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  1. //Wolfenstein : Enemy Territory Config by p!kaChu //Elies45@t-online.de //This is just modifyed to the default-Config of madscientist WARNING : "img_commands" ONLY WORKS WITH IMAGE-ET //Random// __________________________________ img_capturefps "60" img_screenshakes "0" img_motionblur "1" img_blur_samples "19" bind f8 cl_avidemo "1" bind f9 cl_avidemo "0" //View// ___________________________________ seta r_fullscreen "0" seta r_gamma "1.2" seta r_intesity "2" seta r_mapOverbrightbits "2" seta r_overbrightbits "2" seta s_volume "1" //Binds//Img_settings// ____________________________________ bind KP_enter freecam bind kp_downarrow timescale "0.5" bind kp_leftarrow img_demoseek -10 bind kp_rightarrow img_demoseek +10 bind kp_uparrow timescale "2.0" bind n img_motionblur "1" bind m img_motionblur "0" bind j img_depthoffield "1" bind k img_depthoffield "0" seta img_capture fps "60" seta img_demolatency "999" seta img_screenshakes "0" seta img_apterture "2" seta img_depthofField "0" seta img_fisheye "0" seta img_motionblur "0" seta img_blur_samples "22" seta img_fov_samples "32" seta img_msaa_samples "4" seta img_focusdepth "0" seta img_focusspeed "1" seta img_focusTarget "-1" seta img_hdr "1" //Client// seta cg_drawcompass "1" seta cg_drawcrosshair "5" seta cg_drawcrosshairnames "0" seta cg_drawcrosshairpickups "0" seta cg_drawfireteamoverlay "0" seta cg_drawfps "0" seta cg_drawgun "1" seta cg_drawreinforcementtime "0" seta cg_drawRoundTimer "0" seta cg_drawsmallPopupIcons "0" seta cg_drawspreadscale "0" seta cg_drawweaponIconFlash "0" _____________________________________ seta cg_crosshairAlpha "1" seta cg_crosshairaplhaAlt "1" seta cg_crosshaircolor 0xFFFFFF seta cg_crosshaircolorAlt 0xFFFFFF seta cg_crosshairhealth "0" seta cg_crosshairPulse "0" seta cg_crosshairsize "48" seta cg_crosshairX "0" seta cg_crosshairY "0" ______________________________________ seta cg_gunX "1" seta cg_gunY "2.5" seta cg_gunZ "2" ______________________________________ seta cg_announcer "0" seta cg_atmosphericEffects "1" seta cg_bloodDamageBlend "0" seta cg_bloodFlash "0" seta cg_bobpitch "0" seta cg_bobRoll "0" seta cg_Boodtime "90" seta cg_brassTime "2500" seta cg_coronas "1" seta cg_coronasFarDist "16384" seta cg_cursorHints "0" seta cg_descriptiveText "0" seta cg_enableBreath "1" seta cg_gibs "0" seta cg_lagometer "0" seta cg_marktime "20000" seta cg_noVoiceChats "1" seta cg_runPitch "0" seta cg_runRoll "0" seta cg_shadows "1" seta cg_showBlood "1" seta cg_teamchatHeight "0" seta cg_useScreenshotJPEG "0" seta cg_voicespriteTime "0" seta cg_WolfParticles "1" seta demo_drawtimescale "0" //Rendering// seta r_allowExtensions "1" seta r_ext_compiled_vertex_array "1" seta r_ext_compressed_textures "0" seta r_ext_multitexture "1" seta r_ext_nv_fog_dist "0" seta r_ext_texture_env_add "1" seta r_ext_texture_filter_anisotropic "1" //Rest is Default// seta r_cache 1 // Toggles Caching Between Maps Loads seta r_cacheModels 1 // Toggles Model Caching seta r_cacheShaders 1 // Toggles Shader Caching seta r_colorBits 32 // Sets Color Bits seta r_depthBits 24 // Sets Depth Buffer Bits seta r_drawFoliage 1 // Toggles Rendering of Foliage seta r_drawSun 1 // Toggles Rendering of Sun seta r_dynamicLight 2 // Toggles Dynamic Lights : 1 = Single-Pass 2 = Multi-Pass seta r_facePlaneCull 1 // Toggles Culling of Brush Faces Not in View seta r_fastSky 0 // Toggles Skybox Shader seta r_finish 1 // Toggles Synchronization of Opengl Functions seta r_flares 1 // Toggles Light Flares seta r_flareFade 5 // Sets Time After Which Light Flares Are Faded Out seta r_flareSize 40 // Sets Size of Light Flares seta r_ignoreFastPath 0 // Toggles the Use of Fast Path in Multitexturing Mode seta r_inGameVideo 0 // Toggles Limbo Videos seta r_lodBias -2 // Sets Geometry Detail seta r_lodCurveError 9999 // Sets Distance to Drop Curves seta r_oldMode "" seta r_picmip 0 // Sets Texture Size seta r_primitives 0 // Sets Rendering Method of Primitives seta r_roundImagesDown 0 // Sets Rounding Factor of Textures When They Are Resized seta r_simpleMipmaps 0 // Toggles the Use of *simple* Mipmaps seta r_subdivisions -1 // Sets Curve Details seta r_swapInterval 0 // Toggles V-Sync seta r_textureAnisotropy 16 // Sets Texture Anisotropy Samples seta r_textureBits 32 // Sets Texture Color Bits seta r_textureMode GL_LINEAR_MIPMAP_LINEAR // Sets Texture Filtering Mode seta r_wolfFog 1 // Toggles Fog // Sound System seta s_bits 16 // Sets Sampling Bits seta s_channels 2 // Sets Sound Channels seta s_doppler 1 // Toggles Doppler Effect seta s_khz 44 // Sets Sampling Frequency seta s_mixAhead 0.2 // Sets Time to Pre-Mix Sounds seta s_mixPreStep 0.05 // Sets Time to Prefetch Sounds seta s_musicVolume 0 // Sets Music Volume seta s_separation 0.5 // Sets Seperation Between Left & Right Sound Channels seta s_wavOnly 0 // Toggles Between Directsound & Waveout // ETpro seta b_demo_dynamitecounter 0 // Toggles Display of Dynamite Counters seta b_demo_nametag 0 // Sets Display of Name Tags, Client Number & Class Type Above Players seta b_demo_grenadeCam 0 // Sets Weapon Camera to Follow Grenades & Cannisters seta b_demo_mortarCam 0 // Toggles Weapon Camera to Follow Mortar Shots seta b_demo_panzerCam 0 // Toggles Weapon Camera to Follow Panzer Shots seta b_demo_playerSprites 0 // Toggles Display of Icons Above Players seta b_demo_pvsHint 0 // Toggles Rendering of a Line Connecting Camera & Recorder's Origin seta b_drawClock 0 // Toggles Display of Local Time seta b_drawPromotions 0 // Toggles Display of Promotions seta b_drawRanks 0 // Toggles Display of Player Ranks seta b_drawRewards 0 // Toggles Display of Rewards seta b_drawSpectatorAlpha 0 // Sets Spectator Text Alpha While Specting seta b_drawSpectatorTeamFlags 0 // Toggles Display of Team Flags While Specting seta b_drawSpeed 0 // Toggles Display of Player Speed seta b_altHud 2 // Sets Alternate Hud Layout seta b_altHudFlags 0 // Sets Alternate Hud Bit Flags seta b_centeredWeapons 1 // Toggles Aligned Weapons for Pick-Up seta b_descriptiveTextScale 0 // Sets Font Size of Limbo Popup seta b_chatSounds 0 // Toggles Chat Sounds seta b_goatSound 0 // Toggles Goat Sound on Knife Kills seta b_hitSounds 1 // Toggles Hit Sounds seta b_hudYoffset -101 // Sets Vertical Offset of Lower Hud seta b_muzzleFlash 1 // Toggles Drawing of Muzzle Flash seta b_numPopups -1 // Sets Maximum Number of Popups seta b_popupFadeTime 0 // Sets Popup Fade Time seta b_popupStayTime 2000 // Sets Popup Stay Time seta b_popupTime 0 // Sets Popup Delay seta b_predefinedDemoKeys 0 // Toggles Pre-Defined Demo Binds seta b_shoveSounds 0 // Toggles Shove Sounds seta b_simpleItems 0 // Toggles Between 2D & 3D Items seta b_tracers 1 // Toggles Drawing of Bullet Tracers seta b_voteTextScale 0
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