redeyeal Posted Saturday at 09:06 PM Report Posted Saturday at 09:06 PM I am trying to figure out how to set up the Greeting Wave sound for New Player on entry to a game sever that I am running! I believe that it is in the Levels.db file? This is want i have defined but it will not work. level = 0 name = Guest flags = time listplayers records help gibme admintest news uptime about gtext = ^?Welcome ^7[n] ^9to the ^?Server! gsound = \nitmod\sound\world\player.wav ********** Quote
b00n Posted Sunday at 03:44 PM Report Posted Sunday at 03:44 PM try ********** level = 0 name = Guest flags = time records help gibme admintest spec999 news uptime about stats resetmyxp gtext = Welcome to ^4guest^7: [n] ! gsound = ********** in the levels.db Quote
redeyeal Posted 15 hours ago Author Report Posted 15 hours ago (edited) did not get the results that i am looking for. I get the welcome message but it did not not play the New Player wave. to Welcome the new player. gtext = ^?Welcome ^7[n] ^9to the ^?Server! Edited 15 hours ago by redeyeal Quote
Flo Posted 1 hour ago Report Posted 1 hour ago Hello, I see this gsound parameter as well on our server config (but it's empty), however I don't find this value used anywhere in the connection code, only reading levels and names as far as I see. To play sound, maybe just don't rely on shrubbot like you try, but call it directly yourself. Just add something like that near the welcome message print on the connect.lua part: et.trap_SendConsoleCommand(et.EXEC_APPEND, "playsound \"sound/world/player.wav\";") You can also play it only for a given player by specifying slot, e.g for player connecting on slot 5: et.trap_SendConsoleCommand(et.EXEC_APPEND, "playsound 5 \"sound/world/player.wav\";") Care about relative links. Also check server logs for any error reading the file (check path, permissions). Quote
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