371 files
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fragginhart v2 - fragginhart_v2.pk3 and waypoints
By papywolf
Pk3 file : fragginhart_v2.pk3
Objdata file :
Map date : 2022-08-14
Gametypes : wolfmp wolfsw
Raw map name : fragginhart_v2
Date added : 2024.04.29
Objectives
1. Take keycard to Generator.
- Build Allied CP to spawn at transmitter garage.
- Destroy the Side wall.
- Capture the forward bunker flag.
2. Destroy the Depot Gate Controls.
- Build the assualt ramp.
3. Take the Documents to the Transmitter.
Changes from V1
- BSP name now has no version suffix. (for easier server administration moving forward)
- reworked allied villa spawn
- New allied CP spawn.
- New axis generator spawn.
- Reworked old allied CP building.
- Moved axis CP.
- Added cov door at axis CP.
- Increased doorway size and headroom on most indoor sections and doors.
- Changed cov doors on main and depot gate sections. (will now auto open for axis)
- Blocked the holes in the floor of axis final spawn and added alternative routes.
- Moved documents to table.
- Some cosmetic changes to terrain.
- Assualt ramp moved to front of document building with build activated doors.
- Added Basement spawn for axis. (set as disabled)
- swaped position of sidewall hole with sidewall cov door.
- moved barracks corridor outside exit, added ramp where there was a step.
- added location data
- added option to block the middle spawn / forward bunker archway. (set as hidden)
- depo gate switch removed from axis side.
Command Map Overview
The current objective will be shown as a yellow sign in game.
4 downloads
0 comments
Submitted
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Frankenthal - Frankenthal.pk3 and waypoints
By papywolf
Axe:
"Axis got to Reclaim the City and Destroy the Bridge to Stop Allies"
Allied:
"Stop the Axis to Reclaim the City!"2 downloads
0 comments
Submitted
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Frosty - frosty.pk3 and waypoints
By papywolf
Title: Frosty
Author: Prototype
Email:
Released on 05.01.04
Designed for 7 vs 7 but has spawn points for 16 vs 16
Description: 2 entry points at the door and side gate. Just inside the door is a flag which
can be captured by the Allies to secure a new spawn point. However, the flag
can be recaptured at any time by the Axis team.
The objective is a book located
in a room on the 2nd level of the axis base. It then has to be taken to the opposite
side of the map to the radio room.
Credits: Hummer for his crate models and great advice on the Splash Damage forums and irc.
Menzel for releasing the source to tundra where I got many ideas and used the 2 snow textures for the terrain.
Gerbil for his mml_church map where I learned a lot about scripting.
Sock for his insane amount of help to the ET mapping community.
Activision for releasing ET for free giving mappers a larger audience to (attempt to) please.
Server admins like Goat and ND80 for providing servers which play only custom maps giving mappers a place to showcase their hard work.
My cat for always being there for me when I got a compile error.2 downloads
0 comments
Submitted
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Fueldump nam - Fueldump_nam.pk3 and waypoints
By papywolf
Fueldump_nam
Adjusted map for vietnam mod changed by [UJE]Niek
*Credits*
Skybox by avoc
Tree models by Kic
and everyone who keeps the game alive
2 downloads
0 comments
Submitted
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fueldump reverse b3 - fueldump_reverse_b3.pk3 and waypoints
By papywolf
Teuthis has released his version of the classic Wolfenstein: Enemy Territory map, Fueldump, recreated and re-imagined with a new storyline.
The Axis troops are hiding a stolen Allied tank in the Fueldump Fortress to get information on the allied tank technology and weapon strength. Allied headquarters is planning a massive airstrike to destroy the Fueldump area. The Allies must steal the tank and escort it out of the area before the Allied airstrike kicks in.
Allied Map Objectives:
Dynamite the depot gate.
Steal the tank.
Destroy the tunnel doors.
Escort the tank over the bridge.
Destroy the escape door to leave the area.
Allied Secondary Map Objectives:
Destroy the Fuel Depot side entrance.
Destroy the Axis command post.
18 downloads
0 comments
Submitted
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Fueldump sniper a3 - Fueldump_sniper_a3.pk3 and waypoints
By papywolf
********************************
Fueldump Sniper Alpha 3
StoerFaktoR
********************************
Contact:
Mail: mini@chris-s.de
Url´s : http://chris-s.de
www.et-zone.de
********************************
Greetings:
Wolfmap.de
Et-Zone.de
Splashdamage
********************************
If you find Bugs pls report me ^^
happy scoping ^^
Fixes:
Mapscript
missing models
roof sniper
Sniper Towers
falling snow2 downloads
0 comments
Submitted
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fueldump-z2 - fueldump-z2.pk3 and waypoints
By papywolf
Fueldump-z Beta2
Map made by -)A(-Old-Owl
03-05-2014
Revision November 2014
b2 version (Dev playable)
Dark Alchemy gaming community www.dark-alchemy.com
-----------------------------------------------------------------
Modified Fueldump original map.
Summer version
Few details improved for a better gameplay.
----------------Credits-------------------------------------------
Thanks for testing: All members of Dark-Alchemy
Thanks to All who keep this game alive and who I should mention further, too many 🙂
Miramar sky by Necromancer
Ktrees by Kic
SSF Sage Fixed Churchill tank
UJE Niek help for the terrain
4 downloads
0 comments
Submitted
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fun_fortress - and waypoints
By papywolf
[FUN] Clan Map by Marko & Svarvsven
- Map Objectives & description:
-------------------------------
Fortress is the biggest map I ever made & will probably remain the biggest. All objectives are fully functionnal. Axis are attacking in this map & have to repair & ecort a tank to blow an entrance in the allied base. After that, their final goal is to rob secret rocket prototype documents & transmit them form the radio station which is in the dam area
FuN Fortress - the making of:
------------------------------
We'd like to thank MacBeth (http://ase.doomtech.net/forum/?act=home) and Shazman (http://www.yepteam.com) for setting up ***LadyMacBeth server with the map on it and helping us for all the testing on the map.
[FuN] Clan testing team: SvarvSven, Mazza, BrainBug, Scott, Cedox, Senecawolf, Compuwolf, nOObdak (Hordak's new nick), Shadow, DanDaily, Klaus, Fragsey... (www.clan-fun.com)
We'd also like to thank all the following guys for coming on the beta testing: Gwain, HK, YourLeftTesticle, Chris, Wakka, JimBOB, M8D DrStock, M8D Nephelim, CsC Bouncer, CsC Kobayashi, Siffer, Inc, Lowlife, Crazy-Nutter, =FF=im2weak4u, =SWAT= Kenny, Heirpie, BigBadWolf, Bomanfromkoc, 78500, pandantageul, loyolas, Dumak, carlsen, Wauyeah, Maiden, Wariorde, CriPpLe, bumeu, h3r3Sy, Alcapone, An0nYm3, F4nTA, chewawa, Daf, Kriterium, Dumak, Led, LNA_Gary, Asy, snake99, Bebar, SQLMAlfa...
2 downloads
0 comments
Submitted
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Gardenn b3 - Gardenn_b3.pk3 and waypoints
By papywolf
Description
Allied:
"You have to grab the key strategic documents."
Axis:
"the allies are trying to take the strategic documents."
Neutral:
"RAS."
Objectives
Allied objectives
1 "Primary Objective:
destroy the front door"
2 "Primary Objective:
build the ladder in the garden
3 "Primary Objective:
destroy the engine on the roof."
4 "Primary Objective:
steal the secret documents and escape with the motorbike"
5 "Primary Objective:
create a passage in the basement."
6 "Primary Objective:
don't let the axes build the barrier."
7 "Secondary Objective:
build the command post."
8 "Secondary Objective:
e not let axes build command post."
Axis objectives
1 "Primary Objective:
defend the front door."
2 "Primary Objective:
prevent the construction of the ladder."
3 "Primary Objective:
defend the engine on the roof."
4 "Primary Objective:
keep the documents secret."
5 "Primary Objective:
defend access to the basement
6 "Primary Objective:
build the barrier inside."
7 "Secondary Objective:
don't let the allies build the command post."
8 "Secondary Objective:
build the command post"0 downloads
0 comments
Updated
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generator b3 - generator_b3.pk3 and waypoints
By papywolf
About This File
Author : Hitman007
Email address : hitman007.maps@gmail.com
Webpage : http://www.hitman007.tk
-------------------------------------------------
Map Information
-------------------------------------------------
Game : Wolfenstein: Enemy Territory
Title : generator
Filename : generator_b3.pk3
Campname : generator_b3
Max Players : 40
Release date : 07/11/05
Decription : To destroy the generator of the main base
Other Info : version Beta3
Compile time : 15 min - BSP META - LIGHFAST
Compile machine : AMD Duron 800 mhz Ram384MB
______________________________________
//Axis Objective Descriptions
1 "Primary Objective:**Defend the generator."
2 "Secondary Objective:**Defender the doors."
3 "Secondary Objective:**Defender Door Base."
4 "Secondary Objective:**Construct the command post."
5 "Secondary Objective:**no info"
// Allied Objective Descriptions
1 "Primary Objective:**Blow generator."
2 "Secondary Objective:**Blow doors"
3 "Secondary Objective:**Blow Door Base."
4 "Secondary Objective:**Construct the command post"
5 "Secondary Objective:**no info"1 download
0 comments
Submitted
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Goetterdaemmerung beta 2 - Goetterdaemmerung.pk3 and waypoints
By papywolf
Version : beta2
Attacking : allies Objective
Timelimit : 45
Spawntimes : Axis 15 / Allies 5
--------------------
= Changelog =
remove the radio obj
--------------------------------------------------------------------------------
* CONSTRUCTION *
--------------------------------------------------------------------------------
MAP BASE : New Map
EDITOR(S) USED : gtkradiant 1.5 gtkradiant 1.4
KNOWN BUGS :
COMPILE MACHINE : amd 6300 6x 3,5 ghz ,12 gb ram ddr3, video card nvidia 550 ti 1000 mb ram,win 7 x64
COMPILE TIME : 40 min
COMPILE version :[q3map2] -vis -saveprt -fast "[MapFile]" [q3map2] -light -fast -samples 2 -filter -bounce 8 -external -lightmapsize 256 "[MapFile]"
brushes 9780
entities 628
--------------------------------------------------------------------------------
* special thanks *
--------------------------------------------------------------------------------
E.F EXTASY eurofighter admin
lucky luke grove guerrila
katja
k@rma
nemesis
es.hose
der bmx
Quake3world forums for support
twt thunder for support
twt teuthis for support
oVe twt for help with scripting
twt mateos for support
================================================================================
bug report feedback thewolfteam.org
================================================================================
Distribution / Copyright / Permissions
--------------------------------------------------------------------------------
Copyright (c) 2016 Devils Right Hand
All rights reserved
Authors MAY NOT use this level as a base to build additional levels.
This level may be electronically distributed not-for-profit only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
A pc game Magazine may put it on their cover or notebook CD / DVD without asking me
3 downloads
0 comments
Submitted
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Goetterdaemmerung beta3 - Goetterdaemmerung_beta3.pk3 and waypoints
By papywolf
TITLE : Götterdämmerung
AUTHOR : Devils Right Hand
DATE : 08.03.2015
TYPE : OBJECTIVE
bug report feedback : discord Devils Right Hand#2240
Release date beta2 : 26/09/2016
Release date beta3 : 11/02/2019
================================================================================
= LEVEL DESCRIPTION =
real place where the axis make in undergound mines near nordhausen the V1/V2 rockets and other rockets to send a gift to the allies
================================================================================
Version : beta3
Attacking : allies Objective
Timelimit : 45
Spawntimes : Axis 25 / Allies 15
================================================================================
= Changelog beta2 =
remove the radio obj
================================================================================
= Changelog beta3 =
new textures
add more brush work detail at doors
new truss
add more trees/grass/bushes
new barb wire
new camo net
new v2 rails
new missiles camo
new cranes
add A9/A10 rockets
add new big hall where the A9/A10 develop
add new 3 ways
remove the controlpanel as obj
change the axis map start spawn to baracks
add my bush/grass models ,and remove the et standart bushes
add at the second axis spawn a barack where they spawn
change the comandpost more far in the big hall hall,that they are not near to axis
================================================================================
= CONSTRUCTION =
MAP BASE : New Map
EDITOR(S) USED : NetRadiant 1.5 custom x64
KNOWN BUGS :
COMPILE MACHINE : amd 6300 6x 3.5 ghz ,12 gb ram ddr3 ,Asus ROG Strix-RX580-O8G,win7 x64
COMPILE TIME : 13 min
COMPILE version : [q3map2] -light -fast -samples 2 -filter -dirtscale 2 -dirtdepth 512 -patchshadows -altsplit -leaktest -bounce 2 -external -lightmapsize 512 "[MapFile]"
BRUSHES : 13723
ENTITIES : 892
================================================================================
= special thanks =
twt thunder for support
twt teuthis for support
twt mateos for support
macchute for help with scripting
kemon for hint support
WuTangH help with scripting at obj
TomTom7777 help with scripting at flagspawn change respawn time
native12 for making botz waypoint
twt ray for support
Loffy for commandpost spawns prefab
uje niek for support/feedback and beta test on server
http://www.alientrap.org for NetRadiant 1.5 custom
Simon O'C for tuts
Victor Karp for tuts
ets kate beta test on server
================================================================================
= Credits =
thunder :gastrolley. model
Simon O'C :teleporter prefab/and textures
Simon O'C :books ase. models
D-Meat :blastdoor textures/and water textures
kic :trees models
uje niek :cola automat prefab
Devils Right Hand :bushes/grass models
Avoc @ eft-clan.com : skybox
firefly : cloud
================================================================================
Distribution / Copyright / Permissions
Copyright (c) 2019 Devils Right Hand
All rights reserved
Authors MAY NOT use this level as a base to build additional levels.
This level may be electronically distributed not-for-profit only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.3 downloads
0 comments
Submitted
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golddays v4 - golddays_v4.pk3 and waypoints
By papywolf
Download pk3 name: golddays_v4.pk3
Map name: golddays_v4.bsp
Author(s): die die
~~-------------------------------------------------
Basic Information
-------------------------------------------------
Author : die die
Email address : rasmuss99 at yahoo.com
-------------------------------------------------
Map Information
-------------------------------------------------
Game : Return to Castle Wolfenstein: Enemy Territory
Title : golddays
Filename : golddays_v4.pk3
Release date
v2 : 2006-01-04
v3 : 2006-15-02
v4 : 2006-09-11
Program : Gtkradiant 1.4
Build time : about 1 week,another week for the final
Compile time : 25 min with the built in compiler, 8 min for v3 with the newest q3map2
: full compile on v3 1 hour 30 mins
: full compile on v4 40 mins
Compile machine : AMD 64 xp3200, 1500mb ram,x800 gto
compile machine v4: amd 64 x2 xp4400 4 gig ram x800 gto
Installation : Place the golddays_v4.pk3 to your etmain folder, select it from the multiplayer->create server menu or
bring down the console and type: map golddays_v4
-------------------------------------------------
Info!
-------------------------------------------------
#. Version BETA 1 info:
my first map is done, well the beta is done.
BETA 1, is as ready as i can do it right now, so i am looking for bugs, misses and gameplay issues in this release.
Please report any bugs or if you have ideas on how to improve the map to rasmuss99@yahoo.com
#. Version B2-B3 info:
too long ago to remeber:P
#. Version v1 info:
finaly got back into mapping and spent a week fixing my first map, so i can get on with more maps:)
might release V2 of this map if its needed
#. Version v2 info:
after a hasty release of v1 and to little sleep..i found out i had some texture problems:(
#. Version v3 info:
loads of small bugfixes,doors open both ways now.the tunnel has been fixed..it looks less impressive,
but its better on the fps.secret weapon removed,
#. Version v4 info:
fixed the mine issue
Objectives
Get/Defend the gold.
: Build/Destroy the Commandpost.
: Dynamite/Defend the the door n ladder.
: Build/dynamite the second entrance to the house
: Build/destroy the sniper tower
: Build/destroy the the allied basement wall
-------------------------------------------------
Special thanks and Credits to:
-------------------------------------------------
Drakir for prefabs n some scripts
Bubba for prefabs
tbh Bloodwire for some scripts
everyone at the sd forum http://www.splashdamage.com/
sd for compost n misc texture and making this incredible game:D
everyone thats not a noob at arctic warfare server 129.242.80.58
http://www.student.uit.no/~paalde/games/aw/forums.php
anyone i`ve forgot
0 downloads
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Submitted
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goldeneye bunker1 - goldeneye_bunker1.pk3 and waypoints
By papywolf
map: goldeneye_bunker1
longname: GoldenEye Bunker1
Briefing:
Last man standing is a winner. Map: Goldeneye bunker, version 1.
**Main objective ALLIES: Find and destroy the Axis Helicopter!
**Main objective AXIS: Protect the prototype Helicopter!
**General info: The level of activity has increased at the
old observatory complex near Severnaya. Sources once again
confirm large amount of computer hardware at that location and
an influx of skilled personnel. Photographs reveals what looks
like the development of an x-type Helicopter."
Allies:
Primary:
- Destroy the Axis Helicopter!
Secondary:
- Secure the Forward Spawn!
- If the Axis build the Flag Door, destroy it! Allies will get
permanent Forward Spawn, if you destroy the Flag Door!
- Destroy the Axis Steel Door!
- Construct a Command Post!
- Stop the Axis from constructing a Command Post!
- Destroy the Wall, for a quicker access to the Flag Room!
Axis:
Primary:
- Protect the Axis Helicopter!
Secondary:
- Secure the Forward Spawn!
- Construct and Protect the Flag Door! Do not let the Allies
destroy the Flag Door! If the Allies do that, they will get
permanent Forward Spawn!
- Protect the Axis Steel Door!
- Stop the Allies from constructing a Command Post!
- Construct a Command Post!
- Protect the Wall!
1 download
0 comments
Submitted
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goldeneye facility1 - goldeneye_facility1.pk3 and waypoints
By papywolf
Release date: September, 2004
Decription: Goldeneye Facility (version 1) by Loffy. Main objective ALLIES: Destroy the Fuel Depot! Main objective AXIS: Protect the Fuel Depot! General info: Sources have confirmed the existence of a Axis chemical warfare facility at Arkangelsk. Its heavily guarded location is a cause for major concern. Nerve gas produced there has been turning up in the hands of hostile regimes around the world and deals with international terrorists have been rumoured. This facility must be destroyed.
Map by: Kent "Loffy" Lofgren, Savar (northern Sweden): http://www.loffy.tk (loffyswe@yahoo.se).
This map has original textures and sounds. Additional prefabs and textures from Drakirs homepage (http://www.drakir.tk).
Textures by Splash Damage (www.splashdamage.com).
Additional textures by FuTurA. Initial beta testing by w.
Thanks to:
My clan buddies (http://arduis.enemy-territory.se), Berzerkr, blushing_bride, chavo_one, DarkangelUK, Drakir, FuTurA,
G0-Gerbil, Heirpie, Ifurita, Java.Lang, Kendle, Maca, nUllSkillZ, PeteSpeed, Schaffer, SCDS_reyalP, seven_dc, SiliconSlick
the folks at the Splash Damage forum, SteelRat, Trolldruva, and w.
Thanks to Rare for the original Nintendo64 game GoldenEye. A classic first-person-shooter.
Installation:Put the file (goldeneye_facility1.pk3) in your etmain-folder. For example:
C:\Program\Wolfenstein - Enemy Territory\etmain\goldeneye_facility1.pk3
Now you can join a server on the net, and play.
Or you can start the map yourself, on your computer. Go to the menu for "Host game". Select goldeneye bunker1 from the list.
(Or type "/map goldeneye_facility" in the game consol.)
Copyright:
This custom map is (c) 2003 Kent "Loffy" Lofgren, Sweden. http://www.loffy.tk
You may not include or distribute this map in any sort of product without
permission from the author. You may not mass distribute this level via any
means, including but not limited to compact disks, and floppy disks.
You may not redo/reproduce/update this map in any way without permission from the author.
___________
Axis Objective Descriptions
1 "Primary Objective:**Protect the Fuel Depot!"
2 "Secondary Objective:**Secure the Forward Spawn!"
3 "Secondary Objective:**Protect the Fuel Wall! Do not let the Allies destroy it! If the Allies do that, they will get permanent Forward Spawn!"
4 "Secondary Objective:**Construct the Command Post!"
Allied Objective Descriptions
1 "Primary Objective:**Destroy the Fuel Depot!"
2 "Secondary Objective:**Secure the Forward Spawn!"
3 "Secondary Objective:**Find and destroy the Fuel Wall! The Allied Forces will get permanent Forward Spawn, if you destroy the Fuel Wall!"
4 "Secondary Objective:**Construct the Command Post!"
0 downloads
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Submitted
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goldfinger - goldfinger.pk3 and waypoints
By papywolf
Description
Allied:
"Steal two Gold crates and escape with them to truck."
Axis:
"Prevent the Gold crates, dont let escape Allies with Gold"
Neutral:
"Axis: The Gold crates must be protected under all circumstances.*Allies: Steal the 3 Gold crates and escape with them to truck."
Objectives
Allied objectives
1 "Primary Objective:
Steal the Gold"
2 "Secondary Objective:
Construct a Command Post"
3 "Secondary Objective:
Construct a Ladder to Roof"
4 "Secondary Objective:
Construct a Ladder to Gold"
5 "Secondary Objective:
Construct a Stair to Gold"
Axis objectives
1 "Primary Objective:
Protect the Gold"
2 "Secondary Objective:
Construct a Command Post"
3 "Secondary Objective:
Construct a Guard Wall for entry to tower"
4 "Secondary Objective:
Construct a MG42 for defense"
5 "Secondary Objective:
Construct a Guard Fence to Gold"0 downloads
0 comments
Submitted
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goldrush by fog b1 - goldrush_by_fog_b1.pk3 and waypoints
By papywolf
Basic Information
---------------------------------------------------------------------------------------------------
ORIGINAL MAP : SPLASHDAMAGE / ACTIVISON
Author : [F.O.G] Clan (Hungary)
Site : http://fogfighters.obinet.hu
---------------------------------------------------------------------------------------------------
Map Information
---------------------------------------------------------------------------------------------------
Game : Wolfenstein: Enemy Territory
Title : goldrush_by_fog
Filename : goldrush_by_fog_b1.pk3
Version : b1
Release date : 16/01/2009
Installation : Place the goldrush_by_fog_b1.pk3 into your etmain folder
Start game and choose HOST GAME and this map or start game and bring the
consol then type /sv_pure 0 (enter)
/devmap goldrush_by_fog_b1 (enter)
---------------------------------------------------------------------------------------------------
Briefings
--------------------------------------------------------------
The Axis are guarding a hoard of gold in the Tobruk Central Bank. The Allies must steal an Axis Jagdpanther to blow the bank open, steal the gold bars and drive them to safety in a Truck.
-----------------------------
This is the b1 version of the remake of the original Goldrush made By Splashdamage/Activision , please report any bugs/Suggestions in our mailbox: fogfighters@freemail.hu
Or visit our website: www.fogfighters.obinet.hu
2 downloads
0 comments
Submitted
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Goldrush Easter Beta 1 - g0ldrush_b1.pk3 and waypoints
By papywolf
Download pk3 name: g0ldrush_b1.pk3
Map name: goldrushtest.bsp
Author(s): Zer0Cool
There are number of eggs in the map (in this case 20) which can be taken by both teams and have to be brought to the nests of the teams. After all 20 eggs have been taken 3 new spawn randomly. Every time when one of the 3 eggs is captured, a new one spawns, so there are always 3 eggs in the map till map ends. There can be taken up to 120 eggs per team atm. The team with the most eggs in the end wins.2 downloads
0 comments
Submitted
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goldrush germany fixed - goldrush_germany_fixed.pk3 and waypoints
By papywolf
Map Information:
Title.......: Gold Rush Germany
Map Name....: goldrush_germany_fixed
Status......: Final/Fixed
Game........: Wolfenstein: Enemy Territory
Build Time..: 3 Months
Release Date: 02. January 2010
Description:
The Axis are guarding a hoard of gold in the Aschaffenburg Reichsbank. The Allies must steal an Axis Hetzer Tank to blow the bank open, steal the gold bars and drive them to safety in a Truck.
Additional Information:
This new version of Gold Rush is more a technical demo to show the Hetzer Tank and the GMC Truck.
We thought that the 7638th version of Gold Rush has to look different, so we retextured the map and setted the scenario to Aschaffenburg (Bavaria).
Aschaffenburg was one of the few cities who was not bombed during World War II, only invaded by Infantery.
If you enter the church as spectator you can see different variants of the truck.
The models may used in your own map, but give credit to ischbinz.
Changes from "Final" to "Final/Fixed":
The damaged Truck is now builded in.
Well, we forgot it. Shit happens.
Thanks to [*]Irata for reporting the bug.
Credits:
- Map originally made by Simon O'Callaghan / www.SimonOC.com
- Recompiled by ischbinz
- Retextured by Berzerkr (GER)|#WolfMap.de
- Skybox made by Avoc of www.EFT-Clan.com
- Textures used from TC:E, RtCW & Diego's Praetoria map / http://webpages.charter.net/dt3d/praetoria.html
5 downloads
0 comments
Submitted
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great wall b1 - great_wall_b1.pk3 and waypoints
By papywolf
Description
Allied:
"Defend the decoder. Do any thing to stop the Axis from getting to the decoder and escaping to the truck!"
Axis:
"Steal the decoder from the Allies by any means! Then escape to the truck waiting for you!"
Neutral:
"Axis are trying to steal the Allies secret decoder. Can the Allied forces with hold the Axis attacks?"
Objectives
Allied objectives
1 "Primary Objective:
Defend the decoder door"
2 "Primary Objective:
Defend the decoder"
3 "Primary Objective:
Stop the Axis from escapig with the decoder"
4 "Secondary Objective:
Destroy the Axis command post"
5 "Secondary Objective:
Build the command post"
Axis objectives
1 "Primary Objective:
Destroy the Allied decoder door!"
2 "Primary Objective:
Steal the Allied decoder"
3 "Primary Objective:
Escape to the truck with the Allied decoder"
4 "Secondary Objective:
Build the command post"
5 "Secondary Objective:
Destroy the Allied command post"1 download
0 comments
Submitted
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greenlee et - greenlee_et.pk3 and waypoints
By papywolf
Description:
ELEVATED TRANSPORT
Release Date: Friday, October 22, 2004
Version: Release One
http://www.elevatedgaming.com
....................................................
TITLE: Elevated Transport
FILE: greenlee_et.pk3
AUTHOR: Aaron J. Greenlee (CrazedFan)
email address: greenlee@elevatedgaming.com
URL: http://www.elevatedgaming.com
....................................................
OBJECTIVES
1. Destroy/Protect the entrance to the Center Complex (affects spawn point)
2. Destroy/Protect the southern wall that protects the fuel pump
3. Construct your team's command post and protect it
4. Destroy/Protect the fuel pump that supplies fuel to the tram's generator
ABOUT THE MAP
This is my first map release. As with all maps there are some obvious weak issues. I planned to
have the tram functioning; however, none of my experiments satisfied my ambitions. Over time, I am
sure I could have it all function as I would like, but, I am compelled to release this, my
first map, and begin to refocus on the next project.
Known issues include some terrain texture issues here and there, two brushes that have
light overlap, I think the forward spawn points should not be visible before forcing the
spawn point. Some may say the map is a little off balance and favors the Axis. This was
intentional. If you are still playing Enemy Territory I am confident you are looking for
some real challenges. My hope is that a good server with stable players will swap sides at
the end of each match.
Please feel free to send comments to greenlee@elevatedgaming.com. I am always looking for
talented people to partner with to release high quality expansions to the community and of
course, I'll always entertain a level design job (although I do enjoy my current job .
Thank you for your support.
-Aaron
greenlee@elevatedgaming.com
http://www.elevatedgaming.com
....................................................
SPECIAL THANKS
Special thanks to thegnat who did some terrific work on the Command Map. Thegnat can be
reached through his Web site at http://www.n0lame.de and can be found on the Splash Damage
forums as of the time of this writing. Thanks also to http://www.elitekillas.com/ for offering
to first post this to their servers. Thanks!
Special thanks also go out to all the readers at the Splash Damage forum.
Thanks to Paula Berry (who can be seen in the love nest) for her appreciation for my
ambitions and dedication to this project. I love you.
....................................................
PLAY INFORMATION
GAMETYPE wolfmp, wolfsw
NEW SOUNDS: No
NEW GRAPHICS: yes
NEW MUSIC: No
NEW MODELS: No
PREFABS: No
....................................................
CONSTRUCTION
BASE: scratch
EDITOR: GTK Radiant 1.4
PROGRAMS: Easy-Gen for original land formation. Manipulated by hand in Radiant. Photoshop for texture creation/manipulation.
Q3map2Build by ydnar.
BUILD TIME: Not measured. Leassons learned are countless. Start date approx. May 1, 2004.
COMPILE TIME: (BSP: 155s) + (VIS: 135s) + (LIGHT: 4205s) = 1.2 hours
MACHINE: Pent. 3 @ 2.4gHz with 512mb RAM.
TOTAL BRUSHES: 15,704 (As reported in editor)
NET BRUSHES: 3,324 (As reported in editor)
TOTAL ENTITES: 1,020 (As reported in editor)
....................................................
DISTRIBUTION/PERMISSIONS
Copyright 2004 Aaron J. Greenlee. All Rights Reserved.
This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN AND NOTORIZED PERMISSION FROM THE AUTHOR.4 downloads
0 comments
Submitted
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grotli b1 - grotli_b1.pk3 and waypoints
By papywolf
// Mapname : Grotli
// BSPname : grotli_b1
// Released: 14.04.2023
// Version : Beta 1
//
// Map made by: o-0._.0-o
//
// Website: www.bunker4fun.com
//===================================================================================================>>>
Story:
The Allies must blast their way through the Grotli tunnel and bring the gold back home.
=======================================================
Objectives:
Allied:
Primary Objectives:
1] Destroy the main gate.
2] Escort the tank to the gold vault.
3] Destroy the tank barrier.
4] Destroy the vault door.
5] Grab the gold and bring it to the Allied base.
Secondary Objectives:
6] Once inside the Grotli tunnel, capture the forward spawn point.
7] Prevent the Axis from fortifying their position with a command post inside the Grotli tunnel.
Axis:
Primary Objectives:
1] Protect the main gate.
2] Don't let the tank go to the Axis base.
3] Don't let the Allies destroy the tank barrier.
4] Don't let the Allies destroy the vault door.
5] Protect the gold.
Secondary Objectives:
6] Don't let them use the forward spawn point inside the Grotli tunnel.
7] Set up a command post inside the Grotli tunnel.
=======================================================3 downloads
0 comments
Submitted
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grotli b2 - grotli_b2.pk3 and waypoints
By papywolf
================================================== =====
Mapname : Grotli
BSPname : grotli_b2
Released: 29.04.2023
Version : Beta 2
================================================== =====
Objectives:
Allied
Primary Objectives:
1] Destroy the main gate.
2] Destroy the tank gate.
3] Escort the tank to the gold vault.
4] Destroy the tank barrier.
5] Destroy the vault door.
6] Grab the gold and bring it to the Allied base.
Secondary Objectives:
7] Once inside the Grotli tunnel, capture the forward spawn point.
8] Prevent the Axis from fortifying their position with a command post inside the Grotli tunnel.
Axis:
Axis:
Primary Objectives:
1] Protect the main gate.
2] Protect the tank gate.
3] Don't let the tank go to the Axis base.
4] Don't let the Allies destroy the tank barrier.
5] Don't let the Allies destroy the vault door.
6] Protect the gold.
Secondary Objectives:
7] Don't let them use the forward spawn point inside the Grotli tunnel.
8] Set up a command post inside the Grotli tunnel.
================================================== =====
Updates in Beta 2:
- If the vault door is destroyed and rebuilt, allies can also use the satchel.
- After the main gate there is a secret route to the flag.
- Allies base little bigger.
- Axis can go behind the gate at the Allies base.
- Allies has a own vault to bring the gold to.
- Moved spawnpoints more to the back.
- Edited the green doors.
- Planes flying over.
- Can go a little more over the hill in part B of the map.
- Tunnel connected in part B of the map.
- Allies cvops can use the door in the tunnel part B.
- Hidding place near door in part A, for allies to sneak in.
- Added some hot meals, medpacks and mp40 to pickup.
- Tank control waypoint fixed.
- Added some trucks with headlights on.
- Fixed window vieuw in secret room.
- Doors to barrier bit moved to outside.
- Added camera screen near the door to the barrier.
- Trap added.
- Tank starts behind a gate to give Axis more chance to build the barrier.
- And some more...
================================================== =====6 downloads
0 comments
Submitted
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Grotli beta4 + waypoints
By henry4
//===================================================================================================>>>
// Mapname : Grotli
// BSPname : grotli_b4
// Released: 18.05.2023
// Version : Beta 4
//
// Map made by: o-0._.0-o
//
// Website: www.bunker4fun.com
//===================================================================================================>>>
Story:
The Allies must blast their way through the Grotli tunnel and bring the gold back home.
=======================================================
Objectives:
Allied:
Primary Objectives:
1] Destroy the main gate.
2] Destroy the tank gate.
3] Escort the tank to the gold vault.
4] Destroy the tank barrier.
5] Destroy the vault door.
6] Grab the gold and bring it to the Allied base.
Secondary Objectives:
7] Once inside the Grotli tunnel, capture the forward spawn point.
8] Prevent the Axis from fortifying their position with a command post inside the Grotli tunnel.
Axis:
Primary Objectives:
1] Protect the main gate.
2] Protect the tank gate.
3] Don't let the tank go to the Axis base.
4] Don't let the Allies destroy the tank barrier.
5] Don't let the Allies destroy the vault door.
6] Protect the gold.
Secondary Objectives:
7] Don't let them use the forward spawn point inside the Grotli tunnel.
8] Set up a command post inside the Grotli tunnel.
=======================================================
Updates in Beta 4:
- Added some missing voice.
- Thicker vault room door.
- Vault room door starts built.
- Tank barrier starts built.
- Alarm little bit louder.
- Changed the objective icon above the head to a gold crate.
- Vault front will be removed when the tank entered the Axis base.
- Changed some texture's.
- Added some details and removed some other.
- Added a extra trap.
- Hunkmegs optimized.
- +4 min timebonus when the tank entered the Axis base.
=======================================================
Updates in beta 3:
- Fixed landmine bug from beta2.
- Remake plane script and sound.
- Fixed stuckage on the tank at the end of the route.
- Added Axis door near ammocabinet.
- Planes flying over when Allies win.
- Moved Axis exit for beter FPS.
- Disabled smoke when tank is damaged.
- Some more little things.
=======================================================
Updates in Beta 2:
- If the vault door is destroyed and rebuilt, allies can also use the satchel.
- After the main gate there is a secret route to the flag.
- Allies base little bigger.
- Axis can go behind the gate at the Allies base.
- Allies has a own vault to bring the gold to.
- Moved spawnpoints more to the back.
- Edited the green doors.
- Planes flying over.
- Can go a little more over the hill in part B of the map.
- Tunnel connected in part B of the map.
- Allies cvops can use the door in the tunnel part B.
- Hidding place near door in part A, for allies to sneak in.
- Added some hot meals, medpacks and mp40 to pickup.
- Tank control waypoint fixed.
- Added some trucks with headlights on.
- Fixed window vieuw in secret room.
- Doors to barrier bit moved to outside.
- Added camera screen near the door to the barrier.
- Trap added.
- Tank starts behind a gate to give Axis more chance to build the barrier.
- And some more...
16 downloads
0 comments
Submitted
-
Grotli final + waypoints
By o-0._.0-o
//===================================================================================================>>>
// Mapname : Grotli
// BSPname : grotli
// Released: 04.10.2023
// Version : Final
//
// Map made by: o-0._.0-o
//
// Website: www.bunker4fun.com
//===================================================================================================>>>
Story:
The Allies must blast their way through the Grotli tunnel and bring the gold back home.
=======================================================
Objectives:
Allied:
Primary Objectives:
1] Destroy the main gate.
2] Destroy the tank gate and steal the tank.
3] Escort the tank to the Axis base.
4] Destroy the tank barriers.
5] Destroy the vault door.
6] Grab the gold and bring it to the Allied base.
Secondary Objectives:
7] Once inside the Grotli tunnel, capture the forward spawn point.
8] Destroy the side entrance.
Axis:
Primary Objectives:
1] Protect the main gate.
2] Protect the tank gate and don't let them steal the tank.
3] Don't let the tank go to the Axis base.
4] Don't let the Allies destroy the tank barriers.
5] Don't let the Allies destroy the vault door.
6] Protect the gold.
Secondary Objectives:
7] Don't let them use the forward spawn point inside the Grotli tunnel.
8] Protect the side entrance.
=======================================================
15 downloads
0 comments
Updated