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p!kaChu's movie Cfg


pikachu

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//Wolfenstein : Enemy Territory Config by p!kaChu

//Elies45@t-online.de

//This is just modifyed to the default-Config of madscientist

WARNING : "img_commands" ONLY WORKS WITH IMAGE-ET

//Random//

__________________________________

img_capturefps "60"

img_screenshakes "0"

img_motionblur "1"

img_blur_samples "19"

bind f8 cl_avidemo "1"

bind f9 cl_avidemo "0"

//View//

___________________________________

seta r_fullscreen "0"

seta r_gamma "1.2"

seta r_intesity "2"

seta r_mapOverbrightbits "2"

seta r_overbrightbits "2"

seta s_volume "1"

//Binds//Img_settings//

____________________________________

bind KP_enter freecam

bind kp_downarrow timescale "0.5"

bind kp_leftarrow img_demoseek -10

bind kp_rightarrow img_demoseek +10

bind kp_uparrow timescale "2.0"

bind n img_motionblur "1"

bind m img_motionblur "0"

bind j img_depthoffield "1"

bind k img_depthoffield "0"

seta img_capture fps "60"

seta img_demolatency "999"

seta img_screenshakes "0"

seta img_apterture "2"

seta img_depthofField "0"

seta img_fisheye "0"

seta img_motionblur "0"

seta img_blur_samples "22"

seta img_fov_samples "32"

seta img_msaa_samples "4"

seta img_focusdepth "0"

seta img_focusspeed "1"

seta img_focusTarget "-1"

seta img_hdr "1"

//Client//

seta cg_drawcompass "1"

seta cg_drawcrosshair "5"

seta cg_drawcrosshairnames "0"

seta cg_drawcrosshairpickups "0"

seta cg_drawfireteamoverlay "0"

seta cg_drawfps "0"

seta cg_drawgun "1"

seta cg_drawreinforcementtime "0"

seta cg_drawRoundTimer "0"

seta cg_drawsmallPopupIcons "0"

seta cg_drawspreadscale "0"

seta cg_drawweaponIconFlash "0"

_____________________________________

seta cg_crosshairAlpha "1"

seta cg_crosshairaplhaAlt "1"

seta cg_crosshaircolor 0xFFFFFF

seta cg_crosshaircolorAlt 0xFFFFFF

seta cg_crosshairhealth "0"

seta cg_crosshairPulse "0"

seta cg_crosshairsize "48"

seta cg_crosshairX "0"

seta cg_crosshairY "0"

______________________________________

seta cg_gunX "1"

seta cg_gunY "2.5"

seta cg_gunZ "2"

______________________________________

seta cg_announcer "0"

seta cg_atmosphericEffects "1"

seta cg_bloodDamageBlend "0"

seta cg_bloodFlash "0"

seta cg_bobpitch "0"

seta cg_bobRoll "0"

seta cg_Boodtime "90"

seta cg_brassTime "2500"

seta cg_coronas "1"

seta cg_coronasFarDist "16384"

seta cg_cursorHints "0"

seta cg_descriptiveText "0"

seta cg_enableBreath "1"

seta cg_gibs "0"

seta cg_lagometer "0"

seta cg_marktime "20000"

seta cg_noVoiceChats "1"

seta cg_runPitch "0"

seta cg_runRoll "0"

seta cg_shadows "1"

seta cg_showBlood "1"

seta cg_teamchatHeight "0"

seta cg_useScreenshotJPEG "0"

seta cg_voicespriteTime "0"

seta cg_WolfParticles "1"

seta demo_drawtimescale "0"

//Rendering//

seta r_allowExtensions "1"

seta r_ext_compiled_vertex_array "1"

seta r_ext_compressed_textures "0"

seta r_ext_multitexture "1"

seta r_ext_nv_fog_dist "0"

seta r_ext_texture_env_add "1"

seta r_ext_texture_filter_anisotropic "1"

//Rest is Default//

seta r_cache 1 // Toggles Caching Between Maps Loads

seta r_cacheModels 1 // Toggles Model Caching

seta r_cacheShaders 1 // Toggles Shader Caching

seta r_colorBits 32 // Sets Color Bits

seta r_depthBits 24 // Sets Depth Buffer Bits

seta r_drawFoliage 1 // Toggles Rendering of Foliage

seta r_drawSun 1 // Toggles Rendering of Sun

seta r_dynamicLight 2 // Toggles Dynamic Lights : 1 = Single-Pass 2 = Multi-Pass

seta r_facePlaneCull 1 // Toggles Culling of Brush Faces Not in View

seta r_fastSky 0 // Toggles Skybox Shader

seta r_finish 1 // Toggles Synchronization of Opengl Functions

seta r_flares 1 // Toggles Light Flares

seta r_flareFade 5 // Sets Time After Which Light Flares Are Faded Out

seta r_flareSize 40 // Sets Size of Light Flares

seta r_ignoreFastPath 0 // Toggles the Use of Fast Path in Multitexturing Mode

seta r_inGameVideo 0 // Toggles Limbo Videos

seta r_lodBias -2 // Sets Geometry Detail

seta r_lodCurveError 9999 // Sets Distance to Drop Curves

seta r_oldMode ""

seta r_picmip 0 // Sets Texture Size

seta r_primitives 0 // Sets Rendering Method of Primitives

seta r_roundImagesDown 0 // Sets Rounding Factor of Textures When They Are Resized

seta r_simpleMipmaps 0 // Toggles the Use of *simple* Mipmaps

seta r_subdivisions -1 // Sets Curve Details

seta r_swapInterval 0 // Toggles V-Sync

seta r_textureAnisotropy 16 // Sets Texture Anisotropy Samples

seta r_textureBits 32 // Sets Texture Color Bits

seta r_textureMode GL_LINEAR_MIPMAP_LINEAR // Sets Texture Filtering Mode

seta r_wolfFog 1 // Toggles Fog

// Sound System

seta s_bits 16 // Sets Sampling Bits

seta s_channels 2 // Sets Sound Channels

seta s_doppler 1 // Toggles Doppler Effect

seta s_khz 44 // Sets Sampling Frequency

seta s_mixAhead 0.2 // Sets Time to Pre-Mix Sounds

seta s_mixPreStep 0.05 // Sets Time to Prefetch Sounds

seta s_musicVolume 0 // Sets Music Volume

seta s_separation 0.5 // Sets Seperation Between Left & Right Sound Channels

seta s_wavOnly 0 // Toggles Between Directsound & Waveout

// ETpro

seta b_demo_dynamitecounter 0 // Toggles Display of Dynamite Counters

seta b_demo_nametag 0 // Sets Display of Name Tags, Client Number & Class Type Above Players

seta b_demo_grenadeCam 0 // Sets Weapon Camera to Follow Grenades & Cannisters

seta b_demo_mortarCam 0 // Toggles Weapon Camera to Follow Mortar Shots

seta b_demo_panzerCam 0 // Toggles Weapon Camera to Follow Panzer Shots

seta b_demo_playerSprites 0 // Toggles Display of Icons Above Players

seta b_demo_pvsHint 0 // Toggles Rendering of a Line Connecting Camera & Recorder's Origin

seta b_drawClock 0 // Toggles Display of Local Time

seta b_drawPromotions 0 // Toggles Display of Promotions

seta b_drawRanks 0 // Toggles Display of Player Ranks

seta b_drawRewards 0 // Toggles Display of Rewards

seta b_drawSpectatorAlpha 0 // Sets Spectator Text Alpha While Specting

seta b_drawSpectatorTeamFlags 0 // Toggles Display of Team Flags While Specting

seta b_drawSpeed 0 // Toggles Display of Player Speed

seta b_altHud 2 // Sets Alternate Hud Layout

seta b_altHudFlags 0 // Sets Alternate Hud Bit Flags

seta b_centeredWeapons 1 // Toggles Aligned Weapons for Pick-Up

seta b_descriptiveTextScale 0 // Sets Font Size of Limbo Popup

seta b_chatSounds 0 // Toggles Chat Sounds

seta b_goatSound 0 // Toggles Goat Sound on Knife Kills

seta b_hitSounds 1 // Toggles Hit Sounds

seta b_hudYoffset -101 // Sets Vertical Offset of Lower Hud

seta b_muzzleFlash 1 // Toggles Drawing of Muzzle Flash

seta b_numPopups -1 // Sets Maximum Number of Popups

seta b_popupFadeTime 0 // Sets Popup Fade Time

seta b_popupStayTime 2000 // Sets Popup Stay Time

seta b_popupTime 0 // Sets Popup Delay

seta b_predefinedDemoKeys 0 // Toggles Pre-Defined Demo Binds

seta b_shoveSounds 0 // Toggles Shove Sounds

seta b_simpleItems 0 // Toggles Between 2D & 3D Items

seta b_tracers 1 // Toggles Drawing of Bullet Tracers

seta b_voteTextScale 0

post-328-0-53284800-1319107845_thumb.jpe

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just open a demo and write in console /exec [nameofcfg].cfg

Create an cfg file ( open Editor -> paste all this things into it -> save as "omg.cfg" -> copy this .cfg file into main folder -> ingame open console write /exec omg.cfg

Edited by pikachu
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And yes i just do a frag video :D

You can use it ingame too but it wont look like the pic, it will be "high definition" ofc but its not good for good gameplay :)

Edited by pikachu
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