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  1. Matrix - Matrix.pk3 and waypoints

    no information on the map
    matrix_goals.gm matrix.way matrix.gm

    5 downloads

       (0 reviews)

    0 comments

    Updated

  2. apocalypse city v1 - apocalypse_city_v1.pk3 and waypoints

    appocalypse city 
    made for modernfront mod
    by thunder of thewolfteam
    credits and thx goes to:
    blackrayne studios for a heep of great models
    http://www.blackrayne.net/models_1.php
    the TWT staff for their help.
    especially Micha for testing and picking bugs
    And finally to
    Team Mirage for letting us use their nsco stuff to map with to this mod
    (all nsq3 folders)

    0 downloads

       (0 reviews)

    0 comments

    Submitted

  3. Ws3_beta1.pk3 ( wolfschanze3 ) and waypoints

    //////Wolfschanze: Sperrkreis 3 (Beta1/Gameplaytest) - BY BeoWulV\\\\\\
    1. Infos zur Map
    2. To-Do
    3. Installation
    4. Danksagung
    5. Kleingedrucktes
    6. Kontakt...
    - - - - - - - - - - - - - - - - -
    1. Infos zur Map
    - - - - - - - - - - - - - - - - -
    Grösse: verdammt gross
    Total Brushes: verdammt viele (irgendwas über 26'000 bis jetzt)
    max. players: 32 je Team
    Rundenzeit: 30 min.
    - - - - - - - - - - - - - - - - -
    2. To-Do
    - - - - - - - - - - - - - - - - -
    - mehr details
    - mehr sounds und eigene VOs
    - div. texturen-anpassungen
    - div. shader-anpassungen
    - terrain texturierung neu
    - truck zum laufen bringen
    - warenlift scripten
    - usw. usw. usw.
    - - - - - - - - - - - - - - - - -
    3. Installation
    - - - - - - - - - - - - - - - - -
    Verschiebe oder kopiere einfach die "ws3_beta1.pk3"-datei in das "etmain"-verzeichnis deiner Enemy Territory-
    Installation
    - - - - - - - - - - - - - - - - -
    4. Danksagung
    - - - - - - - - - - - - - - - - -
    - thx an leno für die tollen models
    - thx an thegnat für die commandmap und die sonstige hilfe
    - thx an id und sd für das geile game
    - greetz an die mitarbeiter und die community von www.level-designer.de
     
    - - - - - - - - - - - - - - - - -
    5. Kleingedrucktes
    - - - - - - - - - - - - - - - - -
    Es ist nicht erlaubt diese map zu dekompilieren und/oder die map oder teile davon ohne meine ausdrückliche
    erlaubnis für eigene zwecke zu verwenden und/oder neu zu veröffentlichen.
    Es ist erlaubt diese map in ORIGINALZUSTAND INKL. ORIGINAL README-DATEI unentgeldlich an andere personen 
    weiterzugeben oder zb. im internet zum download anzubieten.
    - - - - - - - - - - - - - - - - -
    6. Kontakt...
    - - - - - - - - - - - - - - - - -
    Über feedback zu dieser map würd ich mich freuen. positive sowie negative kritik sendet bitte an 
    webmaster@beowulv.ch
    auch freue ich mich immer über besuche meiner website www.beowulv.ch und noch mehr über gästebucheinträge

    0 downloads

       (0 reviews)

    0 comments

    Submitted

  4. uranproject_b6 and waypoints

    uranproject_b6_edit_c4w_ets_v7.pk3
    Use this map version with the bot files I uploaded and the bots do play the map.
    My (cyber4wolf) Bots do not play the Original uranproject_b6 version of the map.
    Bad game triggers.

    I fixed some triggers and the start so you do not have to type in console to start map.
    I could NOT change the spawns to my choice AS human player or for the botz.
    Map picks spawns!
    If the map was complete and not broken.
    Axis could jump down into the GREEN water and climb up a ladder and break the bars and then go through the axis only door - an axis only door from the Green water. But the bars in front of the door show that they can be Destroyed but the bars can Not be destroyed (entity 607).
    So at the end of the map, the allies are spawning in the lab where the pump needs to be destroyed and axis are spawning back at the beginning spawning area. Which would be OK if the bars were destructible on at the Green water Axis door.

    0 downloads

       (0 reviews)

    0 comments

    Submitted

  5. venganzadelgoldrush3 and waypoints

    TITLE : kt_mushroom AUTHOR : ken 'kat' beyer EMAIL ADDRESS : cpdt@telinco.co.uk HOMEPAGE URL : http://www.quake3bits.co.uk NUMBER OF MODELS : 2 SHADER SCRIPTS : n/a ------------------ * MODEL NAME/s * [model details below] mushroom_2.md3 is that larger model mushroom.md3 is the smaller version texture is 256x256 *.tga ------------------ CREDITS ID software, eskimo roll, EMSIPE, QkenneyQ DISTRIBUTION as long as this readme is included...!

    0 downloads

       (0 reviews)

    0 comments

    Submitted

  6. bridges Alpha and waypoints

    BRIDGES README file
    Firstly I must point out that this is an alpha release of the map (unfinished) and there WILL be errors in it.
    However...it should run
    I would be very appreciative if you can mail suggestions for improvements, errors discovered etc. to me so that 
    we can end up with something half way decent. email: bridges@ddtp.vispa.com
    Map details:
    The Axis are attempting to escape Eastwards from Northern Italy with a train cargo of booty. To do this they need to fix the train.
    Trouble is that the Allies are on to them!
    The map is a linear map made up of 4 open areas connected by road and rail tunnels. 
    The objectives are vehicles; the Spares Truck and the Train. Axis have to take the Spares Truck across the map to the Train 
    which can then be fixed. Then they must get the Train back across the map to the cargo to win.
    At roughly half way across the map there is a command post that both teams can destroy/construct.
    In both middle sections of the map are capturable spawn flags.
    Gameplay:
    The vehicles are the main objectives for the level and the gameplay should follow these, but the winning team will may well 
    be the controller of the forward spawn points.
    Capturing the forward flags is essential to be able to control the middle areas of the level; to allow/obstruct progress/access to/of the vehicles.
    Forward spawn locations: The Boathouse and The House -  the Boathouse is at gamestart Allied and the House is at gamestart Axis.
    Time Limit:  30 minutes (at present)
    Ideal team size:  don't know - about 10 a side? (map holds spawn entities for 64 players)
    Modes supported:  objective
    Credits:
    Thanks are in order to a good few - to the developers/creators of RTCW, ET, RADIENT, Easy gen 
    .... a long list. Thanks all for the brilliant work, resulting toys and tools - top notch 
    Thanks to those from the Splash Damage ET level design forum for their patience and help.
    Very big thanks to Chruker who helped me with loads of entity/script nightmares
    Very big thanks to Schaffer who made the Bridges Command Map and for his eye for detail
    ..to the long suffering girlfriend/computer widow... ooops

    0 downloads

       (0 reviews)

    0 comments

    Submitted

  7. la Pointe du Hoc B1 - hoc_b1 and waypoints

    ----------------- Pointe du Hoc B1 ----------------- Release Date: 31/10/19 ----------------- https://forums.splashdamage.com/t/pointe-du-hoc-mapping-project/130773 ----------------- This map is my submission for the Trackbase map contest 2019. I would like to thank all of the judges for organising another iteration of the map contest. The idea of this map has been with me for almost 9 years now. It was my first real map project for Enemy Territory that I started when I was at the very beginning of my mapping career. Due to that, the first versions have always been buggy, ugly and/or not playable. During the years I have attempted to do this project 8 times, where I always started from scratch until I decided to put it aside in 2014. The contest this year required a historical background of the map, so I decided to try my luck a 9th time. How it turned out is for you to decide. Since this is the first public release, any feedback is welcome. -----Story----- June 6, 1944:*To grant safe passage for the Allied ships during D-Day a small operation is launched to disable the artillery guns of Pointe du Hoc. The Allies will attempt to gain control of the bunkers on the cliff and advance into the Hinterland where the Axis have hidden the artillery guns from Allied bombers. The Axis have to prevent the loss of this strategic part of Normandy and the artillery guns at all costs. -----Objectives----- Allies: • Capture the Forward Bunker. // If a team holds both the flag and the cp, the flag is temporarily secured! • Construct a Command Post. // If a team holds both the flag and the cp, the flag is temporarily secured! • Only an Allied Field-Ops can call in reinforcements in the radar bunker. • Dynamite the East Artillery Guns. • Dynamite the West Artillery Guns. Axis: • Do not lose the Forward Bunker to the Allies. // If a team holds both the flag and the cp, the flag is temporarily secured! • Construct a Command Post. // If a team holds both the flag and the cp, the flag is temporarily secured! • Prevent the Allies from calling in reinforcements. • Defend the East Artillery Guns. • Defend the West Artillery Guns. -----Known Issues----- • ET: Legacy only: The planes in the win screen disappear mid flight. This is due to parts of the win screen script not being executed. • in the 2nd stage occasionally there is a glitch with fog and sky shader. Managed to reduce its occurrence, but couldn't fix it. -----Recommended settings----- • /r_wolffog 0 • /r_subdivisions 12 -----Specs----- Author: Cedric 'keMoN' E. Brush count: 20.179 Entity count (total): 1.421 Entity count (in-game): 459 Development time: 2 months -----Thanks to----- • bystry, hatcher and ryven for constant feedback on Twitch regarding map design, layout, game flow and objectives as well as moral support • acQu, thunder, WuTangH, Aciz and Mateos for technical support in TWT Discord • ryven for direct script support • WuTangH for the most awesome artillery guns • acQu for the fixed plane model • phisherman and Backsnipe for immense support during the early attempts of the map years ago. • Everyone else who was part of the Twitch stream, gave feedback and suggestions or helped in any other way. • Finally, the judges for organising another iteration of this contest. Hopefully. for more to come.

    2 downloads

       (1 review)

    0 comments

    Submitted

  8. Oasi + waypoints

    //===================================================================================================>>>
    // Mapname : Oasi
    // BSPname : oasi
    // Released: 04.04.2024
    // Version : final
    //
    // Map made by: o-0._.0-o 
    //
    // Website: www.bunker4fun.com 
    //
    // Thanks to Pegazus for making a cactus model.
    //===================================================================================================>>>

    Story:
        In the hidden recesses of an ancient temple lay an 
        extraordinary secret - an ancient anti-gravity generator. 
        Crafted by a civilization long forgotten, 
        the Axis use this device to create a dangerous weapon.
    =======================================================
    Objectives:

    Allied:
    Primary Objectives:
                1] Destroy the main gate. 
                2] Grab the tank fuel and steal the tank. 
                3] Escort the tank to the temple. 
                4] Destroy the tank barriers. 
                5] Grab the key and open the secret door inside the temple. 
                6] Destroy the ancient anti-gravity generator.
    Secondary Objectives:
                7] Once at the old city, capture the forward spawn point.  
                8] Destroy the side entrance. 
            
    Axis:
    Primary Objectives:
                1] Protect the main gate. 
                2] Protect the tank fuel and don't let them steal the tank.                         
                3] Don't let the tank go to the temple. 
                4] Don't let the Allies destroy the tank barriers. 
                5] Protect the key. 
                6] Protect the ancient anti-gravity generator. 
    Secondary Objectives:        
                7] Don't let them use the forward spawn point at the old city. 
                8] Protect the side entrance.  
        
    =======================================================
     
     
     
     
    Optional mapscript with:
    Four extra allied spawns at the keyhouse when the key is secured.
    Allies can't deliver the fuel till the main gate has been destroyed.
    Total of four allied spawns at City2 flag.
     
    oasi.script

    30 downloads

       (1 review)

    0 comments

    Updated

  9. quidditch b1 - quidditch_b1.pk3 and waypoints

    ==========================================================================
    Quidditch? - A Wolfenstein: Enemy Territory Legacy Map
    ==========================================================================
    Map Name: Quidditch?
    Author: Drempa?
    Release Date: April 2026
    Version: Beta 1
    Game: Enemy Territory Legacy
    Bspname: quidditch_b1.bsp
    ---
    Map Description:
    High above the enchanted grounds of Hogwarts, a magical competition unfolds under the sunset.
    Both teams enter the arena with the same goal: capture the enchanted Quidditch ball and deliver it through the scoring rings before the opposing team does.
    There are no defenders.
    There is no tank.
    Only speed, skill, and the chaos of magical combat as both sides race to score first.
    ---
    Installation Instructions:
    1. Place quidditch_b1.pk3 in your etmain folder.
    2. Launch ETLegacy and open the console (~).
    3. Type `/map quidditch_b1` to start the map manually.
    ---
    Objectives:
    Both Teams:
    - Steal the enchanted Quidditch ball
    - Deliver it through the scoring rings to win the match
    A pure competitive arena — fast, chaotic, and magical.
    ---
    Special thanks:
    Meli<3, Hannu, Phir0x, Aardappel, lium, kemon, aciz and everyone that helped with testings and ideas.
    special thanks for the amazing 3d models and textures by the one and only mAw 
    ETM Discord community https://discord.gg/t5JD9Wqf
    ETLegacy Discord community https://discord.gg/UBAZFys
    ---
    Contact and Feedback:
    Found a bug or have suggestions? https://fearless-assassins.com/forums/topic/135642-map-release-quidditch
    ---
    IMPORTANT: HunkAllocate Error Fix for ET 2.6b users
    Some players using Wolfenstein: Enemy Territory 2.6b may experience a Hunk_AllocateTempMemory error when loading custom maps. This happens when the game's memory allocation is too low for custom maps.
    How to Fix the Issue:
    1. Open the console (~) in ET before joining the server.
    2. Type: `/com_hunkmegs 128` and press Enter.
    3. Restart your game and try loading the map again.
    Alternatively, use ETLegacy for better performance and memory handling: https://www.etlegacy.com
    ==========================================================================
    Enjoy the match — and may your broomstick fly true!
    LETS KEEP ET ALIVE!
    ==========================================================================

    2 downloads

       (0 reviews)

    0 comments

    Submitted

  10. UA Goldrush v1

    This map is essentially Goldrush but made to resemble Siwa Oasis. There are also some new routes.
    readme.txt

    4 downloads

       (0 reviews)

    0 comments

    Submitted

  11. Love duel - love_duel.pk3 and waypoints

    ===================================================================================================>>>
    // Mapname : Love Duel
    // BSPname : love_duel
    // Released: 19.12.2011
    // Version : Final
    //
    // Timelimit : 10 minutes
    // Spawntimes: 5 seconds
    // Players   : 1-3 per team (max: 8 per team)


    // Duel map port made by: {SSF}Sage
    //
    //
    // Note: Based on a section of a map called Capuzzo Airport
    //
    // Capuzzo Airport made by: {SSF}Sage and Pegazus from SM-Mapping
    //
    //
    //
    // Contact Sage   : {SSF}Sage @ splashdamage.com/forums (prefered)
    // SM-Mapping site: http://www.hot.ee/smmapping/
    //

    //Please contact for any feedback, suggestions, constructive critisism, bug report etc.
    //===================================================================================================>>>



    Love duel is a small valley in desert. No objective! Just frag! Intended for 1 on 1,
    but suitable for small teams aswell. If you get bored of serious duels,
    you can just fool around, play hide and seek or just gather a few friends and
    play a game of riflenade war. You decide! Have fun! 😉


    If you enjoyed this map, for similar action in different scenario check my old map Duel Site. 😉
    http://et.splatterladder.com/?mod=mapinfo&idx=7886

    2 downloads

       (0 reviews)

    0 comments

    Submitted

  12. op gunfire - op_gunfire.pk3 and waypoints

    Map by: Blockbuster
    Mapname: Operation: Gunfire
    E-mail: blockbuster_nl@planet.nl
    MSN: blockbuster_nl@hotmail.com

    Info:
    The allies are in need of ammo and food supplies wich only can be brought by plane,
    But with all the roads blocked and no time to clear the roads and the axis flak close-by.
    The supply plane cant come near the dropzone and the allies need to take out the flak,
    The axis need to hold the flak cannon at all cost, and destroy the bridge to stop the allied forces.
     
    Map objectives:
    allies:

    defend the bridge
    destroy the flak cannon
     
    axis:

    defend the flak cannon
    destroy the brdige


    Install instructions:
    put the opgunfire.pk3 in the etmain (default is c:\program files\wolfenstein - enemy territory\etmain) folder

    uninstall instructions:
    just delete the opgunfire.pk3


    contact info:
    Have you found any bugs, or suggestions for the map you can contact me by emailing me (email and stuff at the top)

    1 download

       (0 reviews)

    0 comments

    Submitted

  13. egypt_b1 - egypt.pk3 and waypoints

    No information for this Map

    0 downloads

       (0 reviews)

    0 comments

    Submitted

  14. Pointe du hoc b1 - hoc_b1.pk3 and waypoints

    -----------------
    Pointe du Hoc B1
    -----------------
    Release Date: 31/10/19
    -----------------
    https://forums.splashdamage.com/t/pointe-du-hoc-mapping-project/130773
    -----------------

    This map is my submission for the Trackbase map contest 2019.
    I would like to thank all of the judges for organising another iteration of the map contest.
    The idea of this map has been with me for almost 9 years now. It was my first real map project for Enemy Territory that I started when I was at the very beginning of my mapping career. Due to that, the first versions have always been buggy, ugly and/or not playable. During the years I have attempted to do this project 8 times, where I always started from scratch until I decided to put it aside in 2014.
    The contest this year required a historical background of the map, so I decided to try my luck a 9th time. How it turned out is for you to decide.
    Since this is the first public release, any feedback is welcome.
     
    Story

    June 6, 1944: To grant safe passage for the Allied ships during D-Day a small operation is launched to disable the artillery guns of Pointe du Hoc. The Allies will attempt to gain control of the bunkers on the cliff and advance into the Hinterland where the Axis have hidden the artillery guns from Allied bombers. The Axis have to prevent the loss of this strategic part of Normandy and the artillery guns at all costs.
     
    Objectives
    Axis
    Do not lose the Forward Bunker to the Allies.
    Prevent the Allies from calling in reinforcements.
    Defend the East Artillery Guns.
    Defend the West Artillery Guns.
    Construct a Command Post.
    Construct a Command Post.
     
    Allies
    Capture the Forward Bunker.
    Only an Allied Field-Ops can call in reinforcements here.
    Dynamite the East Artillery Guns.
    Dynamite the West Artillery Guns.
    Construct a Command Post.
    Prevent the Axis from constructing a Command Post.

    2 downloads

       (0 reviews)

    0 comments

    Submitted

  15. avalanche - avalanche.pk3 and waypoints

    Map made crumblycake (crumblycake@gmail.com)

    ---------------------------------------------------------------------------------------------------
    General Information:
    Title:         avalanche
    Game:         Wolfenstein - Enemy Territory
    Filename:     avalanche.pk3
    BSP Name:     avalanche.bsp
    BSP Size:    22meg
    Version:     finale
    Release date:     02/02/2026
    Mods:        works with standard ET and most mods ( etpro, jaymod... ect. )
    Gameplay:    avalanche ( steal the docs ) ( wolf_mp only, no lms )
    Players:     64 player spawns ( recommended for a larger server up to 60 players )
    Round time:    25 minutes
    Spawntimes:     2 seconds
    ---------------------------------------------------------------------------------------------------
    Map Description:
        It's a classic steam the docs map, set in and around a city inspired by the Day of Defeat map called avalanche. 
    on the lowest level.
    ---------------------------------------------------------------------------------------------------
    Objectives:
    Allies:
        blow the barrier and steam the docs.
    Axis:
        construct the barrier to protect the docs.

    ---------------------------------------------------------------------------------------------------
     
    ---------------------------------------------------------------------------------------------------
    Thanks to
    the famous voice actor from the temple map! 
    ---------------------------------------------------------------------------------------------------

    2 downloads

       (0 reviews)

    0 comments

    Submitted

  16. beerrun arena - beerrun_arena.pk3 and waypoints

    no information on the map
    beerrun_b7a.gm beerrun_b7a.way beerrun_b7a_goals.gm

    4 downloads

       (0 reviews)

    0 comments

    Updated

  17. Santa's Delivery beta1 pk3 and waypoints

    ==========================================================================
    Santa’s Delivery - A Wolfenstein: Enemy Territory Map Remake
    ==========================================================================

    Map Name: Santa’s Delivery
    Author: Drempa?
    Version: Beta 1
    Release Date: December 2025
    Game: Enemy Territory Legacy
    Bspname: santas_delivery_b1.bsp

    Official map announcement: https://fearless-assassins.com/forums/topic/135128-nuclear-delivery-santas-delivery
    Nuclear Delivery official map announcement: https://fearless-assassins.com/forums/topic/133597-special-delivery-nuclear-delivery

    ---

    Map Description:
    Santa’s Delivery is a festive Christmas remake of my Nuclear Delivery map (ETL Special Delivery originally).
    The objectives remain the same, but the environment has been transformed into a snowy, holiday-themed battleground.
    Snow falls across icy caves, festive lights flicker, and decorated trees brighten the battlefield.
    The missile itself has been reskinned with Christmas vibes, turning the high-stakes mission into a seasonal showdown.
    Will the Allies succeed in delivering Christmas cheer, or will the Axis sabotage the holiday?

    ---

    Installation Instructions:
    1. Place santas_delivery_b1.pk3 in your etmain.
    2. Launch ETLegacy and open the console (~).
    3. Type `/map santas_delivery_b1` to start the map manually.

    ---
     
    Objectives:

     
    Allies:

    - Construct the door controls and steal the Dynamites
    - Construct the bridge
    - Destroy the truck barrier
    - Construct the Command Post
    - Construct the Nuclear-Launch Generator
    - Press the Launch Button and stop Axis from aborting the launch for 15 seconds.
     
    Axis:

    - Prevent the Allies from constructing the door controls and stealing the Dynamites
    - Destroy the bridge
    - Construct the truck barrier
    - Destroy the Command Post
    - Destroy the Generator
    - Press the Abort Button to stop the launch

    ---

    Credits:

    Original map by: Apple & GW
    TE version by: jump3r, eiM & Snake
    Overhaul by: Aciz (thanks for providing etl_special_delivery map source files)

    Prefabs:
    Truck + barrier from uje clan prefab generator https://www.ujeclan.com/
    Missile from mlb_daybreak
    Command post from https://www.ujeclan.com/
    Engineer model from https://www.moddb.com/games/quake-iii-arena/downloads/q3-games-model-tool-v160

    Big thanks to phir0x Hannu meli Aardappel jEnzi kemon Weezal and everyone that helped with testings and ideas
    Special thanks to TomekKromek for omnibots waypoints.

    BIG HUGE THANKS to mAw for working on models

    ETM Discord community https://discord.gg/TFu2F3kz
    ETLegacy Discord community https://discord.gg/UBAZFys

    ---

    Contact and Feedback:
    Found a bug or have suggestions? https://fearless-assassins.com/forums/topic/135128-nuclear-delivery-santas-delivery

    ---

    IMPORTANT: HunkAllocate Error Fix for ET 2.6b users (with default com_hunkmegs settings 56)

    Some players using Wolfenstein: Enemy Territory 2.6b may experience a Hunk_AllocateTempMemory error when loading Santa’s Delivery. This happens when the game's memory allocation is too low for large maps.

    How to Fix the Issue:
    1. Open the console (~) in ET before joining the server.
    2. Type: `/com_hunkmegs 128` and press Enter.
    3. Restart your game and try loading the map again.

    Alternatively, you can use ETLegacy, which automatically handles memory limits better and improves overall performance. Download it here: https://www.etlegacy.com

    ---

    ==========================================================================
    Enjoy the holiday battle, and let’s see if Christmas cheer is delivered!
    Lets keep ET alive!
    ==========================================================================

    1 download

       (0 reviews)

    0 comments

    Submitted

  18. CTF Marsland v1

    My first public release!
    This map is a mod of "CTF Outland b2"
    I've been collecting ET maps for years and decided to finally share my own!
    readme.txt

    6 downloads

       (1 review)

    0 comments

    Submitted

  19. Grotli winter edition + waypoints

    //===================================================================================================>>>
    // Mapname : Grotli winter
    // BSPname : grotli_winter
    // Released: 23.11.2023
    // Version : Final (This is the winter edition of the original map Grotli)
    //
    // Map made by: o-0._.0-o 
    //
    // Website: www.bunker4fun.com 
    //===================================================================================================>>>

    Story:
        The Allies must blast their way through the Grotli tunnel and bring the gold back home.
    =======================================================
    Objectives:

        Allied:
        Primary Objectives:
                            1] Destroy the main gate. 
                            2] Destroy the tank gate and steal the tank. 
                            3] Escort the tank to the Axis base. 
                            4] Destroy the tank barriers. 
                            5] Destroy the vault door. 
                            6] Grab the gold and bring it to the Allied base.
        Secondary Objectives:
                            7] Once inside the Grotli tunnel, capture the forward spawn point.  
                            8] Destroy the side entrance. 
            
        Axis:
        Primary Objectives:
                            1] Protect the main gate. 
                            2] Protect the tank gate and don't let them steal the tank.                         
                            3] Don't let the tank go to the Axis base. 
                            4] Don't let the Allies destroy the tank barriers. 
                            5] Don't let the Allies destroy the vault door. 
                            6] Protect the gold. 
        Secondary Objectives:        
                            7] Don't let them use the forward spawn point inside the Grotli tunnel. 
                            8] Protect the side entrance.  
        
    =======================================================
     
     
     
    A optional mapscript (28.10.2025) Fixed voice sounds at vault, side entrance and tank barrier. Place the grotli_winter.script in the mapscripts folder of your server. Optional grotli_loc_data.pk3 (24.10.2025) Location data for map 'Grotli' and 'Grotli winter'. This is to see the location names when you are in fireteam. Place the pk3 in the mod folder of your server. grotli_winter.script grotli_loc_data.pk3

    21 downloads

       (0 reviews)

    0 comments

    Updated

  20. Grotli final + waypoints

    //===================================================================================================>>>
    // Mapname : Grotli
    // BSPname : grotli
    // Released: 04.10.2023
    // Version : Final
    //
    // Map made by: o-0._.0-o 
    //
    // Website: www.bunker4fun.com 
    //===================================================================================================>>>

    Story:
        The Allies must blast their way through the Grotli tunnel and bring the gold back home.
    =======================================================
    Objectives:

        Allied:
        Primary Objectives:
                            1] Destroy the main gate. 
                            2] Destroy the tank gate and steal the tank. 
                            3] Escort the tank to the Axis base. 
                            4] Destroy the tank barriers. 
                            5] Destroy the vault door. 
                            6] Grab the gold and bring it to the Allied base.
        Secondary Objectives:
                            7] Once inside the Grotli tunnel, capture the forward spawn point.  
                            8] Destroy the side entrance. 
            
        Axis:
        Primary Objectives:
                            1] Protect the main gate. 
                            2] Protect the tank gate and don't let them steal the tank.                         
                            3] Don't let the tank go to the Axis base. 
                            4] Don't let the Allies destroy the tank barriers. 
                            5] Don't let the Allies destroy the vault door. 
                            6] Protect the gold. 
        Secondary Objectives:        
                            7] Don't let them use the forward spawn point inside the Grotli tunnel. 
                            8] Protect the side entrance.  
        
    =======================================================
     
     
     
    A optional mapscript (28.10.2025) Fixed voice sounds at vault, side entrance and tank barrier. Place the grotli.script in the mapscripts folder of your server. Optional grotli_loc_data.pk3 (24.10.2025) Location data for map 'Grotli' and 'Grotli winter'. This is to see the location names when you are in fireteam. Place the pk3 in the mod folder of your server. grotli.script grotli_loc_data.pk3

    23 downloads

       (0 reviews)

    0 comments

    Updated

  21. trigger or treat b1 - trigger_or_treat_b1.pk3 and waypoints

    ==========================================================================
    Trigger or Treat? - A Wolfenstein: Enemy Territory Legacy Map
    ==========================================================================

    Map Name: Trigger or Treat?
    Author: Drempa?
    Release Date: October 2025
    Version: Beta 1
    Game: Enemy Territory Legacy
    Bspname: trigger_or_treat_b1.bsp

    Official map announcement: https://fearless-assassins.com/forums/topic/135034-map-release-trigger-or-treat/

    ---
     
    Map Description:  
    October 31st, 1944. A cursed village long lost to time has reappeared under a blood moon. At its center stands a towering monolith pulsing with unnatural energy — a transmitter unlike any known to man. Both Axis and Allied forces have received the same cryptic signal: *“Send it to the sky.”*

    Now, each team must race through haunted ruins, reach the tower, and activate the transmission by holding the control button for 15 seconds. Every successful activation scores a point. But the village is not empty. Whispers echo through the fog, shadows move without light, and something ancient stirs beneath the earth. This is no ordinary battle — this is a ritual.

    ---

    Installation Instructions:
    1. Place trigger_or_treat_b1.pk3 in your etmain folder.
    2. Launch ETLegacy and open the console (~).
    3. Type `/map trigger_or_treat_b1` to start the map manually.

    ---
     
    Objectives:
     
    Axis & Allies:  
    - Reach the haunted tower at the center of the map
    - Hold the activation button for 15 seconds to transmit
    - Each successful transmission scores a point
    - Prevent the enemy team from activating the tower

    ---

    Special thanks:
    Big thanks to Meli<3, Phir0x, Maw, Jenzi, Hannu, , Aardappel, Pinn, razjee:[ and everyone that helped with testing and ideas.

    ETM Discord community https://discord.gg/TFu2F3kz
    ETLegacy Discord community https://discord.gg/UBAZFys

    ---

    Contact and Feedback:
    Found a bug or have suggestions? https://fearless-assassins.com/forums/topic/134858-map-release-trigger-or-treat

    ---

    IMPORTANT: HunkAllocate Error Fix for ET 2.6b users

    Some players using Wolfenstein: Enemy Territory 2.6b may experience a Hunk_AllocateTempMemory error when loading Trigger or Treat?. This happens when the game's memory allocation is too low for custom maps.

    How to Fix the Issue:
    1. Open the console (~) in ET before joining the server.
    2. Type: `/com_hunkmegs 128` and press Enter.
    3. Restart your game and try loading the map again.

    Alternatively, use ETLegacy for better performance and memory handling: https://www.etlegacy.com

    ==========================================================================
    Happy haunting. May your transmissions reach the sky.
    ==========================================================================

    3 downloads

       (0 reviews)

    0 comments

    Submitted

  22. midnight breach b1 - midnight_breach_b1.pk3 and waypoints

    ==========================================================================
    Midnight Breach? - A Wolfenstein: Enemy Territory Legacy Map
    ==========================================================================

    Map Name: Midnight Breach?
    Author: Drempa?
    Release Date: September 2025
    Version: Beta 1 (test version)
    Game: Enemy Territory Legacy
    Bspname: midnight_breach_b1.bsp

    Official map announcement: https://fearless-assassins.com/forums/topic/134858-map-release-midnight-breach  
      Map Description:

    The year is 1945. Under the cover of darkness, Axis forces launch a surprise assault on a remote Allied base hidden deep in the mountains.
    Their mission: breach the facility, activate a classified transmission and extract top-secret documents before reinforcements arrive.
    Allied troops must hold the line, defend critical infrastructure and prevent the Axis from escaping with the intel that could change the course of the war.

    ---

    Installation Instructions:

    1. Place midnight_breach_b1.pk3 in your etmain folder.
    2. Launch ETLegacy and open the console (~).
    3. Type `/map midnight_breach_b1` to start the map manually.
      Objectives:  
      Axis:

    - Steal the keycard to unlock the tank route
    - Escort the tank to destroy the Allied antenna
    - Destroy the tank barrier
    - Construct the bridge to advance
    - Escort the tank to breach the Allied base gate
    - Activate the radio sequence and defend it for 30 seconds
    - Steal the secret documents and deliver them to the helicopter
      Allies:  

    - Prevent the Axis from stealing the keycard
    - Defend the antenna from tank destruction
    - Build and protect the tank barrier
    - Prevent the Axis from constructing the bridge
    - Stop the tank from breaching the base gate
    - Abort the Axis radio transmission
    - Protect the documents and prevent Axis extraction  

    ---

    Credits:

    prefabs:
    - tank script + barrier + bar + pizza models + disco from ujeclan.com
    - toilet models from kotnascher map
    - piano + hookah + skateboards from oasi map
    - helicopter from helicopter assault map
    - keycard + generator from bremen map
    - cans models from jailbus map
    - radio + documents from capuzzo map
    - skybox from etl_beach map
    - forklift from missile map
    - Tank from dingenskirchen map
    - cricket models from rayban
    - alcohol + ciggies from szico_bloodrayne

    Special thanks:
    Aciz and Kemon for answering all my stupid questions.
    Big thanks to Meli<3, Phir0x, Maw, Jenzi, Hannu, Mateos, Aardappel, Pinn, razjee:[, TomekKromek and everyone that helped with testings and ideas.

    ETM Discord community https://discord.gg/TFu2F3kz
    ETLegacy Discord community https://discord.gg/UBAZFys

    ---

    Contact and Feedback:
    Found a bug or have suggestions? https://fearless-assassins.com/forums/topic/134858-map-release-midnight-breach

    ---

    IMPORTANT: HunkAllocate Error Fix for ET 2.6b users

    Some players using Wolfenstein: Enemy Territory 2.6b may experience a Hunk_AllocateTempMemory error when loading Midnight Breach. This happens when the game's memory allocation is too low for custom maps.

    How to Fix the Issue:
    1. Open the console (~) in ET before joining the server.
    2. Type: `/com_hunkmegs 128` and press Enter.
    3. Restart your game and try loading the map again.

    Alternatively, use ETLegacy for better performance and memory handling: https://www.etlegacy.com

    ==========================================================================
    Enjoy the moonlit battle. Let’s keep ET alive!
    ==========================================================================

    8 downloads

       (0 reviews)

    0 comments

    Submitted

  23. dm hill b2 - dm_hillb2.pk3 and waypoints 0.9

    Author        : Antti "seven_dc" Suuronen
    Email address    : seven_dc@hotmail.com

    Map Information
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : dm_hill_b2
    Filename    : dm_hill_b2.pk3
    Release date    : 15.2.2004
    Decription    : The bunker uphill is crucial for both parties
             for transmission of enemy positions. Keep the
             hill fortified for 10 minutes to gain victory.  

     Program        : SD Radiant 1.4, q3map_2.5.12 unstable.

    Build time     : 6 days.
    Compile time    : meta 42 s, Vis 141 s, light 177 s
    Compile machine    : AMD 1800+ XP, 512mb

    Installation    : Place the dm_hill_b2.pk3 to your etmain folder,
             select it from the multiplayer->create server
             menu or bring down the console and type:
             "map dm_hill_b2" .  

    -------------------------------------------------  
    Special thanks to  
    -------------------------------------------------  

    All SD people for textures and brushwork.
    -Sock. thx, thx thx! I preciate your work.
    -ydnar. I love my q3mqp2!
    Drakir for brushwork.
    Go_Gerbil for brushwork.
    S.S Herpie for hosting the beta tests.
    Ifurita for his map in a box!
    SCDS_reyalP for script!
    Aleksi for beeing my son

    -------------------------------------------------
    Further development
    -------------------------------------------------
    This is a beta you know..

    -Fueldump like fence around the fueldump and
    generator to provide cover to attack team + maybe
    simple stucture
    -VO change the "depod yard" to bunker.
    -Make the doors make sound.
    -Make allied team door texture.
    -If performance is very good make hills better.(partly done)
    -spectator clipping (partly done)
    -light leakage
    -Bunker door names..
    -TOI for the upper bunker


    -------------------------------------------------

    Copyright 2003 Antti Suuronen all rights reserved

    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.

    4 downloads

       (0 reviews)

    0 comments

    Updated

  24. v2 tram 01- v2_tram_01.pk3 and waypoints

    Title.......: Krobsdorf Tram Assault
    File........: v2_tram_01.pk3
    Mapname.....: v2_tram_01
    Map for.....: Wolfenstein: Enemy Territory
    Author......: PPrefect
    E-Mail......: pprefect@proton.me
    Build time..: 5 months - but some elements date back to 2007
    Release date: 22 April 2025
    Version:....: 1.0 Initial Release
    Description:
    ------------
    The Allies must steal a set of secret documents in Castle Krobsdorf, and escape to the village with them. To do this, they must repair the tram controls and break into the castle.

    Instructions:
    -------------
    Place v2_tram_01.pk3 into your "Wolfenstein - Enemy Territory\etmain\" directory (or equivalent).

    Gamemodes supported:
    --------------------
    Objective. Stopwatch and LMS not supported.
    Support for 32 players on each team, probably plays best with 12 on each.

    Tools:
    ------
    GtkRadiant 1.6.7-, Q3map2, GIMP, Easygen, Pakscape.
    Some textures from Return to Castle Wolfenstein have been used, because I couldn't find better alternatives.

    Thanks:
    -------
    Splash Damage and Activision for the free game, the old Surface forums for their wealth of knowledge and tutorials. And you, for downloading this map and reading this file.
    Some textures used from RtCW, because I simply couldn't find better alternatives.
    Thanks to the Fearless Assassins for providing my ET home, Beginners #1.
    This map is derrived from a six-map single-player Return to Castle Wolfenstein campaign that I started building in 2007, 
    and never finished and released. The campaign was supposed to be something of a sequel to the "Weapons of Vengeance" episode. 
    Elements from three of those maps make up about 40% of this one. I'm very happy that despite never finishing that campaign, 
    parts of it have ended up released here.
    This map is also something of a homage to the Pappa Tram Only RtCW server, where I lurked a lot many years ago. There's a small tribute in the village station.

    6 downloads

       (0 reviews)

    0 comments

    Updated

  25. et brewdog b6 - et_brewdog_b6.pk3 and waypoints 0.9

    This is a conversion of RTCW map mp_base to a new documents running map by crumbs, ported to Enemy Territory by x0rnn.
     
    Axis Objectives:  
    Primary Objective: Defend the Quiz Answers.
    Secondary Objective: Defend the Bunker Door.
    Secondary Objective: Defend the Inner Compound.
     
     
    Allied Objectives:
    Primary Objective: Steal the Quiz Answers.
    Secondary Objective: Destroy the Bunker Door.
    Secondary Objective: Capture the Inner Compound.

    Axis spawntime: 30
    Allied spawntime: 25

    Axis spawn lower: Barracks
    Allied spawn back: Sniper Hill

    3 downloads

       (0 reviews)

    0 comments

    Submitted

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