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  1. v2_factory_b2 - v2_factory_b2.pk3 and waypoints

    Description:
    (the readme file)

    V-2 Factory by Mean Mr. Mustard

    release date: 25-May-04 (Final)
    RTCW: Enemy Territory SW,

    ====================================================
    title: V-2 Factory (Final)
    file: v2_factory.pk3
    author: Mean Mr. Mustard
    email address: mean_mr_mustard7@hotmail.com
    URL:
    description: It is the spring of 1943, and the immense Blockhaus near Watten is nearly complete. The Axis have geared up production on the V-2 rocket but continue to fire them from a remote launch site. The Allies must destroy the production of the next V-2 before any more terror can be rained down on England.

    Objectives: Axis have to produce a V-2. All factory machines must run 15 minutes to construct a V-2. Allies can halt production by damaging the machines. If the Axis repair the machines, then the time build continues. If all threee machines are damaged in an overlapping period, Allies win the map. If the V2 is produced, then the Axis must deliver it to safety via a train.

    ====================================================
    Play Information

    gametype: wolfmp, wolfsw **no lms implemented yet**
    map name: v2_factory.bsp
    new sounds: various train sounds
    new graphics: custom textures for signs, posters, v2 and train skins
    new music: none
    new models: v2, train and train cars
    prefabs: various ones from Drakir (www.drakir.tk)

    how to play: place the v2_factory_b1.pk3 file in for etmain directory. Then host a game, single objective map and select V-2 Factory Beta 1

    ====================================================
    Construction

    base: scratch
    editor: GTK Radiant 1.4.0-rc2
    other programs: easygen (terrain), gimp (graphics), PSP, gmax, lithunwrap
    know bugs: none
    build time: overall, approx. 6-8 months.

    ====================================================

    base: scratch
    editor: GTK Radiant 1.4.0-rc2
    other programs: easygen (terrain), gimp (graphics), PSP, gmax, lithunwrap
    know bugs: none
    build time: overall, approx. 6-8 months.

    ====================================================
    Thanks to the following:

    The splash Damage Forums - a vast treasure trove of information
    Desert Skybox by sock (I modified the sun angle and color to suit my map - shader changes in v2_factory.shader)
    Ifurita for providing the V-2 brushwork on which the V-2 md3 is based
    shaderlab (ydnar) for various textures (detail-cb,flat_lt,concrete_big_1,brick-med-tan,brick-med-tan-wdwed)
    Drakir for the vast number of quality prefabs (shelves, barrels,etc) -- www.drakir.tk
    Schaffer (Nick Abbott) for generating the awesome command map, loadscreen image and lots of bug checking
    Nathan Havok - terrain layout, heightmap, v2 and train models
    Crotalus - custom textures for all the factory signs, and all the model skins! Added posters throughout the map....
    Nathan Havok, (Pyr8)Someguy and Steurenol for refining the original mapping objectives and layout
    [GoG]Mike for "you must include a slide somewhere in the map" - and I did
    Crotalus for "you need to use a skybox so your map isn't floating in space" - so I did
    TheBaz for MG-Nest placement and various detail/playablity ideas
    =MLK=delicious, TheBaz, [GoG]Mike, Absolutjd, Clemster and Crotalus for initial walk throughs and testing
    PureGamer for various testing of the map
    =MLK= for play testing of the entire map
    =Shit Storm= servers for putting the mpa through the ringer - which it survived
    ND80 servers for lots of play testing and feedback
    Java.Lang for the cobweb texture and shader


    ====================================================
    Distribution / Permissions

    This map may not be modified in anyway as to appear as a completed map by anyone else than the author.

    Authors May Not decompile the BSP as a base to build additional levels.The possibility of using items from this map as prefabs is possible, but you must obtain the author's written permission first.

    You MAY distribute this pk3 file in its entirety without permission. This file may
    not be commercially exploited in any way.

    ====================================================

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  2. stiglitz b1 - stiglitz_b1.pk3 and waypoints

    -----------
    Stiglitz B1
    -----------
    Release Date: 31/08/2018
    -----------------

    This map is intended as an entry for the Trackbase, TWT, Wolfwatch map-contest 2018.
    I would like to thank all of the organizers for setting up the contest. It has been a valuable experience creating a map on a fixed schedule.
      -----Story-----

    July 1943:
    Local resistance reported a branch of Deathshead’s X-Labs in a small remote village.
    Stiglitz, an OSA agent, has been sent to infiltrate the facility and gather intel of Deathshead’s activities.
    Communication broke up some days ago and Stiglitz is suspected to have been spotted and is soon to be executed.
      -----Objectives-----
    This map has one primary objective (extracting Stiglitz), one secondary objective (Command Post) and two flag spawns.
    Stiglitz: Stiglitz can be escorted by both teams along the spline path. Allied forwards and Axis backwards.
    CP: Aside from the usual CP benefits, the command post is also responsible for showing Stiglitz on the command map. If you do not own the command map, you don't see his position.
    Already in this version this is a rather big advantage, but with free escort movement this will basically be game deciding.
    Flags: The flags are located on each of the middle islands and make team communication necessary to avoid enemies falling into your back.

    -----Notes-----
    The mapfile is included. We kindly ask that you contact us before releasing any maps based on Stiglitz_b1.
    Once beta2 is released this map will act as some sort of tutorial map with an extensively documented script and if possible a tutorial video series.
    By doing so, we hope that we can spark a new genre of objective maps to bring some fresh wind to ET.


    -----Thanks to-----
    Direct support:
    • ryven for extensive support during debugging of the script_mover.
    • WuTangH for the broken tree model acting as bridge from Nature to Industry and the modified head model for Stiglitz to fix a visual glitch.
    • Everyone on the TWT Discord for helping out in one form or another.

    Indirect support:
    • Jon Swenson (=N4RC= Smokey) and Chris Swenson (Hobbie) for Axis Lab. The forwards and backwards movement of Stiglitz is highly inspired by Axis Lab.
    • Gordon 'digibob' Biggans [SD] for his purely magical MD3-to-TAG tool
    • C and Npherno for their wonderful model tools respectively
    • hipshot for his "miramar" skybox from http://www.custommapmakers.org/skyboxes.php
    • RtCW for models + textures
    • Detoeni for his submarine and truck models
    • ischbinz for textures
    • FireFly for his Hanomag model
    • RayBan for his treeline textures
    • Everyone else who provided info, feedback, ideas or helped in any other way.

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  3. steal v1 - steal_v1.pk3 and waypoints

    -=-=-=-=--=-=-=-=--=-=-=-=-
    -=-=-=-=-Main info-=-=-=-=-
    -=-=-=-=--=-=-=-=--=-=-=-=-

    Mapname: Steal_v1
    Version: 1.0.0
    Gametype: CTF (Capture the flag)
    Mapmaker: 1869*_Flame    a.k.a Dante
    Website: www.1869clan.tk

    -=-=-=-=--=-=-=-=--=-=-=-=-
    -=-=-=-Installation.-=-=-=-
    -=-=-=-=--=-=-=-=--=-=-=-=-

    -install on local machine:

    1. Download the Steal_v1.pk3 file
    2. Put the pk3 file into your "etmain" folder  (usually can be found at: "C:\Program Files\Wolfenstein - Enemy Territory\etmain\")
    3. start the game
    4. open console with the ~ key (left from the 1 and up the TAB key)
    5. type /g_gametype 2  (it will tell you it will be set on restart, DONT restart)
    6. type /map steal_v1
    7. play!

    ==> NOTE: no bot support added.


    -install on a server:
    1. Download the Steal_v1.pk3 file
    2. Put the pk3 file into the "etmain" folder
    3. if needed, add to your fastdownload server
    4. add map "steal_v1" to your maprotation.cfg (or other depending on mod)
    6. (re)start server
    7. play and have fun!
     
    -=-=-=-=--=-=-=-=--=-=-=-=-
    -=-=-=-=-Objective-=-=-=-=-
    -=-=-=-=--=-=-=-=--=-=-=-=-
     
    Allied main objective:
    Use the teleporters to get to the axis base, here you must try to steal all 5 Gold crates
    solen gold crates have to be deliverd to 1 of the pillars in allied base.
    Allied secondary objectives:
    - Construct brige nr 1
    - Construct brige nr 2
    - Construct the command post
     
    Axis main objective:
    Use the teleporters to get to the aliied base, here you must try to steal all 5 Gold crates
    solen gold crates have to be deliverd to 1 of the pillars in axis base.
    Axis secondary objectives:
    - Construct brige nr 1
    - Construct brige nr 2
    - Construct the command post

    -=-=-=-=--=-=-=-=--=-=-=-=-
    -=-=-=Special Thanks!=-=-=-
    -=-=-=-=--=-=-=-=--=-=-=-=-

    1. Special thanks to HEX|Fate for awnsering most of my questions

    2. Special thanks to Marco (from MLB-maps) for helping me solving my questions

    3. Special thanks to 1869*_Spirit for helping testing and finding bugs

    -=-=-=-=--=-=-=-=--=-=-=-=-
    -=-=-=-=-=-Other-=-=-=-=-=-
    -=-=-=-=--=-=-=-=--=-=-=-=-

    - few new textures included
    - 16 textures included
    - added lava texture

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  4. amazing bank v1 - amazing_bank_v1.pk3 and waypoints

    Summary: The Axis are attacking with the overall aim to steal the Gold from inside the Allied Amazing Bank.
    Objective 1: Capture the Gate Flag.
    Objective 2: Dynamite/protect the Gate.
    Objective 3: Capture the Bank Flag.
    Objective 4: Dynamite/protect the Bank.
    Objective 5: Steal/protect the Gold.
    Objective 6: Construct the Command Post.
    (There is also a ramp and a dynamitable side-route to the bank.)

    Author : Kent "Loffy" Lofgren, Sweden
    Game : Wolfenstein: Enemy Territory
    Map Title : Amazing Bank (version 1)
    Filename : amazing_bank_v1.pk3
    Date : Augusti 31, 2018
    Decription : Custom map for Enemy Territory.
    Editor : Gtk Radiant 1.6
    (-light -fast -samples 2 -filter -bounce 1 -external -lightmapsize 512)

    -------------------------------------------------
    How to install and play this map
    -------------------------------------------------
    Place the file amazing_bank_v1.pk3 in your etmain folder, select it from the Host Game-menu or
    bring down the console and type: /map amazing_bank_v1 (then ENTER).

    -------------------------------------------------
    Special thanks and Credits to:
    -------------------------------------------------
    I want to thank all server admins, who constantly support and host custom maps.
    I also want to thank all the people who have given their input to me. Big thanks!

    -------------------------------------------------
    Map files/no copyright:
    -------------------------------------------------
    The .map-file is included (which can be used in a map editor, to change or expand the map).
    This map, and all its map files (including the .map file) is in the public domain.
    No intellectual property rights apply. You may include or distribute this map in any way, without permission from the author. You may can mass distribute it via any means.
    In summary, you may redo/reproduce/update/change this map in ANY WAY, and distribute your new version, without ANY permission from me.
    -------------------------------------------------

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  5. axs elsenheim b2 - axs_elsenheim_b2.pk3 and waypoints

    Download pk3 name: axs_elsenheim_b2.pk3
    Map name: axs_elsenheim_b2.bsp

    Map by: AlLexis

    Objectives :
    Destroy house wall ,
    Rrepair the tank ,
    Escort the tank ,
    Steal the gold ,
    Escort the truck

    ::Thank you bob_le_roux for your textures from your map bergheim ::

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  6. barrocas base b8 - barrocas_base_b8.pk3 and waypoints

    "Axis are planning to use some gold to upgrade the communications and buy new supplies to their new base.**Allies must stop them at all costs.**Steal the gold and bring the truck out of the axis sight as fast as possible!"

    axis "Protect the gold in the gun at all costs."

    allied "Steal the gold from Barrocas Base, delivering them to the truck and run"

    neutral "Allies must steal the gold, protected by the Axis team"

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  7. bloody hill - bloody_hill.pk3 and waypoints

    Description


    wm_mapdescription axis "protect the secret papers and for all sake don't let the allies transmit them." wm_mapdescription allied "get the secret papers in the mainbunker get them to the radio transmitter inside the mountain." wm_mapdescription neutral "allied have been looking for some secret papers, now they've found them and have sent a team to get them and transmit them back to base."
      Allied objectives

    1 "Primary Objective:
    steal the secret papers."
    2 "Primary Objective:
    transmit them to base."
      Axis objectives

    1 "Primary Objective:
    defend the secret papers."
    2 "Primary Objective:
    Prevent secret papers being transmitted."

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  8. low airstrip2 - low_airstrip2.pk3 and waypoints

    Download pk3 name: low.airstrip2.pk3
    Map name: low_airstrip2.bsp

    Author(s): LowLife, Bob le roux, Rummie

    Map type: OBJ
    Map size: Large
    Attacker: Allies

    ***DESCRIPTION***

    Objective:
    The Axis must defend the tower controls and the 2 AA guns.

    1 download

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  9. negoshk b2 - negoshk_b2.pk3 and waypoints

    Map: Negoshk
    Author: Henri 'Nenquel' Karhula
    E-Mail: henri.karhula@gmail.com
    Date of Release: 4. May 2007 (Negoshk beta1)
    http://www.splashdamage.com/forums/viewtopic.php?t=16905

    Date of Release: 26. May 2007 (Negoshk beta2) (Negoshk beta2)Changes and Fixes:
    - Deleted a few houses and put in a "hill"
    - Added a tree ^^
    - Last axis spawn is bigger to avoid spawnkilling
    - Depots Names are South/West and East instead of 1,2 and 3
    - New Command Map
    - Command Map Markers work (only tested in orig ET 2.60)

    --------------------------------------------------------------------------------
    Map Information:
    Timelimit: 25min
    Attacking Team: Allies
    Axis Spawntime: 25sec
    Allied Spawntime: 20sec

    Description: The town of Negoshk is the mainpoint of the Axis Supplement Routes in the North.
    Therefore the Allied Forces planned to destroy their ammo depots.
    To be successful the Allied Forces have to steal a tank right out of an Axis City Outpost
    to destroy the City Gates to enter the Inner City and destroy the Ammo Depots.
     
    Objectives:

    1) Defend/Steal the Tank
    2) Defend/Blow East Gate
    3) Defend/Blow South Gate
    4) Defend/Blow Ammo Depot no.1
    5) Defend/Blow Ammo Depot no.2
    6) Defend/Blow Ammo Depot no.3
    7) Defend/Construct COmmand Post

    --------------------------------------------------------------------------------
    I want to thank:

    SPU9 - for his great support and hosting!
    Dersaidin - for his great help and advice! (Really - I thank real much!! - vis is harder than i thought! ^^)
    antman - for helping me fixing problems with etpro! ^^
    The 'Level-Designer.de' Community - for a lot of help!
    Nijuff ,Grubah ,Dawn42 ,Jack ,Skai - for critizism and improvement ideas!

    --------------------------------------------------------------------------------
    Copyright - Henri 'Nenquel' Karhula
    You MAY distribute this PK3 in any not-for-profit electronic format (BBS, Internet, CD, etc.)

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  10. UJE house sniper - UJE_house_sniper.pk3 and waypoints

    -----------------------------------------------------------------
    [UJE] House sniper
    -----------------------------------------------------------------

    Map made by [UJE]Niek
    12-06-2008

    -----------------------------------------------------------------

    This time a smaller map.
    Only 2 houses in a yard.
    The way to cross is in the pool but it will not be easy and
    an alarm goes of when youre in the pool.

    -----------------------------------------------------------------

    * Lot's of sounds added

    -----------------------------------------------------------------

    More [UJE] maps:

    You can see the info about our other maps on our website

    -----------------------------------------------------------------

    [UJE]Clan site www.ujeclan.com

    you can get omnibot waypoint files from our site by [UJE]map info
    -----------------------------------------------------------------
    for campaigncycles the map is called UJE_house_sniper


    ----------------Credits-------------------------------------------

    Thanks to everyone that keeps the game alive

    2 downloads

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  11. UJE cheese sniper b4 - UJE_cheese_sniper_b4.pk3 and waypoints

    -----------------------------------------------------------------
    [UJE]Cheese sniper b4
    -----------------------------------------------------------------

    Map made by [UJE]Sogeking
    b3 version 10-08-2009
    b4 version 15-06-2010
    -----------------------------------------------------------------

    This is the first map made by Sogeking
    You gotto like cheese in this map because there is a lot in it
    In this map you will feel like a little mouse because the atmosphere is huge.The theme is cheese that's why there also are a lot of camera's in this map
    So put a big smile on youre face and snipe some

    -----------------------------------------------------------------

    Extra features

    * Mousetrap
    * Jumppad
    * You can shoot holes in the cheese

    -----------------------------------------------------------------

    More [UJE] maps:

    You can see the info about our other maps on our website

    -----------------------------------------------------------------

    [UJE]Clan site www.ujeclan.com

    you can get omnibot waypoint files from our site by [UJE]map info
    -----------------------------------------------------------------
    for campaigncycles the map is called UJE_cheese

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  12. uje city-sniper 2 - uje_city-sniper_2.pk3 and waypoints

    -----------------------------------------------------------------
    [UJE] City sniper
    -----------------------------------------------------------------


    Map made by  [UJE]Niek


    * 48 players sniper-map (24 Germans & 24 Dutchmen)
    * few bot optimalizations implemented (build for a 24-bot-server)
    * health-cabinets can be toggled on/off by a admin.
    * all smoke can be toggled on/off by a admin.
    * all fences can be toggled on/off by a admin
    * /rcon set sv_uje_medi 1/0
    * /rcon set sv_uje_smoke 1/0
    * /rcon set sv_uje_fence 1/0
    -----------------------------------------------------------------

    This is the second map I've made.
    It's a snipermap because there are too few snipermaps published.
    This is a small city with lots of places to hide and shoot from.
    Nice moving water and neon lights.
    Shoot your targets from high or low places.
    Have lots of fun with this map.

    I want to say special thanks to [UJE]C for his help with
    adjusting the map, the scripting and the shaders.
    I can't say it enough; Without his help this map wasn't made.

    -----------------------------------------------------------------

    More [UJE] maps:
    UJE_00 made by [UJE]C
    UJE_sniper made by [UJE]Niek
    UJE_city_sniper made by [UJE]Niek

    -----------------------------------------------------------------

    [UJE]Clan site
    http://www.ujeclan.com

    -----------------------------------------------------------------

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  13. sniper gigant - sniper_gigant.pk3 and waypoints

    _____        __
     \_   \_ __  / _| ___
      / /\/ '_ \| |_ / _ \
    /\/ /_ | | | |  _| (_) |
    \____/ |_| |_|_|  \___/

    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    Author.............: Ex-Member Conflict


    Major/Minor Changes and Bugfixes made by:

    Author.............: #RoN.et'cl4ym4n?
    eMail..............: cl4ym4n@ron-clan.net
    xFire..............: cl4ym4n

    WWW................: http://www.ron-clan.net/
                        http://www.forum.ron-clan.net/

    IRC................: #RoN.et@Quakenet.org


    Copyright (c) 2008 [RoN] Clan - Realm Of Napalm.

    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.

    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++  

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  14. UJE fastfood sniper b7 - UJE_fastfood_sniper_b7.pk3 and waypoints

    -----------------------------------------------------------------
    [UJE] fastfood sniper b7
    -----------------------------------------------------------------

    Map made by [UJE]Niek
    5-05-2008
    changed to b6 5-11-2009
    Changed to b7 10-11-2010
    -----------------------------------------------------------------

    2 Dinnerhouses standing against eachother.
    Who has the best food or the best dinner.
    Let the snipers decide.
    This map is specially made for the ujemembers because all the pictures
    are ujemembers

    -----------------------------------------------------------------

    More [UJE] maps:

    You can see the info about our other maps on our website

    -----------------------------------------------------------------

    [UJE]Clan site www.ujeclan.com

    you can get omnibot waypoint files from our site by [UJE]map info

    -----------------------------------------------------------------

    for campaigncycles the map is called UJE_fastfood_sniper

    1 download

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  15. sniper ruines b1 - sniper_ruines_b1.pk3 and waypoints

    no information on the map

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  16. TTW Sniperhell b1 - TTW_Sniperhell_b1.pk3 and waypoints

    no information on the map

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  17. temple sniper night - temple_sniper_night.pk3 and waypoints

    |---------
    | 5/13/06|
    |-----------------------------------------
    | Title : temple_sniper_night
    | FileName : temple_sniper_night.bsp
    | Version : Final
    |-----------------------------------------
    | Authors : MLB, Megalyth and Busta Capinyoass and Private Jackson
    | Email : private.jackson@hotmail.com
    |-----------------------------------------
    | Type : Sniper
    | Spawn Points : supports up to 32 players, 16 per side
    -----------------------------------------
    | How To Play:..
    | :..Unzip temple_sniper_night.pk3 into your etmain folder.
    | :..Launch Enemy Territory(tm)
    | :..Find a server running temple_sniper_night
    | :..Enjoy!
    |-----------------------------------------
    | Copyright :..
    | :..Copyright (c) MLB
    |-----------------------------------------
    | Background :..
    | :..Map decompiled by Megalyth and Busta Capinyoass for a sniper map and decompiled once again for a night version by Private Jackson.
    |-----------------------------------------

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  18. katastrophie b1 - katastrophie_b1.pk3 and waypoints

    Kernel's Katastrophie:

    Dateline: 1944
    Axis forces have used the theories of Nickola Tesla and rumors of the Philadelphia Experiment to fuel their own experiments into the possibilities of electromagnetic forces.
    Rumors abound that they have advanced to a dangerous level that could decide the outcome of the war.
    These experiments are being conducted at a top secret base.

    www.prisoners-of-war.com


    This is my first attempt at mapping.
    The first BIG mistake was mapping on a system that was not "clean".

    I owe many people a debt of gratitude for their textures and shaders.
    I don't know who they are but if you do, go to www.prisoners-of-war.com and look for
    the Katastrophie section on our forums (or start a post, or send me a P.M.).
    I will gladly add their name to the credits.


    Special note to server admins:

    This version is designed to provide a 15 minute objective lock out (and 30 minute play clock) when the sv_keywords cvar is set to:
    /sv_keywords 123
    This will give players 15 minutes to screw around exploring the map and gathering XP before the generator is able to be blown.
    Without this cvar set to 123, this map will play normally with a 25 minute clock and objectives enabled at the start.

    CREDITS:

    A big thanks to Erik for his RTCW entities in ET.
    Shout out to Hank since I borrowed many dimensions from some of his Hankjump maps.
    Many thanks to Chruker who answered lots of my questions and for his excellent website or mapping info.
    Thank you Spalsh Damage forum members for your answers and informative posts.

    You can contact me at:    www.prisoners-of-war.com

    =PoW= Kernel 2.6.5
     
    Axis Objective Descriptions

    1 "Primary Objective: Defend the EMF inducer at all costs."
    2 "Secondary Objective: Defend the shield generator. Rebuild it if necessary."
    3 "Stop the allies from destroying the vent house."
    4 "Stop the allies from destroying the vent cover and getting inside."
    5 "Follow the arrows to the objective area if you are lost. There are reports of many secret passages."
    6 "Allies may try to breach the bunker to gain additional access. STOP THEM!"
     
    // Allied Objective Descriptions

    1 "Primary Objective: Destroy the EMF inducer."
    2 "Secondary Objective: Destroy the shield generator."
    3 "Destroy the vent house to gain another access route."
    4 "Destroy the vent cover to get inside."
    5 "Follow the arrows to the objective area if you are lost. There are reports of many secret passages."
    6 "Breach the bunker to gain additional access."

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  19. arha beach 4 - arha_beach_4.pk3 and waypoints

    Map: ArhaBeach (Final and Fixed)
    Author: B0n3g1b - bo-n@ukr.net
    Visit for update: http://wet.ho.com.ua/
    ------------
    Instructions: Place "arhabeach.pk3" into your ET/etmain/
    ------------
    Tools: GtkRadiant 1.4.0-ET, Q3map2 2.5.7, EasyGen 1.42, Fotoshop 7.0
    Build time: 13 days
    Last update: 16.04.06
    .pk3 Size: 7 MB

      Missions:
      Axis:
    -Defend the Wall
    -Protect the Gun

      Allies:
    -Destroy the Wall
    -Destroy the Gun

    ------------
    Time Limit: 10 min
    Axis Respawn Time: 15 sec
    Allies Respawn Time: 5 sec
    ===============

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  20. firetrail - firetrail.pk3 and waypoints

    31.08.2005

    Title: Firetrail
    File: firetrail.pk3
    Mapname: firetrail

    Revision : 1.0

    Author: DizzyDevil - DizzyDevil@my-private.com

    Game: Wolfenstein Enemy Territory
    Gamemode: Campaign allowed, Stopwatch allowed, LMS not supported

    Tools: GtkRadiant 1.5.0-ET, Q3map2 2.5.7, Photoshop 6.0, Nero Wave Editor
    Build time: 2 Month off an on (max. 12 hours per Week)
    compile time: 2 minute 45 Seconds
    compile maschine : AMD AthlonXP 2400 , 1 Gb Ram

    Thanks to: my Wife :-0)
    Activision for the best free game
    www.level-designer.de
    Rikard "Drakir" Lindgren - http://www.drakir.tk (some textures/prefabs)

    Sorry for: -the less Brightness
    -the standard Trace/Command Map

     
    Objectives
      Axis:
    "Primary Objective:**Defend the Depot Pumpstation."
    "Primary Objective:**Defend the main Entrance."
    "Secondary Objective:**Defend the Forward Bunker."
    "Secondary Objective:**Defend them from repairing the side Door so they close them forever."
    "Secondary Objective:**Construct a 2 Stage Barbwire."
    "Secondary Objective:**Stop the Allies from constructing a Command Post."
    "Secondary Objective:**Build your Command Post for improved charge times."

      Allies:
    "Primary Objective:**Dynamite the Depot Pumpstation."
    "Primary Objective:**Dynamite the sain Entrance."
    "Secondary Objective:**Capture the Forward Bunker."
    "Secondary Objective:**Repair side Door to close them forever."
    "Secondary Objective:**Destroy the Axis Defense Barbwire to reach the Pumpstation."
    "Secondary Objective:**Build a Command Post for faster charge times."
    "Secondary Objective:**Stop the Axis from constructing a Command Post."

    -------------------------------------------------

    Copyright 2005 DizzyDevil - all rights reserved

    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.

    -------------------------------------------------

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  21. intel center b2 - intel_center_ b2.pk3 and waypoints

    Date:    March 26, 2005

    File:    intel_center_b2.pk3

    Mapname: Intel Center Beta2

    Author:  zig-zag

    Email:   painelements@myway.com

    Description: Map for Wolfenstein:Enemy Territory

     
    "The Allies are rolling into Germany and must escort a tank to the Axis Intelligence Center,

    and destroy their communications. The Axis must stop them to keep the Allied advance out of Germany."

    -Allies escort a tank to the objective building. Once broken into, they must capture the building via a flag.

    ametypes: Objective, Stopwatch,  * Last Man Standing -- Not yet implemented *

     
    Instructions:

    -Unzip and place intel_center_b2.pk3 into your \Wolfenstein - Enemy Territory\etmain\ directory.

    Notes:

    2nd Beta release.

    Still working on:

    -LMS mode script

    -Better lighting

    -More detail if performance allows


    Thanks to Phats and the Chicken Bucket for their input in modifying this map.

    Distribution / Copyright / Permissions:


    Copyright (c) 2005 zig-zag

    All rights reserved.

    This level may be electronically distributed only at

    NO CHARGE to the recipient in its current state, MUST

    include this .txt file, and may NOT be modified IN

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  22. bonencm - bonencm.pk3 and waypoints

    ===============
    Map: Bone NCM
    Author: B0n3g1b - bo-n@ukr.net
    Visit for update: http://wet.ho.com.ua
    ------------
    Instructions: Place "bonencm.pk3" into your ET/etmain/
    ------------
    Tools: GtkRadiant 1.4.0-ET, Q3map2 2.5.7, EasyGen 1.42, Fotoshop 7.0
    Build time: 40 days
    Last update: 22.02.05
    .pk3 Size: 4 MB
    ------------
     
    Missions:
    Axis:

    -Protect the Gate
    -Protect the Cage
    -Protect the Rocket
    -Construct the Defence
    -Construct the Command Post
    -Protect the Radar Part

    Allies:

    -Construct the Assault Ramp
    -Construct the Command Post
    -Construct the Water Pump
    -Destroy the Gate
    -Destroy the Cage
    -Steal the Rocket
    -Steal the Radar Part

    ------------
    Time Limit: 20 min
    Axis Respawn Time: 20 sec
    Allies Respawn Time: 15 sec
    ===============

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  23. uje horror island nq - uje_horror_island_nq.pk3 and waypoint

    24-10-2018
    www.ujeclan.com

    This is a special version for nq mod servers.
    Spiders are up side down , so i had to lower them for
    not turning up in the rocks.

    Map by  [UJE]Niek

    The Axis have landed on the shores of this haunted island.
    Rumors tell that the Allies are trying to release an
    ancient giant from the cave under the big mountains.

    -----------------------------------------------------------------

    Special stuff:

    * Moving spiders
    * animated objectives
    * Black and white island
    * Colorfull Cave
    * Scary models

    -----------------------------------------------------------------

      Axis objecives
    * Capture the flag
    * Destroy the Barrier
    * Destroy the first Pillar
    * Destroy the Cave

      Allied Objectives
    * Defend the flag
    * Build the Barrier
    * Defend the Pillar
    * Defend the Cave

    -----------------------------------------------------------------

    A big thanks to Fabi for finetuning the script and adding the objective sounds.
    And ofcourse to everyone who keeps this game alive.

    bsp name of this map is UJE_horror_island

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  24. de dusted2B1 - de_dusted2B1.pk3 and waypoints

    // Axis Objective Descriptions

    1     "Primary Objective:**Protect the military warehouse artillery on B-Site B."

    2     "Primary Objective:**Protect the the rocket launcher on B-Site A."

    3     "Primary Objective:**Defend the middle door from being breached ( not to repair)."

    4     "Secondary Objective:**Defend the barrier roasts on the left."

    5     "Secondary Objective:**Defend the defense Back Door."

    6     "Secondary Objective:**Defend the rock wall on Top Short A."

    7     "Secondary Objective:**Prevent the Allies from establishing a Command Post at here spawn-house and use cover-opp to open the doorlock."

    8     "Secondary Objective:**Set up a Command Post inside the warhouse on second floor ."

      // Allied Objective Descriptions

    1 "Primary Objective:** Destroy the military warehouse artillery on B-Site B."

    2 "Primary Objective:**Destroy the rocket launcher on B-Site A."

    3 "Primary Objective:**Breach the middle Door."

    4 "Secondary Objective:**Destroy the barrier roasts on the left."

    5 "Secondary Objective:**Destroy defense Back Door."

    6 "Secondary Objective:**destroy the rock wall on Top Short A."

    7 "Secondary Objective:**Establish a forward Command Post at the house."

    8 "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post in the Upper warhouse and use cover opp to open the doorlock."

    1 download

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  25. ml chapel - ml_chapel.pk3 and waypoints

    Title: Chapel

    Filename: ml_chapel.pk3

    Map: ml_chapel

    Number of players: Map is designed for 3 vs 3. Max 8 vs 8 is
    possible, but will become _very_ crowded

    Timelimit: 10 Minutes



    =======================================================================

    France during the second world war.
    German troops have discovered a hidden treasure inside of an old
    french chapel. Planning on securing the gold and sending it back to the
    Fuhrer, the axis have put up a camp inside of the building.
    An allied bataillon managed to intercept a radio transmisson concerning
    the gold, and quickly the plan to take the gold for themselves arises.
    Infiltrating the chapel through a small sewer entrance they seek to
    quitely take the gold and be gone without any notice, but they are
    discovered and a fierce battle begins.

      Objectives :
    ----------------
    The allies have to reach the first floor, open the casket by pushing
    the lid aside from the back and take the two gold crates to the sewer
    exit.
    The axis will do everything to prevent this.

    Description: My contribution to the SplashDamage-Forum
    1024³ mapping contest.

    Feel free to distribute on a non profit basis
    as long as this readme is provided.
    The source .map file may NOT be used as base for new
    maps or anything else _unless_ I am asked for
    permission. It is solely provided as a means for other
    people to learn.

    ==============================================================

    3 downloads

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