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  1. fa bremen remake - fa_bremen_remake.pk3 and waypoints

    Prévisualisation Remake by =F|A=Smiley.

    ~~~www.fearless-assassins.com~~~

    =======================================================
    Special Thanks To
    =======================================================

    CheepHeep
    Buckwild
    Shana
    Daredevil
    Vindstot
    Kiba
    Hipkat
    Masa
    Macchute
    Niek
    Wutangh
    Mateos
    Kemon

    =======================================================
    Change Log (b1)
    =======================================================

    Major Changes:

    - Added extra exit out of 1st Axis Spawn to reduce blocking.
    - Made building South of 1st Axis Spawn accessible.
    - Made balcony East of 1st Axis Spawn easily accessible with small corridor.
    - Made house accessible to help both allied in first stage and axis in last stage.
    - With that, I made exit out of house easier.
    - Added area to help axis during last stage.
    - Added room with ladder to first floor in house opposite to CP room.
    - Extended house opposite to CP room to come out next to keyroom.
    - Added room West to CP room.
    - Made stairs wider and created hole.
    - Added second door frame to CP again for less blocking. Also made North Western door frame wider.
    - Made courtyard easier to go about.
    - Re-did lower level of house North East of keyroom.
    - Lightened up corridor East to Truck and removed weird shape of it.
    - Removed gate South to Truck and added back alley that comes out in Axis 2nd Spawn.
    - Made truck room more balanced.
    - Added stairs all around keyroom to create a "more open feel".

    Minor Changes:

    - Removed clip from rooftop of middle house.
    - Removed hole from floor of middle house.
    - Added low wall to second floor middle house.
    - Raised wall looking over garage a bit in middle house.
    - Made balconies accessible.
    - Added Wooden Cover to arch.
    - Removed useless background effects for improved performance.
    - Replaced some spawns for both allied and axis.
    - Added clipping to stairs and unregular surfaces.
    - Added window to crossover above Main Gate.
    - Lowered table and moved rubbel for statisfying jump.
    - Moved wall a bit next to stair CP room.
    - Re-textured roofs, doors and some walls.
    - Lowered wall in hole to generator to not get stuck.
    - Removed useless clutter in keyroom.
    - Moved 1st Truck Barrier a bit.
    - Removed door in Western Wall of truck room.
    - Smoothened truck route.
    - Added small detail.
    - Caulked invisible faces of brushes for better performance.
    - Made door under bridge team door for axis.
    - Removed useless entities for better performance.
    - Re-textured CP room.
    - Changed loading picture.


    =======================================================
    Change Log (b2)
    =======================================================

    Major Changes:

    - Added corridor connection house North East of keyroom to corridor East of truckroom.
    - Bot waypoints added.

    Minor Changes:

    - Small bug fixes.
    - Changed clipping.
    - Added extra clipping to irregular surfaces.
    - Moved box in garage a tiny bit.
    - Tweaked mine spots all around the map.
    - Fixed texture load errors.
    - Readme file added.

    =======================================================
    Change Log (b3)
    =======================================================

    - BSP name changed to more fitting one.
    - F|A touch given.
    - Barrels replaced with better looking ones.
    - 2 doors changed to teamdoors.
    - More optimizing
    - Changed ledge to fence.
    - Made window at MG42 smaller.
    - Door removed at new corridor.
    - Construction materials at 2nd truck barrier moved to other side of road.
    - Other small changes.

    3 downloads

       (0 reviews)

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  2. fa oasis b3 - fa_oasis_b3.pk3 and waypoints

    // Axis Objective Descriptions

    1     "Primary Objective:**Protect the North Pak 75mm Gun in the Axis Garrison."

    2     "Primary Objective:**Protect the South Pak 75mm Gun in the Axis Garrison."

    3     "Primary Objective:**Defend the Old City Wall from being breached."

    4     "Secondary Objective:**Defend the Old City."

    5     "Secondary Objective:**Keep the Caves between the Oasis and the Old City flooded by preventing the repair of the Oasis Water Pump."

    6     "Secondary Objective:**Keep the Caves between the Old City and the Axis Garrison flooded by preventing the repair of the Old City Water Pump."

    7     "Secondary Objective:**Prevent the Allies from establishing a Command Post at the Oasis."

    8     "Secondary Objective:**Set up a Command Post inside the Upper Garrison."
      // Allied Objective Descriptions

    1 "Primary Objective:**Destroy the North Pak 75mm Gun in the Axis Garrison."

    2 "Primary Objective:**Destroy the South Pak 75mm Gun in the Axis Garrison."

    3 "Primary Objective:**Breach the Old City Wall."

    4 "Secondary Objective:**Capture the Old City."

    5 "Secondary Objective:**Repair the Oasis Water Pump and drain the water out of the Caves leading to the Old City."

    6 "Secondary Objective:**Repair the Old City Water Pump and drain the water out of the Caves leading to the Axis Garrison."

    7 "Secondary Objective:**Establish a forward Command Post at the Oasis."

    8 "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post in the Upper Garrison."

    B1

    - Changed lighting.
    - Changed skybox.
    - Retextured garrison.
    - Retextured various brushes.
    - Added tons of clipping to smoothen movement.
    - Closed hole in wooden floor.
    - Added wooden planks for easier access near patched up wooden floor.
    - Removed wall West of flag to minimize blocking.
    - Removed various entities.
    - Added side gate at last stage.
    - Removed MG near flag.
    - Removed MG at garrison.
    - Moved boxes around near flag.
    - Removed and adjusted numerous brushes to smoothen movement.
    - Smoothened terrain when comming out of cave.
    - Fixed weapon clips for canopies.
    - Raised floor of cave to stop water from hindering movement.
    - Changed spawn positions Axis Garrison.
    - Added forward spawn for allies connected to CP.
    - Removed various clip brushes to allow access to new spots.
    - Added an Allied Cave Entrance spawn to allow faster route through caves.
    - Moved first Allied spawn closer to "the action".
    - Opened up room near new Axis Garrison spawn with health and ammo cabinets.
    - Added hatch under turret arches.
    - Added boxes to make window in little room next to City Wall useable.
    - Added ropes to climb to new area near first allied spawn.

    B3

    - Fixed gap between 2 brushes near cave exit. (Ty, @EL)
    - Adjusted a brush that made outside of cave visible.
    - Adjusted some clip brushes on top of room adjacant to Old City Wall.
    - Further optimization.
    - Fixed texture alignment.
    - Trickplant on both of the AT Guns have now been fixed.
    - Widened doors at Forward CP.
    - Tightened up weapon clips around trees. (Ty, @Swix)
    - Textured piece of a wall that hadn't been textured.
    - Added a constructible Side Fence after the Side Gate is destroyed.
    - Added voice queues to objectives.
    - Replaced barrel models with better looking ones.
    - More detailing.
    - Updated command map to show new buildings / routes.
    - Changed angle of a wall near first CP.
    - Other minor changes.


    Thank you,

    @Kemon - Helping with various map related questions I had.
    @Dynasty - Giving input on retexturing garrison.
    @Cheep - Moral Support, giving input on lighting and many other things.

    Many others helping with playtesting the maps!

    COMPILE OPTIONS:

    -meta -mv 1024 -mi 6144 "
    -vis -saveprt
    -light -fast -samples 2 -filter -exposure 200 -gamma .8 -bounce 8 -external -lightmapsize 256

    3 downloads

       (0 reviews)

    0 comments

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  3. Fasthold sp1 - Fasthold_sp1.pk3 and waypoints

    Map: Fasthold v1.1
    Created by: Erus Nauction 2004-2005

    This is a learning map.

    A big GO FUCK YOURSELF TO: WOLFENSTEIN CITY! THE HOME OF THE MAP NAZIS!

    Game Servers Authorized to host this map:
    Shit-Storm/POW
    Duck Clan
    Shit-Storm clan
    Riders of the Storm

    for authorization to host this map contact me at: lordnauction@yahoo.com

    Map Site web servers Authorized to host this map:

    www.etmaps.de
    www.wolfmap.de

    for authorization to host this map contact me at: lordnauction@yahoo.com

    Map Site web servers that will NEVER be Authorized to host this map:

    www.wolfenstein-city.de

    Warning: Images included in this map may be offensive to people. Images may be illegal in some countries.
        Use this map at your own risk.
     
    OBJECTIVES (AXIS):
    1 "Primary Objective:**Protect the fasthold gate."
    2 "Primary Objective:**Prevent Allies from stealing the code book."
    3 "Primary Objective:**Stop the Allies from escaping to the waiting Trucks."
    4 "Primary Objective:**Stop the Allies from destroying the train car door."
    5 "Primary Objective:**Stop the Allies from stealing the Enigma box."
    6 "Primary Objective:**Stop the Allies from destroying the radio tower."
     
    OBJECTIVES (ALLIES):
    1 "Primary Objective:**Blow the fasthold gate."
    2 "Primary Objective:**Steal the code book."
    3 "Primary Objective:**Escape with the code book and Enigma box to the waiting Truck."
    4 "Primary Objective:**Destroy the train car door."
    5 "Primary Objective:**Steal the Enigma box."
    6 "Primary Objective:**Destroy the radio tower."

    4 downloads

       (0 reviews)

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  4. total tankrace beta3 - total_tankrace_beta3.pk3 and waypoints

    axis "Your mission, as an Axis player: Drive tank and truck to victory!"
    allied "Your mission, as an Allied player: Drive tank and truck to victory!"
     neutral "This map is Total Tankrace (beta2). It is a frag-friendly mind-stressing map where both teams try to escort their tank and truck to victory!"
    Axis Objective Descriptions
    1    "Primary Objective:*Drive tank and truck to victory!"
    Allied Objective Descriptions
    1    "Primary Objective:*Drive tank and truck to victory!"

    3 downloads

       (0 reviews)

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  5. lapland3 - lapland3.pk3 and waypoints

    // Axis Objective Descriptions

    1 "Primary Objective:**Stop the tank from getting to the base."
    2 "Primary Objective:**Prevent the presents from being stolen."
    3 "Secondary Objective:**Build tank barrier one."
    4 "Secondary Objective:**Build tank barrier two."
    5 "Secondary Objective:**Build a command post."
    6 "Secondary Objective:**Destroy the allied command post."
     
    // Allied Objective Descriptions

    1 "Primary Objective:**Escort the tank to the axis base."
    2 "Primary Objective:**Steal the axis presents."
    3 "Secondary Objective:**Destroy tank barrier one."
    4 "Secondary Objective:**Destroy tank barrier two."
    5 "Secondary Objective:**Destroy the axis command post."
    6 "Secondary Objective:**Build a Command Post."

    3 downloads

       (0 reviews)

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  6. toaster - toaster.pk3 and waypoints

    Description

    Axis:
    "Do not let Allies to reach the Gun."
    Allied:
    "Do not let Axis to reach the Gun."
    Neutral:
    "Do not let enemy to reach the Gun." *
      Objectives
      Allied objectives
    1 "Primary Objective:
    Construct the Command Post."
    2 "Secondary Objective:
    Do not let Axis to reach the Gun."
      Axis objectives

    1 "Primary Objective:
    Construct the Command Post."
    2 "Secondary Objective:
    Do not let Allies to reach the Gun."

    3 downloads

       (0 reviews)

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  7. etl sp delivery v5 - etl_sp_delivery_v5.pk3 and waypoints

    Axis Objective Descriptions
    1 "Secondary Objective:**Prevent the Allies from destroying the East Wall!"
    2 "Secondary Objective:**Prevent the Allies from destroying the West Wall!"
    3 "Secondary Objective:**Defend the Forward Bunker!"
    4 "Secondary Objective:**Prevent the Allies from stealing any of the Gold Crates stored inside the Vault!"
    5 "Secondary Objective:**Prevent the Allies from constructing the Loading Door Controls!"
    6 "Primary Objective:**Don't let the Allies escape with the first Gold Crate!"
    7 "Primary Objective:**Don't let the Allies escape with the second Gold Crate!"
     Allied Objective Descriptions
    1 "Secondary Objective:**Destroy the East Wall!"
    2 "Secondary Objective:**Destroy the West Wall!"
    3 "Secondary Objective:**Capture the Forward Bunker!"
    4 "Secondary Objective:**Break into the Axis Vault and steal the Gold!"
    5 "Secondary Objective:**Construct the Loading Door Controls!"
    6 "Primary Objective:**Get the first Gold Crate and secure it in a Truck!"
    7 "Primary Objective:**Get the second Gold Crate and secure it in a Truck!"

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  8. JV bunker - JV_bunker.pk3 and waypoints

    no information on the map

    3 downloads

       (0 reviews)

    0 comments

    Submitted

  9. goldrush by fog b1 - goldrush_by_fog_b1.pk3 and waypoints

    Basic Information
    ---------------------------------------------------------------------------------------------------
    ORIGINAL MAP : SPLASHDAMAGE / ACTIVISON
    Author : [F.O.G] Clan (Hungary)
    Site       : http://fogfighters.obinet.hu
    ---------------------------------------------------------------------------------------------------
    Map Information
    ---------------------------------------------------------------------------------------------------

    Game : Wolfenstein: Enemy Territory
    Title : goldrush_by_fog
    Filename : goldrush_by_fog_b1.pk3
    Version        : b1
    Release date : 16/01/2009
     

    Installation : Place the goldrush_by_fog_b1.pk3 into your etmain folder
     Start game and choose HOST GAME and this map or start game and bring the
     consol then type /sv_pure 0 (enter)
      /devmap goldrush_by_fog_b1 (enter)

    ---------------------------------------------------------------------------------------------------
    Briefings
    --------------------------------------------------------------
    The Axis are guarding a hoard of gold in the Tobruk Central Bank. The Allies must steal an Axis Jagdpanther to blow the bank open, steal the gold bars and drive them to safety in a Truck.

    -----------------------------
    This is the b1 version of the remake of the original Goldrush made By Splashdamage/Activision , please report any bugs/Suggestions in our mailbox: fogfighters@freemail.hu
    Or visit our website: www.fogfighters.obinet.hu

    2 downloads

       (0 reviews)

    0 comments

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  10. dawnville - dawnville.pk3 and waypoints

    Welcome!
    1943 April the axles must has gold of the dawnville USA wants it makes back to have and the city einehmen there amis to to pay attention and axis must it gold guard! Good Luck Cheers:)

    Basic Information
    Author        : Kaforsven/Etmap
    Email address    : Etmap@web.de
    Webpage        : www.kaforsven.de.vu

    Map Information
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : Streets
    Filename        : dawnville.pk3
    Release date    : May, 2005
    Decription    : Custom map for Enemy Territory.

    Program        : SD Radiant 1.4.0

    Compile time    : 30 min.
    Compile machine    : Amd Athlon 3200, 3,0 Ghz Pentium 4, 512mb

    Installation    : Place the file dawnville.pk3 in your etmain folder, select it from the Host Game-menu or
                     bring down the console and type: /map dawnville (then ENTER).

    Thanks guys!

    -------------------------------------------------
     
    Game info!

    ------------------------------------------------
    Allied Zerstört den Panzer und fahrt ihn zu dem haus und holt euch das Gold flieht mit dem gold zum Truck und errichtet den commandpost!

    Axis Zerstört den panzer und lasst den panzer nicht dié wand zerstören passt auf das GOld auf lass dieamerikaner nicht entwischen baut den commandpost auf!


    Allied destroys the tank and drives it to the house and gets you the gold flees with gold to the Truck and establishes the COMMAND post office!

    Axis destroys the tank and does not leave the tank not dié wound destroys fits on the gold on leaves to those American not entwischen develops the COMMAND post office!

    -------------------------------------------------
    Special thanks and Credits to:
    -------------------------------------------------
    I want to thank all server admins, who constantly support and host custom maps.
    I also want to thank all the people who have given their input to me - big thanks!

    -------------------------------------------------
    Copyright:
    This custom map is (c) 2003 "Kaforsven/etmap" Germany.
    You may not include or distribute this map in any sort of product without
    permission from the author. You may not mass distribute this level via any
    means, including but not limited to compact disks and DVDs.
    You may not redo/reproduce/update this map in any way without permission from the author.

    2 downloads

       (0 reviews)

    0 comments

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  11. temple of dal - temple_of_dal.pk3 and waypoints

    Map name - temple_of_dal
     Version - final v1.5
     Complete Date - Sunday 19 September 2004 Pm 6:11 (Korea time)
     Making time - 7days
     Making tool - GtkRadiant 1.3.8-ET
     Bsp Complete type - BSP -meta,-vis,-light -fast -samples 2 -filter
     Author - DalGongJu & fetchinist
     Author Email - fetchinist@hotmail.com
     
    Download pk3 name:  Temple_of_dal.pk3
    Map name:                  temple_of_dal.bsp  
    :Objective
    Allies Primary Objective - Capture the Artifact of dal
    Secondary Objective - Capture the 2nd flag
    Secondary Objective - Destrory Main gate/Side gate/Wall of altar

    Axis Primary Objective - Defence Allies for 20minute
    Secondary Objective - Recapture the Allies 2nd flag
    Secondary Objective - Protect Main gate/Side gate/Wall of altar

    2 downloads

       (0 reviews)

    0 comments

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  12. night fight 2 - night_fight_2.pk3 and waypoints

    Prévisualisation

    Thank you NOP for your Texturen http://home.comcast.net/~saberpeak/

    thanks SteelRat for your scripts and textures
    Copyright Kaforsven Bei fragen Djskinn@web.de
    www.etmap.de

    www.geilercounter.de

    Allies are planning an attack on the outer defence of a port town to clear way for a larger attack. Axis have an outpost based on a Big Bunker outside the port town and their big cannon is a major threat to Allies.

    2 downloads

       (0 reviews)

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  13. mt_whoverest b4 6 - mt_whoverest_b4_6.pk3 and waypoints

    allied    Withstand the axis onslaught and prevent them from recovering their stolen documents."
    axis        Break into the well guarded allied base and recover some stolen documents.
    neutral    High in the alps a remote allied base, craftily hidden in the mountainside the allies attempt to decipher the contents of stolen axis documents.

    1    "Primary Objective:**Recover the stolen documents hidden deep within the allied outpost."
    2    "Secondary Objective:**Capture the forward spawn."
    3    "Secondary Objective:**Construct a command post."
    4    "Secondary Objective:**Destroy the main door."
    5    "Secondary Objective:**Destroy the vent grill."
    6    "Secondary Objective:**Open the electric doors by re-wiring the control panel."
    7    "Secondary Objective:**Prevent the allies from building a command post and destroy it if they suceed."
    8    "Primary Objective:**Prevent the allies from recovering the vital information."


    1    "Primary Objective:**Prevent axis from stealing some documents."
    2    "Secondary Objective:**Defend the forward spawn."
    3    "Secondary Objective:**Prevent the construction of the axis command post."
    4    "Secondary Objective:**Protect the main door from axis engineers."
    5    "Secondary Objective:**Ensure that the axis cannot destroy the vent access grill."
    6     "Secondary Objective:**Maintain the control panel and re-wire it incase axis manage to jam the electric doors open."
    7     "Secondary Objective:**Build a command post."
    8     "Primary Objective:**Recover the  vital information."
     
    Axis must fight their way into a remote but well guarded allied outpost set high in the alps and recover the secret documents.

    3 downloads

       (0 reviews)

    0 comments

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  14. penemuende b2 - penemuende_b2.pk3 and waypoints

    Penemuende

    Penemuende is an Enemy Territory Multiplayer Map.

    Supported Gametypes: Campaign, Objective, Stopwatch

    Mapname: penemuende_b2

    Overview:
    April 1941, The allied troops could destroy the main axis radar base near Narvik.
    Now it is a good time to get into their submarine shipyard. The Uboot U32 and U48
    get their next application there. **The Allies must steal the ENIGMA and escape.
    Also they have to destroy the sea Flak Gun to clear the sea paths.

    Betaversion 2

    Timelimit: 20 min

    Axis respawntime: 25 sec
    Allies respawntime: 15 sec
     
    Axis
    1. Defend the Maingate.
    2. Protect the secret Enigma.
    3. Dont let the Allies destroy the 88 mm Flak Gun.
    4. Build and defend the Depotdefenses.
    5. Defend the Bunker Sideentrance.
    6. Build a Command Post and stop the Allies from constructing a Command Post.
    Allies
    1. Dynamite the Maingate
    2. Steal the secret Enigma and bring it to the escape truck.
    3. Destroy the 88 mm Flak Gun.
    4. Destroy the Depotdefenses to get into the base
    5. Dynamite the Bunker Sideentrance to get into  the base.
    6. Build a Command Post and stop the Axis from constructing a Command Post.

    Change to the previous version

    - Texture Changing and Fitting
    - One more AXIS Spawnpoint (Lower Bunker)
    - more AXIS Teamdoors in Submarine Base and in Vehicledepot
    - Lightsettings
    - Soundscript Part 1 (Depotalarm after Maingate blowing)
    - Bugfixing the Ammodepot Health and Cabinets

    ToDo for the Final Version

    - More Lights in Submarine Bunker
    - Bugfixing for the Final Version
    - Sounds for Atmosphere

    To start the map on ET server put the line

    in your mapfile for obj mode

    2 downloads

       (0 reviews)

    0 comments

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  15. blood - blood.pk3 and waypoints

    "The axis are gaurding a book that could crack the secrets of the axis enigma code.The Allies must repair the Jagdpanther to blow the base entrances, steal the Book and drive it to safety in a Truck."

    "The Allies are planning to steal a Book that could allow them to Desyfer our most secret of plans. the Allies cannot steal this book or any getaway vehicles."

    neutral "The axis are gaurding a book that could crack the secrets of the axis enigma code.The Allies must repair the Jagdpanther to blow the base entrances, steal the Book and drive it to safety in a Truck."

    2 downloads

       (0 reviews)

    0 comments

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  16. t whatever - t_whatever.pk3 and waypoints

    Description


    Axis:
    " Reclaim the Outpost and church and hold off the Allies."
    Allied:
    "Take over the Outpost and church and hold it for the rest of the allies to arrive."
    Neutral:
    "Target Outreach is a remote last stand outpost of the Axis that must be captured at all costs!"
      Allied objectives

    1 "Capture all five objectives around the Outpost and hold them!"
    2 "Primary Objective:
    Secure all five flags!"
      Axis objectives

    1 "Primary Objective:
    Secure all five objectives!"
    2 "Primary Objective:
    Secure all five flags!"

    2 downloads

       (0 reviews)

    0 comments

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  17. woods beta1 - woods_beta1.pk3 and waypoints

    Axis:
    "Don�t let the Allies breach the Doors! Stop the Allies from getting back the Secret Documents!"
    Allied:
    "Breach the Doors and steal the Secret Dokuments!"
    Neutral:
    "The Allies have to breach the 2 Doors and steal the Secret Documents!"

    2 downloads

       (0 reviews)

    0 comments

    Submitted

  18. Frosty - frosty.pk3 and waypoints

    Title: Frosty
    Author: Prototype
    Email:

    Released on 05.01.04
    Designed for 7 vs 7 but has spawn points for 16 vs 16

    Description: 2 entry points at the door and side gate. Just inside the door is a flag which
    can be captured by the Allies to secure a new spawn point. However, the flag
    can be recaptured at any time by the Axis team.

    The objective is a book located
    in a room on the 2nd level of the axis base. It then has to be taken to the opposite
    side of the map to the radio room.

    Credits: Hummer for his crate models and great advice on the Splash Damage forums and irc.
    Menzel for releasing the source to tundra where I got many ideas and used the 2 snow textures for the terrain.
    Gerbil for his mml_church map where I learned a lot about scripting.
    Sock for his insane amount of help to the ET mapping community.
    Activision for releasing ET for free giving mappers a larger audience to (attempt to) please.
    Server admins like Goat and ND80 for providing servers which play only custom maps giving mappers a place to showcase their hard work.
    My cat for always being there for me when I got a compile error.

    2 downloads

       (0 reviews)

    0 comments

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  19. Trenches - Trenches.pk3 and waypoints

    Description


    Axis:
    "Defend the forward spawn, defend the sewer entrance dont let the allied forces thru"
    Allied:
    "Go thru the trenches, win the forward spawn, build the cp, find the sewer entrance and blow it"
    Neutral:
    "Fall of Saigon Part2: After breaching China Beach defenses, Allied forces has to get thru the jungle and trenches to find the sewer entrance and blow it"
      Objectives
      Allied objectives
    1 "Primary Objective:
    win the forward spawn
    "
    2 "Secondary Objective:
    Establish a Command Post.
    "
    3 "primary Objective:
    blow the sewer entrance
      Axis objectives

    1 "Primary Objective:
    defend the forward spawn
    "
    2 "Secondary Objective:
    Establish a Command Post.
    "
    3 "primary Objective:
    defend the sewer entrance

    2 downloads

       (0 reviews)

    0 comments

    Submitted

  20. Tour 2 -tour2.pk3 and waypoints

    Description


    Axis:
    "Get the elevator to floor 1"
    Allied:
    "Get the elevator to floor 2"
    Neutral:
    "The two armies battle about an elevator, the allies need to have it on floor 2 and the axis need it on floor 1. the team that succed to place the elevator on the floor they need will win when the timelimit is hit"

    2 downloads

       (0 reviews)

    0 comments

    Submitted

  21. maccupiccu b1 - maccupiccu.pk3 and waypoints

    Description

    Axis:
    "Protect the symbol" wm_mapdescription allies "Escape on truck with the two symbol"
    Neutral:
    Objectives

     
    Allied objectives

    1 "Escape with truck"
     
    Axis objectives

    1 "Protect the two symbol"

    3 downloads

       (0 reviews)

    0 comments

    Submitted

  22. italyremake tnt - italyremake_tnt.pk3 and waypoints

    01/01/2013
    italy Remake Clan TNT. by TNT|*Cinco

    map "italyremake_tnt"
    longname "Streets of Italy Remake by Clan TNT"


    Spanish:

    Hemos realizado esta pequeña modificación del estupendo mapa Italy de IndyJones, Pazur and Isbowhten. Esperamos que estas sean del agrado de la comunidad ET.

    Cambios realizados:
    -Se ha creado un nuevo spawn Allie, estos ya no nacen en el exterior.
    -Se han abierto nuevos accesos a la bandera de la plaza del mercado.
    -Se han cambiado algunas escaleras y accesos a diferentes puntos del mapa.
    -El comandost se ha movido justo debajo, y hemos realizado una nueva salida que da acceso a los tejados y a la MG
    -Se ha habilitado una nueva zona a la izquierda del spawn Axis que llega hasta la plaza del mercado pasando por la entrada de la torre donde esta el oro.
    -Hemos cambiado la parte final del recorrido del Jeep habilitando una nueva zona. El mapa ya no acaba en el spawn Allie.
    -Se han modificado los archivos OmniBot adaptandolos a las modificaciones.

    English:

    We have made this small modification for the great map of Italy by IndyJones, Pazur and Isbowhten. We hope these are liked by the community ET.

    Changelog:
    -He has created a new spawn Allie, they will no longer spawn outside.
    -He opened new access to the flag of the market square.
    -Changed some ladder and access to different locations.
    -The comandost has moved just below, and we made a new exit that leads to the rooftops and the MG
    -He has set up a new area to the left of the Axis spawn that reaches the market place through the entrance of the tower where the gold is.
    -We have changed the end of the tour the Jeep enabling a new zone. The map is no longer just the spawn Allie.
    -Files have been modified Omnibot adapted to the changes.


    Regards.

    Download files:
    http://clantnt.com/usuarios/Cinco/italyremake_tnt/
    The original map Streets Of Italy By IndyJones, Pazur and Isbowhten.

    2 downloads

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  23. tbnsdba - tbnsdba.pk3 and waypoints

    ////THE !BRAND NEW! SOFT DRINK BATTLE ARENA\\\\

    by BeoWulV


    general information:
    ----------
    name: the brand new soft drink battle arena
    type: rtcw-et-multiplayer
    Author: BeoWulV
    mail: webmaster@beowulv.ch


    the story:
    ----------
    sometimes that's a believable story
    most important for a good map. therefore has
    neither does this map
    it is rather a series of many
    confused ideas and thoughts...

    the only aim of the game is therefore to
    respective soft drink can to the corresponding ones
    to carry vending machines. these disappear
    then and are therefore considered filled (???)
    the team that filled up all 5 machines first
    has, wins.
    axis = coca-cola
    allies = pepsi

    this is a pure funmap and thus sets zero
    value on logic or realism!!!

    the music:
    ----------
    the music that can be activated in the map comes from
    all from the canadian band Zimmers Hole
    more information about the band can be found at www.legionofflames.com


    installation:
    -------------
    - unpack or move the file "tbnsdba.pk3"
     into the "etmain" directory of rtcw
     (e.g. c:\programs\rtcwet\etmain)
    - in the multiplayer game then just this map
     choose and let's go!

    thankslist:
    -----------
    - thx to prefablab for the can models
    http://dynamic3.gamespy.com/~prefablab/main.shtml
    - thx to eyeronik from surface for some useful textures
    - no thx at all to sir elton john


    copyright:
    ----------
    It is not allowed to decompile this map and/or the map or parts of it without my express permission
    Permission to use and/or republish for your own purposes.
    It is allowed this map in ORIGINAL CONDITION INCL. ORIGINAL README FILE freely to other people
    pass on or e.g. available for download on the internet.


    Feedback:
    ----------------------
    I would be happy about feedback on this map. Please send positive and negative criticism to
    webmaster@beovulv.ch

    1 download

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  24. one-way b3 - one-way_b3.pk3 and waypoints

    Author:        Qualmi
    Date:        25.05.2010
    Game:        Wolfenstein - Enemy Territory
    Homepage:   http://qualmi.de.tl/


     
    Description
    An original map with a little bit of a different objective. What once started as a 1on1 map, can now be applied to
    small servers with a maximum of 12 players.

    Additionally there is an ETPro Mapscript supplied within this mapfile, making it possible to turn this map into a
    deathmatch map.

     
    Objective
    An additional mapscript, turning this map into a deathmatch map, can be found in the readme folder of this .pk3. It
    is called 'one_way_b3.script'.

    Just copy it in your ET mapscripts directory and restart the server with the directory beeing set.

    ======
    Limits
    ======

    Unfortunately the ET Engine is very limited. Therefore the visual counter i originally planned soon hit that 32
    remapshader limit.

    You can see the seconds be remapped in the left corner below. The minutes are rotating above the coder.

    Logically the counter works 100% accurate.

    =======
    History
    =======

    The map got inspired by a 1on1 i once played at Valhalla. Someone, cant remember the name today, introduced me into
    that kind of gameplay, which he called, 'one way'. It was just that we meet constantly at a certain mainroad, to
    avoid hiding and sneaking, so that the skill is reduced to aim and movement basically.

    The first versions i released should have hit exactly that principle. But after coming back to mapping after a while
    i had the feeling that it probably would be better to make it a little bigger. I tried to keep that one way principle,
    but i fear it has become some kind of mixture now.

    ===================
    Feedback/Bugreports
    ===================

    Post feedback or bugreports at -> http://1vs1free1on1.de.tl <- forum section.

    =======================================
    Some Additional Information for Mappers
    =======================================

    Build Time: 2 hours.

    Also i am 1 year old and am a computer genius. I learned mapping in just one day and the compile time took me 1ns.
    With half a year i learned the C programming language, when i was half and a third i invented the wheel. When i was
    half and two third i realized that there was already a wheel. What a shame.

    The rest of the day i spam people with how fast i am. I mean, everybody knows that everything must be based on
    velocity nowadays. So why shouldnt i spam you with my timing results 😆

    because quality takes time ?

    1 download

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  25. UJE schwarzwald b1 - UJE_schwarzwald_b1.pk3 and waypoints

    Congratulations! You found the website of the  [UJE] Clan

    About:
    Lays of Schwarzwald is a custom ET map situated in the middle of nice, famous region of Blackwood (schwarzwald..)forests.

    Story:
    Information about advanced progress of Axis in the Rocketbomb research were true.
    Allies are on a mission to ambush their Weapon factory in the middle of huge Schwarzwald forest and destroy everything whats worth.
     
    Objectives:

     
     Allies:
    Primary Objective: Escort the Tank through the Village and destroy the Tunnel Gate.
           Primary Objective: Escort the Tank through the tunnels to parmanently push Axis to the Rocket Base.
           Primary Objective: Bring all four Explosion Materials to the Rocket.
           Primary Objective: Build the Detonator to blow up the Rocket Base.
           Primary Objective: Blow up the Rocket Base using the constructed Detonator.
           
         Secondary Objective: Do not let Axis construct the Tank Barrier.
         Secondary Objective: Construct the Command Post to take partial control over the tunnels.

     
    Axis
    Primary Objective: Prevent Allies from completing their objective.
           
               Secondary Objective: Construct the Tank Barrier.
               Secondary Objective: Construct the Command Post.

    Credits & such:
    Textures: dirt_m03icmp_brown.tga - from ET:L texturepack made by Kemon.
    Missing images to original ET shaders were found in custom packs..
    Other than that, textures were downloaded for free, or made by me.
    Websites: https://www.textures.com/
    http://texturer.com/
    http://mb3d.co.uk/mb3d/maxTextures_Home_-_Free_Seamless_and_Tileable_High_Res_Textures.html

    1 download

       (0 reviews)

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