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  1. fragginhart v2 - fragginhart_v2.pk3 and waypoints

    Pk3 file : fragginhart_v2.pk3
    Objdata file :
    Map date : 2022-08-14
    Gametypes : wolfmp wolfsw
    Raw map name : fragginhart_v2

    Date added : 2024.04.29
     
    Objectives  
    1. Take keycard to Generator.
      - Build Allied CP to spawn at transmitter garage.
      - Destroy the Side wall.
      - Capture the forward bunker flag.
    2. Destroy the Depot Gate Controls.
      - Build the assualt ramp.
    3. Take the Documents to the Transmitter.  
     
    Changes from V1
    - BSP name now has no version suffix. (for easier server administration moving forward)
    - reworked allied villa spawn
    - New allied CP spawn.
    - New axis generator spawn.
    - Reworked old allied CP building.
    - Moved axis CP.
    - Added cov door at axis CP.
    - Increased doorway size and headroom on most indoor sections and doors.
    - Changed cov doors on main and depot gate sections. (will now auto open for axis)
    - Blocked the holes in the floor of axis final spawn and added alternative routes.
    - Moved documents to table.
    - Some cosmetic changes to terrain.
    - Assualt ramp moved to front of document building with build activated doors.
    - Added Basement spawn for axis. (set as disabled)
    - swaped position of sidewall hole with sidewall cov door.
    - moved barracks corridor outside exit, added ramp where there was a step.
    - added location data
    - added option to block the middle spawn / forward bunker archway. (set as hidden)
    - depo gate switch removed from axis side.
     
    Command Map Overview

    The current objective will be shown as a yellow sign in game.
     






    4 downloads

       (0 reviews)

    0 comments

    Submitted

  2. Frankenthal - Frankenthal.pk3 and waypoints

    Axe:
    "Axis got to Reclaim the City and Destroy the Bridge to Stop Allies"
      Allied:
    "Stop the Axis to Reclaim the City!"

    2 downloads

       (0 reviews)

    0 comments

    Submitted

  3. Frosty - frosty.pk3 and waypoints

    Title: Frosty
    Author: Prototype
    Email:

    Released on 05.01.04
    Designed for 7 vs 7 but has spawn points for 16 vs 16

    Description: 2 entry points at the door and side gate. Just inside the door is a flag which
    can be captured by the Allies to secure a new spawn point. However, the flag
    can be recaptured at any time by the Axis team.

    The objective is a book located
    in a room on the 2nd level of the axis base. It then has to be taken to the opposite
    side of the map to the radio room.

    Credits: Hummer for his crate models and great advice on the Splash Damage forums and irc.
    Menzel for releasing the source to tundra where I got many ideas and used the 2 snow textures for the terrain.
    Gerbil for his mml_church map where I learned a lot about scripting.
    Sock for his insane amount of help to the ET mapping community.
    Activision for releasing ET for free giving mappers a larger audience to (attempt to) please.
    Server admins like Goat and ND80 for providing servers which play only custom maps giving mappers a place to showcase their hard work.
    My cat for always being there for me when I got a compile error.

    2 downloads

       (0 reviews)

    0 comments

    Submitted

  4. Fueldump nam - Fueldump_nam.pk3 and waypoints

    Fueldump_nam

    Adjusted map for vietnam mod changed by  [UJE]Niek

    *Credits*
    Skybox by avoc
    Tree models by Kic
    and everyone who keeps the game alive

    2 downloads

       (0 reviews)

    0 comments

    Submitted

  5. fueldump reverse b3 - fueldump_reverse_b3.pk3 and waypoints

    Teuthis has released his version of the classic Wolfenstein: Enemy Territory map, Fueldump, recreated and re-imagined with a new storyline.

    The Axis troops are hiding a stolen Allied tank in the Fueldump Fortress to get information on the allied tank technology and weapon strength. Allied headquarters is planning a massive airstrike to destroy the Fueldump area. The Allies must steal the tank and escort it out of the area before the Allied airstrike kicks in.

     
    Allied Map Objectives:

       Dynamite the depot gate.
       Steal the tank.
       Destroy the tunnel doors.
       Escort the tank over the bridge.
       Destroy the escape door to leave the area.


     
    Allied Secondary Map Objectives:

    Destroy the Fuel Depot side entrance.
    Destroy the Axis command post.

    18 downloads

       (0 reviews)

    0 comments

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  6. Fueldump sniper a3 - Fueldump_sniper_a3.pk3 and waypoints

    ********************************
    Fueldump Sniper Alpha 3
    StoerFaktoR
    ********************************
    Contact:

    Mail:   mini@chris-s.de
    Url´s : http://chris-s.de
     www.et-zone.de

    ********************************

    Greetings:

    Wolfmap.de
    Et-Zone.de
    Splashdamage
    ********************************

    If you find Bugs pls report me ^^

    happy scoping ^^


    Fixes:

    Mapscript
    missing models
    roof sniper
    Sniper Towers
    falling snow

    2 downloads

       (0 reviews)

    0 comments

    Submitted

  7. fueldump-z2 - fueldump-z2.pk3 and waypoints

    Fueldump-z Beta2
     
    Map made by -)A(-Old-Owl
    03-05-2014
    Revision November 2014
    b2 version (Dev playable)
    Dark Alchemy gaming community        www.dark-alchemy.com
    -----------------------------------------------------------------
    Modified Fueldump original map. 
    Summer version
    Few details improved for a better gameplay.
    ----------------Credits-------------------------------------------
    Thanks for testing: All members of Dark-Alchemy
    Thanks to All who keep this game alive and who I should mention further, too many 🙂
    Miramar sky by Necromancer
    Ktrees by Kic
    SSF Sage Fixed Churchill tank
    UJE Niek help for the terrain

    4 downloads

       (0 reviews)

    0 comments

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  8. fun_fortress - and waypoints

    [FUN] Clan Map by Marko & Svarvsven


    - Map Objectives & description:
    -------------------------------

    Fortress is the biggest map I ever made & will probably remain the biggest. All objectives are fully functionnal. Axis are attacking in this map & have to repair & ecort a tank to blow an entrance in the allied base. After that, their final goal is to rob secret rocket prototype documents & transmit them form the radio station which is in the dam area


    FuN Fortress - the making of:
    ------------------------------

    We'd like to thank MacBeth (http://ase.doomtech.net/forum/?act=home) and Shazman (http://www.yepteam.com) for setting up ***LadyMacBeth server with the map on it and helping us for all the testing on the map.

    [FuN] Clan testing team: SvarvSven, Mazza, BrainBug, Scott, Cedox, Senecawolf, Compuwolf, nOObdak (Hordak's new nick), Shadow, DanDaily, Klaus, Fragsey... (www.clan-fun.com)

    We'd also like to thank all the following guys for coming on the beta testing: Gwain, HK, YourLeftTesticle, Chris, Wakka, JimBOB, M8D DrStock, M8D Nephelim, CsC Bouncer, CsC Kobayashi, Siffer, Inc, Lowlife, Crazy-Nutter, =FF=im2weak4u, =SWAT= Kenny, Heirpie, BigBadWolf, Bomanfromkoc, 78500, pandantageul, loyolas, Dumak, carlsen, Wauyeah, Maiden, Wariorde, CriPpLe, bumeu, h3r3Sy, Alcapone, An0nYm3, F4nTA, chewawa, Daf, Kriterium, Dumak, Led, LNA_Gary, Asy, snake99, Bebar, SQLMAlfa...

    2 downloads

       (0 reviews)

    0 comments

    Submitted

  9. Gardenn b3 - Gardenn_b3.pk3 and waypoints

    Description
     
    Allied:
    "You have to grab the key strategic documents."
    Axis:
    "the allies are trying to take the strategic documents."
    Neutral:
    "RAS."
      Objectives
      Allied objectives
    1 "Primary Objective:
    destroy the front door"
    2 "Primary Objective:
    build the ladder in the garden
    3 "Primary Objective:
    destroy the engine on the roof."
    4 "Primary Objective:
    steal the secret documents and escape with the motorbike"
    5 "Primary Objective:
    create a passage in the basement."
    6 "Primary Objective:
    don't let the axes build the barrier."
    7 "Secondary Objective:
    build the command post."
    8 "Secondary Objective:
    e not let axes build command post."
     
     

    Axis objectives

    1 "Primary Objective:
    defend the front door."
    2 "Primary Objective:
    prevent the construction of the ladder."
    3 "Primary Objective:
    defend the engine on the roof."
    4 "Primary Objective:
    keep the documents secret."
    5 "Primary Objective:
    defend access to the basement
    6 "Primary Objective:
    build the barrier inside."
    7 "Secondary Objective:
    don't let the allies build the command post."
    8 "Secondary Objective:
    build the command post"

    0 downloads

       (0 reviews)

    0 comments

    Updated

  10. generator b3 - generator_b3.pk3 and waypoints

    About This File

    Author        : Hitman007
    Email address    : hitman007.maps@gmail.com
    Webpage        : http://www.hitman007.tk

      -------------------------------------------------
                    Map Information
    -------------------------------------------------
    Game        : Wolfenstein: Enemy Territory
    Title        : generator
    Filename    : generator_b3.pk3
    Campname        : generator_b3
    Max Players     : 40
    Release date    : 07/11/05
    Decription    : To destroy the generator of the main base
    Other Info      :  version Beta3

    Compile time    : 15 min - BSP META - LIGHFAST
    Compile machine    : AMD Duron 800 mhz  Ram384MB

    ______________________________________

      //Axis Objective Descriptions

    1    "Primary Objective:**Defend the generator."
    2    "Secondary Objective:**Defender the doors."
    3    "Secondary Objective:**Defender Door Base."
    4    "Secondary Objective:**Construct the command post."
    5    "Secondary Objective:**no info"

      // Allied Objective Descriptions
    1 "Primary Objective:**Blow generator."
    2 "Secondary Objective:**Blow doors"
    3 "Secondary Objective:**Blow Door Base."
    4 "Secondary Objective:**Construct the command post"
    5 "Secondary Objective:**no info"

    1 download

       (0 reviews)

    0 comments

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  11. Goetterdaemmerung beta 2 - Goetterdaemmerung.pk3 and waypoints

    Version :   beta2
    Attacking : allies Objective
    Timelimit : 45
    Spawntimes : Axis   15 / Allies 5


    --------------------
    = Changelog =

    remove the radio obj
    --------------------------------------------------------------------------------
    * CONSTRUCTION *
    --------------------------------------------------------------------------------
    MAP BASE                : New Map
    EDITOR(S) USED          : gtkradiant 1.5 gtkradiant 1.4
    KNOWN BUGS              :

    COMPILE MACHINE         : amd 6300 6x 3,5 ghz ,12 gb ram ddr3, video card nvidia 550 ti 1000 mb ram,win 7 x64
    COMPILE TIME                : 40 min
    COMPILE version               :[q3map2] -vis -saveprt -fast "[MapFile]" [q3map2] -light -fast -samples 2 -filter -bounce 8 -external -lightmapsize 256 "[MapFile]"
    brushes  9780
    entities 628

     
    --------------------------------------------------------------------------------
    * special thanks *
    --------------------------------------------------------------------------------

    E.F EXTASY eurofighter admin
    lucky luke grove guerrila
    katja
    k@rma
    nemesis
    es.hose
    der bmx
    Quake3world forums for support
    twt thunder for support
    twt teuthis for support
    oVe twt for help with scripting
    twt mateos for support
    ================================================================================
    bug report feedback thewolfteam.org

    ================================================================================
    Distribution / Copyright / Permissions
    --------------------------------------------------------------------------------
    Copyright (c) 2016 Devils Right Hand
    All rights reserved

    Authors MAY NOT use this level as a base to build additional levels.

    This level may be electronically distributed not-for-profit only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.

    A pc game Magazine may put it on their cover or notebook CD / DVD without asking me

    3 downloads

       (0 reviews)

    0 comments

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  12. Goetterdaemmerung beta3 - Goetterdaemmerung_beta3.pk3 and waypoints

    TITLE                   : Götterdämmerung
    AUTHOR                  : Devils Right Hand
    DATE                    : 08.03.2015
    TYPE                    : OBJECTIVE
    bug report feedback     : discord Devils Right Hand#2240
    Release date beta2   : 26/09/2016
    Release date beta3   : 11/02/2019
    ================================================================================
    = LEVEL DESCRIPTION =

    real place where the axis make in undergound mines near nordhausen the V1/V2 rockets and other rockets to send a gift to the allies
    ================================================================================
    Version : beta3
    Attacking : allies Objective
    Timelimit : 45
    Spawntimes     : Axis 25 / Allies 15
    ================================================================================
    = Changelog beta2 =

    remove the radio obj

    ================================================================================
    = Changelog beta3 =

    new textures
    add more brush work detail at doors
    new truss
    add more trees/grass/bushes
    new barb wire
    new camo net
    new v2 rails
    new missiles camo
    new cranes
    add A9/A10 rockets
    add new big hall where the A9/A10 develop
    add new 3 ways
    remove the controlpanel as obj
    change the axis map start spawn to baracks
    add my bush/grass models ,and remove the et standart bushes
    add at the second axis spawn a barack where they spawn
    change the comandpost more far in the big hall hall,that they are not near to axis
    ================================================================================
    = CONSTRUCTION =

    MAP BASE                : New Map
    EDITOR(S) USED          : NetRadiant 1.5 custom x64
    KNOWN BUGS              :
    COMPILE MACHINE         : amd 6300 6x 3.5 ghz ,12 gb ram ddr3 ,Asus ROG Strix-RX580-O8G,win7 x64
    COMPILE TIME            : 13 min
    COMPILE version         : [q3map2] -light -fast -samples 2 -filter -dirtscale 2 -dirtdepth 512 -patchshadows -altsplit -leaktest -bounce 2 -external -lightmapsize 512 "[MapFile]"
    BRUSHES                 : 13723
    ENTITIES                : 892
    ================================================================================
    = special thanks =

    twt thunder for support
    twt teuthis for support
    twt mateos for support
    macchute for help with scripting
    kemon for hint support
    WuTangH help with scripting at obj
    TomTom7777 help with scripting at flagspawn change respawn time
    native12 for making botz waypoint
    twt ray for support
    Loffy for commandpost spawns prefab
    uje niek for support/feedback and beta test on server
    http://www.alientrap.org for NetRadiant 1.5 custom
    Simon O'C for tuts
    Victor Karp for tuts
    ets kate beta test on server
    ================================================================================
    = Credits =

    thunder :gastrolley. model
    Simon O'C :teleporter prefab/and textures
    Simon O'C :books ase. models
    D-Meat :blastdoor textures/and water textures
    kic :trees models
    uje niek :cola automat prefab
    Devils Right Hand :bushes/grass models
    Avoc @ eft-clan.com : skybox
    firefly : cloud
    ================================================================================
    Distribution / Copyright / Permissions

    Copyright (c) 2019 Devils Right Hand
    All rights reserved

    Authors MAY NOT use this level as a base to build additional levels.

    This level may be electronically distributed not-for-profit only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.

    3 downloads

       (0 reviews)

    0 comments

    Submitted

  13. golddays v4 - golddays_v4.pk3 and waypoints

    Download pk3 name: golddays_v4.pk3
    Map name: golddays_v4.bsp
    Author(s): die die
     
    ~~-------------------------------------------------

    Basic Information

    -------------------------------------------------

    Author : die die

    Email address : rasmuss99 at yahoo.com

     -------------------------------------------------

    Map Information

    -------------------------------------------------

    Game : Return to Castle Wolfenstein: Enemy Territory

    Title : golddays

    Filename : golddays_v4.pk3

    Release date

    v2 : 2006-01-04

    v3 : 2006-15-02

    v4 : 2006-09-11

    Program : Gtkradiant 1.4

    Build time : about 1 week,another week for the final

    Compile time : 25 min with the built in compiler, 8 min for v3 with the newest q3map2

    : full compile on v3 1 hour 30 mins

    : full compile on v4 40 mins

    Compile machine : AMD 64 xp3200, 1500mb ram,x800 gto

    compile machine v4: amd 64 x2 xp4400 4 gig ram x800 gto

    Installation : Place the golddays_v4.pk3 to your etmain folder, select it from the multiplayer->create server menu or

    bring down the console and type: map golddays_v4

     
    -------------------------------------------------

    Info!

    -------------------------------------------------

    #. Version BETA 1 info:

    my first map is done, well the beta is done.

    BETA 1, is as ready as i can do it right now, so i am looking for bugs, misses and gameplay issues in this release.

    Please report any bugs or if you have ideas on how to improve the map to rasmuss99@yahoo.com

    #. Version B2-B3 info:

    too long ago to remeber:P

    #. Version v1 info:

    finaly got back into mapping and spent a week fixing my first map, so i can get on with more maps:)

    might release V2 of this map if its needed

    #. Version v2 info:

    after a hasty release of v1 and to little sleep..i found out i had some texture problems:(

    #. Version v3 info:

    loads of small bugfixes,doors open both ways now.the tunnel has been fixed..it looks less impressive,

    but its better on the fps.secret weapon removed,

    #. Version v4 info:
    fixed the mine issue
     
    Objectives

    Get/Defend the gold.

    : Build/Destroy the Commandpost.

    : Dynamite/Defend the the door n ladder.

    : Build/dynamite the second entrance to the house

    : Build/destroy the sniper tower

    : Build/destroy the the allied basement wall

     
    -------------------------------------------------

    Special thanks and Credits to:

    -------------------------------------------------

     
    Drakir for prefabs n some scripts

    Bubba for prefabs

    tbh Bloodwire for some scripts

    everyone at the sd forum http://www.splashdamage.com/

    sd for compost n misc texture and making this incredible game:D

    everyone thats not a noob at arctic warfare server 129.242.80.58

    http://www.student.uit.no/~paalde/games/aw/forums.php

    anyone i`ve forgot

    0 downloads

       (0 reviews)

    0 comments

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  14. goldeneye bunker1 - goldeneye_bunker1.pk3 and waypoints

    map: goldeneye_bunker1
    longname: GoldenEye Bunker1


    Briefing:
    Last man standing is a winner. Map: Goldeneye bunker, version 1.
    **Main objective ALLIES: Find and destroy the Axis Helicopter!
    **Main objective AXIS: Protect the prototype Helicopter!
    **General info: The level of activity has increased at the
    old observatory complex near Severnaya. Sources once again
    confirm large amount of computer hardware at that location and
    an influx of skilled personnel. Photographs reveals what looks
    like the development of an x-type Helicopter."

     
    Allies:
    Primary:
    - Destroy the Axis Helicopter!

    Secondary:
    - Secure the Forward Spawn!
    - If the Axis build the Flag Door, destroy it! Allies will get
    permanent Forward Spawn, if you destroy the Flag Door!
    - Destroy the Axis Steel Door!
    - Construct a Command Post!
    - Stop the Axis from constructing a Command Post!
    - Destroy the Wall, for a quicker access to the Flag Room!

     
    Axis:

    Primary:
    - Protect the Axis Helicopter!

    Secondary:
    - Secure the Forward Spawn!
    - Construct and Protect the Flag Door! Do not let the Allies
    destroy the Flag Door! If the Allies do that, they will get
    permanent Forward Spawn!
    - Protect the Axis Steel Door!
    - Stop the Allies from constructing a Command Post!
    - Construct a Command Post!
    - Protect the Wall!

    1 download

       (0 reviews)

    0 comments

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  15. goldeneye facility1 - goldeneye_facility1.pk3 and waypoints

    Release date: September, 2004
    Decription: Goldeneye Facility (version 1) by Loffy. Main objective ALLIES: Destroy the Fuel Depot! Main objective AXIS: Protect the Fuel Depot! General info: Sources have confirmed the existence of a Axis chemical warfare facility at Arkangelsk. Its heavily guarded location is a cause for major concern. Nerve gas produced there has been turning up in the hands of hostile regimes around the world and deals with international terrorists have been rumoured. This facility must be destroyed.

    Map by: Kent "Loffy" Lofgren, Savar (northern Sweden): http://www.loffy.tk (loffyswe@yahoo.se).

    This map has original textures and sounds. Additional prefabs and textures from Drakirs homepage (http://www.drakir.tk).
    Textures by Splash Damage (www.splashdamage.com).
    Additional textures by FuTurA. Initial beta testing by w.

    Thanks to:
    My clan buddies (http://arduis.enemy-territory.se), Berzerkr, blushing_bride, chavo_one, DarkangelUK, Drakir, FuTurA,
    G0-Gerbil, Heirpie, Ifurita, Java.Lang, Kendle, Maca, nUllSkillZ, PeteSpeed, Schaffer, SCDS_reyalP, seven_dc, SiliconSlick
    the folks at the Splash Damage forum, SteelRat, Trolldruva, and w.

    Thanks to Rare for the original Nintendo64 game GoldenEye. A classic first-person-shooter.

    Installation:Put the file (goldeneye_facility1.pk3) in your etmain-folder. For example:
    C:\Program\Wolfenstein - Enemy Territory\etmain\goldeneye_facility1.pk3
    Now you can join a server on the net, and play.
    Or you can start the map yourself, on your computer. Go to the menu for "Host game". Select goldeneye bunker1 from the list.
    (Or type "/map goldeneye_facility" in the game consol.)

    Copyright:
    This custom map is (c) 2003 Kent "Loffy" Lofgren, Sweden. http://www.loffy.tk
    You may not include or distribute this map in any sort of product without
    permission from the author. You may not mass distribute this level via any
    means, including but not limited to compact disks, and floppy disks.
    You may not redo/reproduce/update this map in any way without permission from the author.

    ___________
     
    Axis Objective Descriptions

    1 "Primary Objective:**Protect the Fuel Depot!"
    2 "Secondary Objective:**Secure the Forward Spawn!"
    3 "Secondary Objective:**Protect the Fuel Wall! Do not let the Allies destroy it! If the Allies do that, they will get permanent Forward Spawn!"
    4 "Secondary Objective:**Construct the Command Post!"
     
    Allied Objective Descriptions

    1 "Primary Objective:**Destroy the Fuel Depot!"
    2 "Secondary Objective:**Secure the Forward Spawn!"
    3 "Secondary Objective:**Find and destroy the Fuel Wall! The Allied Forces will get permanent Forward Spawn, if you destroy the Fuel Wall!"
    4 "Secondary Objective:**Construct the Command Post!"

    0 downloads

       (0 reviews)

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    Submitted

  16. goldfinger - goldfinger.pk3 and waypoints

    Description

    Allied:
    "Steal two Gold crates and escape with them to truck."
    Axis:
    "Prevent the Gold crates, dont let escape Allies with Gold"
    Neutral:
    "Axis: The Gold crates must be protected under all circumstances.*Allies: Steal the 3 Gold crates and escape with them to truck."
      Objectives
      Allied objectives
    1 "Primary Objective:
    Steal the Gold"
    2 "Secondary Objective:
    Construct a Command Post"
    3 "Secondary Objective:
    Construct a Ladder to Roof"
    4 "Secondary Objective:
    Construct a Ladder to Gold"
    5 "Secondary Objective:
    Construct a Stair to Gold"
      Axis objectives

    1 "Primary Objective:
    Protect the Gold"
    2 "Secondary Objective:
    Construct a Command Post"
    3 "Secondary Objective:
    Construct a Guard Wall for entry to tower"
    4 "Secondary Objective:
    Construct a MG42 for defense"
    5 "Secondary Objective:
    Construct a Guard Fence to Gold"

    0 downloads

       (0 reviews)

    0 comments

    Submitted

  17. goldrush by fog b1 - goldrush_by_fog_b1.pk3 and waypoints

    Basic Information
    ---------------------------------------------------------------------------------------------------
    ORIGINAL MAP : SPLASHDAMAGE / ACTIVISON
    Author : [F.O.G] Clan (Hungary)
    Site       : http://fogfighters.obinet.hu
    ---------------------------------------------------------------------------------------------------
    Map Information
    ---------------------------------------------------------------------------------------------------

    Game : Wolfenstein: Enemy Territory
    Title : goldrush_by_fog
    Filename : goldrush_by_fog_b1.pk3
    Version        : b1
    Release date : 16/01/2009
     

    Installation : Place the goldrush_by_fog_b1.pk3 into your etmain folder
     Start game and choose HOST GAME and this map or start game and bring the
     consol then type /sv_pure 0 (enter)
      /devmap goldrush_by_fog_b1 (enter)

    ---------------------------------------------------------------------------------------------------
    Briefings
    --------------------------------------------------------------
    The Axis are guarding a hoard of gold in the Tobruk Central Bank. The Allies must steal an Axis Jagdpanther to blow the bank open, steal the gold bars and drive them to safety in a Truck.

    -----------------------------
    This is the b1 version of the remake of the original Goldrush made By Splashdamage/Activision , please report any bugs/Suggestions in our mailbox: fogfighters@freemail.hu
    Or visit our website: www.fogfighters.obinet.hu

    2 downloads

       (0 reviews)

    0 comments

    Submitted

  18. Goldrush Easter Beta 1 - g0ldrush_b1.pk3 and waypoints

    Download pk3 name: g0ldrush_b1.pk3
    Map name: goldrushtest.bsp
    Author(s): Zer0Cool

    There are number of eggs in the map (in this case 20) which can be taken by both teams and have to be brought to the nests of the teams. After all 20 eggs have been taken 3 new spawn randomly. Every time when one of the 3 eggs is captured, a new one spawns, so there are always 3 eggs in the map till map ends. There can be taken up to 120 eggs per team atm. The team with the most eggs in the end wins.

    2 downloads

       (0 reviews)

    0 comments

    Submitted

  19. goldrush germany fixed - goldrush_germany_fixed.pk3 and waypoints

    Map Information:

    Title.......: Gold Rush Germany
    Map Name....: goldrush_germany_fixed
    Status......: Final/Fixed
    Game........: Wolfenstein: Enemy Territory
    Build Time..: 3 Months
    Release Date: 02. January 2010
     
    Description:


    The Axis are guarding a hoard of gold in the Aschaffenburg Reichsbank. The Allies must steal an Axis Hetzer Tank to blow the bank open, steal the gold bars and drive them to safety in a Truck.
     
    Additional Information:


    This new version of Gold Rush is more a technical demo to show the Hetzer Tank and the GMC Truck.
    We thought that the 7638th version of Gold Rush has to look different, so we retextured the map and setted the scenario to Aschaffenburg (Bavaria).
    Aschaffenburg was one of the few cities who was not bombed during World War II, only invaded by Infantery.
    If you enter the church as spectator you can see different variants of the truck.
    The models may used in your own map, but give credit to ischbinz.

    Changes from "Final" to "Final/Fixed":

    The damaged Truck is now builded in.
    Well, we forgot it. Shit happens.
    Thanks to [*]Irata for reporting the bug.



    Credits:

    - Map originally made by Simon O'Callaghan / www.SimonOC.com
    - Recompiled by ischbinz
    - Retextured by Berzerkr (GER)|#WolfMap.de
    - Skybox made by Avoc of www.EFT-Clan.com
    - Textures used from TC:E, RtCW & Diego's Praetoria map / http://webpages.charter.net/dt3d/praetoria.html

    5 downloads

       (0 reviews)

    0 comments

    Submitted

  20. great wall b1 - great_wall_b1.pk3 and waypoints

    Description


    Allied:
    "Defend the decoder. Do any thing to stop the Axis from getting to the decoder and escaping to the truck!"
    Axis:
    "Steal the decoder from the Allies by any means! Then escape to the truck waiting for you!"
    Neutral:
    "Axis are trying to steal the Allies secret decoder. Can the Allied forces with hold the Axis attacks?"
      Objectives
      Allied objectives

    1 "Primary Objective:
    Defend the decoder door"
    2 "Primary Objective:
    Defend the decoder"
    3 "Primary Objective:
    Stop the Axis from escapig with the decoder"
    4 "Secondary Objective:
    Destroy the Axis command post"
    5 "Secondary Objective:
    Build the command post"
      Axis objectives

    1 "Primary Objective:
    Destroy the Allied decoder door!"
    2 "Primary Objective:
    Steal the Allied decoder"
    3 "Primary Objective:
    Escape to the truck with the Allied decoder"
    4 "Secondary Objective:
    Build the command post"
    5 "Secondary Objective:
    Destroy the Allied command post"

    1 download

       (0 reviews)

    0 comments

    Submitted

  21. greenlee et - greenlee_et.pk3 and waypoints

    Description:


    ELEVATED TRANSPORT
    Release Date: Friday, October 22, 2004
    Version: Release One

    http://www.elevatedgaming.com

    ....................................................
    TITLE: Elevated Transport
    FILE: greenlee_et.pk3
    AUTHOR: Aaron J. Greenlee (CrazedFan)
    email address: greenlee@elevatedgaming.com
    URL: http://www.elevatedgaming.com
    ....................................................
      OBJECTIVES


    1. Destroy/Protect the entrance to the Center Complex (affects spawn point)
    2. Destroy/Protect the southern wall that protects the fuel pump
    3. Construct your team's command post and protect it
    4. Destroy/Protect the fuel pump that supplies fuel to the tram's generator
      ABOUT THE MAP
    This is my first map release. As with all maps there are some obvious weak issues. I planned to
    have the tram functioning; however, none of my experiments satisfied my ambitions. Over time, I am
    sure I could have it all function as I would like, but, I am compelled to release this, my
    first map, and begin to refocus on the next project.

    Known issues include some terrain texture issues here and there, two brushes that have
    light overlap, I think the forward spawn points should not be visible before forcing the
    spawn point. Some may say the map is a little off balance and favors the Axis. This was
    intentional. If you are still playing Enemy Territory I am confident you are looking for
    some real challenges. My hope is that a good server with stable players will swap sides at
    the end of each match.

    Please feel free to send comments to greenlee@elevatedgaming.com. I am always looking for
    talented people to partner with to release high quality expansions to the community and of
    course, I'll always entertain a level design job (although I do enjoy my current job .

    Thank you for your support.

    -Aaron

    greenlee@elevatedgaming.com
    http://www.elevatedgaming.com

    ....................................................
    SPECIAL THANKS

    Special thanks to thegnat who did some terrific work on the Command Map. Thegnat can be
    reached through his Web site at http://www.n0lame.de and can be found on the Splash Damage
    forums as of the time of this writing. Thanks also to http://www.elitekillas.com/ for offering
    to first post this to their servers. Thanks!

    Special thanks also go out to all the readers at the Splash Damage forum.

    Thanks to Paula Berry (who can be seen in the love nest) for her appreciation for my
    ambitions and dedication to this project. I love you.

    ....................................................
    PLAY INFORMATION

    GAMETYPE wolfmp, wolfsw
    NEW SOUNDS: No
    NEW GRAPHICS: yes
    NEW MUSIC: No
    NEW MODELS: No
    PREFABS: No

    ....................................................
    CONSTRUCTION

    BASE: scratch
    EDITOR: GTK Radiant 1.4
    PROGRAMS: Easy-Gen for original land formation. Manipulated by hand in Radiant. Photoshop for texture creation/manipulation.
    Q3map2Build by ydnar.

    BUILD TIME: Not measured. Leassons learned are countless. Start date approx. May 1, 2004.
    COMPILE TIME: (BSP: 155s) + (VIS: 135s) + (LIGHT: 4205s) = 1.2 hours
    MACHINE: Pent. 3 @ 2.4gHz with 512mb RAM.
    TOTAL BRUSHES: 15,704 (As reported in editor)
    NET BRUSHES: 3,324 (As reported in editor)
    TOTAL ENTITES: 1,020 (As reported in editor)

    ....................................................
    DISTRIBUTION/PERMISSIONS

    Copyright 2004 Aaron J. Greenlee. All Rights Reserved.

    This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN AND NOTORIZED PERMISSION FROM THE AUTHOR.

    4 downloads

       (0 reviews)

    0 comments

    Submitted

  22. grotli b1 - grotli_b1.pk3 and waypoints

    // Mapname : Grotli
    // BSPname : grotli_b1
    // Released: 14.04.2023
    // Version : Beta 1
    //
    // Map made by: o-0._.0-o
    //
    // Website: www.bunker4fun.com
    //===================================================================================================>>>

      Story:


    The Allies must blast their way through the Grotli tunnel and bring the gold back home.



    =======================================================
      Objectives:
      Allied:
    Primary Objectives:
    1] Destroy the main gate.
    2] Escort the tank to the gold vault.
    3] Destroy the tank barrier.
    4] Destroy the vault door.
    5] Grab the gold and bring it to the Allied base.
    Secondary Objectives:
    6] Once inside the Grotli tunnel, capture the forward spawn point.  
    7] Prevent the Axis from fortifying their position with a command post inside the Grotli tunnel.
      Axis:
    Primary Objectives:
    1] Protect the main gate.
    2] Don't let the tank go to the Axis base.
    3] Don't let the Allies destroy the tank barrier.
    4] Don't let the Allies destroy the vault door.
    5] Protect the gold.
    Secondary Objectives:
    6] Don't let them use the forward spawn point inside the Grotli tunnel.
    7] Set up a command post inside the Grotli tunnel.  

    =======================================================

    3 downloads

       (0 reviews)

    0 comments

    Submitted

  23. grotli b2 - grotli_b2.pk3 and waypoints

    ================================================== =====
    Mapname : Grotli
    BSPname : grotli_b2
    Released: 29.04.2023
    Version : Beta 2

    ================================================== =====
      Objectives:
      Allied

    Primary Objectives:
    1] Destroy the main gate.
    2] Destroy the tank gate.
    3] Escort the tank to the gold vault.
    4] Destroy the tank barrier.
    5] Destroy the vault door.
    6] Grab the gold and bring it to the Allied base.
    Secondary Objectives:
    7] Once inside the Grotli tunnel, capture the forward spawn point.
    8] Prevent the Axis from fortifying their position with a command post inside the Grotli tunnel.
      Axis:

    Axis:
    Primary Objectives:
    1] Protect the main gate.
    2] Protect the tank gate.
    3] Don't let the tank go to the Axis base.
    4] Don't let the Allies destroy the tank barrier.
    5] Don't let the Allies destroy the vault door.
    6] Protect the gold.
    Secondary Objectives:
    7] Don't let them use the forward spawn point inside the Grotli tunnel.
    8] Set up a command post inside the Grotli tunnel.


    ================================================== =====


    Updates in Beta 2:

    - If the vault door is destroyed and rebuilt, allies can also use the satchel.
    - After the main gate there is a secret route to the flag.
    - Allies base little bigger.
    - Axis can go behind the gate at the Allies base.
    - Allies has a own vault to bring the gold to.
    - Moved spawnpoints more to the back.
    - Edited the green doors.
    - Planes flying over.
    - Can go a little more over the hill in part B of the map.
    - Tunnel connected in part B of the map.
    - Allies cvops can use the door in the tunnel part B.
    - Hidding place near door in part A, for allies to sneak in.
    - Added some hot meals, medpacks and mp40 to pickup.
    - Tank control waypoint fixed.
    - Added some trucks with headlights on.
    - Fixed window vieuw in secret room.
    - Doors to barrier bit moved to outside.
    - Added camera screen near the door to the barrier.
    - Trap added.
    - Tank starts behind a gate to give Axis more chance to build the barrier.
    - And some more...

    ================================================== =====

    6 downloads

       (0 reviews)

    0 comments

    Submitted

  24. Grotli beta4 + waypoints

    //===================================================================================================>>>
    // Mapname : Grotli
    // BSPname : grotli_b4
    // Released: 18.05.2023
    // Version : Beta 4
    //
    // Map made by: o-0._.0-o 
    //
    // Website: www.bunker4fun.com 
    //===================================================================================================>>>

    Story:
        The Allies must blast their way through the Grotli tunnel and bring the gold back home.
    =======================================================
    Objectives:

        Allied:
        Primary Objectives:
                            1] Destroy the main gate. 
                            2] Destroy the tank gate. 
                            3] Escort the tank to the gold vault. 
                            4] Destroy the tank barrier. 
                            5] Destroy the vault door. 
                            6] Grab the gold and bring it to the Allied base.
        Secondary Objectives:
                            7] Once inside the Grotli tunnel, capture the forward spawn point.  
                            8] Prevent the Axis from fortifying their position with a command post inside the Grotli tunnel. 
            
        Axis:
        Primary Objectives:
                            1] Protect the main gate. 
                            2] Protect the tank gate.                         
                            3] Don't let the tank go to the Axis base. 
                            4] Don't let the Allies destroy the tank barrier. 
                            5] Don't let the Allies destroy the vault door. 
                            6] Protect the gold. 
        Secondary Objectives:        
                            7] Don't let them use the forward spawn point inside the Grotli tunnel. 
                            8] Set up a command post inside the Grotli tunnel.  
        
    =======================================================
    Updates in Beta 4:
    - Added some missing voice.
    - Thicker vault room door.
    - Vault room door starts built.
    - Tank barrier starts built.
    - Alarm little bit louder.
    - Changed the objective icon above the head to a gold crate.
    - Vault front will be removed when the tank entered the Axis base.
    - Changed some texture's.
    - Added some details and removed some other.
    - Added a extra trap.
    - Hunkmegs optimized. 
    - +4 min timebonus when the tank entered the Axis base.

    =======================================================
    Updates in beta 3:
    - Fixed landmine bug from beta2.
    - Remake plane script and sound. 
    - Fixed stuckage on the tank at the end of the route.
    - Added Axis door near ammocabinet. 
    - Planes flying over when Allies win.
    - Moved Axis exit for beter FPS.
    - Disabled smoke when tank is damaged.
    - Some more little things.

    =======================================================
    Updates in Beta 2:
    - If the vault door is destroyed and rebuilt, allies can also use the satchel.
    - After the main gate there is a secret route to the flag. 
    - Allies base little bigger. 
    - Axis can go behind the gate at the Allies base. 
    - Allies has a own vault to bring the gold to. 
    - Moved spawnpoints more to the back. 
    - Edited the green doors.
    - Planes flying over. 
    - Can go a little more over the hill in part B of the map.
    - Tunnel connected in part B of the map. 
    - Allies cvops can use the door in the tunnel part B. 
    - Hidding place near door in part A, for allies to sneak in.
    - Added some hot meals, medpacks and mp40 to pickup. 
    - Tank control waypoint fixed. 
    - Added some trucks with headlights on. 
    - Fixed window vieuw in secret room. 
    - Doors to barrier bit moved to outside.
    - Added camera screen near the door to the barrier.
    - Trap added. 
    - Tank starts behind a gate to give Axis more chance to build the barrier.
    - And some more...

    16 downloads

       (0 reviews)

    0 comments

    Submitted

  25. Grotli final + waypoints

    //===================================================================================================>>>
    // Mapname : Grotli
    // BSPname : grotli
    // Released: 04.10.2023
    // Version : Final
    //
    // Map made by: o-0._.0-o 
    //
    // Website: www.bunker4fun.com 
    //===================================================================================================>>>

    Story:
        The Allies must blast their way through the Grotli tunnel and bring the gold back home.
    =======================================================
    Objectives:

        Allied:
        Primary Objectives:
                            1] Destroy the main gate. 
                            2] Destroy the tank gate and steal the tank. 
                            3] Escort the tank to the Axis base. 
                            4] Destroy the tank barriers. 
                            5] Destroy the vault door. 
                            6] Grab the gold and bring it to the Allied base.
        Secondary Objectives:
                            7] Once inside the Grotli tunnel, capture the forward spawn point.  
                            8] Destroy the side entrance. 
            
        Axis:
        Primary Objectives:
                            1] Protect the main gate. 
                            2] Protect the tank gate and don't let them steal the tank.                         
                            3] Don't let the tank go to the Axis base. 
                            4] Don't let the Allies destroy the tank barriers. 
                            5] Don't let the Allies destroy the vault door. 
                            6] Protect the gold. 
        Secondary Objectives:        
                            7] Don't let them use the forward spawn point inside the Grotli tunnel. 
                            8] Protect the side entrance.  
        
    =======================================================

    15 downloads

       (0 reviews)

    0 comments

    Updated

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