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  1. blitz final - blitz.pk3 and waypoints

    Blitz  map created by :  =BO= Ganjaman.  07-dec-2009

    *******************************************
    *********  Blitz final    *************
    *******************************************

    The Allies captured a small town but the Axis base is resisting heavily.
    Axis forces are ready to attack the Allies to re-capture the V1-Launch Keycard.
    Allies have to defend the Keycard but can also attack and try to drown the Axis forces by blowing
    up the Water Control Pipes behind the Pumphouse.

    Thanks to  =BO= Stealth' for the scripting assistance.
    I have used several prefab brushes in this map.Thanks to :
    FireFly for the V1 rocket model + accompanied textures.
    Dersaidin for the keycard model .

    Forresthut prefab author unknown.( download from wolfmap.de ).

    Hovel also prefab author unknown.( download from wolfmap.de ).

    A very nice skybox by  Necrom@ncer FR.( from skybox_pack )

    And I have made use of some original items from several of the original maps :

    from Siwa/Oasis map a broken house/bunker, Thanks to their creator(/s).

    from Goldrush map 3 houses which are now the village Thanks to their creator(/s) too.


    Special Thanks to ID-software and Splash-Damage for creating Enemy Territory.


    This map is only for testing final map will come soon.

    contact e-mail : johnny_b27@hotmail.com.

    This map was made with GTKRadiant 1.4 & 1.5 on win XP
    compile pc info : AMD Phenom X4 Q9750 ( 2.4 GHz ) 4 GB ddr2 and a geforce GTX 260 with 896 MB.    
     

    2 downloads

       (0 reviews)

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  2. pantherbase b1 - pantherbase_b1.pk3 and waypoints

    ~ Pantherbase_b1 ~

    Wolfenstein - Enemy Territory Multiplayer Map

    >>> BETA v 1.0 <<<

    Game Story

    Summer 1944 ... some days after D-Day.
    In a German supply depot of the west front a train is loaded with tanks and ammunition.
    These tanks are needed urgently at the 2nd armored division to hold back the American troops
    moving forward in the direction of the Avranches.

      Objectives
      Axis:
    - Prevent the Allies from destoying the ammo-elevetor-control.
    - Protect and escort the tank to the ammo-station.
    - Protect and escort the tank to load it on the train. Removing possible obstacles along the route.
    - Built the Loading Ramp.
    - Switch the departure signal freely.
    - Prevent the Allies from establishing a Command Post.
    - Set up a Command Post.
      Allied:

    - Destroy the ammo-elevator-control.
    - Prevent the Axis-Tank from reaching the ammo-station.
    - Prevent the Axis-Tank from reaching the train. Building obstacles along the route to stopping the tank.
    - Destroy the Loading Ramp.
    - Prevent the Axis from switching the departure signal freely.
    - Establish a Command Post.
    - Prevent the Axis from fortifying their position with a Command Post.


    Map Information
    Filename:
      pantherbase.pk3
    Mapping:
      Tigerpanzer2003
    Scripting & Sound:
      Dr.Diode
    Release Date:
      07.02.2004
    Installation:
      copy the pantherbase.pk3 in your etmain folder
    Total Brushes:
      12.273
    Total Entities:
      1.108
    Built Time:
      Days, Weeks, ...we haven't looked at the watch
    Programms:
      Gtk Radiant 1.3.8-ET, EasyGen, Crimson Editor
    Beta Compile Status:
      -vis -light -fast -faster -samples2
    Beta Compile Time:
      ca. 30 min.
    Compile Machine:
      AMD XP2400, 512 MB Ram

    Thanx to

    - all members of http://www.level-designer.de/ for the help

    - http://www.lexikonderwehrmacht.de/ for the extensive pic-archive as help to the "Tiger" and "Elefant" building.

    2 downloads

       (0 reviews)

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  3. flaktower(alpha) - flaktower(alpha).pk3 and waypoints

    is the Alpha so mights crash ...

    uthor        : Jason (Conchman) Major
    Send comments to: gialsdemshugga@yahoo.com

    Please be descriptive.

    Looking for comments on:
    - Gameplay problems.
    - Team balancing issues.
    - Overall feel of the map.
    - Ideas for better gameplay possibilities.
    - Flow.
    - ANY error with texturing, clipping etc.

    Please be descriptive. And of course, please remember that this is my first map.

    Map Information


    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : FlakTower
    Filename    : flaktower(alpha).pk3
    Release date    : 2003-12-15
    Decription    : The Humboldthain Flaktower has sustained severe structural damage from an allied covert strike. While their efforts to destroy all of the flak cannons were unsuccessful, they may attack yet again to destroy the two that remain. The axis must hold them off until reinforcements arrive from the lower levels.

    Programs    : GTKRadiant 1.3.8, GTKRadiant 1.3.12
           : Q3map2 2.5.9, Q3map2 2.5.11

    Design and Brushwork Time     : About three days a week for about 4 months.
    Compile time    : > 1 hour 30 minutes
    Compile machine    : P4 2 Ghz, 512mb RAM

    Installation    : Place the flaktower(alpha).pk3 to your etmain folder, select it from the multiplayer->create server menu.

    Textures    : I modified some existing ET textures, created some shaders for them and included them with the pk3.
     
    Features
    -1 Buildable Escape Hatch barrier to keep out those pesky Allies
    -2 Forward Spawnpoint locations (one of which will become permanently Allied after the Security Sidewall is Breached)
    -1 Dynamite-able wall that the Axis must defend in order to keep the security doors closed (Hint: There are shortcuts that are not marked on the map.)
    -1 Security (Panic) Switch that opens/closes two pairs of heavy steel doors
    -1 Health Cabinet
    -1 Ammo Cabinet
    -1 Neutral Command Post that increases charge speed
    -2 Huge Flak Cannons Objectives that Axis must defend from the Allies
    -3 Axis Team Door
    -1 Neutral Team Door

    -----------
    Advise to any would-be mappers who are starting from scratch
    -----------
    So you wanna map? There are a few things to remember that will help you achieve your goal of mapping greatness.

    1) Learn from others. I'm sure there are places where one can take classes in map design. However, nothing beats experience and that is what other mappers have.

    2) Get ready to read. Map editors have instructions (lots of them). Fellow mappers write tutorials (some good, some not so good) and some of them are very helpful. Not reading the instructions will cost you time in the end. It may even encourage giving up all together.

    3) Backup your files often. especially the .map file. It does not matter how careful you are, things will inevitably go wrong whether through fault or no fault of your own. I always keep a backup of the current .map file and a backup of the most recent backup. And I have had to go to previous backups many times.

    4) Backup before you do a brush cleanup. Don't try to play the tough guy. You won't EVER see me crying because of not wanting to backup

    5) If you really wanna map, play a lot of games too, that helps.

    6) Every once in a while stop and ask yourself, "Would I play on this map?"

    7) Remember, "I think I can, I think I can, I think I can."

    ----------
    Special thanks to
    -----------
    Many ppl at SD Forums for your mapping advice, tutorials, and suggestions including but not limited to (sometimes I forget, sorry):

    (Not ordered in any particular manner)
    *Nemesis: A very thourough vis/hint brush/portal/detail/structural tutorial (No longer available).
    *Ifurita: "Map Scripting 4 Newbies" tutorial and "Map In a Box" prefabs.
    *sock and djbob: Script mover door tutorial and many SD forum threads
    *ydnar: many SD forum threads, Q3map2 goodness.
    *Rikard "Drakir" Lindgren: The format for this file
    *SD: for making a great game (and for releasing goldrush.map to the public).
    *Surface Level Editing Shack: Many good tutorials.
    *bubba's arena tutorials: http://planetquake.com/bubba/tutorial.html
    *http://quake3.qeradiant.com/tutorials.shtml: pretty much ALL of their tutorials. (as far as i can tell, they are no longer available)

    ----------

    Copyright 2003 Jason (Conchman) Major all rights reserved

    I, Jason (Conchman) Major, as the creator of this pk3, assert the following about the usage of this Enemy Territory level:

    -This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST include this .txt file. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION.

    -If you use this level you agree that you are using it at your own risk and will not hold the creator liable for any damages caused to your property.

    -This level may NOT be CHANGED/MODIFIED IN ANY WAY.

    2 downloads

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  4. traindepot b2 - traindepot_b2.pk3 and waypoints

    Axis:
    "Objective:Protect the radio equipment and the generator"
    Allied:
    "Objective:Destroy the radio equipment and underground generator"
    Neutral:
    "the axis must defend the radio and the generator. Allies must destroy the Radio Transmitter and the generator at all cost."
     
    Allied objectives

    1 "Primary Objective:Conquer and secure the forward spawn area by completing either one of the objectives"
    2 "Primary Objective:Destroy the radio"
    3 "Primary Objective:Destroy the generator"
     
    Axis objectives

    1 "Primary Objective:Protect the forward spawn area. Flag becomes permanent Allies if either one of the objectives is completed. If allies have once captures the flag you can take it back but you will still spawn back"
    2 "Primary Objective:Prevent Allies from reaching the tunnels"
    3 "Primary Objective:Protect the Radio Transmitter"
    4 "Primary Objective:Protect the generator"

    2 downloads

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  5. dm metro te - dm_metro_te .pk3 and waypoints

    Author        : Qualmi
    Location    : Germany
    E-mail        : n.mitschke@gmx.de
    Game        : Wolfenstein - Enemy Territory
    Date        : 24.03.2009

    Information
    Metro: Deathmatch.

    Credits
    - SD for this great game
    - the ppl of radiant
    - Texturemakers

    - The ppl who created all those tutorials:

    http://s49.deinprovider.de/vbarticles.php
    http://www.pythononline.co.uk/et/tutorial.htm
    http://www.nibsworld.com/rtcw/

    me also wrote a german scripting tutorial. check it out:
    http://s49.deinprovider.de/showthread.php?t=15892

    - Berzerkr for offering and remaking the commandmap
    - Splashdamage forum for all the help

    2 downloads

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  6. UK-Boat b2 - UK-Boat_b2.pk3 and waypoints

    Objectives
      Allied objectives

    1 "Primary Objective:
    Repair the Tank!"
    2 "Primary Objective:
    Escort the Tank to get acces to the Hangar!"
    3 "Primary Objective:
    Destroy the U-Boat!"
    4 "Secondary Objective:
    Construct the Assaultramp!"
      Axis objectives

    1 "Primary Objective:
    Prevent the Allies from repairing the tank."
    2 "Primary Objective:
    Prevent the Tank from destroying the Bunker-Gate."
    3 "Primary Objective:
    Prevent the Allies from destroying the U-Boat."
    4 "Secondary Objective:
    Prevent the Allies from constructing the assault ramp."

    2 downloads

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  7. (UM)Shinsen - (UM)Shinsen.pk3 and waypoints

    // Axis Objective Descriptions

    1 "Primary Objective:**Destroy the Entrance Fence"

    2 "Primary Objective:**Destroy the Master Hall Door"

    3 "Primary Objective:**Construct the Small Bridge"

    4 "Primary Objective:**Dynamite the Wall Fence"

    5 "Primary Objective:**Steal and secure the First Idol"

    6 "Primary Objective:**Steal and secure the Second Idol"

    7 "Secondary Objective:**Destroy the Allied Command Post"

    8 "secondary Objective:**Construct the Axis Command Post"
      // Axis Objective Descriptions

    1 "Primary Objective:**Protect and rebuild the Entrance Fence"

    2 "Primary Objective:**Protect and rebuild the Master Hall Door"

    3 "Primary Objective:**Destroy the Small Bridge"

    4 "Primary Objective:**Protect the Wall Fence"

    5 "Primary Objective:**Protect the First Idol"

    6 "Primary Objective:**Protect the Second Idol"

    7 "Secondary Objective:**Construct the Allied Command Post"

    8 "secondary Objective:**Destroy the Axis Command Post"

    2 downloads

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  8. industry swe - industry_swe.pk3 and waypoints

    Industry SWE Stopwatch Edition 1.0
         OBJECTIVES (AXIS):

    - Repair tanks
    - Escort tanks
    - Blow up Panzersperre 1
    - Blow up tank barrier 2
    - Set up command posts
    - Set up a radio system
    - Blow up safe
    - Steal documents
    - Send documents
         OBJECTIVES (ALLIES):

    - Prevent repair of the tank
    - Stop tanks
    - Defend Tank Barrier 1
    - Set up anti-tank barrier 2
    - Set up command posts
    - Blow up the radio system
    - Defend safe
    - Defend documents
    - Prevent documents from being sent

    2 downloads

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    1 comment

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  9. desert outpost - desert_outpost.pk3 and waypoints

    Desert Outpost
    by cYburK

    Gametypes: Objective,Stopwatch
    Version: Final 1.0


    Description

    "Secure the Forward Spawn.Steal the 2 Radar Boxes and build the Generator to transmit the Secret Radar Code."
    Axis:
    "Defend the Forward Spawn. Destroy the Generator. Defend the 2 Radar Boxes."
    Neutral:
    "Get into the Game Coward!"
     
    Objectives :

     
    Allied objectives ;
    1 "Primary Objective:
    Destroy the Main Entrance to Secure the Forward Spawn."
    2 "Primary Objective:
    Capture the Town Spawn."
    3 "Primary Objective:
    Construct the Command Post. This will enable two more Spawn Locations."
    4 "Primary Objective:
    Destroy the Bank Wall!"
    5 "Primary Objective:
    Build the Generator to make transmit the Secret Radar Code."
    6 "Primary Objective:
    Destroy the Town Door."
    7 "Primary Objective:
    Destroy the Axis Team Door."
     
    Axis objectives :

    1 "Primary Objective:
    Defend the Main Entrance!."
    2 "Primary Objective:
    Defend the Forward Spawn."
    3 "Primary Objective:
    Construct the Command Post."
    4 "Primary Objective:
    Defend the Bank Wall!"
    5 "Primary Objective:
    Destroy the Generator to keep the Allies from transmitting the Secret Radar Code."
    6 "Primary Objective:
    Defend the Town Door."
    7 "Primary Objective:
    Build the Team Door!."

    2 downloads

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  10. superior v11 - superior_v11.pk3 and waypoints

    Axis Objective Descriptions
    1 "Primary Objective:**Destroy the Generator, in order to receive entrance to the bomb deck"
    2 "Primary Objective:**Place four bombs in the Shiphull."
    3 "Primary Objective:**Build the Detonator. *Build the Detonator."
    4 "Primary Objective:**Build the Commandpost.*Build the Commandpost"
    5 "Primary Objective:**Play a round ship sinking.....*Play a round ship sinking...
     
    // Allied Objective Descriptions
    1 "Primary Objective:**Protect the Door Generator.*Save the Generator!"
    2 "Primary Objective:**Prevent the Axen to attach bombs in the ship."
    3 "Primary Objective:**Prevent build the Detonator."
    4 "Primary Objective:**Build the Commandpost.*Build the Commandpost"
    5 "Primary Objective:**Prevent sinking the ship!"

    HMS Superior Version 1.1

    by star pusher 09/08

    http://home.arcor.de/thorundhammer

    place the pk3 file in the /etmain directory

    thanks for great models/prefabs:

    Seafire Aircraft
    Pegazus www.hot.ee/smmapping

    wp_torpedo
    dt_aa_mm misc models
    Detoeni www.wolfproject.net http://www.planetwolfenstein.com/detoeni

    dynamite
    mlb www.gd-experience.eu/index.php?section=1

    thanks to:

    Kernwaffe.de
    the only true et server

    lever-desinger.de
    I probably would never have made it without the great tutorials

    id software
    just wonderful that such a game is given out for free and then after 3 years even the source is released

    suggestions and criticism

    thorundhammer*at*gmx.de

    2 downloads

       (0 reviews)

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  11. austriafinal - austriafinal.pk3 and waypoints

    Austria (Final)
      Description

    Allied:
    "Allies have made their way to just outside an Axis station and must now destroy the Radar System inside. Austria Final by Entar"
    Axis:
    "Axis must defend the Radar System at all costs, or the Axis will lose vital radar capabilities."
    Neutral:
    "Axis & Allies are going to fight over the Radar System."
      Objectives
      Allied objectives

    1 "Primary Objective:
    Destroy the Radar System."
    2 "Primary Objective:
    Breach the Front Gate in order to gain entrance into the base."
    3 "Secondary Objective:
    Breach the Side Wall for an alternate route into the base."
      Axis objectives

    1 "Primary Objective:
    Defend the Radar System."
    2 "Primary Objective:
    Defend the Front Gate to assure that the Allies do not gain entrance into the base."
    3 "Secondary Objective:
    Defend the Side Wall so that the Allies do not have an alternate route."

    2 downloads

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  12. fabase - fabase.pk3 and waypoints

    Name of the file: fabase.pk3
    Objective: doc run
    Allied spawn time: 14
    Axis spawn time 18
    Number of spawns: 3
    Number of spawnpoints for each team in each spawn: 16

    CREDITS:
    Deathbringer: creator of the map
    thunder_13th: fixed the terrain shader and the spawn switch
    =F|A=Antichrist: came up with the idea for the main objective, creator of the map story (the thing that shows up when the map loads)
    Antichrist's girlfriend: creator of the command map

    allied "Destroy the Depot Gates!**Steal and secure Antichrist's Midget Chicken and Shemale Donkey PORN, so JayC can watch it tonight!"

    axis "Don't let them destroy the Depot Gates!**Protect Antichrist's Midget Chicken and Shemale Donkey PORN from the Allies!"
     

    2 downloads

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  13. penemuende b2 - penemuende_b2.pk3 and waypoints

    Penemuende

    Penemuende is an Enemy Territory Multiplayer Map.

    Supported Gametypes: Campaign, Objective, Stopwatch

    Mapname: penemuende_b2

    Overview:
    April 1941, The allied troops could destroy the main axis radar base near Narvik.
    Now it is a good time to get into their submarine shipyard. The Uboot U32 and U48
    get their next application there. **The Allies must steal the ENIGMA and escape.
    Also they have to destroy the sea Flak Gun to clear the sea paths.

    Betaversion 2


    Timelimit: 20 min

    Axis respawntime: 25 sec
    Allies respawntime: 15 sec

     
    Axis

    1. Defend the Maingate.
    2. Protect the secret Enigma.
    3. Dont let the Allies destroy the 88 mm Flak Gun.
    4. Build and defend the Depotdefenses.
    5. Defend the Bunker Sideentrance.
    6. Build a Command Post and stop the Allies from constructing a Command Post.

     
    Allies
    1. Dynamite the Maingate
    2. Steal the secret Enigma and bring it to the escape truck.
    3. Destroy the 88 mm Flak Gun.
    4. Destroy the Depotdefenses to get into the base
    5. Dynamite the Bunker Sideentrance to get into  the base.
    6. Build a Command Post and stop the Axis from constructing a Command Post.

    Change to the previous version

    - Texture Changing and Fitting
    - One more AXIS Spawnpoint (Lower Bunker)
    - more AXIS Teamdoors in Submarine Base and in Vehicledepot
    - Lightsettings
    - Soundscript Part 1 (Depotalarm after Maingate blowing)
    - Bugfixing the Ammodepot Health and Cabinets

    ToDo for the Final Version

    - More Lights in Submarine Bunker
    - Bugfixing for the Final Version
    - Sounds for Atmosphere

    To start the map on ET server put the line


    in your mapfile for obj mode

    2 downloads

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  14. Fidel's Footy Return - ffr_final.pk3 and waypoints

    **********
    1] The Map ffr_final
    **********
    Mapname: Fidel's Footy Return
    Mapper: Fidel Castro
    Editor: GTK Radiant 1.3.8
    Q3Map: Q3Map2



    The orginal Footy Mapping Idea is "stolen" from Gerbil,
    which has mapped this Map for RTCW_MP under the name "Footy_A3".

    I've played this Map in RTCW very often, so i thougt a revival in ET would be interessting.
    I've contacted Gerbil....and he gave me his ok....to do this Map-revival.
    Thx again especially to GERBIL.

    --> Link to Gerbil:

    I hope the total different Gameplay of this map created a difference to the other ET_Maps,
    but i also know that it is not a big mapping Project like Remagen(BX), Bridge (Drakir) and so on....
    ....it was just a litte practising for my self in ET.
    ...and perhaps some players have fun with it.
     

    2 downloads

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  15. battlefield of nightmare - battlefield_of_nightmare.pk3 and waypoints

    2 styles for this map so 2 files arena

    // Axis Objective Descriptions

    1 "Primary Objective:**Defend our generator."

    2 "Primary Objective:**Defend our forward spawn of inspection place."

    3 "Primary Objective:**Stop the Allied construct the commnd post.*If constract it,destroy it."

    4 "Primary Objective:**Defend our computer."

    5 "Secondary Objective:**Stop the Allied build the assault ramp."

    6 "Secondary Objective:**Defend the secret cave entrance."

    7 "Secondary Objective:**Defend the cave entrance."

    8 "Secondary Objective:**Defend the our depot entrances."



    // Allied Objective Descriptions

    1 "Primary Objective:**Destroy the Axis' generator."

    2 "Primary Objective:**Capture the forward spawn of inspection place."

    3 "Primary Objective:**Construct the command post and defend it."

    4 "Primary Objective:**Destroy the Axis' computer."

    5 "Secondary Objective:**Build the assault ramp and defend it."

    6 "Secondary Objective:**Destroy the secret cave entrance."

    7 "Secondary Objective:**Destroy the cave entrance."

    8 "Secondary Objective:**Destroy the Axis' depot entrances."

    2 downloads

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    0 comments

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  16. op tower night - op_tower_night.pk3 and waypoints

    Filenames: op_tower_night.pk3
    Version: Night
    BSP name: op_tower_night
    Author: Old-Owl
    Created: 18-07-2012
    Last revision: July 2012
    E-Mail: oldowl1@gmail.com
    Homepage: www.dark-alchemy.com


    Description:
    (the readme file)

    Allied "You have to search the secret technical manuals and transmit them through the axis radio placed in the bunker"

    Axis : "Stop the allies from stealing and transmitting the manuals" wm_mapdescription neutral "Allies have to search and transmit the secret technical manuals through a radio, fight their way to reach the top axis tower where are the manuals"
     
    Allied objectives

    1 "Primary Objective:
    Destroy the tower gate."
    2 "Primary Objective:
    Destroy the tunnel gate."
    3 "Primary Objective:
    Contruct the assault ladder."
    4 "Primary Objective:
    Reach the top of the water tower and steal the secret manuals."
    5 "Primary Objective:
    Transmit the secret manuals through the bunker radio."
    6 "Secondary Objective:
    Construct the command post"
    7 "Secondary Objective:
    Capture the advanced spawn flag"
    8 "Secondary Objective:
    Contruct the assault ramp to gain a secondary way to the objective"
     
    Axis objectives

    1 "Primary Objective:
    Don't let allies to breach the gate."
    2 "Primary Objective:
    Dont let allies to destroy the tunnel gate.."
    3 "Primary Objective:
    Allies want try to construct the assault ladder. Stop them."
    4 "Primary Objective:
    Stop the allies from stealing the secret manuals."
    5 "Primary Objective:
    Dont let allies transmit the manuals through the bunker radio."
    6 "Secondary Objective:
    Construct the command post"
    7 "Secondary Objective:
    Capture the advanced spawn flag"
    8 "Secondary Objective:
    Prevent allies to contruct assault ramp"

    2 downloads

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    0 comments

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  17. snipertram b1 - snipertram_b1.pk3 and waypoints

    Axis:
    "What this map is all about: **Axis must protect the gold!"
    Allied:
    "What this map is all about: **The Allies must steal the gold!"
    Neutral:
    "The Allied Forces are attacking. **The main objective, for the Allies, is to steal 1 box of gold, and to take that gold to a tower."
      Objectives
      Allied objectives

    1 "Primary Objective:
    Steal the gold!"
    2 "Primary Objective:
    Run with the gold to the tower, to win the game!"
    3 "Secondary Objective:
    Capture and hold the Flag!"
    4 "Secondary Objective:
    Destroy the Generator!"
    5 "Secondary Objective:
    Construct the ammo and health dispenser!"
    6 "Secondary Objective:
    Construct and defend the Command post!"
    7 "Secondary Objective:
    Don't let the Axis construct their Wall!"
      Axis objectives
    1 "Primary Objective:
    Protect the gold!"
    2 "Primary Objective:
    Don't let the enemy run away with the gold to the tower! It's Game Over, if you let the Allies do that!"
    3 "Secondary Objective:
    Capture and hold the Flag!"
    4 "Secondary Objective:
    Protect the Generator!"
    5 "Secondary Objective:
    Don't let the enemy construct the ammo and health dispenser!"
    6 "Secondary Objective:
    Construct and defend the Command post!"
    7 "Secondary Objective:
    Construct the Axis Wall!"

    2 downloads

       (0 reviews)

    0 comments

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  18. Fueldump nam - Fueldump_nam.pk3 and waypoints

    Fueldump_nam

    Adjusted map for vietnam mod changed by  [UJE]Niek

    *Credits*
    Skybox by avoc
    Tree models by Kic
    and everyone who keeps the game alive

    2 downloads

       (0 reviews)

    0 comments

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  19. Fueldump sniper a3 - Fueldump_sniper_a3.pk3 and waypoints

    ********************************
    Fueldump Sniper Alpha 3
    StoerFaktoR
    ********************************
    Contact:

    Mail:   mini@chris-s.de
    Url´s : http://chris-s.de
     www.et-zone.de

    ********************************

    Greetings:

    Wolfmap.de
    Et-Zone.de
    Splashdamage
    ********************************

    If you find Bugs pls report me ^^

    happy scoping ^^


    Fixes:

    Mapscript
    missing models
    roof sniper
    Sniper Towers
    falling snow

    2 downloads

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  20. secrets - secrets.pk3 and waypoints

    Description


    Axis:
    "Your orders are to steal the precious documents from the Allies secret holding cell. Official channels claim it was hidden deep within a hill, and it is vital to the campaign to turn the tide back in favour of The Axis. Transmit the codes at the high radio tower."
    Allied:
    "You must defend the evil axis documents called the precious - Axis will stop at nothing to steal it back. Secure the document until reinforcements can arrive. Don't let them transmit the evil precious codes!"
    Neutral:
    "This is a Pre-dawn raid by the Axis.Allies must hold the line."
      Objectives
      Allied objectives

    1 "Primary Objective:
    Prevent the Documents from falling into enemy hands."
    2 "Primary Objective:
    Prevent Axis from getting the Documents to the radio tower at all costs."
      Axis objectives

    1 "Primary Objective:
    Steal the documents from the Allies secret place."
    2 "Primary Objective:
    Get those documents to the Radio Tower!"

    2 downloads

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  21. budapest b2 - budapest_b2 .pk3 and waypoints

    Description

    Allied:
    "Destroy the Bridge."
    Axis:
    "Don't let them Destroy the Bridge."
    Neutral:
    "The Allies must Destroy the Bridge."
      Allied objectives
    1 "Destroy the Bridge."
    2 "Destroy the East Bridge Support."
    3 "Destroy the West Bridge Support."
    4 "Capture the Forward Bunker."
    5 "Destroy the Bridge Defences."
    6 "Gain Control of the First Elevator."
    7 "Gain Control of the Second Elevator."
    8 "Build the Command Post."
      Axis objectives

    1 "Don't let them Destroy the Bridge."
    2 "Don't let them Destroy East Bridge Support."
    3 "Don't let them Destroy West Bridge Support."
    4 "Capture the Forward Bunker."
    5 "Build the Bridge Defences."
    6 "Gain Control of the First Elevator."
    7 "Gain Control of the Second Elevator."
    8 "Build the Command Post."

    2 downloads

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  22. Running the Gamut - gamut.pk3 and waypoints

    Allied:
    "Vital Axis communications are being sent via this relay station - infiltrate it, steal the information and transmit it to friendly forces!"
    Axis:
    "Vital operations information is being entrusted to this relay station - no matter what, guard the information and the station with your lives!"
    Neutral:
    "The Axis relay station contains vital operations information that the Allies would like to steal"

    2 downloads

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  23. Frankenthal - Frankenthal.pk3 and waypoints

    Axe:
    "Axis got to Reclaim the City and Destroy the Bridge to Stop Allies"
      Allied:
    "Stop the Axis to Reclaim the City!"

    2 downloads

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  24. kolding - kolding.pk3 and waypoints

    *******************************************************
    Kolding
    *******************************************************

    Author : chuBBy
    Real name : Gert Suik
    Location : Estonia
    E-mail : suik49@hotmail.com
    Game : Wolfenstein - Enemy Territory
     
    *******************************************************
    Description
    *******************************************************

    The Allies have to capture the Forward Bunker and breach the Main Entrance to secure
    the Forward Bunker and gain acces to the Repository where they have to steal the Gold Crate
    and place it onto the Escape Truck.
     
    Axis objectives

    - Don't let the Allies capture the flag.
    - Don't let them destroy the Main Entrance.
    - Stop the allies from destroyng the side planks.
    - Don't let the Allies destroy the Repository Gate.
    - Don't let the Allies construct the ramp.
    - Construct the CP and don't let the Allies do the same.
    - Construct the barrikade(west side of repository).
    - Defend the Gold.
     
    Allied objectives

    - Capture the flag.
    - Destroy the Main Entrance.
    - Destroy the side planks.
    - Destroy the Repository Gate.
    - Satchel the barrikade to gain additional access (west side of repository).
    - Construct the CP and don't let the Axis do the same.
    - Construct the ramp.
    - Steal the Gold.

    Spawntimes:
    Axis 30
    Allies 20

    2 downloads

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  25. spearhead b1 - spearhead_b1.pk3 and waypoints

    ****INFO****

    Author Blitz and jokah^^
    irc Contact #waves-form

    Game Wolfenstein Enemy Territory
    Mapnamne Spearhead_b1 (beta)
    Released 20/06/2005
    MP Created for 3on3 and 6on6 competition play!

      ---------------------------------------------------------------**
    Objectiv
    ---------------------------------------------------------------**
    Allies:
    Destroy the gates, and escape with the secret docs!
      Axis:
    Prevent the allies from destroying the gates
    and to steal the secret docs!

    ---------------------------------------------------------------**
    Credits
    ---------------------------------------------------------------**

    A big thx to all the people in the Splashdamage forum for their
    support and help!

    Special thx to Drakir, Marko and Ifurita for their threads and
    web sites!

    ---------------------------------------------------------------**
    Links
    ---------------------------------------------------------------**

    www.drakir.tk

    www.splashdamage.com

    www.wolfensteinx.com

    http://prefabs.gamedesign.net/game.php3?game_id=13&num=0

    http://www.planetquake.com

    http://www.enemyterritoryunited.com/community/index.php?Page=pfb

    http://www.new-etmaps.de/modules.php?name=Prefabs

    http://www.planetwolfenstein.com/detoeni/models.htm

    http://marko.hd.free.fr/
    ---------------------------------------------------------------**

    2 downloads

       (0 reviews)

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