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149 files

  1. TE Escape 2

    te_escape2.pk3

    13 downloads

       (0 reviews)

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    Updated

  2. V2 Factory

    v2_factory.pk3
     
    Description:
    (the readme file)

    V-2 Factory by Mean Mr. Mustard

    release date: 25-May-04 (Final)
    RTCW: Enemy Territory SW,

    ====================================================
    title: V-2 Factory (Final)
    file: v2_factory.pk3
    author: Mean Mr. Mustard
    email address: mean_mr_mustard7@hotmail.com
    URL:
    description: It is the spring of 1943, and the immense Blockhaus near Watten is nearly complete. The Axis have geared up production on the V-2 rocket but continue to fire them from a remote launch site. The Allies must destroy the production of the next V-2 before any more terror can be rained down on England.

    Objectives: Axis have to produce a V-2. All factory machines must run 15 minutes to construct a V-2. Allies can halt production by damaging the machines. If the Axis repair the machines, then the time build continues. If all threee machines are damaged in an overlapping period, Allies win the map. If the V2 is produced, then the Axis must deliver it to safety via a train.

    ====================================================
    Play Information

    gametype: wolfmp, wolfsw **no lms implemented yet**
    map name: v2_factory.bsp
    new sounds: various train sounds
    new graphics: custom textures for signs, posters, v2 and train skins
    new music: none
    new models: v2, train and train cars
    prefabs: various ones from Drakir (www.drakir.tk)

    how to play: place the v2_factory_b1.pk3 file in for etmain directory. Then host a game, single objective map and select V-2 Factory Beta 1

    ====================================================
    Construction

    base: scratch
    editor: GTK Radiant 1.4.0-rc2
    other programs: easygen (terrain), gimp (graphics), PSP, gmax, lithunwrap
    know bugs: none
    build time: overall, approx. 6-8 months.

    ====================================================
    Thanks to the following:

    The splash Damage Forums - a vast treasure trove of information
    Desert Skybox by sock (I modified the sun angle and color to suit my map - shader changes in v2_factory.shader)
    Ifurita for providing the V-2 brushwork on which the V-2 md3 is based
    shaderlab (ydnar) for various textures (detail-cb,flat_lt,concrete_big_1,brick-med-tan,brick-med-tan-wdwed)
    Drakir for the vast number of quality prefabs (shelves, barrels,etc) -- www.drakir.tk
    Schaffer (Nick Abbott) for generating the awesome command map, loadscreen image and lots of bug checking
    Nathan Havok - terrain layout, heightmap, v2 and train models
    Crotalus - custom textures for all the factory signs, and all the model skins! Added posters throughout the map....
    Nathan Havok, (Pyr8)Someguy and Steurenol for refining the original mapping objectives and layout
    [GoG]Mike for "you must include a slide somewhere in the map" - and I did
    Crotalus for "you need to use a skybox so your map isn't floating in space" - so I did
    TheBaz for MG-Nest placement and various detail/playablity ideas
    =MLK=delicious, TheBaz, [GoG]Mike, Absolutjd, Clemster and Crotalus for initial walk throughs and testing
    PureGamer for various testing of the map
    =MLK= for play testing of the entire map
    =Shit Storm= servers for putting the mpa through the ringer - which it survived
    ND80 servers for lots of play testing and feedback
    Java.Lang for the cobweb texture and shader


    ====================================================
    Distribution / Permissions

    This map may not be modified in anyway as to appear as a completed map by anyone else than the author.

    Authors May Not decompile the BSP as a base to build additional levels.The possibility of using items from this map as prefabs is possible, but you must obtain the author's written permission first.

    You MAY distribute this pk3 file in its entirety without permission. This file may
    not be commercially exploited in any way.

    ====================================================

    4 downloads

       (0 reviews)

    0 comments

    Updated

  3. Troop train 120

    trooptrain_120.pk3

    3 downloads

       (0 reviews)

    0 comments

    Updated

  4. Trmfght b2

    trmfght_beta2.pk3

    4 downloads

       (0 reviews)

    0 comments

    Updated

  5. Te Valhalla

    te_valhalla.pk3

    3 downloads

       (0 reviews)

    0 comments

    Updated

  6. RTCW Depot2 102

    rtcw_depot2_102.pk3

    8 downloads

       (0 reviews)

    0 comments

    Updated

  7. Over the top

    over_the_top.pk3

    3 downloads

       (0 reviews)

    0 comments

    Updated

  8. Library b3

    library_b3.pk3

    5 downloads

       (0 reviews)

    0 comments

    Updated

  9. Kha Ran Than vs

    kha_ran_than_vs.pk3

    3 downloads

       (0 reviews)

    0 comments

    Updated

  10. Inverted Goldrush b1

    invertedgoldrush_b1.pk3

    12 downloads

       (0 reviews)

    0 comments

    Updated

  11. Hoc

    hoc.pk3

    3 downloads

       (0 reviews)

    0 comments

    Updated

  12. Ho Chi Minh Trail

    ho_chi_minh_trail.pk3

    8 downloads

       (0 reviews)

    0 comments

    Updated

  13. Erdenberg_ga v4

    erdenberg_ga_v4.pk3

    23 downloads

       (0 reviews)

    0 comments

    Updated

  14. DRH Adlernest

    drh_adlernest.pk3

    3 downloads

       (0 reviews)

    0 comments

    Updated

  15. Bremen b3

    bremen_b3.pk3

    5 downloads

       (0 reviews)

    0 comments

    Updated

  16. Braundorf b4

    braundorf_b4.pk3

    6 downloads

       (0 reviews)

    0 comments

    Updated

  17. Breakput 2_140

    breakout2_140.pk3

    3 downloads

       (0 reviews)

    0 comments

    Updated

  18. Base 12 b6

    base12_b6.pk3

    6 downloads

       (0 reviews)

    0 comments

    Updated

  19. Tankbuster 200

    tankbuster_200.pk3

    3 downloads

       (0 reviews)

    0 comments

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  20. Steelplant 2

    steelplant2.pk3
    Allies:
    #. Get the Prototype inside the well and bring it to the exit door at the far end of the map.

    Axis:
    #. Defend the Prototype in the well.

    5 downloads

       (0 reviews)

    0 comments

    Updated

  21. School

    school.pk3

    6 downloads

       (0 reviews)

    0 comments

    Updated

  22. Radar Summer 130

    radar_summer_130.pk3

    4 downloads

       (0 reviews)

    0 comments

    Updated

  23. Quotidian b2

    quotidian_b2.pk3

    5 downloads

       (0 reviews)

    0 comments

    Updated

  24. Missile b3

    missile_b3.pk3

    3 downloads

       (0 reviews)

    0 comments

    Updated

  25. MIA 1d

    mia1d.pk3

    4 downloads

       (0 reviews)

    0 comments

    Updated


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