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  1. bunker - bunker.pk3 and waypoints

    *****                              Bunker                                 *****
    *******************************************************************************
    *                 Enemy Territory Map - by Impact - 2004                      *
    *******************************************************************************
    Note: This map is exclusively my own
    permanent property, that is, the copyrights are automatically mine. Equal-
    early the map is a hobby project by a gamer for gamers. Therefore
    this map freeware. Everyone is allowed to use this card for their private use
    Offer to download, copy, or publish. One too
    I expressly consent to publication in the following German game magazines to:

    PC Action
    PC Player
    Game Star
    PC Joker

    Any other commercial use, in particular publication on dis-
    chain, CD-ROM or DVD in a magazine other than those mentioned above
    is expressly prohibited.

    Everyone has the permission to change the map for the private area, or
    Copy parts of the map, e.g. to create your own maps. In this case
    I ask for the note that parts of my map are used to create the map
    were used.

    This map is my first ever map. It
    so I am aware that this is not perfect in many areas. Besides
    the map was created as part of a MapContest, which is why it is very small
    has failed and there was a certain time pressure. For these reasons it is
    this map was also my "test object" because I was practical
    all the steps that are necessary to create a map still had to be learned.
    Nevertheless, there are over two hundred hours of work in the map.

    But above all others that I mention here made this card possible

    would like to:
    www.dflv-clan.de: no map without beta test;)
    www.Fragpoint.de: Very good German tutorial and a nice one
    small forum
    www.haradirki.de: Very good German tutorial
    www.level-desinger.de: Best forum for mappers with lots of nice people
    www.planetweltenstein.de: Everyone should know, good forum for ET and RTCW

    Those were the pages I visited most of the time. The people who helped me
    just as they occur to me:

    Fragpoint, haradirki, Ron007, BeoWulf, michi.be, HBe99, Rought, Fidelcastro, NightWulf
    Micro, freakman, hardcoreraver and of course all that I haven't mentioned now.

    [DFLV] Wolfine
    [DFLV] Kosmic
    [DFLV] Maroni
    [DFLV] Maschine
    [DFLV] DerBeo
    [DFLV] CrazyPittbull
    [DFLV] Denation
    [DFLV] Dagget
    [DFLV] HomeX
    [DFLV] Nobert
    [DFLV] Servidge
    [DFLV] TheCrazyKraut
    [DFLV] Tankwart
    [DFLV] GohanZeta


    Description of the map:
    Bunker is a small map for ET, intended for 3-5 players on each side.


    Installation Guide:

    Unrar the file "bunker.rar" and copy the new file "bunker.pk3" into the "ETMAIN" folder of your ET installation. Start the game and select "Host Game".

    Simply extract the Bunker.rar file into a directory of your choice. You should then find a bunker.pk3 file. It belongs in the ET main directory. If you start the game now you should be able to start the map via host gam

    0 downloads

       (0 reviews)

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  2. Bunker - Bunker.pk3 and waypoints

    *****                              Bunker                                 *****
    *******************************************************************************
    *                 Enemy Territory Map - by Impact - 2004                      *
    *******************************************************************************
    Note: This map is exclusively my own
    permanent property, that is, the copyrights are automatically mine. Equal-
    early the map is a hobby project by a gamer for gamers. Therefore
    this map freeware. Everyone is allowed to use this card for their private use
    Offer to download, copy, or publish. One too
    I expressly consent to publication in the following German game magazines to:

    PC Action
    PC Player
    Game Star
    PC Joker

    Any other commercial use, in particular publication on dis-
    chain, CD-ROM or DVD in a magazine other than those mentioned above
    is expressly prohibited.

    Everyone has the permission to change the map for the private area, or
    Copy parts of the map, e.g. to create your own maps. In this case
    I ask for the note that parts of my map are used to create the map
    were used.

    This map is my first ever map. It
    so I am aware that this is not perfect in many areas. Besides
    the map was created as part of a MapContest, which is why it is very small
    has failed and there was a certain time pressure. For these reasons it is
    this map was also my "test object" because I was practical
    all the steps that are necessary to create a map still had to be learned.
    Nevertheless, there are over two hundred hours of work in the map.

    But above all others that I mention here made this card possible

    would like to:
    www.dflv-clan.de: no map without beta test;)
    www.Fragpoint.de: Very good German tutorial and a nice one
    small forum
    www.haradirki.de: Very good German tutorial
    www.level-desinger.de: Best forum for mappers with lots of nice people
    www.planetweltenstein.de: Everyone should know, good forum for ET and RTCW

    Those were the pages I visited most of the time. The people who helped me
    just as they occur to me:

    Fragpoint, haradirki, Ron007, BeoWulf, michi.be, HBe99, Rought, Fidelcastro, NightWulf
    Micro, freakman, hardcoreraver and of course all that I haven't mentioned now.

    [DFLV] Wolfine
    [DFLV] Kosmic
    [DFLV] Maroni
    [DFLV] Maschine
    [DFLV] DerBeo
    [DFLV] CrazyPittbull
    [DFLV] Denation
    [DFLV] Dagget
    [DFLV] HomeX
    [DFLV] Nobert
    [DFLV] Servidge
    [DFLV] TheCrazyKraut
    [DFLV] Tankwart
    [DFLV] GohanZeta


    Description of the map:
    Bunker is a small map for ET, intended for 3-5 players on each side.


    Installation Guide:

    Unrar the file "bunker.rar" and copy the new file "bunker.pk3" into the "ETMAIN" folder of your ET installation. Start the game and select "Host Game".

    Simply extract the Bunker.rar file into a directory of your choice. You should then find a bunker.pk3 file. It belongs in the ET main directory. If you start the game now you should be able to start the map via host game

    1 download

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  3. caha tavern b1 - caha_tavern_b1.pk3 and waypoints

    itle    : CAHA: tavern
    filename : caha_tavern_b1
    game : wolfenstein: enemy territory
    version : beta 1
    date  : 5.October.2005

    author : Roger "redRum" Creus
    url    : http://www,cyanureill.paparra.net
    email  : roger.creus@gmail.com

    gametype : objective, stopwatch, campaign
    mines     : disabled
    max. players : 12 per team

     
    Story:
    1942. China. Province of Liaoning.
    The well known tavern Fire Garden has been taken by an allied squad.
    They are using it as a document depot, and have set two security system levels to ensure the spy lists inside it are safe.
    A german squad has found out the allied shellac, so they get ready for battle and rush into the building.

     
    Objectives:
     
    Axis:

    Primary: Destroy the security power generator B.
    .Primary: Destroy the security power generator A.
    .Primary: Steal the spy lists.
    .Primary: Escape with the lists through the sewers.
    .Secondary: Destroy the cellar wall to open an escape route;
    you must have destroyed the generator A to get access to the cellar.
    .Secondary: Destroy the stairs wall and get faster acces to the top floors.

     
    Allies:

    .Primary:    Don't let axis destroy the security power generator B.
    .Primary: Don't let axis destroy the security power generator A.
    .Primary: Hold the spy lists.
    .Primary: Don't let axis escape with the lists.
    .Secondary:  Don't let axis reach the cellar and protect the sewers exit.
    .Secondary:  Hold or rebuild the stairs wall to cut the allied path.

    1 download

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  4. caha tavern b1 - caha_tavern_b1.pk3 and waypoints

    title    : CAHA: tavern
    filename : caha_tavern_b1
    game : wolfenstein: enemy territory
    version : beta 1
    date  : 5.October.2005

    author : Roger "redRum" Creus
    url    : http://www,cyanureill.paparra.net
    email  : roger.creus@gmail.com

    gametype : objective, stopwatch, campaign
    mines     : disabled
    max. players : 12 per team

      Story:
    1942. China. Province of Liaoning.
    The well known tavern Fire Garden has been taken by an allied squad.
    They are using it as a document depot, and have set two security system levels to ensure the spy lists inside it are safe.
    A german squad has found out the allied shellac, so they get ready for battle and rush into the building.

      Objectives:
      Axis:

    Primary: Destroy the security power generator B.
    .Primary: Destroy the security power generator A.
    .Primary: Steal the spy lists.
    .Primary: Escape with the lists through the sewers.
    .Secondary: Destroy the cellar wall to open an escape route;
    you must have destroyed the generator A to get access to the cellar.
    .Secondary: Destroy the stairs wall and get faster acces to the top floors.

      Allies:

    .Primary:    Don't let axis destroy the security power generator B.
    .Primary: Don't let axis destroy the security power generator A.
    .Primary: Hold the spy lists.
    .Primary: Don't let axis escape with the lists.
    .Secondary:  Don't let axis reach the cellar and protect the sewers exit.
    .Secondary:  Hold or rebuild the stairs wall to cut the allied path.

    2 downloads

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  5. caha tavern b2 - caha_tavern_b2.pk3 and waypoints

    File info:

    title : CAHA: tavern
    filename : caha_tavern_b2
    game : wolfenstein: enemy territory
    version : beta 2
    date : 18.June.2006

    author : Roger "redRum" Creus
    url : http://www,cyanureill.net
    email : roger.creus@gmail.com

    gametype : objective, stopwatch, campaign
    mines : disabled
    max. players : 12 per team

    -------------------------------------------------------------------------------------------

    How to play:

    .Unzip caha_tavern_b2.zip into your etmain folder.
    .launch the game.
    .Find a server running caha_tavern_b2 or.
    .start a server through the Host menu.
    .Enjoy.

    -------------------------------------------------------------------------------------------

    Story:

    1942. China. Province of Liaoning.
    The well known tavern Fire Garden has been taken by an allied squad.
    They are using it as a document depot, and have set
    two security system levels to ensure the spy lists inside it are safe.
    A german squad has found out the allied shellac.
    They get ready for battle and rush into the building.

    -------------------------------------------------------------------------------------------
     
    Objectives
     
    Axis:

    Primary: Destroy the security power generator B.
    .Primary: Destroy the security power generator A.
    .Primary: Steal the spy lists.
    .Primary: Escape with the lists through the sewers.
    .Secondary: Destroy the cellar wall to open an escape route;
    you must have destroyed the generator A to get access to the cellar.
    .Secondary: Destroy the 3rd floor stairs wall and get faster acces to the top floors.
     
    Allies:

    Primary: Don't let axis destroy the security power generator B.
    .Primary: Don't let axis destroy the security power generator A.
    .Primary: Hold the spy lists.
    .Primary: Don't let axis escape with the lists.
    .Secondary: Don't let axis reach the cellar and protect the sewers exit.
    .Secondary: Hold or rebuild the 3rd floor stairs wall to cut the allied path.

    -------------------------------------------------------------------------------------------

    Misc:

    editor : GtkRadiant 1.4.0
    compiler : q3map2 2.5.16
    specs : AMD Athlon 64 3,2Ghz, 2GB RAM, Radeon X700 pro 512mb
    light compile : -light -custinfoparms -dirt -export -fast -nocollapse -patchshadows
    -shade -compensate 3 -gamma 1.5 -lightmapsize 512 -thresh 0.25 -samples 3
    compile stats : bsp: 112 secs.
    vis: 17 secs.
    light: 4400 secs.

    -------------------------------------------------------------------------------------------

    Main changes from B1:

    .Added a fireteam locations file for etpro.
    .The cellar wall is now destructable by any explosives, grenades included.
    .Fixed Generator B.
    .Fixed map objective descriptions.
    .Remade the top floor walls roofs to reduce the poly count.
    .Remade the lobby ceiling model which has about 1200 less polys now.
    .Fixed brushwork leaks.
    .Improved vis blocking in certain parts.
    .Few more non significant changes and fixes.

    -------------------------------------------------------------------------------------------

    Known Issues:

    .One layer command map.
    .Allies can't spawn at the 1st. floor but it's shown as a spawn in the command map.

    -------------------------------------------------------------------------------------------

    Credits:

    Textures:
    .terrain_example set by Sock. original file here:
    http://www.planetquake.com/simland/pages/articles/terrain1_1.htm
    .photorealistic set by BerneyBoy. Textures have been modified.
    original file here: http://www.planetquake.com/berneyboy/
    .SD.

    Models:
    .Buddha model by Todd Gantzler.
    .SD, ID.

    FireTeam Locations File:
    .TOG|Neddie

    Entities:
    .Erik-Ftn, ID software.

    Map Concept:
    .Ben "Wulf" Bennet.

    Feedback and ideas:
    .Neddie, Codename Ty, Wulf, 56ker.

    -------------------------------------------------------------------------------------------

    Greetings:

    .Radiant and Ydnar.. for these magic tools.
    .Sock.. for the great articles and resources.
    .Monitotxi, Aratbass and 56ker.. for coding and keeping my website polite.
    .Wulf, Neddie and Codename Ty.. for the support and ideas.
    .the TOG clan.. for the server and time spent on testing.
    .-7- and the New Wanderers Order.. for the server and time spent on testing.
    .the ppl at SD forums.. for giving me all the info I needed.

    -------------------------------------------------------------------------------------------

    Permissions:

    You may not include or distribute this map in any sort of commercial product without permission from the author.
    You may not mass distribute this level via any non-electronic means, including but not limited to compact disks, and floppy disks without permission from the author.
    You may not Redo/reproduce/update this map in any way without permission from the author.

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  6. calculus_b1 - calculus_b1.pk3 and waypoints

    // Axis Objective Descriptions

    1 "Primary Objective:**Protect the railroad manifest."

    4 "Primary Objective:**Don't let them get the manifest and paintings to the truck."

    3 "Secondary Objective:**Don't let them use the track switch to get the paintings"

    2 "Primary Objective:**Don't let them steal the paintings with the train."


    // Allied Objective Descriptions

    1 "Primary Objective:**Steal the railroad manifest."

    4 "Primary Objective:**Get the manifest and paintings to the truck."

    3 "Secondary Objective:**Use the track switch to get the train to the paintings."

    2 "Primary Objective:**Escort the train to the paintings, then to the truck."

    1 download

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  7. canyon3 - canyon3.pk3 and waypoints

    Large map
      Both sides have to dynamite a vault door in the other's base, capture and secure the documents. Construct bridges for fast access to forward spawnflags. The lower route is blocked by a constructible/dynamitable Allied Dam and Axis Gate.


      // Axis Objective Descriptions

    1     "Primary Objective:**Dynamite the Allied Vault Door and Steal the Allied Docs."

    2    "Primary Objective:**Bring the Allied Docs to the Control Room."

    3    "Secondary Objective:**Capture Allied Spawn 2."

    4    "Secondary Objective:**Hold the Forward Spawn."

    5    "Secondary Objective:**Defend Axis Spawn 2."

    6    "Primary Objective:**Defend the Axis Vault Door and Protect Docs."

    7    "Primary Objective:**Prevent Allies from delivering Docs."

    8    "Secondary Objective:**Build the Command Post."

      // Allies Objective Descriptions

    1     "Primary Objective:**Defend the Allied Vault Door and Protect Docs."

    2     "Primary Objective:**Prevent Axis from delivering Docs."

    3     "Secondary Objective:**Defend Allied Spawn 2."

    4     "Secondary Objective:**Hold the Forward Spawn."

    5     "Secondary Objective:**Capture Axis Spawn 2."

    6     "Primary Objective:**Dynamite the Axis Vault Door and Steal the Axis Docs."

    7     "Primary Objective:**Bring the Axis Docs to the Control Room."

    8     "Secondary Objective:**Build the Command Post."

    3 downloads

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  8. canyonlake - canyonlake.pk3 and waypoints

    Download pk3 name: canyonlake.pk3

    Map name: canyonLake.bsp

    Description:
    Axis must protect the book from being telegraphed by the Allied forces.


    very large map so might be boring when few players :buddy98:
    allied "The heavily guarded Axis bunker high in the mountains contains a top level book of plans.  Get the book and radio the plans to Allied HQ."
    axis "Guard the book contained in the main facility to keep it from being telegraphed to the enemy."
    neutral "Axis must protect the book from being telegraphed by the Allied forces."



    "The Allies are patiently waiting for the arrival of a Churchhill tank.  The Allies must then escort the tank to the main facility where the Axis are protecting a code book.  Once the Allies reach the facility, they will need to transmit the document at the radio control center.  The Axis must do all they can to stop this from happening."

    1 download

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  9. cm funkhaus1 - cm_funkhaus1.pk3 and waypoints

    Author        : Dan
    Location    : Malaysia
    E-mail        : danny222.invy@gmail.com
    Game        : ET Legacy

    Description
    Axis communications outpost somewhere in the desert. Funk Haus translates to Radio Shack (sorta)
     
    Allies are attacking.

    - Destroy the blast door
    - Dynamite barricade is restricting access to the Generator
    - Dynamite the Generator.
    - (Optional) Construct CP
    - (Optional) Construct Assault Ramp for easier route to the Axis Blastdoor.
     
    Axis Objectives:

    - (Primary) Defend the Generator
    - Defend the Blast Door
    - Build a secondary Barricade to restrict access to the Generator
    - (Optional) Construct CP
    - (Optional) Destroy the Allied Assault Ramp

    Spawntimes:
    Axis 10
    Allies 10

    Bugs

    Assault Ramp construction marker at the world origin in the Command Map. \\*found 25/10/2016*//
    //*fixed 27/10/2016*\\

    1 download

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  10. complex b3 - complex_b3.pk3 and waypoints

    Axis Objective Descriptions
    1    "Primary: Stop the Allies from breaching the Main Complex Gate with dynamite."
    2    "Primary: Stop the Allies from breaching the Side Entrance with dynamite."
    3    "Primary: Stop the Allies from breaching the garage door.
    4    "Primary: Prevent the Allies from stealing secrets documents."
    5    "Primary: Prevent the Allies from tramittings the documents."
    6    "Secondary: Prevent the Allies from constructing a command post."
    7    "Secondary: Build a the command post and prevent allies from destroying it."

    // Allied Objective Descriptions
    1    "Primary: Breach the Main Complex Gate with dynamite."
    2    "Primary: Breach the Side Entance with dynamite."
    3    "Primary: Breach the garage door to secured the flag area."
    4    "Primary: Steal the secrets documents in the research room."
    5    "Primary: transmitted the documents at the radio transmitter."
    6    "Secondary: Build a command post to enable a new spawn area."
    7    "Secondary: Destroy the Axis Command Post."

    1 download

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  11. country road jp - country_road_jp.pk3 and waypoints

    Description


    Allied:
    "Take me home, country road."
    Axis:
    "Take me home, country road."
      Allied objectives
    1 "Objective:
    Allies Gold."
    2 "Objective:
    Axis Gold."
      Axis objectives

    1 "Objective:
    Allies Gold."
    2 "Objective:
    Axis Gold."

    1 download

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  12. ctf cw arena b2 - ctf_cw_arena_b2.pk3 and waypoints

    This is my first released map. Thanks to loffy for the ctf scripts and
    www.GameDesignOnline.com for thier help.(marco and the other over there).
    thanks to -=Talon=- for the motivation to finish this map sorta and some ideas and some work done in the map.
    The RaR clan for testing my map and for a good server and place to play.
    Time to construct the map : 1 month
    Time to compile the map : 3 hrs or so i dont know exactly i just compiled and went to sleep.
    This map is basically a ctf map I like playing CTF so i thought i would create one.
    If this one does over all ok i'll make numberous other maps.
    This map should not be added to any site without my permission for download...you can use it on your server but please ask me before
    uploading it your site or any other site
    contact me at ter7997 [at] hotmail [dot] com email and msn messenger

    4 downloads

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    Updated

  13. D tour - D_tour.pk3 and waypoints

    Description:
    (the readme file)

    This is a fragmap made by Macchute aka oVe.

    Filesize: 4.5MB
    Time: Night
    Bspname: Tour
    Version: b1.0
    temasize: 2v2 - 4v4
    FPSratio: avarage
    Release date: 2015/03/08
    Work hours: 45
    Custom textures: yes
    Detail level: High

    contact: macchute@gmail.com
    website: macchute.wordpress.com

    Thanks to:
    -saints&sinners gaming clan
    -simonoc's for rock textures.
    -RayBan for the foliage models
    -Splash Damage for textures and models included in ET

    additional information:
    The map includes a fully working elevator and there're a couple of comic textures.
    The map got no history but it was based on a unreleased map called African Radar, the map is however in Europe and the cliff and bunker shapes can easily be related to Bergen. The radiant map file is included in the pk3 and you are allowed to edit the map and take prefabs as long you give credits to: saints&sinners ET clan, Thewolfteam, and Macchute.
     

    3 downloads

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    Updated

  14. dawnville - dawnville.pk3 and waypoints

    Welcome!
    1943 April the axles must has gold of the dawnville USA wants it makes back to have and the city einehmen there amis to to pay attention and axis must it gold guard! Good Luck Cheers:)

    Basic Information
    Author        : Kaforsven/Etmap
    Email address    : Etmap@web.de
    Webpage        : www.kaforsven.de.vu

    Map Information
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : Streets
    Filename        : dawnville.pk3
    Release date    : May, 2005
    Decription    : Custom map for Enemy Territory.

    Program        : SD Radiant 1.4.0

    Compile time    : 30 min.
    Compile machine    : Amd Athlon 3200, 3,0 Ghz Pentium 4, 512mb

    Installation    : Place the file dawnville.pk3 in your etmain folder, select it from the Host Game-menu or
                     bring down the console and type: /map dawnville (then ENTER).

    Thanks guys!

    -------------------------------------------------
     
    Game info!

    ------------------------------------------------
    Allied Zerstört den Panzer und fahrt ihn zu dem haus und holt euch das Gold flieht mit dem gold zum Truck und errichtet den commandpost!

    Axis Zerstört den panzer und lasst den panzer nicht dié wand zerstören passt auf das GOld auf lass dieamerikaner nicht entwischen baut den commandpost auf!


    Allied destroys the tank and drives it to the house and gets you the gold flees with gold to the Truck and establishes the COMMAND post office!

    Axis destroys the tank and does not leave the tank not dié wound destroys fits on the gold on leaves to those American not entwischen develops the COMMAND post office!

    -------------------------------------------------
    Special thanks and Credits to:
    -------------------------------------------------
    I want to thank all server admins, who constantly support and host custom maps.
    I also want to thank all the people who have given their input to me - big thanks!

    -------------------------------------------------
    Copyright:
    This custom map is (c) 2003 "Kaforsven/etmap" Germany.
    You may not include or distribute this map in any sort of product without
    permission from the author. You may not mass distribute this level via any
    means, including but not limited to compact disks and DVDs.
    You may not redo/reproduce/update this map in any way without permission from the author.

    2 downloads

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  15. dawnville - dawnville.pk3 and waypoints (streets)

    Welcome!
    1943 April the axles must has gold of the dawnville USA wants it makes back to have and the city einehmen there amis to to pay attention and axis must it gold guard! Good Luck Cheers:)

    Basic Information
    Author        : Kaforsven/Etmap
    Email address    : Etmap@web.de
    Webpage        : www.kaforsven.de.vu

    Map Information
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : Streets
    Filename        : dawnville.pk3
    Release date    : May, 2005
    Decription    : Custom map for Enemy Territory.

    Program        : SD Radiant 1.4.0

    Compile time    : 30 min.
    Compile machine    : Amd Athlon 3200, 3,0 Ghz Pentium 4, 512mb

    Installation    : Place the file dawnville.pk3 in your etmain folder, select it from the Host Game-menu or
                     bring down the console and type: /map dawnville (then ENTER).

    Thanks guys!

    -------------------------------------------------
     
    Game info!

    ------------------------------------------------
    Allied Zerstört den Panzer und fahrt ihn zu dem haus und holt euch das Gold flieht mit dem gold zum Truck und errichtet den commandpost!

    Axis Zerstört den panzer und lasst den panzer nicht dié wand zerstören passt auf das GOld auf lass dieamerikaner nicht entwischen baut den commandpost auf!


    Allied destroys the tank and drives it to the house and gets you the gold flees with gold to the Truck and establishes the COMMAND post office!

    Axis destroys the tank and does not leave the tank not dié wound destroys fits on the gold on leaves to those American not entwischen develops the COMMAND post office!

    -------------------------------------------------
    Special thanks and Credits to:
    -------------------------------------------------
    I want to thank all server admins, who constantly support and host custom maps.
    I also want to thank all the people who have given their input to me - big thanks!

    -------------------------------------------------
    Copyright:
    This custom map is (c) 2003 "Kaforsven/etmap" Germany.
    You may not include or distribute this map in any sort of product without
    permission from the author. You may not mass distribute this level via any
    means, including but not limited to compact disks and DVDs.
    You may not redo/reproduce/update this map in any way without permission from the author.

    3 downloads

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  16. de dust - de_dust.pk3 and waypoints

    Description

    Neutral:
    "Under church secret command post - axis has to destroyed it before more allies will arrive"
    Allied:
    "Protect command post under church from axis"
    Axis:
    "Destroy command post under church before more allies arrive"
      Allied objectives
    1 "protect"
      Axis objectives

    1 "destroy"

    6 downloads

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  17. de dusted2B1 - de_dusted2B1.pk3 and waypoints

    // Axis Objective Descriptions

    1     "Primary Objective:**Protect the military warehouse artillery on B-Site B."

    2     "Primary Objective:**Protect the the rocket launcher on B-Site A."

    3     "Primary Objective:**Defend the middle door from being breached ( not to repair)."

    4     "Secondary Objective:**Defend the barrier roasts on the left."

    5     "Secondary Objective:**Defend the defense Back Door."

    6     "Secondary Objective:**Defend the rock wall on Top Short A."

    7     "Secondary Objective:**Prevent the Allies from establishing a Command Post at here spawn-house and use cover-opp to open the doorlock."

    8     "Secondary Objective:**Set up a Command Post inside the warhouse on second floor ."

      // Allied Objective Descriptions

    1 "Primary Objective:** Destroy the military warehouse artillery on B-Site B."

    2 "Primary Objective:**Destroy the rocket launcher on B-Site A."

    3 "Primary Objective:**Breach the middle Door."

    4 "Secondary Objective:**Destroy the barrier roasts on the left."

    5 "Secondary Objective:**Destroy defense Back Door."

    6 "Secondary Objective:**destroy the rock wall on Top Short A."

    7 "Secondary Objective:**Establish a forward Command Post at the house."

    8 "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post in the Upper warhouse and use cover opp to open the doorlock."

    1 download

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  18. Deathshaft - Deathshaft.pk3 and waypoints

    _/_/_/_/_/_/_/_/_/
    _/              _/
    _/  DeathShaft  _/
    _/              _/
    _/_/_/_/_/_/_/_/_/

    I do not allow changes in this map.
    Map created by 'Just!ce. This is my second map.
    Special thanks to:
     - Yodh
    and
     - [NM]
     - wezelkrozum
     - {SSF}Sage
    At the Splash Damage forum.
    Contact:
    MSN: antonh_8@hotmail.com
    Xfire: antonh1

    4 downloads

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  19. decrypted-2 b2 - decrypted-2_b2.pk3 and waypoints

    Description
    Axis:
    "Axis must keep the decrypted documents until the reinforcement to arrive. First they must save the doors witch are very good protection. Secondary, they must keep control of the transmitter witch is the key of salvation."
    Allied:
    "Allies have to get back the decrypted documents to their brain trust in order to change the code and change their war plans. They must enforce this axis basement, begining by doors to get decripted documents back home."
      Allied objectives
    1 "Primary objective
    Take Decrypted Documents"
    2 "Primary objective
    Transmit Decrypted Documents"
    3 "Secondary objective
    Dynamight the Main doors to get one more access"
    4 "Secondary objective
    Take the Froward flag to respawn closer"
    5 "additionnal objective
    Dynamight the Brick wall to get one more access to the transmitter"
    6 "additionnal objective
    Construct the Command post to get faster charge times"
      Axis objectives
    1 "Primary objective
    Take Decrypted Documents"
    2 "Primary objective
    Transmit Decrypted Documents"
    3 "Secondary objective
    Dynamight the Main doors to get one more access"
    4 "Secondary objective
    Take the Froward flag to respawn closer"
    5 "additionnal objective
    Dynamight the Brick wall to get one more access to the transmitter"
    6 "additionnal objective
    Construct the Command post to get faster charge times"

    4 downloads

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  20. der Fabrik - der_Fabrik.pk3 and waypoints

    Axis objectives
    1 "Primary Objective:**Construct the Corridor Gate"

    2 "Primary Objective:**Build an Axis Command Post."

    3 "Primary Objective:**Protect the Generator at all cost."

      Allies objectives
    1   "Primary Objective:**Capture the Corridor Gateway and dynomite the gate if constructed."

    2   "Primary Objective:**Build an Allied Command Post."

    3   "Primary Objective:** Dynomite the two hubs attached to the Generator to disable the Factory."

    2 downloads

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  21. Desert Outpost - Desert_Outpost.pk3 and waypoints

    Desert Outpost
    by cYburK

    Gametypes: Objective,Stopwatch
    Version: Final 1.0

    The Allies must infiltrate the Desert Outpost and steal the two Radar Boxes.
    The Axis have to defend the Radar Boxes and destroy the Power Generator so
    the Allies cant send the Secret Radar Code.
      Allies:

    - Destroy the Town Door.
    - Construct the Command Post to activate more Spawn Locations.
    - Capture the Forward Spawn.
    - Destroy the Main Entrance to secure the Forward Spawn.
    - Build the Generator so transmitting the Radar Code is possible.
    - Destroy the Axis Team Door or Infiltrate with Covert Op.
    - Destroy the Bank Wall.
    - Steal the Radar Boxes and transmit the Top Secret Radar Code. 2X
      Axis:

    - Defend/Build the Town Door.
    - Construct the Command Post.
    - Defend the Forward Spawn.
    - Defend the Main Entrance.
    - Destroy the Generator.
    - Build the Team Door.
    - Defend the Bank Wall.
    - Defend the Radar Boxes with the TOP SECRET RADAR CODE 2X

    6 downloads

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  22. desert outpost - desert_outpost.pk3 and waypoints

    Desert Outpost
    by cYburK

    Gametypes: Objective,Stopwatch
    Version: Final 1.0


    Description

    "Secure the Forward Spawn.Steal the 2 Radar Boxes and build the Generator to transmit the Secret Radar Code."
    Axis:
    "Defend the Forward Spawn. Destroy the Generator. Defend the 2 Radar Boxes."
    Neutral:
    "Get into the Game Coward!"
     
    Objectives :

     
    Allied objectives ;
    1 "Primary Objective:
    Destroy the Main Entrance to Secure the Forward Spawn."
    2 "Primary Objective:
    Capture the Town Spawn."
    3 "Primary Objective:
    Construct the Command Post. This will enable two more Spawn Locations."
    4 "Primary Objective:
    Destroy the Bank Wall!"
    5 "Primary Objective:
    Build the Generator to make transmit the Secret Radar Code."
    6 "Primary Objective:
    Destroy the Town Door."
    7 "Primary Objective:
    Destroy the Axis Team Door."
     
    Axis objectives :

    1 "Primary Objective:
    Defend the Main Entrance!."
    2 "Primary Objective:
    Defend the Forward Spawn."
    3 "Primary Objective:
    Construct the Command Post."
    4 "Primary Objective:
    Defend the Bank Wall!"
    5 "Primary Objective:
    Destroy the Generator to keep the Allies from transmitting the Secret Radar Code."
    6 "Primary Objective:
    Defend the Town Door."
    7 "Primary Objective:
    Build the Team Door!."

    2 downloads

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  23. desert sniper - desert_sniper.pk3 and waypoints

    no information on the map

    1 download

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  24. Desertfortress_beta and waypoints

    Creator: Lennyballa
    Contact: Lennyballa@hotmail.com

    Map info:

      Axis:
    You have to destroy the 75mm ammonution storage, located in the
    Allied Base, at the top left tower. Before you can enter the base,
    you have to blow up some walls:

    The West Wall
    The Side gate
    The Main gate
    The wooden gate

    Both main gate and wooden gate are constructable, so make sure you
    blow up the other walls first.

      Allies:
    Your objective is to destroy the communication system of the Axis,
    wich is located in the center tower of the base. Entering it won't
    be easy, since you have to blow up:

    The Main Gate
    The Sewer entrance
    The Side wall
    The garage door

    Good luck soldier

    How to install:

    Place the .pk3 file in your /etmain directory. Example: C:/games/Wolfenstein - Enemy Territory/etmain.
    Don't create other folders.

    Fixed in 0.2:

    -Added extra spawnpoints
    -Added some extra mg at bunkers
    -Fixed wall jump bug
    -New command map
    -Selectable spawns
    -Custom image
    -New thumbnail
    -Added a garage with ammo/health cabinets
    -Fixed the fan (Its now rotating
    -Added some lights and plants
    -Redone the Axis base a little bit
    -More optimazed fps

    // If you have questions or comments, please mail me at Lennyballa@hotmail.com
    Hope you enjoy playing my map

    1 download

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  25. desertrats - desertrats.pk3 and waypoints

    Download pk3 name: desertrats.pk3

    Map name: desertrats.bsp

    Author(s): Sylar and Blowfish

     
    Description:

    The 7th Armoured Division was a British armoured division which saw service during the Second World War where its exploits made it famous as the Desert Rats.

     
    After the Munich Crisis, the division was formed in Egypt during 1938 as the Mobile Division (Egypt) and its first divisional commander was the acclaimed tank theorist Major-General Sir Percy Hobart. During January 1940, the name of the unit was changed to the 7th Armoured Division. It was during this period that the nickname "Desert Rats" was coined.

     
    The division fought in every major battle during the North African Campaign; later it would land and fight in Italy before being withdrawn to the United Kingdom where it prepared to fight in North West Europe. It began landing in Normandy during the afternoon of June 6 and fought its way across Europe ending the war in Kiel and Hamburg, Germany. The 7th Armoured Brigade was detached from the division during early 1942 and fought the Japanese during the fighting in Burma before it returned to the Mediterranean Theatre and fought in Italy.

     
    Although the division was disbanded during the 1950s, the history, name and the famous 'Desert Rat' flash is carried on by the 7th Armoured Brigade.
     
    Allies:
    Have to defend the water supply to the fort and the two 75 mm guns that protect it from the Axis navy.
    Axis:
    Have to cut of the water supply to the Allied fort and destroy the two 75mm guns, so that their navy can attack it from sea.

    1 download

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