main Entrance
             3:..Destroy the North Anti-Tank gun
            4:..Destroy the South Anti-Tank gun
             5:..Escort the Tank and destroy the Radar
      Secondary objectives
          - Destroy the Side Entrance
          - Built the command post
          - Prevent the Axis from constructing the Command Post

    Miscellania:..
               :..build time   : a bit more than 2 weeks

    Credits
               :..most importantly the folks making radar, great map!    
              :..Simonoc for great tutorials on alpha blending and for shaders and textures (please check his website for license agreement when using his textures)

               :..for technical support Niger, Aciz, Kemon, Thunder, Mateos
               :..Kate, Cyberwolf and the Crew of ETS for testing the map and for great support and ideas
               :..UJE Niek for making the waypoints

    Noteworthy:…...

       :..There are some models in the map that carry TheWolfTeam (TWT) logo. It is important to understand that TWT is not a clan and that I'm not advertising a clan here. The reason I put the TWT logo in is because I want to encourage every person mapping for ET to join this team and to benefit from the help that is offered here. Without the help from TWT this map would not exist the way it is. So more mapper at TWT means more great maps for you all.

    Copyright  :..
              :..Copyright (c) 2021 by id software
    Permissions:..You may not include or distribute this map in any sort of commercial product.
               :..distribution is only allowed without any charge for the recipient. This map is for non-commercial use only. Nobody is allowed to make profit from this map.



    Last note from Teuthis
            :..as with all maps from me, this map is free of Nazi symbols. The world is a better place without those symbols.


    so now fire it up and have fun. And giving me feedback is very welcome. Also if you have ideas for future maps, let me know

    5 downloads

       (0 reviews)

    0 comments

    Submitted

  5. UJE death water b1 - UJE_death_water_b1.pk3 and waypoints

    no information on the map

    2 downloads

       (0 reviews)

    0 comments

    Submitted

  6. grotli b1 - grotli_b1.pk3 and waypoints

    // Mapname : Grotli
    // BSPname : grotli_b1
    // Released: 14.04.2023
    // Version : Beta 1
    //
    // Map made by: o-0._.0-o
    //
    // Website: www.bunker4fun.com
    //===================================================================================================>>>

      Story:


    The Allies must blast their way through the Grotli tunnel and bring the gold back home.



    =======================================================
      Objectives:
      Allied:
    Primary Objectives:
    1] Destroy the main gate.
    2] Escort the tank to the gold vault.
    3] Destroy the tank barrier.
    4] Destroy the vault door.
    5] Grab the gold and bring it to the Allied base.
    Secondary Objectives:
    6] Once inside the Grotli tunnel, capture the forward spawn point.  
    7] Prevent the Axis from fortifying their position with a command post inside the Grotli tunnel.
      Axis:
    Primary Objectives:
    1] Protect the main gate.
    2] Don't let the tank go to the Axis base.
    3] Don't let the Allies destroy the tank barrier.
    4] Don't let the Allies destroy the vault door.
    5] Protect the gold.
    Secondary Objectives:
    6] Don't let them use the forward spawn point inside the Grotli tunnel.
    7] Set up a command post inside the Grotli tunnel.  

    =======================================================

    3 downloads

       (0 reviews)

    0 comments

    Submitted

  7. Bastogne - bastogne.pk3 and waypoints

    "Belgium, 1944 ** The 101st Airborne Division, surrounded by german panzer divisions, must hold Bastogne, until reinforcements could breach the siege and Secure the City.** Axis divisions will try to capture the City, and retrieve strategic maps with the location of Secret Allied Fuel Dumps."
     

    3 downloads

       (0 reviews)

    0 comments

    Submitted

  8. unit cacheV2 final fixed - unit_cacheV2_final_fixed.pk3 and waypoints

    Axis Objective Descriptions

    1 "Primary Objective:**Don't let them steal the keycard.**If they can open the main gate and you will lose the forward bunker."
     
    Allied Objective Descriptions

    1 "Primary Objective:**Steal the keycard and open the main gate.**This will capture the forward bunker and give you access to the antenna generator."

    3 downloads

       (0 reviews)

    0 comments

    Updated

  9. Goetterdaemmerung beta 2 - Goetterdaemmerung.pk3 and waypoints

    Version :   beta2
    Attacking : allies Objective
    Timelimit : 45
    Spawntimes : Axis   15 / Allies 5


    --------------------
    = Changelog =

    remove the radio obj
    --------------------------------------------------------------------------------
    * CONSTRUCTION *
    --------------------------------------------------------------------------------
    MAP BASE                : New Map
    EDITOR(S) USED          : gtkradiant 1.5 gtkradiant 1.4
    KNOWN BUGS              :

    COMPILE MACHINE         : amd 6300 6x 3,5 ghz ,12 gb ram ddr3, video card nvidia 550 ti 1000 mb ram,win 7 x64
    COMPILE TIME                : 40 min
    COMPILE version               :[q3map2] -vis -saveprt -fast "[MapFile]" [q3map2] -light -fast -samples 2 -filter -bounce 8 -external -lightmapsize 256 "[MapFile]"
    brushes  9780
    entities 628

     
    --------------------------------------------------------------------------------
    * special thanks *
    --------------------------------------------------------------------------------

    E.F EXTASY eurofighter admin
    lucky luke grove guerrila
    katja
    k@rma
    nemesis
    es.hose
    der bmx
    Quake3world forums for support
    twt thunder for support
    twt teuthis for support
    oVe twt for help with scripting
    twt mateos for support
    ================================================================================
    bug report feedback thewolfteam.org

    ================================================================================
    Distribution / Copyright / Permissions
    --------------------------------------------------------------------------------
    Copyright (c) 2016 Devils Right Hand
    All rights reserved

    Authors MAY NOT use this level as a base to build additional levels.

    This level may be electronically distributed not-for-profit only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.

    A pc game Magazine may put it on their cover or notebook CD / DVD without asking me

    3 downloads

       (0 reviews)

    0 comments

    Submitted

  10. Et Tank Beta3 - Et_Tank_beta3.pk3 and waypoints

    PLease remove any older version of Et_tank!!!

    Et_Tank Beta3
    By:BadIDea

    15:56 10/7/2003
    url:        
    author:         Adrian Klimczak  - C4|BadIDea
    email:         wrath@platige.noSpam.com
    Remove noSpam from email adess
    Send comments to:

    wrath@platige.noSpam.com

    Looking for comments on:
    - Gameplay problems.
    - Team balancing issues.
    - Overall feal of the map.
    - Ideas for better gameplay possibilities.
    - Flow.
    - ANY error with texturing, clipping etc.
     
    MISSION:
    The Axis and Allies are facing off in an abandoned Mountains. Each side has set up operations in the area.
     
    Allied objectives
    1 "Primary Objective:
    Destroy the german prototype Tank."
    2 "Primary Objective:
    Prevent Axis from stealing top secret war documents."
    3 "Secondary Objective:
    Capture the Forward Bunker from the Axis."
    4 "Secondary Objective:
    Destroy the Axis Garage door."
    5 "Secondary Objective:
    Build a Command Post in the Forward Bunker."
    6 "Secondary Objective:
    Stop the Axis from constructing a Command Post in the Forward Bunker."
     
    Axis objectives
    1 "Primary Objective:
    Defend the prototype Tank to the last man..."
    2 "Primary Objective:
    Steal top secret war documents from an Allies Field Operations and deliver them to Kommendantur."
    3 "Secondary Objective:
    Defend the Forward Bunker from the Allies."
    4 "Secondary Objective:
    Do not let Allies Breach the Main Garage Door"
    5 "Secondary Objective:
    Stop the Allies from constructing a Command Post in the Side Bunker."
    6 "Secondary Objective:
    Build a Command Post in the Forward Bunker."

    Thanks.
    BadIDea

    History:
    Mp_Tank -RTCW
    Et_tank Beta1
    Et_tank Beta2 - not released
    ET_tank Beta3

    Changes since beta 1

    Removed Cops door near river.
    Added small switchable bridge in heating room.
    Added Watch Room with MG Nest
    Ble ble ble...

    Big Thanks going to : Brewskie for Great Work and Support !
    See http://tank.rtcwnews.com/index.php

    3 downloads

       (0 reviews)

    0 comments

    Submitted

  11. (UM)Azteca b4 - (UM)Azteca_b4.pk3 and waypoints

    allied
    "Each team have to find and use successively 3 keys to unlock the Inca Room, to bring the idol back to its spawn."
      axis
    "Each team have to find and use successively 3 keys to unlock the Inca Room, to bring the idol back to its spawn."
    neutral "Each team have to find and use successively 3 keys to unlock the Inca Room, to bring the idol back to its spawn."

    1 download

       (0 reviews)

    0 comments

    Submitted

  12. himmelsdorf b6 fix - himmelsdorf_b6_fix.pk3 and waypoints

    ME ETc|Gouki. (goki) 31-7-2020

    I would very much like to thank the following people :

    Tech related

    Kemon Trouble shooting / Scripting teacher / lots of other stuff i couldnt do i now can Massive Thanks

    Aesop Trouble shooting / textures for blending / Script partially . massive Thanks
    thank you for help on textures and tank ofc . also thank you for getting me started on gtk 2008 somewhere till now Many many thanks bro

    Uje|niek / Terrain blending wich is found on http://www.simonoc.com/

    http://games.chruker.dk/enemy_territory/
    much appriacated this website alot of information to be gathered from here has been a massive help So many thanks
     
    // Allied Objective Descriptions
    1"Primary Objective:**Steal the Tank from the Axis , but the tank has ran out of Fuel , Steal it !!"
    2"Primary Objective:**Protect the Tank and escort it to the Maingate."
    3"Primary Objective:**Steal two crates of Gold from the Storage Depository , secure them onto the truck."
    4"Primary Objective:**Escape with the crates of Gold using the Truck in the Storage depository."
    5"Secondary Objective:**Establish a Command Post inside the Garden."
    6"Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post inside the Axis Villa."
      // Axis Objective Descriptions

    2 "Primary Objective:**Stop the Allies from stealing the Tank , Prevent the Allies from using the Tank to blow open the Main Gate."
    3 "Primary Objective:**Prevent the Allies from Stealing the gold from the storage depository."
    4 "Primary Objective:**Stop the Allies from Escaping with the gold bars we must at all Costs."
    5 "Primary Objective:**Stop the Allies from setting up their command post."
    6 "Secondary Objective:**Set up a Command Post inside the Axis Villa."

    started 2018 okt.
    first playable version : 15-8-2020

    updates will come as soon as possible


    Himmelsdorf_b6 version : 14-3-2021

    ME ETc|Gouki. (goki) 31-7-2020

    I would very much like to thank the following people :

    )=================================Tech related=======================================================================(

    Kemon Trouble shooting / Scripting teacher / lots of other stuff i couldnt do i now can Massive Thanks

    Aesop Trouble shooting / textures for blending / Script partially . massive Thanks
    thank you for help on textures and tank ofc . also thank you for getting me started on gtk 2008 somewhere till now Many many thanks bro

    Uje|niek / Terrain blending wich is found on http://www.simonoc.com/

    http://games.chruker.dk/enemy_territory/
    much appriacated this website alot of information to be gathered from here has been a massive help So many thanks

    ETc|clan for testing

    )====================================Misc============================================================================(
    ETc|darkness

    Fallen hero : ETc|bada^boom we remember u Eric may u rest in peace friend.

    and possibly many more people for your feedback if i havent named u ,
    too bad have fun playing

    Thanks Wutangh for helping out on the tag  
     
     

    8 downloads

       (0 reviews)

    0 comments

    Updated

  13. norwegian batteryft1 - norwegian_batteryft1.pk3 and waypoints

    Allied objectives

    1 "Primary objective:
    Construct the commandpost and capture the bar"
    2 "Primary objective:
    Steal the keycard so we can unlock the battery. You will find it in some kind of headquarter building. But be aware soldier, mg42 sounds has been reported"
    3 "Primary objective:
    Unlock the battery doors to gain access to the battery. The brave men who can do this will get leave for three weeks"
    4 "Primary objective:
    Destroy the battery using a dynamite charge. We must destroy it before the axis backup force arrive"
      Axis objectives

    1 "Primary objective:
    Dont let the allies construct a commandpost. Defend the bar and don't let it fall into the hands of the allies"
    2 "Primary objective:
    Defend the keycard so they can't unlock the battery. The mg42 has plenty of ammunition left."
    3 "Primary objective:
    Defend the keycard lock of the battery. Don't let the allies unlock them."
    4 "Primary objective:
    Defend the gun. Don't let the allies destroy it for then we can't defend the shores from their ships. Be aware that they can use the backdoors"

    1 download

       (0 reviews)

    0 comments

    Updated

  14. UJE Lake sniper B1a - UJE_Lake_sniper_B1a.pk3 and waypoints Map 2023

    FULL TITLE : [UJE] Lake sniper B1
    FILENAME: UJE_Lake_sniper_B1a
    AUTHOR : [UJE]Interbellum
    DATE : 03-11-2021
    bug report feedback : contact me at the [UJE]Clan forum: http://ujeclan.com/phpBB3/ (login required)
    Or Discord, username Rijnusch,  nickname [UJE]Interbellum
    Release date beta 1.0 : --
    --------------------------------------------------------------------------------
    * LEVEL DESCRIPTION *

    Eerie lake side village where both sides are reacheable with a small boat
    --------------------------------------------------------------------------------
    Version : beta1
    Attacking : Allies and axis
    Timelimit : 20 minutes
    --------------------------------------------------------------------------------
    * CONSTRUCTION *

    EDITORS USED : GtkRadiant 1.6.6-20180422, Easygen 1.42, Photoshop CS6
    KNOWN BUGS :
    COMPILE TIME : ca. 10 minutes

    --------------------------------------------------------------------------------
    * special thanks *

    [UJE] C For all the support.
    ================================================================================
    = Credits =

    Games.chruker.dk fot additional information
    ================================================================================
    Map maker: [UJE]Interbellum

    This map may be electronically distributed in its current state, this .txt file must be included.
    The .pk3 file (which this text file is located) and it's content may not be modified in any way without written permission.

    2 downloads

       (0 reviews)

    0 comments

    Submitted

  15. fun_fortress - and waypoints

    [FUN] Clan Map by Marko & Svarvsven


    - Map Objectives & description:
    -------------------------------

    Fortress is the biggest map I ever made & will probably remain the biggest. All objectives are fully functionnal. Axis are attacking in this map & have to repair & ecort a tank to blow an entrance in the allied base. After that, their final goal is to rob secret rocket prototype documents & transmit them form the radio station which is in the dam area


    FuN Fortress - the making of:
    ------------------------------

    We'd like to thank MacBeth (http://ase.doomtech.net/forum/?act=home) and Shazman (http://www.yepteam.com) for setting up ***LadyMacBeth server with the map on it and helping us for all the testing on the map.

    [FuN] Clan testing team: SvarvSven, Mazza, BrainBug, Scott, Cedox, Senecawolf, Compuwolf, nOObdak (Hordak's new nick), Shadow, DanDaily, Klaus, Fragsey... (www.clan-fun.com)

    We'd also like to thank all the following guys for coming on the beta testing: Gwain, HK, YourLeftTesticle, Chris, Wakka, JimBOB, M8D DrStock, M8D Nephelim, CsC Bouncer, CsC Kobayashi, Siffer, Inc, Lowlife, Crazy-Nutter, =FF=im2weak4u, =SWAT= Kenny, Heirpie, BigBadWolf, Bomanfromkoc, 78500, pandantageul, loyolas, Dumak, carlsen, Wauyeah, Maiden, Wariorde, CriPpLe, bumeu, h3r3Sy, Alcapone, An0nYm3, F4nTA, chewawa, Daf, Kriterium, Dumak, Led, LNA_Gary, Asy, snake99, Bebar, SQLMAlfa...

    2 downloads

       (0 reviews)

    0 comments

    Submitted

  16. industry swe - industry_swe.pk3 and waypoints

    Industry SWE Stopwatch Edition 1.0
         OBJECTIVES (AXIS):

    - Repair tanks
    - Escort tanks
    - Blow up Panzersperre 1
    - Blow up tank barrier 2
    - Set up command posts
    - Set up a radio system
    - Blow up safe
    - Steal documents
    - Send documents
         OBJECTIVES (ALLIES):

    - Prevent repair of the tank
    - Stop tanks
    - Defend Tank Barrier 1
    - Set up anti-tank barrier 2
    - Set up command posts
    - Blow up the radio system
    - Defend safe
    - Defend documents
    - Prevent documents from being sent

    2 downloads

       (0 reviews)

    1 comment

    Submitted

  17. fayum b1 - fayum_b1.pk3 and waypoints

    no information on the map

    3 downloads

       (0 reviews)

    0 comments

    Submitted

  18. MissileX beta 2 - MissileX_beta_2.pk3 and waypoints

    Axis Objective Descriptions

    1 "Primary Objective:**Steal back the radio conduit and escape the base."
    2 "Secondary Objective:**1 grenade will destroy the generator in the sub-basement to have another access way to the main gate."
    3 "Secondary Objective:**Destroy the main gate."
    4 "Secondary Objective:**Destroy the many access routes to the allie barracks."
    5 "Secondary Objective:**Construct the command post."
      Allied Objective Descriptions

    1 "Primary Objective:**Do not let the axis get away with the radio conduit."
    2 "Secondary Objective:**Keep the axis away from the generator in the sub-basement."
    3 "Secondary Objective:**Protect the main gate at ALL costs."
    4 "Secondary Objective:**Protect the barracks and do not let the axis gain more routes to the barracks."
    5 "Secondary Objective:**Build a Command Post."

    1 download

       (0 reviews)

    0 comments

    Submitted

  19. grotli b2 - grotli_b2.pk3 and waypoints

    ================================================== =====
    Mapname : Grotli
    BSPname : grotli_b2
    Released: 29.04.2023
    Version : Beta 2

    ================================================== =====
      Objectives:
      Allied

    Primary Objectives:
    1] Destroy the main gate.
    2] Destroy the tank gate.
    3] Escort the tank to the gold vault.
    4] Destroy the tank barrier.
    5] Destroy the vault door.
    6] Grab the gold and bring it to the Allied base.
    Secondary Objectives:
    7] Once inside the Grotli tunnel, capture the forward spawn point.
    8] Prevent the Axis from fortifying their position with a command post inside the Grotli tunnel.
      Axis:

    Axis:
    Primary Objectives:
    1] Protect the main gate.
    2] Protect the tank gate.
    3] Don't let the tank go to the Axis base.
    4] Don't let the Allies destroy the tank barrier.
    5] Don't let the Allies destroy the vault door.
    6] Protect the gold.
    Secondary Objectives:
    7] Don't let them use the forward spawn point inside the Grotli tunnel.
    8] Set up a command post inside the Grotli tunnel.


    ================================================== =====


    Updates in Beta 2:

    - If the vault door is destroyed and rebuilt, allies can also use the satchel.
    - After the main gate there is a secret route to the flag.
    - Allies base little bigger.
    - Axis can go behind the gate at the Allies base.
    - Allies has a own vault to bring the gold to.
    - Moved spawnpoints more to the back.
    - Edited the green doors.
    - Planes flying over.
    - Can go a little more over the hill in part B of the map.
    - Tunnel connected in part B of the map.
    - Allies cvops can use the door in the tunnel part B.
    - Hidding place near door in part A, for allies to sneak in.
    - Added some hot meals, medpacks and mp40 to pickup.
    - Tank control waypoint fixed.
    - Added some trucks with headlights on.
    - Fixed window vieuw in secret room.
    - Doors to barrier bit moved to outside.
    - Added camera screen near the door to the barrier.
    - Trap added.
    - Tank starts behind a gate to give Axis more chance to build the barrier.
    - And some more...

    ================================================== =====

    6 downloads

       (0 reviews)

    0 comments

    Submitted

  20. antarctic base - antarctic_base.pk3 and waypoints

    antarctic_base map created by : Ganjaman.

    Thanks to Stealth' for the nice exploding gate,
    and 2bit[TiBeT} for help with the tank,the rotating platform and offcourse creating the great mapping tutorial.

    I have used several prefab brushes in this map.

    And someone in germany who made the towerbunker
    But no name in the readme.txt, vielen dank !

    Forresthut prefab author unknown.( download from wolfmap.de )

    Hovel also prefab author unknown.( download from wolfmap.de )

    This map is only for testing final map will come soon.

    contact e-mail : johnny_b27@hotmail.com

    -----------

    allied "Remove the Axis threat by destroying the experimental Aircraft: fight your way into the main base and dynamite the Ufo."

    wm_mapdescription axis "Our experimental aircraft will tip the balance in our favour.Protect the Ufo from Allied sabotage."

    wm_mapdescription neutral "The Axis experimental aircraft 'Ufo' is harassing Allied shipping. The Axis must protect it from Allied attempts at sabotage."

    1 download

       (0 reviews)

    0 comments

    Submitted

  21. blitz final - blitz.pk3 and waypoints

    Blitz  map created by :  =BO= Ganjaman.  07-dec-2009

    *******************************************
    *********  Blitz final    *************
    *******************************************

    The Allies captured a small town but the Axis base is resisting heavily.
    Axis forces are ready to attack the Allies to re-capture the V1-Launch Keycard.
    Allies have to defend the Keycard but can also attack and try to drown the Axis forces by blowing
    up the Water Control Pipes behind the Pumphouse.

    Thanks to  =BO= Stealth' for the scripting assistance.
    I have used several prefab brushes in this map.Thanks to :
    FireFly for the V1 rocket model + accompanied textures.
    Dersaidin for the keycard model .

    Forresthut prefab author unknown.( download from wolfmap.de ).

    Hovel also prefab author unknown.( download from wolfmap.de ).

    A very nice skybox by  Necrom@ncer FR.( from skybox_pack )

    And I have made use of some original items from several of the original maps :

    from Siwa/Oasis map a broken house/bunker, Thanks to their creator(/s).

    from Goldrush map 3 houses which are now the village Thanks to their creator(/s) too.


    Special Thanks to ID-software and Splash-Damage for creating Enemy Territory.


    This map is only for testing final map will come soon.

    contact e-mail : johnny_b27@hotmail.com.

    This map was made with GTKRadiant 1.4 & 1.5 on win XP
    compile pc info : AMD Phenom X4 Q9750 ( 2.4 GHz ) 4 GB ddr2 and a geforce GTX 260 with 896 MB.    
     

    2 downloads

       (0 reviews)

    0 comments

    Submitted

  22. herbstnebel b2 - herbstnebel_b2.pk3 and waypoints

    Operation Autumn Mist by .Rotten&Apple
    bsp   herbstnebel

    04/09/2010

    ///////////////////////////
    Tasks of the allies:
    Bunker flag take over
    Blow up Axis Tower (if set up)
    Blow up Main Entrance
    Blow up Side Entrance
    Steal the fuel canister and bring it to the rocket Fire the rocket

    ///////////////////////////
     
    Tasks of the Axis :
    Build Axis Tower
    Defend the missile

    ///////////////////////////

    Total Brushes : 7765
    Total Entities : 669
    Compile time Q3map2 : 3h-34m-25s

    ///////////////////////////

    Contact :

    ICQ : 229-053-275
    xFire : rottenapple
    Steam : RottenApple1

    ///////////////////////////

    http://ice-clan.eg-team.de/
    http://www.tgs.coolix.com/

    ///////////////////////////

    04/16/2010

    Update: beta 2

    bug fixes

    5 downloads

       (0 reviews)

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  23. etl warbell v3 - etl_warbell_v3.pk3 and waypoints

    ETL Warbell (v3)
      Description


       Pk3 file : etl_warbell_v3.pk3
       Objdata file : etl_warbell_v3.pk3\maps\etl_warbell.objdata
       Map date : 2022-11-20
       Gametypes : wolfmp wolfsw wolflms
       Raw map name : etl_warbell
       Arena file : etl_warbell_v3.pk3\scripts\etl_warbell.arena
       Date added : 2023-01-14



    Myths surrounding an ancient castle deep in the mountains are the target of the Axis' occult forces. The 'Warbell' up in the church tower, is said to summon Heinrich, the mighty Wargod.**In an attempt to strengthen their war efforts, the Axis aim to summon the dark power of Heinrich to smite the Allies to oblivion once and for all.**Map by McNite.**Overhaul by kemon.
      Axis objectives

    Objective:**Dynamite the Guardhouse gate.
    Objective:**Destroy the Generator.
    Objective:**Seize the 'Book of Death' holding ritual instructions.
    Objective:**Place the 'Book of Death' on the Altar to enable the summoning ritual.
    Objective:**Repair the mechanism of the ancient 'Warbell'.
    Objective:**Toll the 'Warbell' to awaken Heinrich.
    Objective:**Sacrifice yourself in the yellow lightning to restore Heinrichs full power.
    Objective:**Establish a Command Post.
      Allies objectives

    Objective:**Defend the Guardhouse Gate.
    Objective:**Defend the Generator.
    Objective:**Don't let them take the 'Book of Death'.
    Objective:**Prevent them from placing the 'Book of Death' on the Altar.
    Objective:**Keep the mechanism of the ancient 'Warbell' disabled.
    Objective:**Stop them from activating the 'Warbell'.
    Objective:**Prevent mortal sacrifices to Heinrich at all cost.
    Objective:**Stop them from establishing a Command Post.

    9 downloads

       (0 reviews)

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    Updated

  24. Grotli beta4 + waypoints

    //===================================================================================================>>>
    // Mapname : Grotli
    // BSPname : grotli_b4
    // Released: 18.05.2023
    // Version : Beta 4
    //
    // Map made by: o-0._.0-o 
    //
    // Website: www.bunker4fun.com 
    //===================================================================================================>>>

    Story:
        The Allies must blast their way through the Grotli tunnel and bring the gold back home.
    =======================================================
    Objectives:

        Allied:
        Primary Objectives:
                            1] Destroy the main gate. 
                            2] Destroy the tank gate. 
                            3] Escort the tank to the gold vault. 
                            4] Destroy the tank barrier. 
                            5] Destroy the vault door. 
                            6] Grab the gold and bring it to the Allied base.
        Secondary Objectives:
                            7] Once inside the Grotli tunnel, capture the forward spawn point.  
                            8] Prevent the Axis from fortifying their position with a command post inside the Grotli tunnel. 
            
        Axis:
        Primary Objectives:
                            1] Protect the main gate. 
                            2] Protect the tank gate.                         
                            3] Don't let the tank go to the Axis base. 
                            4] Don't let the Allies destroy the tank barrier. 
                            5] Don't let the Allies destroy the vault door. 
                            6] Protect the gold. 
        Secondary Objectives:        
                            7] Don't let them use the forward spawn point inside the Grotli tunnel. 
                            8] Set up a command post inside the Grotli tunnel.  
        
    =======================================================
    Updates in Beta 4:
    - Added some missing voice.
    - Thicker vault room door.
    - Vault room door starts built.
    - Tank barrier starts built.
    - Alarm little bit louder.
    - Changed the objective icon above the head to a gold crate.
    - Vault front will be removed when the tank entered the Axis base.
    - Changed some texture's.
    - Added some details and removed some other.
    - Added a extra trap.
    - Hunkmegs optimized. 
    - +4 min timebonus when the tank entered the Axis base.

    =======================================================
    Updates in beta 3:
    - Fixed landmine bug from beta2.
    - Remake plane script and sound. 
    - Fixed stuckage on the tank at the end of the route.
    - Added Axis door near ammocabinet. 
    - Planes flying over when Allies win.
    - Moved Axis exit for beter FPS.
    - Disabled smoke when tank is damaged.
    - Some more little things.

    =======================================================
    Updates in Beta 2:
    - If the vault door is destroyed and rebuilt, allies can also use the satchel.
    - After the main gate there is a secret route to the flag. 
    - Allies base little bigger. 
    - Axis can go behind the gate at the Allies base. 
    - Allies has a own vault to bring the gold to. 
    - Moved spawnpoints more to the back. 
    - Edited the green doors.
    - Planes flying over. 
    - Can go a little more over the hill in part B of the map.
    - Tunnel connected in part B of the map. 
    - Allies cvops can use the door in the tunnel part B. 
    - Hidding place near door in part A, for allies to sneak in.
    - Added some hot meals, medpacks and mp40 to pickup. 
    - Tank control waypoint fixed. 
    - Added some trucks with headlights on. 
    - Fixed window vieuw in secret room. 
    - Doors to barrier bit moved to outside.
    - Added camera screen near the door to the barrier.
    - Trap added. 
    - Tank starts behind a gate to give Axis more chance to build the barrier.
    - And some more...

    16 downloads

       (0 reviews)

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  25. Goetterdaemmerung beta3 - Goetterdaemmerung_beta3.pk3 and waypoints

    TITLE                   : Götterdämmerung
    AUTHOR                  : Devils Right Hand
    DATE                    : 08.03.2015
    TYPE                    : OBJECTIVE
    bug report feedback     : discord Devils Right Hand#2240
    Release date beta2   : 26/09/2016
    Release date beta3   : 11/02/2019
    ================================================================================
    = LEVEL DESCRIPTION =

    real place where the axis make in undergound mines near nordhausen the V1/V2 rockets and other rockets to send a gift to the allies
    ================================================================================
    Version : beta3
    Attacking : allies Objective
    Timelimit : 45
    Spawntimes     : Axis 25 / Allies 15
    ================================================================================
    = Changelog beta2 =

    remove the radio obj

    ================================================================================
    = Changelog beta3 =

    new textures
    add more brush work detail at doors
    new truss
    add more trees/grass/bushes
    new barb wire
    new camo net
    new v2 rails
    new missiles camo
    new cranes
    add A9/A10 rockets
    add new big hall where the A9/A10 develop
    add new 3 ways
    remove the controlpanel as obj
    change the axis map start spawn to baracks
    add my bush/grass models ,and remove the et standart bushes
    add at the second axis spawn a barack where they spawn
    change the comandpost more far in the big hall hall,that they are not near to axis
    ================================================================================
    = CONSTRUCTION =

    MAP BASE                : New Map
    EDITOR(S) USED          : NetRadiant 1.5 custom x64
    KNOWN BUGS              :
    COMPILE MACHINE         : amd 6300 6x 3.5 ghz ,12 gb ram ddr3 ,Asus ROG Strix-RX580-O8G,win7 x64
    COMPILE TIME            : 13 min
    COMPILE version         : [q3map2] -light -fast -samples 2 -filter -dirtscale 2 -dirtdepth 512 -patchshadows -altsplit -leaktest -bounce 2 -external -lightmapsize 512 "[MapFile]"
    BRUSHES                 : 13723
    ENTITIES                : 892
    ================================================================================
    = special thanks =

    twt thunder for support
    twt teuthis for support
    twt mateos for support
    macchute for help with scripting
    kemon for hint support
    WuTangH help with scripting at obj
    TomTom7777 help with scripting at flagspawn change respawn time
    native12 for making botz waypoint
    twt ray for support
    Loffy for commandpost spawns prefab
    uje niek for support/feedback and beta test on server
    http://www.alientrap.org for NetRadiant 1.5 custom
    Simon O'C for tuts
    Victor Karp for tuts
    ets kate beta test on server
    ================================================================================
    = Credits =

    thunder :gastrolley. model
    Simon O'C :teleporter prefab/and textures
    Simon O'C :books ase. models
    D-Meat :blastdoor textures/and water textures
    kic :trees models
    uje niek :cola automat prefab
    Devils Right Hand :bushes/grass models
    Avoc @ eft-clan.com : skybox
    firefly : cloud
    ================================================================================
    Distribution / Copyright / Permissions

    Copyright (c) 2019 Devils Right Hand
    All rights reserved

    Authors MAY NOT use this level as a base to build additional levels.

    This level may be electronically distributed not-for-profit only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.

    3 downloads

       (0 reviews)

    0 comments

    Submitted

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