pikachu Posted October 20, 2011 Report Share Posted October 20, 2011 //Wolfenstein : Enemy Territory Config by p!kaChu//Elies45@t-online.de//This is just modifyed to the default-Config of madscientistWARNING : "img_commands" ONLY WORKS WITH IMAGE-ET//Random//__________________________________img_capturefps "60"img_screenshakes "0"img_motionblur "1"img_blur_samples "19"bind f8 cl_avidemo "1"bind f9 cl_avidemo "0"//View//___________________________________seta r_fullscreen "0"seta r_gamma "1.2"seta r_intesity "2"seta r_mapOverbrightbits "2"seta r_overbrightbits "2"seta s_volume "1"//Binds//Img_settings//____________________________________bind KP_enter freecambind kp_downarrow timescale "0.5"bind kp_leftarrow img_demoseek -10bind kp_rightarrow img_demoseek +10bind kp_uparrow timescale "2.0"bind n img_motionblur "1"bind m img_motionblur "0"bind j img_depthoffield "1"bind k img_depthoffield "0"seta img_capture fps "60"seta img_demolatency "999"seta img_screenshakes "0"seta img_apterture "2"seta img_depthofField "0"seta img_fisheye "0"seta img_motionblur "0"seta img_blur_samples "22"seta img_fov_samples "32"seta img_msaa_samples "4"seta img_focusdepth "0"seta img_focusspeed "1"seta img_focusTarget "-1"seta img_hdr "1"//Client//seta cg_drawcompass "1"seta cg_drawcrosshair "5"seta cg_drawcrosshairnames "0"seta cg_drawcrosshairpickups "0"seta cg_drawfireteamoverlay "0"seta cg_drawfps "0"seta cg_drawgun "1"seta cg_drawreinforcementtime "0"seta cg_drawRoundTimer "0"seta cg_drawsmallPopupIcons "0"seta cg_drawspreadscale "0"seta cg_drawweaponIconFlash "0"_____________________________________seta cg_crosshairAlpha "1"seta cg_crosshairaplhaAlt "1"seta cg_crosshaircolor 0xFFFFFFseta cg_crosshaircolorAlt 0xFFFFFFseta cg_crosshairhealth "0"seta cg_crosshairPulse "0"seta cg_crosshairsize "48"seta cg_crosshairX "0"seta cg_crosshairY "0"______________________________________seta cg_gunX "1"seta cg_gunY "2.5"seta cg_gunZ "2"______________________________________seta cg_announcer "0"seta cg_atmosphericEffects "1"seta cg_bloodDamageBlend "0"seta cg_bloodFlash "0"seta cg_bobpitch "0"seta cg_bobRoll "0"seta cg_Boodtime "90"seta cg_brassTime "2500"seta cg_coronas "1"seta cg_coronasFarDist "16384"seta cg_cursorHints "0"seta cg_descriptiveText "0"seta cg_enableBreath "1"seta cg_gibs "0"seta cg_lagometer "0"seta cg_marktime "20000"seta cg_noVoiceChats "1"seta cg_runPitch "0"seta cg_runRoll "0"seta cg_shadows "1"seta cg_showBlood "1"seta cg_teamchatHeight "0"seta cg_useScreenshotJPEG "0"seta cg_voicespriteTime "0"seta cg_WolfParticles "1"seta demo_drawtimescale "0"//Rendering//seta r_allowExtensions "1"seta r_ext_compiled_vertex_array "1"seta r_ext_compressed_textures "0"seta r_ext_multitexture "1"seta r_ext_nv_fog_dist "0"seta r_ext_texture_env_add "1"seta r_ext_texture_filter_anisotropic "1"//Rest is Default//seta r_cache 1 // Toggles Caching Between Maps Loadsseta r_cacheModels 1 // Toggles Model Cachingseta r_cacheShaders 1 // Toggles Shader Cachingseta r_colorBits 32 // Sets Color Bitsseta r_depthBits 24 // Sets Depth Buffer Bitsseta r_drawFoliage 1 // Toggles Rendering of Foliageseta r_drawSun 1 // Toggles Rendering of Sunseta r_dynamicLight 2 // Toggles Dynamic Lights : 1 = Single-Pass 2 = Multi-Passseta r_facePlaneCull 1 // Toggles Culling of Brush Faces Not in Viewseta r_fastSky 0 // Toggles Skybox Shaderseta r_finish 1 // Toggles Synchronization of Opengl Functionsseta r_flares 1 // Toggles Light Flaresseta r_flareFade 5 // Sets Time After Which Light Flares Are Faded Outseta r_flareSize 40 // Sets Size of Light Flaresseta r_ignoreFastPath 0 // Toggles the Use of Fast Path in Multitexturing Modeseta r_inGameVideo 0 // Toggles Limbo Videosseta r_lodBias -2 // Sets Geometry Detailseta r_lodCurveError 9999 // Sets Distance to Drop Curvesseta r_oldMode ""seta r_picmip 0 // Sets Texture Sizeseta r_primitives 0 // Sets Rendering Method of Primitivesseta r_roundImagesDown 0 // Sets Rounding Factor of Textures When They Are Resizedseta r_simpleMipmaps 0 // Toggles the Use of *simple* Mipmapsseta r_subdivisions -1 // Sets Curve Detailsseta r_swapInterval 0 // Toggles V-Syncseta r_textureAnisotropy 16 // Sets Texture Anisotropy Samplesseta r_textureBits 32 // Sets Texture Color Bitsseta r_textureMode GL_LINEAR_MIPMAP_LINEAR // Sets Texture Filtering Modeseta r_wolfFog 1 // Toggles Fog// Sound Systemseta s_bits 16 // Sets Sampling Bitsseta s_channels 2 // Sets Sound Channelsseta s_doppler 1 // Toggles Doppler Effectseta s_khz 44 // Sets Sampling Frequencyseta s_mixAhead 0.2 // Sets Time to Pre-Mix Soundsseta s_mixPreStep 0.05 // Sets Time to Prefetch Soundsseta s_musicVolume 0 // Sets Music Volumeseta s_separation 0.5 // Sets Seperation Between Left & Right Sound Channelsseta s_wavOnly 0 // Toggles Between Directsound & Waveout// ETproseta b_demo_dynamitecounter 0 // Toggles Display of Dynamite Countersseta b_demo_nametag 0 // Sets Display of Name Tags, Client Number & Class Type Above Playersseta b_demo_grenadeCam 0 // Sets Weapon Camera to Follow Grenades & Cannistersseta b_demo_mortarCam 0 // Toggles Weapon Camera to Follow Mortar Shotsseta b_demo_panzerCam 0 // Toggles Weapon Camera to Follow Panzer Shotsseta b_demo_playerSprites 0 // Toggles Display of Icons Above Playersseta b_demo_pvsHint 0 // Toggles Rendering of a Line Connecting Camera & Recorder's Originseta b_drawClock 0 // Toggles Display of Local Timeseta b_drawPromotions 0 // Toggles Display of Promotionsseta b_drawRanks 0 // Toggles Display of Player Ranksseta b_drawRewards 0 // Toggles Display of Rewardsseta b_drawSpectatorAlpha 0 // Sets Spectator Text Alpha While Spectingseta b_drawSpectatorTeamFlags 0 // Toggles Display of Team Flags While Spectingseta b_drawSpeed 0 // Toggles Display of Player Speedseta b_altHud 2 // Sets Alternate Hud Layoutseta b_altHudFlags 0 // Sets Alternate Hud Bit Flagsseta b_centeredWeapons 1 // Toggles Aligned Weapons for Pick-Upseta b_descriptiveTextScale 0 // Sets Font Size of Limbo Popupseta b_chatSounds 0 // Toggles Chat Soundsseta b_goatSound 0 // Toggles Goat Sound on Knife Killsseta b_hitSounds 1 // Toggles Hit Soundsseta b_hudYoffset -101 // Sets Vertical Offset of Lower Hudseta b_muzzleFlash 1 // Toggles Drawing of Muzzle Flashseta b_numPopups -1 // Sets Maximum Number of Popupsseta b_popupFadeTime 0 // Sets Popup Fade Timeseta b_popupStayTime 2000 // Sets Popup Stay Timeseta b_popupTime 0 // Sets Popup Delayseta b_predefinedDemoKeys 0 // Toggles Pre-Defined Demo Bindsseta b_shoveSounds 0 // Toggles Shove Soundsseta b_simpleItems 0 // Toggles Between 2D & 3D Itemsseta b_tracers 1 // Toggles Drawing of Bullet Tracersseta b_voteTextScale 0 Quote Link to comment Share on other sites More sharing options...
MOoN Posted October 20, 2011 Report Share Posted October 20, 2011 great CFg are you working on a ET movie project ? Quote Link to comment Share on other sites More sharing options...
miraro3 Posted October 21, 2011 Report Share Posted October 21, 2011 Can anyone explain to me how i should get that cfg to work? I'm to lazy to find out myself Quote Link to comment Share on other sites More sharing options...
pikachu Posted October 22, 2011 Author Report Share Posted October 22, 2011 (edited) just open a demo and write in console /exec [nameofcfg].cfgCreate an cfg file ( open Editor -> paste all this things into it -> save as "omg.cfg" -> copy this .cfg file into main folder -> ingame open console write /exec omg.cfg Edited October 22, 2011 by pikachu Quote Link to comment Share on other sites More sharing options...
pikachu Posted October 22, 2011 Author Report Share Posted October 22, 2011 (edited) And yes i just do a frag video You can use it ingame too but it wont look like the pic, it will be "high definition" ofc but its not good for good gameplay Edited October 22, 2011 by pikachu Quote Link to comment Share on other sites More sharing options...
miraro3 Posted October 24, 2011 Report Share Posted October 24, 2011 Does it hide those specator thingies as well? ("Now speccing "name"" and stuff) Quote Link to comment Share on other sites More sharing options...
pikachu Posted October 25, 2011 Author Report Share Posted October 25, 2011 Yep it removes all Quote Link to comment Share on other sites More sharing options...
miraro3 Posted October 25, 2011 Report Share Posted October 25, 2011 Great Quote Link to comment Share on other sites More sharing options...
Remedica Posted November 14, 2011 Report Share Posted November 14, 2011 When does your fragmovie comes out? and when it does pls give a link Quote Link to comment Share on other sites More sharing options...
pikachu Posted November 23, 2011 Author Report Share Posted November 23, 2011 ive to fix some things with the motion blur , its not very easy , i will try it to end it before 2012 Quote Link to comment Share on other sites More sharing options...
pikachu Posted October 12, 2014 Author Report Share Posted October 12, 2014 Pushed ! My old movie.cfg still looks awesome. Give it a try. __________btw my frag movie project cancelled lol Quote Link to comment Share on other sites More sharing options...
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