372 files
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Goetterdaemmerung beta 2 - Goetterdaemmerung.pk3 and waypoints
By papywolf
Version : beta2
Attacking : allies Objective
Timelimit : 45
Spawntimes : Axis 15 / Allies 5
--------------------
= Changelog =
remove the radio obj
--------------------------------------------------------------------------------
* CONSTRUCTION *
--------------------------------------------------------------------------------
MAP BASE : New Map
EDITOR(S) USED : gtkradiant 1.5 gtkradiant 1.4
KNOWN BUGS :
COMPILE MACHINE : amd 6300 6x 3,5 ghz ,12 gb ram ddr3, video card nvidia 550 ti 1000 mb ram,win 7 x64
COMPILE TIME : 40 min
COMPILE version :[q3map2] -vis -saveprt -fast "[MapFile]" [q3map2] -light -fast -samples 2 -filter -bounce 8 -external -lightmapsize 256 "[MapFile]"
brushes 9780
entities 628
--------------------------------------------------------------------------------
* special thanks *
--------------------------------------------------------------------------------
E.F EXTASY eurofighter admin
lucky luke grove guerrila
katja
k@rma
nemesis
es.hose
der bmx
Quake3world forums for support
twt thunder for support
twt teuthis for support
oVe twt for help with scripting
twt mateos for support
================================================================================
bug report feedback thewolfteam.org
================================================================================
Distribution / Copyright / Permissions
--------------------------------------------------------------------------------
Copyright (c) 2016 Devils Right Hand
All rights reserved
Authors MAY NOT use this level as a base to build additional levels.
This level may be electronically distributed not-for-profit only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
A pc game Magazine may put it on their cover or notebook CD / DVD without asking me
3 downloads
0 comments
Submitted
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Bastogne - bastogne.pk3 and waypoints
By papywolf
"Belgium, 1944 ** The 101st Airborne Division, surrounded by german panzer divisions, must hold Bastogne, until reinforcements could breach the siege and Secure the City.** Axis divisions will try to capture the City, and retrieve strategic maps with the location of Secret Allied Fuel Dumps."
3 downloads
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Submitted
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Et Tank Beta3 - Et_Tank_beta3.pk3 and waypoints
By papywolf
PLease remove any older version of Et_tank!!!
Et_Tank Beta3
By:BadIDea
15:56 10/7/2003
url:
author: Adrian Klimczak - C4|BadIDea
email: wrath@platige.noSpam.com
Remove noSpam from email adess
Send comments to:
wrath@platige.noSpam.com
Looking for comments on:
- Gameplay problems.
- Team balancing issues.
- Overall feal of the map.
- Ideas for better gameplay possibilities.
- Flow.
- ANY error with texturing, clipping etc.
MISSION:
The Axis and Allies are facing off in an abandoned Mountains. Each side has set up operations in the area.
Allied objectives
1 "Primary Objective:
Destroy the german prototype Tank."
2 "Primary Objective:
Prevent Axis from stealing top secret war documents."
3 "Secondary Objective:
Capture the Forward Bunker from the Axis."
4 "Secondary Objective:
Destroy the Axis Garage door."
5 "Secondary Objective:
Build a Command Post in the Forward Bunker."
6 "Secondary Objective:
Stop the Axis from constructing a Command Post in the Forward Bunker."
Axis objectives
1 "Primary Objective:
Defend the prototype Tank to the last man..."
2 "Primary Objective:
Steal top secret war documents from an Allies Field Operations and deliver them to Kommendantur."
3 "Secondary Objective:
Defend the Forward Bunker from the Allies."
4 "Secondary Objective:
Do not let Allies Breach the Main Garage Door"
5 "Secondary Objective:
Stop the Allies from constructing a Command Post in the Side Bunker."
6 "Secondary Objective:
Build a Command Post in the Forward Bunker."
Thanks.
BadIDea
History:
Mp_Tank -RTCW
Et_tank Beta1
Et_tank Beta2 - not released
ET_tank Beta3
Changes since beta 1
Removed Cops door near river.
Added small switchable bridge in heating room.
Added Watch Room with MG Nest
Ble ble ble...
Big Thanks going to : Brewskie for Great Work and Support !
See http://tank.rtcwnews.com/index.php
3 downloads
0 comments
Submitted
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unit cacheV2 final fixed - unit_cacheV2_final_fixed.pk3 and waypoints
By papywolf
Axis Objective Descriptions
1 "Primary Objective:**Don't let them steal the keycard.**If they can open the main gate and you will lose the forward bunker."
Allied Objective Descriptions
1 "Primary Objective:**Steal the keycard and open the main gate.**This will capture the forward bunker and give you access to the antenna generator."
3 downloads
0 comments
Updated
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primesquadron - primesquadron.pk3 and waypoints
By papywolf
Author : KunA?!
Email adress : mkunowski91@gmail.com
Xfire : kunaopw91
Site adress : prime-squadron.com
Game : Wolfenstein: Enemy Territory
Title : Prime Squadron
Filename : primesquadron.pk3
Version : Final
Description : Map designed for Prime Squadron community servers. Available for public play.
Release date : 29.05.2014
Map making time : 4 months
final compiling time : 3613 secounds
Map built in : Gtk Radiant 1.5.0
-----------------------------------------------
Bugs/Suggestions
-----------------------------------------------
If you found any bug just contact me via e-mail, xfire or though community site.
With pleasure i will wait for some suggestions.
-----------------------------------------------
Thanks to
-----------------------------------------------
Chimy aka Chimtea for basic tips years ago.
EB for func_ tutorials.
haradirki for mirror.
Warren-the-ape for PS sign.
Prime Squadron's Community for support.
-----------------------------------------------
You are not allowed to re-edit, re-make or just use any of my brushwork for your own without my knowledge.3 downloads
0 comments
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Destruction final - Destruction_final.pk3 and waypoints
By papywolf
==================================================================================
Title : Destruction_final
Filename : destruction_final.pk3
Date : 2009.03.29
Author : Russell Story (Geehaad)
Contact : angel_son_7d@yahoo.com
URL : N/A
Map File : destruction_final.bsp
Script File : destruction_final.script
Release : 2009.03.02
Gametype : Objective, SW, Campaign
Maximum Players : 64
Recommended Players : 12-18
q3map2 build cmds:
[q3map2] (simulate old style -light -extra) BSP -meta, -vis, -light -super 2"[MapFile]"
==================================================================================
Story:
"Allies have cornered the Axis into a heavily bombed out warehouse complex. The Axis are making their last stand, and trying to call reinforcements to stop the raid on their last stronghold.
**Allies must destroy their Communications before they are able to radio for help.
Objectives:
// Axis Objective Descriptions
c 1 "Primary Objective:**Don't let them destroy the Comm Station.**This will cause a loss of communication to reinforcements."
2 "Secondary Objective:**Don't let them destroy the Gate.**This will give them access to the warehouse."
3 "Secondary Objective:**Protect the Weakend Wall.**This will give them access to the roof."
4 "Secondary Objective:**destroy the side door.**This will give them quick access to the forward warehouse."
// Allied Objective Descriptions
1 "Primary Objective:**Destroy the Comm Station.**This will keep Axis reinforcements from knowing about the raid on the warehouses."
2 "Secondary Objective:**Destroy the Gate.**This will give access to the warehouse."
4 "Secondary Objective:**Destroy the side door.**This will give quick access to the forward warehouse."
=====================================================================================^
How to play it:
- Unzip the destruction.zip file to your \etmain folder,
- Run ET,
- Find a server playing destruction. or...
- Select Host Game, set it to Objective mode and look for snipertowers_fp1 in the map list,
- Enjoy the map.
=====================================================================================^
Known Bugs:
- None .
=====================================================================================^
To Do:
- Any nessecary unfound bug fixes.
=====================================================================================^
Credits:
- Textures: ID software / Geehaad
- Layout First Draft: Russell Story (Geehaad)
=====================================================================================^
Thanks to:
2Bit Enemy Territory for prefabs and tutorials on mapping.
"SLayer" for doing the map waypoints.
=BeL=Clan for playtesting on their server. http://www.belclan.info
=====================================================================================^
This level is (c) 2009 Russell Story.
This map may be electronically distributed only at NO charge to the recipient.
It may NOT be modified in any way. This text file must be included with the map.
You may NOT include or distribute this map in any sort of commercial product without
permission from the author. You may NOT mass distribute this level via any
non-electronic means, including but not limited to compact disks, and floppy disks.
You may NOT Redo/reproduce/update this map in any way without permission from the author.3 downloads
0 comments
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ea base1 se - ea_base1_se.pk3 and waypoints
By papywolf
EABase 1 StoerFaktoR Edition
-------------------------------------------------
Basic Information
-------------------------------------------------
Original Author : Calibra8v
Email address : calibra8v@hotmail.de
Homepage : http://www.ea-clan.de
Xfire : calibra8v
Modified : 'StoerFaktoR
Mail : mini@chris-s.de
URL : http://chris-s.de
-------------------------------------------------
Map Information
-------------------------------------------------
Game : Return to Castle Wolfenstein: Enemy Territory
Title : eA´s Forest Base
Filename : ea_base1.pk3
Decription : A Little map based on the Forest Mission in RTCW!
Program : GTK Radiant 1.4.0
Build time : 3 days
Relase Time : 24 Jan 2011
Obj Briefing :The Axis have have received a Box with Secret Documents,
the Allies will try to Steal them out form the Warehouse and Transmit them at the Radarstation!
Version/info : Its the 1 Version,it was a fun project.So i have not invested much time in it.
It is only Compiled as Single.for Better FPS you can compile it as Final,but it tooks long,i have aborted the compilation after 2 days.
-------------------------------------------------
Special
-------------------------------------------------
The Complete Map file is include.And a Map file without the Landscape.
Feel free to Modify or to use stuff from it.
By quastions you can contact me on Xfire or over the HP.
It would be nice to give a credit to me if you Modify this map.
-------------------------------------------------
Special thanks and Credits to:
-------------------------------------------------
Activiton,Splash Damage, id Software & all who support the eA clan.
-------------------------------------------------
About us:
-------------------------------------------------
We are Mapping for fun.We love Enemy Territory and thats the Reason why we give our Map files free to use.
-------------------------------------------------
Reported Bugs: Update 25.01.11
-------------------------------------------------
No Landmine support.If you would like it with Mines then change the Shader file.
It can happen that when you got the Map MGS_heliport in the same folder the Grass Textures from this map will change in Snow.
-------------------------------------------------
Map Update : 08.02.2011
-------------------------------------------------
Grass Floor has become landmine support
The bridge is now constructable and destroyable
Axis haves a new mainspawn and a defence at the maingate
anti walljump brushes at the sites to the base3 downloads
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Updated
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syphonfilter beta3 - syphonfilter_beta3.pk3 and waypoints
By papywolf
It's the year 1999 and international terrorist Erich Rhoemer is running his drug cartel in Costa Rica, which he uses to finance his notorious terrorist activity. Deep in his private compound he has created his own bioweapons laboratory, where his team of evil scientists have produced a virus called "syphonfilter".
This is a genetic-specific bioweapon which has the ability to target and destroy individual Races. Rhoemer has sent a ransom demand of 100 million dollars to the American Whitehouse, warning them that if his demands are not met he will fire his first missile at the city, which will cause an estimated 100.000 deaths.
However, Rhoemer's missile is not located in Costa Rica, where the virus was developed. Satellite surveillance has revealed that he has constructed the missile in a old Soviet base in Rozovka in Kazahkhstan. Your mission is to infiltrate the base, destroy the missile, all computer equipment and escape with the "syphonfilter" documents.
Version : beta3
Attacking : allies Objective
Timelimit : 45
Spawntimes : Axis 25 / Allies 15
================================================================================
= Changelog beta 3 =
add new textures and custom
add brushwork at windows and doors/etc
change the radar station more bigger
add new crane
new truss
new radar dish
new missile now the missile looks real
a bigger missile silo and new room
new server
add a third way at the elevator to hell, that axis have a chance to go to the upper base without go trough the allies spawn,and get back obj
================================================================================
3 downloads
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mp whiskey - mp_whiskey.pk3 and waypoints
By papywolf
Story :
We have to demoralise the German troops, by cutting off their beer supply. Therefor we have to loot the secret beer formula from their safe!"
Axis:
"The Allies want to steal our secret beer formula, in order to strengthen the morale of their own troops and to weaken us. This must be prevented!"
Neutral:
"The strong combat morale and the blind obedience of the Germans are based on the benefits of Starkbier. Therefore the Allies will try to steal the secret beer formula."
Allied:
"We have to demoralise the German troops, by cutting off their beer supply. Therefor we have to loot the secret beer formula from their safe!"
Axis:
"The Allies want to steal our secret beer formula, in order to strengthen the morale of their own troops and to weaken us. This must be prevented!"
Neutral:
"The strong combat morale and the blind obedience of the Germans are based on the benefits of Starkbier. Therefore the Allies will try to steal the secret beer formula."
Axis:
"We have to demoralise the Americans, by cutting off their whiskey supply. Therefor we have to loot the secret whiskey formula from their safe!"
Allied:
"The Axis want to steal our secret whiskey formula, in order to strengthen the morale of their own troops and to weaken us. This must be prevented!"
Neutral:
"The strong combat morale and the blind obedience of the Americans are based on the benefits of Whiskey. Therefore the Axis will try to steal the secret whiskey formula."
OBJECTIVE
Allied objectives
1 "Primary Objective:
Blow up the safe to get the secret beer formula."
2 "Primary Objective:
Bring the secret beer formula into our radio room."
1 "Primary Objective:
Inhibit the Axis to dynamite the safe."
2 "Primary Objective:
The Axis may not escape with the secret whiskey formula."
Axis objectives
1 "Primary Objective:
Inhibit the Allies to dynamite the safe."
2 "Primary Objective:
The Allies may not escape with the secret beer formula."
1 "Primary Objective:
Blow up the safe to get the secret whiskey formula."
2 "Primary Objective:
Bring the secret whiskey formula into our radio room."
COPYRIGHT
The map was constructed by myself. Modification or new releasing of my map is not allowed! But you can offer the map for a FREE/GRATIS download. If you want to make money with my map, you have to get my specially agreement. If you want to use one of my textures in your map, it would be nice, if you place a link to my homepage (www.fragpoint.de) in your readme.
Copyright 2003 by Thomas "Fragpoint" Bayer (www.fragpoint.de)
3 downloads
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Goetterdaemmerung beta3 - Goetterdaemmerung_beta3.pk3 and waypoints
By papywolf
TITLE : Götterdämmerung
AUTHOR : Devils Right Hand
DATE : 08.03.2015
TYPE : OBJECTIVE
bug report feedback : discord Devils Right Hand#2240
Release date beta2 : 26/09/2016
Release date beta3 : 11/02/2019
================================================================================
= LEVEL DESCRIPTION =
real place where the axis make in undergound mines near nordhausen the V1/V2 rockets and other rockets to send a gift to the allies
================================================================================
Version : beta3
Attacking : allies Objective
Timelimit : 45
Spawntimes : Axis 25 / Allies 15
================================================================================
= Changelog beta2 =
remove the radio obj
================================================================================
= Changelog beta3 =
new textures
add more brush work detail at doors
new truss
add more trees/grass/bushes
new barb wire
new camo net
new v2 rails
new missiles camo
new cranes
add A9/A10 rockets
add new big hall where the A9/A10 develop
add new 3 ways
remove the controlpanel as obj
change the axis map start spawn to baracks
add my bush/grass models ,and remove the et standart bushes
add at the second axis spawn a barack where they spawn
change the comandpost more far in the big hall hall,that they are not near to axis
================================================================================
= CONSTRUCTION =
MAP BASE : New Map
EDITOR(S) USED : NetRadiant 1.5 custom x64
KNOWN BUGS :
COMPILE MACHINE : amd 6300 6x 3.5 ghz ,12 gb ram ddr3 ,Asus ROG Strix-RX580-O8G,win7 x64
COMPILE TIME : 13 min
COMPILE version : [q3map2] -light -fast -samples 2 -filter -dirtscale 2 -dirtdepth 512 -patchshadows -altsplit -leaktest -bounce 2 -external -lightmapsize 512 "[MapFile]"
BRUSHES : 13723
ENTITIES : 892
================================================================================
= special thanks =
twt thunder for support
twt teuthis for support
twt mateos for support
macchute for help with scripting
kemon for hint support
WuTangH help with scripting at obj
TomTom7777 help with scripting at flagspawn change respawn time
native12 for making botz waypoint
twt ray for support
Loffy for commandpost spawns prefab
uje niek for support/feedback and beta test on server
http://www.alientrap.org for NetRadiant 1.5 custom
Simon O'C for tuts
Victor Karp for tuts
ets kate beta test on server
================================================================================
= Credits =
thunder :gastrolley. model
Simon O'C :teleporter prefab/and textures
Simon O'C :books ase. models
D-Meat :blastdoor textures/and water textures
kic :trees models
uje niek :cola automat prefab
Devils Right Hand :bushes/grass models
Avoc @ eft-clan.com : skybox
firefly : cloud
================================================================================
Distribution / Copyright / Permissions
Copyright (c) 2019 Devils Right Hand
All rights reserved
Authors MAY NOT use this level as a base to build additional levels.
This level may be electronically distributed not-for-profit only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.3 downloads
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bunker - bunker.pk3 and waypoints
By papywolf
***** Bunker *****
*******************************************************************************
* Enemy Territory Map - by Impact - 2004 *
*******************************************************************************
Note: This map is exclusively my own
permanent property, that is, the copyrights are automatically mine. Equal-
early the map is a hobby project by a gamer for gamers. Therefore
this map freeware. Everyone is allowed to use this card for their private use
Offer to download, copy, or publish. One too
I expressly consent to publication in the following German game magazines to:
PC Action
PC Player
Game Star
PC Joker
Any other commercial use, in particular publication on dis-
chain, CD-ROM or DVD in a magazine other than those mentioned above
is expressly prohibited.
Everyone has the permission to change the map for the private area, or
Copy parts of the map, e.g. to create your own maps. In this case
I ask for the note that parts of my map are used to create the map
were used.
This map is my first ever map. It
so I am aware that this is not perfect in many areas. Besides
the map was created as part of a MapContest, which is why it is very small
has failed and there was a certain time pressure. For these reasons it is
this map was also my "test object" because I was practical
all the steps that are necessary to create a map still had to be learned.
Nevertheless, there are over two hundred hours of work in the map.
But above all others that I mention here made this card possible
would like to:
www.dflv-clan.de: no map without beta test;)
www.Fragpoint.de: Very good German tutorial and a nice one
small forum
www.haradirki.de: Very good German tutorial
www.level-desinger.de: Best forum for mappers with lots of nice people
www.planetweltenstein.de: Everyone should know, good forum for ET and RTCW
Those were the pages I visited most of the time. The people who helped me
just as they occur to me:
Fragpoint, haradirki, Ron007, BeoWulf, michi.be, HBe99, Rought, Fidelcastro, NightWulf
Micro, freakman, hardcoreraver and of course all that I haven't mentioned now.
[DFLV] Wolfine
[DFLV] Kosmic
[DFLV] Maroni
[DFLV] Maschine
[DFLV] DerBeo
[DFLV] CrazyPittbull
[DFLV] Denation
[DFLV] Dagget
[DFLV] HomeX
[DFLV] Nobert
[DFLV] Servidge
[DFLV] TheCrazyKraut
[DFLV] Tankwart
[DFLV] GohanZeta
Description of the map:
Bunker is a small map for ET, intended for 3-5 players on each side.
Installation Guide:
Unrar the file "bunker.rar" and copy the new file "bunker.pk3" into the "ETMAIN" folder of your ET installation. Start the game and select "Host Game".
Simply extract the Bunker.rar file into a directory of your choice. You should then find a bunker.pk3 file. It belongs in the ET main directory. If you start the game now you should be able to start the map via host game
3 downloads
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Submitted
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TWC Box Mania' v2 - TWC_Box_Mania'_v2.pk3 and waypoints
By papywolf
no information on the map
3 downloads
0 comments
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bridge final - bridge_final.pk3 and waypoints
By papywolf
========== Bridge final ====================
Map by: =WF= Lance Dance
www.etclan-wf.tk
Changes
= Some textures
= Some lights
= Fixed the water in tunnel
= Added stopwatch
============================================
story
Defend Axis from destroying the door to
the radar equipment and dont let them
send their signal!
============================================
Objective Axis
============================================
============================================
Objective Allied
============================================
You'll have to hold the bridge and
destroy the door to the radar equipment
and send the signal to own the bridge.
============================================
Installation
============================================
Extract "bridge_final.pk3" to:
x:\Wolfenstein - Enemy Territory\etmain\
Start ET and play the map!
Special Thx to
Drakir
Driekske
Kenneth
Report
Report bugs or any other thing at
www.etclan-wf.tk
3 downloads
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jailbus b2 - jailbus_b2_fix.pk3 and waypoints
By papywolf
---------------------
jailbus_b2(beta2) for ET
---------------------
feb, 2010
Map by: Masterkiller(qc) (Hobbie)
Email address: lachose@gmail.com
website : http://masterkiller-mapping.blogspot.com/
==========================================================
==========================================================
neutral:
"Allies are in jail in the Axis city department. Axis had some good time on the Bar and Allies will try to steal the Henschel Trolleybus and escape whit it!"
Allied:
"Allies need to steal the Henschel Trolleybus then make the way to leave the city."
Axis:
"Axis need to stop the Allies troups reaching the escape zone whit the Henschel Trolleybus."
==========================================================
==========================================================
**Map Info
Title: jailbus_b2
Filename: jailbus_b2.bsp
Game/mod: ET - wolfmp/wolfsw/wolflms
Author: masterkiller
==========================================================
==========================================================
**Build Info
Editor(s) Used:
Radiant1.4, (build)
Radiant1.5, (compile)
photoshop,
Milkshape 3D 1.7.8
Audacity beta 1.3
Q3_Model_Tool_v162
Q3Map2Toolz
**Build time: 14 days.
**Compile time: about 2hours
final
[q3map2] -light -fast -patchshadows -samples 3 -bounce 8 -gamma 2 -compensate 4 -dirty -external -lightmapsize 256 "[MapFile]"
==========================================================
==========================================================
**Installation
Extract jailbus_b2.pk3 into your (wolfet)\etmain directory.
Host a game whit jailbus_b2 campaign or jailbus_b2.
Also, you can add jailbus_b2 on to your serverlist.
You can launch the game by tipping this command on the console game.
map jailbus_b2
==========================================================
==========================================================
**Play Information
Single Player: NO
wolfmp: YES
wolfsw: YES
wolflms: YES
==========================================================
==========================================================
**news stuffs
New Sounds: YES (37 wav)
New Graphics YES (85 textures)
New Models YES (41 models)
==========================================================
==========================================================
Forum thread link:
french:
http://easymapping.free.fr/html/modules/newbb/viewtopic.php?topic_id=1442&forum=4
English:
http://masterkiller-mapping.blogspot.com/
http://masterkiller-mapping.blogspot.com/2010/01/maps-list.html
==========================================================
==========================================================
**Special Thanks
Goldrush source (scripts and prefab)
Radar source ( prefab)
**Special Thanks to Avoc for the High Quality Skyboxes
http://www.splashdamage.com/forums/showthread.php?t=18033
http://www.eft-clan.com/
**Special Thanks to Pegazus from splashdamage.com for the model he made name Henschel Trolleybus.
That the reason why i made this map. I wanna try to put a tag file whit his model.
http://www.splashdamage.com/forums/showthread.php?t=20331
http://www.hot.ee/smmapping/
**Special Thanks to this website:
http://www.splashdamage.com (#1 site for mapping Wolfenstein - Enemy Territory)
http://easymapping.free.fr
http://www.heppler.com/shader/ (#1 site to learn about shader)
http://et.splatterladder.com/ (alway miroir my download link)
http://www.wolfmap.de (alway miroir my download link)
http://www.hot.ee/smmapping/ (model Henschel Trolleybus)
suggestions, bugs, complaints, comments and/or ideas for improvement.
http://masterkiller-mapping.blogspot.com/
==========================================================
==========================================================3 downloads
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Submitted
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exodus a4b - exodus_a4b.pk3 and waypoints
By papywolf
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{ { Basic Information } }
{~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~}
{ Author : Grzegorz "mlyn3k" Janicki }
{ E-mail & MSN : mlyn3k@poczta.fm }
{ GG : 1628139 }
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
{ Instalation
{~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~}
{Just put exodus_a4b.pk3 to your etmain folder. }
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Map Information
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{ Game : Wolfenstein: Enemy Territory }
{ Title : Exodus (Alpha 4) }
{ Filename : exdous_a4b.pk3 }
{ Bsp-name : exodus_a4b }
{ Release date : 2006-12-15 }
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{ Decription : I fought with this map in Radiant to win more fps (there is no }
{ fog f.e.). The map don't look so good like last alpha 3 }
{ version but amount of fps is more important than that.. Sad }
{ It is a spring of 1945. The end of war is soon. Germans must }
{ withdraw their forces from cities- Russians are }
{ counterattacking. }
{ The Axis still need radio communications network so they must }
{ defend the Radio Transmitter. }
{ The Allies will have to reclaim the city and steal Parts of }
{ the Radio Transmitter located at higgest building in town: }
Objectives : Axis-
{1 Don't let the Allies get The Flag! You must hold }
{ this point of the city until reinforcements arrive! }
{ 2. Guard the Getto Wall! Don't let the Allies to blow }
{ it up with dynamite! If they do that- the city will }
{ be lost! }
{ 3. Prevent the Allies from destroying The Church Doors! }
{ They can't take their hands to Radio Transmitter! }
{ 4. Guard The Tower's Secret Entrance! Even a satchel }
{ charge can destroy the seal! }
{ 5. Don't let the Allies to steal The Radio Parts from }
{ the church! If they do that the whole battle will }
{ be lost! }
{ 6. Build The Command Post! }
{ 7. Mind the weak wall. The Allies can blow it up! }
{ 8. The Allies will be able to escape using The Sacristy }
{ Window if they destroy it's bars! }
Objectives Allies-
{1. Capture The Flag and hold this part of The City! }
{ From this place it will be much more easy to get }
{ to The Church. }
{ 2. Blow up The Getto Wall! If you do that The City }
{ will be yours! }
{ 3. Destroy The Church Doors and get inside. }
{ 4. Find and blow up The Tower's Secret Entrance to }
{ The Church! You can use a satchel charge to break }
{ the seal. }
{ 5. Steal The Radio Transmitter Parts and take them to }
{ The Command Post! }
{ 6. Build The Command Post! }
{ 7. You will be able to use this alternative entrance }
{ if you blow up the weak wall. }
{ 8. Destroy The Sacristy Window bars and use new }
{ escape way! }3 downloads
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kings1 - kings1.pk3 and waypoints
By papywolf
Map Author: [AE]SiN[PL]
http://www.etmaps.rar.pl
ICQ#: 278839414
Map Description:
The new map takes place in Egypt in the Valley of Kings where Axis archeologists have unearthed the Ark of the Covenant. The Allies must stop them before they learn the secrets of the Ark.
Axis Objectives:
- Stop the Allies from destroying the Ark of the Covenant
- Stop the Allies from capturing Forward Spawn flag
- Protect Documents
Allies Objectives:
- Destroy the Ark of the Covenant
- Capture the Forward Spawn flag
- Capture the Documents and transport it to the Map Room
*****************************************************************************************
INSTALLATION:
open the zip archive and extract the files to your ET \etMain folder (example: c:\program files\Wolfenstein - Enemy Territory\etmain)
*****************************************************************************************3 downloads
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fa bremen remake - fa_bremen_remake.pk3 and waypoints
By papywolf
Prévisualisation Remake by =F|A=Smiley.
~~~www.fearless-assassins.com~~~
=======================================================
Special Thanks To
=======================================================
CheepHeep
Buckwild
Shana
Daredevil
Vindstot
Kiba
Hipkat
Masa
Macchute
Niek
Wutangh
Mateos
Kemon
=======================================================
Change Log (b1)
=======================================================
Major Changes:
- Added extra exit out of 1st Axis Spawn to reduce blocking.
- Made building South of 1st Axis Spawn accessible.
- Made balcony East of 1st Axis Spawn easily accessible with small corridor.
- Made house accessible to help both allied in first stage and axis in last stage.
- With that, I made exit out of house easier.
- Added area to help axis during last stage.
- Added room with ladder to first floor in house opposite to CP room.
- Extended house opposite to CP room to come out next to keyroom.
- Added room West to CP room.
- Made stairs wider and created hole.
- Added second door frame to CP again for less blocking. Also made North Western door frame wider.
- Made courtyard easier to go about.
- Re-did lower level of house North East of keyroom.
- Lightened up corridor East to Truck and removed weird shape of it.
- Removed gate South to Truck and added back alley that comes out in Axis 2nd Spawn.
- Made truck room more balanced.
- Added stairs all around keyroom to create a "more open feel".
Minor Changes:
- Removed clip from rooftop of middle house.
- Removed hole from floor of middle house.
- Added low wall to second floor middle house.
- Raised wall looking over garage a bit in middle house.
- Made balconies accessible.
- Added Wooden Cover to arch.
- Removed useless background effects for improved performance.
- Replaced some spawns for both allied and axis.
- Added clipping to stairs and unregular surfaces.
- Added window to crossover above Main Gate.
- Lowered table and moved rubbel for statisfying jump.
- Moved wall a bit next to stair CP room.
- Re-textured roofs, doors and some walls.
- Lowered wall in hole to generator to not get stuck.
- Removed useless clutter in keyroom.
- Moved 1st Truck Barrier a bit.
- Removed door in Western Wall of truck room.
- Smoothened truck route.
- Added small detail.
- Caulked invisible faces of brushes for better performance.
- Made door under bridge team door for axis.
- Removed useless entities for better performance.
- Re-textured CP room.
- Changed loading picture.
=======================================================
Change Log (b2)
=======================================================
Major Changes:
- Added corridor connection house North East of keyroom to corridor East of truckroom.
- Bot waypoints added.
Minor Changes:
- Small bug fixes.
- Changed clipping.
- Added extra clipping to irregular surfaces.
- Moved box in garage a tiny bit.
- Tweaked mine spots all around the map.
- Fixed texture load errors.
- Readme file added.
=======================================================
Change Log (b3)
=======================================================
- BSP name changed to more fitting one.
- F|A touch given.
- Barrels replaced with better looking ones.
- 2 doors changed to teamdoors.
- More optimizing
- Changed ledge to fence.
- Made window at MG42 smaller.
- Door removed at new corridor.
- Construction materials at 2nd truck barrier moved to other side of road.
- Other small changes.3 downloads
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fa oasis b3 - fa_oasis_b3.pk3 and waypoints
By papywolf
// Axis Objective Descriptions
1 "Primary Objective:**Protect the North Pak 75mm Gun in the Axis Garrison."
2 "Primary Objective:**Protect the South Pak 75mm Gun in the Axis Garrison."
3 "Primary Objective:**Defend the Old City Wall from being breached."
4 "Secondary Objective:**Defend the Old City."
5 "Secondary Objective:**Keep the Caves between the Oasis and the Old City flooded by preventing the repair of the Oasis Water Pump."
6 "Secondary Objective:**Keep the Caves between the Old City and the Axis Garrison flooded by preventing the repair of the Old City Water Pump."
7 "Secondary Objective:**Prevent the Allies from establishing a Command Post at the Oasis."
8 "Secondary Objective:**Set up a Command Post inside the Upper Garrison."
// Allied Objective Descriptions
1 "Primary Objective:**Destroy the North Pak 75mm Gun in the Axis Garrison."
2 "Primary Objective:**Destroy the South Pak 75mm Gun in the Axis Garrison."
3 "Primary Objective:**Breach the Old City Wall."
4 "Secondary Objective:**Capture the Old City."
5 "Secondary Objective:**Repair the Oasis Water Pump and drain the water out of the Caves leading to the Old City."
6 "Secondary Objective:**Repair the Old City Water Pump and drain the water out of the Caves leading to the Axis Garrison."
7 "Secondary Objective:**Establish a forward Command Post at the Oasis."
8 "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post in the Upper Garrison."
B1
- Changed lighting.
- Changed skybox.
- Retextured garrison.
- Retextured various brushes.
- Added tons of clipping to smoothen movement.
- Closed hole in wooden floor.
- Added wooden planks for easier access near patched up wooden floor.
- Removed wall West of flag to minimize blocking.
- Removed various entities.
- Added side gate at last stage.
- Removed MG near flag.
- Removed MG at garrison.
- Moved boxes around near flag.
- Removed and adjusted numerous brushes to smoothen movement.
- Smoothened terrain when comming out of cave.
- Fixed weapon clips for canopies.
- Raised floor of cave to stop water from hindering movement.
- Changed spawn positions Axis Garrison.
- Added forward spawn for allies connected to CP.
- Removed various clip brushes to allow access to new spots.
- Added an Allied Cave Entrance spawn to allow faster route through caves.
- Moved first Allied spawn closer to "the action".
- Opened up room near new Axis Garrison spawn with health and ammo cabinets.
- Added hatch under turret arches.
- Added boxes to make window in little room next to City Wall useable.
- Added ropes to climb to new area near first allied spawn.
B3
- Fixed gap between 2 brushes near cave exit. (Ty, @EL)
- Adjusted a brush that made outside of cave visible.
- Adjusted some clip brushes on top of room adjacant to Old City Wall.
- Further optimization.
- Fixed texture alignment.
- Trickplant on both of the AT Guns have now been fixed.
- Widened doors at Forward CP.
- Tightened up weapon clips around trees. (Ty, @Swix)
- Textured piece of a wall that hadn't been textured.
- Added a constructible Side Fence after the Side Gate is destroyed.
- Added voice queues to objectives.
- Replaced barrel models with better looking ones.
- More detailing.
- Updated command map to show new buildings / routes.
- Changed angle of a wall near first CP.
- Other minor changes.
Thank you,
@Kemon - Helping with various map related questions I had.
@Dynasty - Giving input on retexturing garrison.
@Cheep - Moral Support, giving input on lighting and many other things.
Many others helping with playtesting the maps!
COMPILE OPTIONS:
-meta -mv 1024 -mi 6144 "
-vis -saveprt
-light -fast -samples 2 -filter -exposure 200 -gamma .8 -bounce 8 -external -lightmapsize 2563 downloads
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total tankrace beta3 - total_tankrace_beta3.pk3 and waypoints
By papywolf
axis "Your mission, as an Axis player: Drive tank and truck to victory!"
allied "Your mission, as an Allied player: Drive tank and truck to victory!"
neutral "This map is Total Tankrace (beta2). It is a frag-friendly mind-stressing map where both teams try to escort their tank and truck to victory!"
Axis Objective Descriptions
1 "Primary Objective:*Drive tank and truck to victory!"
Allied Objective Descriptions
1 "Primary Objective:*Drive tank and truck to victory!"
3 downloads
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lapland3 - lapland3.pk3 and waypoints
By papywolf
// Axis Objective Descriptions
1 "Primary Objective:**Stop the tank from getting to the base."
2 "Primary Objective:**Prevent the presents from being stolen."
3 "Secondary Objective:**Build tank barrier one."
4 "Secondary Objective:**Build tank barrier two."
5 "Secondary Objective:**Build a command post."
6 "Secondary Objective:**Destroy the allied command post."
// Allied Objective Descriptions
1 "Primary Objective:**Escort the tank to the axis base."
2 "Primary Objective:**Steal the axis presents."
3 "Secondary Objective:**Destroy tank barrier one."
4 "Secondary Objective:**Destroy tank barrier two."
5 "Secondary Objective:**Destroy the axis command post."
6 "Secondary Objective:**Build a Command Post."
3 downloads
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toaster - toaster.pk3 and waypoints
By papywolf
Description
Axis:
"Do not let Allies to reach the Gun."
Allied:
"Do not let Axis to reach the Gun."
Neutral:
"Do not let enemy to reach the Gun." *
Objectives
Allied objectives
1 "Primary Objective:
Construct the Command Post."
2 "Secondary Objective:
Do not let Axis to reach the Gun."
Axis objectives
1 "Primary Objective:
Construct the Command Post."
2 "Secondary Objective:
Do not let Allies to reach the Gun."3 downloads
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Submitted
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mt_whoverest b4 6 - mt_whoverest_b4_6.pk3 and waypoints
By papywolf
allied Withstand the axis onslaught and prevent them from recovering their stolen documents."
axis Break into the well guarded allied base and recover some stolen documents.
neutral High in the alps a remote allied base, craftily hidden in the mountainside the allies attempt to decipher the contents of stolen axis documents.
1 "Primary Objective:**Recover the stolen documents hidden deep within the allied outpost."
2 "Secondary Objective:**Capture the forward spawn."
3 "Secondary Objective:**Construct a command post."
4 "Secondary Objective:**Destroy the main door."
5 "Secondary Objective:**Destroy the vent grill."
6 "Secondary Objective:**Open the electric doors by re-wiring the control panel."
7 "Secondary Objective:**Prevent the allies from building a command post and destroy it if they suceed."
8 "Primary Objective:**Prevent the allies from recovering the vital information."
1 "Primary Objective:**Prevent axis from stealing some documents."
2 "Secondary Objective:**Defend the forward spawn."
3 "Secondary Objective:**Prevent the construction of the axis command post."
4 "Secondary Objective:**Protect the main door from axis engineers."
5 "Secondary Objective:**Ensure that the axis cannot destroy the vent access grill."
6 "Secondary Objective:**Maintain the control panel and re-wire it incase axis manage to jam the electric doors open."
7 "Secondary Objective:**Build a command post."
8 "Primary Objective:**Recover the vital information."
Axis must fight their way into a remote but well guarded allied outpost set high in the alps and recover the secret documents.3 downloads
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