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Mjr Pain

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  1. fighting with an circular include :-(

  2. ohhhhhhh .... that makes the useage of it much more easier .... I have to try it !!!!! Thanks to all!!!
  3. Thank you Mini for the very fast and detailed answer.... I'll try it again as soon as possible... ... so guys ... remember to look always above of you
  4. Hallo, yesterday I played a couple of maps on NoDownload (some of you maybe know that ;-) ). In one map I played as a soldiert with a mortar. I'm not really good with it .... so I just shot in the air just for fun and I tried to hit anything. But suddenly in scale for the horizotal and vertical direction there appeared a orange crosshair! I never have seen it before in that mod. Is it new? For what is it good? Do anyone konw that orange crosshair? fg Mjr P.S.: the self-injection of the medic-class to get infinity sprinting-mana for a short time did also disapeared from the mod or?
  5. Yesterday geko and I played with the developer of Chaos-mod (he is also from Austria; same country as we) on his server.... he released a new version of it, with severel bugfixes .... and some new stuff. I have to say that I like this mod!! There are many nice features: - everyone is able to revive other teammates - you are able to kick a granate or an explosivpack away from you - you can move a hitten body which is lying on the ground (until space get pressed) ..... when I get home I'll post the server-ip....
  6. Oh thx mrmuppet nice will try it if i have free time.... maybe today evening .... I'm very curious, but I think there wouldn't be a big difference....I'll see :D
  7. ^^ i have often the same problem too.... the mod which i mean, you will find under "Mods" --> "Enemy Territory High Quality" (should be the first one)....^^
  8. on following site http://www.chris-s.de/index.html (you have it posted already in a other thread) I found a mod which should makes the skins more beautifuel... maybe we could try that one ... on one of the servers ... I'm curious if you can see a difference between old and new style ..... :?:
  9. Hallo, 6th or 20th Feb. would be ok for me. At which time would be the match started ?
  10. Yea, I have played it few years ago, its a good game, with realistic physical way of shooting.... I recommend this game for everyone who likes Splinter Cell an games like this ...
  11. I have to say, that i like the XPsave on our servers, because of you have more opportunities in game with each class... the other side is, that a new player who is the first time or not often online, maybe lose quickly his motivation (often most of all other players character has more skills....(if you got more XP your are able to reload faster for example .....) ) .....
  12. Hallo, I don't know .. but I think somebody did asked longer time ago, if anybody does know and class select script ... I found one, and it does work very good, I have tested on NoDownload and NamMod. On the server with NamMod you should not use it, because BunkBuster will kick you ;-). I don't know if it's fair way of playing, if it isn't I woun't use it anymor.... What do you think? Last but not least ... the script (appent it to your autoexec.cfg): // Class Selector set classengi "vstr classengi1" set classengi1 "vstr classrecycle; class e 1; set classengi vstr classengi2; echo "^3>^zClass: ^7Engi^o/^7smg"; say_team "^3>^zClass: ^7Engi^o/^7smg"" set classengi2 "class e 2; set classengi vstr classengi1; echo "^3>^zClass: ^7Engi^o/^7riflenade"; say_team "^3>^zClass: ^7Engi^o/^7riflenade"" set classfieldop "vstr classrecycle; class f 1; echo "^3>^zClass: ^7Fieldops";say_team "^3>^zClass: ^7Fieldops"" set classsoldier "vstr classsoldier1" set classsoldier1 "vstr classrecycle; class s 4; set classsoldier vstr classsoldier2; echo "^3>^zClass: ^7Soldier^d/^7panzer";say_team "^3>^zClass: ^7Soldier^d/^7panzer"" set classsoldier2 "class s 5; set classsoldier vstr classsoldier3; echo "^3>^zClass: ^7Soldier^d/^7mortar"; say_team "^3>^zClass: ^7Soldier^d/^7mortar"" set classsoldier3 "class s 2; set classsoldier vstr classsoldier4; echo "^3>^zClass: ^7Soldier^d/^7mg42"; say_team "^3>^zClass: ^7Soldier^d/^7mortar"" set classsoldier4 "class s 3; set classsoldier vstr classsoldier1; echo "^3>^zClass: ^7Soldier^d/^7flamer";say_team "^3>^zClass: ^7Soldier^d/^7flamer"" set classmedic "vstr classrecycle; class m 1; echo "^3>^zClass: ^7Medic"; say_team "^3>^zClass: ^7Medic"" set classcovop "vstr classcovop1" set classcovop1 "vstr classrecycle; class c 1; set classcovop vstr classcovop2; echo "^3>^zClass: ^7Covert^a/^7sten"; say_team "^3>^zClass: ^7Covert^a/^7sten"" set classcovop2 "class c 2; set classcovop vstr classcovop3; echo "^3>^zClass: ^7Covert^a/^7fg42"; say_team "^3>^zClass: ^7Covert^a/^7fg42"" set classcovop3 "class c 3; set classcovop vstr classcovop1; echo "^3>^zClass: ^7Covert^a/^7sniper"; say_team "^3>^zClass: ^7Covert^a/^7sniper"" set classrecycle "set classengi vstr classengi1; set classcovop vstr classcovop1; set classsoldier vstr classsoldier1" // Spawn Selector set spawn1 "setspawnpt 1; set spawntoggle vstr spawn2; echo ^7Spawn : 1" set spawn2 "setspawnpt 2; set spawntoggle vstr spawn3; echo ^7Spawn : 2" set spawn3 "setspawnpt 3; set spawntoggle vstr spawn4; echo ^7Spawn : 3" set spawn4 "setspawnpt 4; set spawntoggle vstr spawn5; echo ^7Spawn : 4" set spawn5 "setspawnpt 5; set spawntoggle vstr spawndefault; echo ^7Spawn : 5" set spawndefault "setspawnpt 0; set spawntoggle vstr spawn1; echo ^7Spawn : Default" set spawntoggle "vstr spawn1" // Demo Recording Script Set record_demo_On "autorecord; set record_demo vstr record_demo_Off" Set record_demo_Off "stoprecord; set record_demo vstr record_demo_ON" Set record_demo "vstr record_demo_On" // class change //*PzZy Limbo script version 2.1.13 echo ^5Press the ^1F4 ^5button to select a ^4Team seta b_popupTime "0" //alliesengy set alliesengy "bind f5 vstr alliesengy2; team b 2 8 37; echo ^4spawning as a ^5allied ^1engineer ^4with a ^2Thompson" set alliesengy2 "bind f5 vstr alliesengy; team b 2 24 37; echo ^4spawning as a ^5allied ^1engineer ^4with a ^2M1 Garand" //alliesco ops set alliesco "bind f6 vstr alliesco2; team b 4 25 37; echo ^4spawning as a ^5allied ^1Covert ops ^4with a ^2M1 Garand set alliesco2 "bind f6 vstr alliesco3; team b 4 33 37; echo ^4spawning as a ^5allied ^1Covert ops ^4with a ^2FG42 set alliesco3 "bind f6 vstr alliesco; team b 4 10 37; echo ^4spawning as a ^5allied ^1Covert ops ^4with a ^2Sten //alliesmedic set alliesmedic "team b 1 8 37; echo ^4spawning as a ^5allied ^1Medic ^4with a ^2Thompson" //alliesfield set alliesfield "team b 3 8 37; echo ^4spawning as a ^5allied ^1Field Ops ^4with a ^2Thompson //alliessoldier set alliessoldier "bind f9 vstr alliessoldier2; team b 0 5 8; echo ^4spawning as a ^5allied ^1Soldier ^4with a ^2Panzerfaust" set alliessoldier2 "bind f9 vstr alliessoldier3; team b 0 6 8; echo ^4spawning as a ^5allied ^1Soldier ^4with a ^2Flamethrower" set alliessoldier3 "bind f9 vstr alliessoldier4; team b 0 35 8; echo ^4spawning as a ^5allied ^1Soldier ^4with a ^2Mortar" set alliessoldier4 "bind f9 vstr alliessoldier5; team b 0 31 8; echo ^4spawning as a ^5allied ^1Soldier ^4with a ^2Mobile MG42" set alliessoldier4 "bind f9 vstr alliessoldier; team b 0 8 8; echo ^4spawning as a ^5allied ^1Soldier ^4with a ^2Thompson" //axisengy set axisengy "bind f5 vstr axisengy2; team r 2 3 38; echo ^4spawning as a ^5axis ^1engineer ^4with a ^2MP40" set axisengy2 "bind f5 vstr axisengy; team r 2 23 38; echo ^4spawning as a ^5axis ^1engineer ^4with a ^2K43" //axisco ops set axisco "bind f6 vstr axisco2; team r 4 32 38; echo ^4spawning as a ^5axis ^1Covert ops ^4with a ^2K43 set axisco2 "bind f6 vstr axisco3; team r 4 33 38; echo ^4spawning as a ^5axis ^1Covert ops ^4with a ^2FG42 set axisco3 "bind f6 vstr axisco; team r 4 10 38; echo ^4spawning as a ^5axis ^1Covert ops ^4with a ^2Sten //axismedic set axismedic "team r 1 3 38; echo ^4spawning as a ^5axis ^1Medic ^4with a ^2MP40" //axisfield set axisfield "team r 3 3 38; echo ^4spawning as a ^5axis ^1Field Ops ^4with a ^2MP40" //axissoldier set axissoldier "bind f9 vstr axissoldier2; team r 0 5 3; echo ^4spawning as a ^5axis ^1Soldier ^4with a ^2Panzerfaust" set axissoldier2 "bind f9 vstr axissoldier3; team r 0 6 3; echo ^4spawning as a ^5axis ^1Soldier ^4with a ^2Flamethrower" set axissoldier3 "bind f9 vstr axissoldier4; team r 0 35 3; echo ^4spawning as a ^5axis ^1Soldier ^4with a ^2Mortar" set axissoldier4 "bind f9 vstr axissoldier5; team r 0 31 3; echo ^4spawning as a ^5axis ^1Soldier ^4with a ^2Mobile MG42" set axissoldier4 "bind f9 vstr axissoldier; team r 0 3 3; echo ^4spawning as a ^5axis ^1Soldier ^4with a ^2MP40" //chose team set cta "team b; bind f5 "vstr alliesengy"; bind f6 "vstr alliesco"; bind f7 vstr "alliesmedic"; bind f8 "vstr alliesfield"; bind f9 "vstr alliessoldier"; bind f4 "vstr cta1"; echo "^4your now on the ^5Allie$ ^4team"" set cta1 "team r; bind f5 "vstr axisengy"; bind f6 "vstr axisco"; bind f7 "vstr axismedic"; bind f8 "vstr axisfield"; bind f9 "vstr axissoldier"; bind f4 "vstr cta"; echo "^4your now on the ^5Axi$ ^4team"" bind f4 ""vstr cta"; echo "^5Press the ^1F5, F6, F7, F8, F9 ^5buttons to select your ^4Class"" //bind bind f5 "echo ^5Press the ^1F4 ^5putton to select a ^4team ^5first" bind f6 "echo ^5Press the ^1F4 ^5putton to select a ^4team ^5first" bind f7 "echo ^5Press the ^1F4 ^5putton to select a ^4team ^5first" bind f8 "echo ^5Press the ^1F4 ^5putton to select a ^4team ^5first" bind f9 "echo ^5Press the ^1F4 ^5putton to select a ^4team ^5first" Ther a several more things, like demorecording and spawn selector.... For Alli or Ger you have to press F4 For Eng F5 I think, for Soldat F6 and so on for different spawnpoits you have to press F10... Greedings Mjr Pain
  13. Hallo, I don't know .. but I think somebody did asked longer time ago, if anybody does know and class select script ... I found one, and it does work very good, I have tested on NoDownload and NamMod. On the server with NamMod you should not use it, because BunkBuster will kick you ;-). I don't know if it's fair way of playing, if it isn't I woun't use it anymor.... What do you think? Last but not least ... the script (appent it to your autoexec.cfg): // Class Selector set classengi "vstr classengi1" set classengi1 "vstr classrecycle; class e 1; set classengi vstr classengi2; echo "^3>^zClass: ^7Engi^o/^7smg"; say_team "^3>^zClass: ^7Engi^o/^7smg"" set classengi2 "class e 2; set classengi vstr classengi1; echo "^3>^zClass: ^7Engi^o/^7riflenade"; say_team "^3>^zClass: ^7Engi^o/^7riflenade"" set classfieldop "vstr classrecycle; class f 1; echo "^3>^zClass: ^7Fieldops";say_team "^3>^zClass: ^7Fieldops"" set classsoldier "vstr classsoldier1" set classsoldier1 "vstr classrecycle; class s 4; set classsoldier vstr classsoldier2; echo "^3>^zClass: ^7Soldier^d/^7panzer";say_team "^3>^zClass: ^7Soldier^d/^7panzer"" set classsoldier2 "class s 5; set classsoldier vstr classsoldier3; echo "^3>^zClass: ^7Soldier^d/^7mortar"; say_team "^3>^zClass: ^7Soldier^d/^7mortar"" set classsoldier3 "class s 2; set classsoldier vstr classsoldier4; echo "^3>^zClass: ^7Soldier^d/^7mg42"; say_team "^3>^zClass: ^7Soldier^d/^7mortar"" set classsoldier4 "class s 3; set classsoldier vstr classsoldier1; echo "^3>^zClass: ^7Soldier^d/^7flamer";say_team "^3>^zClass: ^7Soldier^d/^7flamer"" set classmedic "vstr classrecycle; class m 1; echo "^3>^zClass: ^7Medic"; say_team "^3>^zClass: ^7Medic"" set classcovop "vstr classcovop1" set classcovop1 "vstr classrecycle; class c 1; set classcovop vstr classcovop2; echo "^3>^zClass: ^7Covert^a/^7sten"; say_team "^3>^zClass: ^7Covert^a/^7sten"" set classcovop2 "class c 2; set classcovop vstr classcovop3; echo "^3>^zClass: ^7Covert^a/^7fg42"; say_team "^3>^zClass: ^7Covert^a/^7fg42"" set classcovop3 "class c 3; set classcovop vstr classcovop1; echo "^3>^zClass: ^7Covert^a/^7sniper"; say_team "^3>^zClass: ^7Covert^a/^7sniper"" set classrecycle "set classengi vstr classengi1; set classcovop vstr classcovop1; set classsoldier vstr classsoldier1" // Spawn Selector set spawn1 "setspawnpt 1; set spawntoggle vstr spawn2; echo ^7Spawn : 1" set spawn2 "setspawnpt 2; set spawntoggle vstr spawn3; echo ^7Spawn : 2" set spawn3 "setspawnpt 3; set spawntoggle vstr spawn4; echo ^7Spawn : 3" set spawn4 "setspawnpt 4; set spawntoggle vstr spawn5; echo ^7Spawn : 4" set spawn5 "setspawnpt 5; set spawntoggle vstr spawndefault; echo ^7Spawn : 5" set spawndefault "setspawnpt 0; set spawntoggle vstr spawn1; echo ^7Spawn : Default" set spawntoggle "vstr spawn1" // Demo Recording Script Set record_demo_On "autorecord; set record_demo vstr record_demo_Off" Set record_demo_Off "stoprecord; set record_demo vstr record_demo_ON" Set record_demo "vstr record_demo_On" // class change //*PzZy Limbo script version 2.1.13 echo ^5Press the ^1F4 ^5button to select a ^4Team seta b_popupTime "0" //alliesengy set alliesengy "bind f5 vstr alliesengy2; team b 2 8 37; echo ^4spawning as a ^5allied ^1engineer ^4with a ^2Thompson" set alliesengy2 "bind f5 vstr alliesengy; team b 2 24 37; echo ^4spawning as a ^5allied ^1engineer ^4with a ^2M1 Garand" //alliesco ops set alliesco "bind f6 vstr alliesco2; team b 4 25 37; echo ^4spawning as a ^5allied ^1Covert ops ^4with a ^2M1 Garand set alliesco2 "bind f6 vstr alliesco3; team b 4 33 37; echo ^4spawning as a ^5allied ^1Covert ops ^4with a ^2FG42 set alliesco3 "bind f6 vstr alliesco; team b 4 10 37; echo ^4spawning as a ^5allied ^1Covert ops ^4with a ^2Sten //alliesmedic set alliesmedic "team b 1 8 37; echo ^4spawning as a ^5allied ^1Medic ^4with a ^2Thompson" //alliesfield set alliesfield "team b 3 8 37; echo ^4spawning as a ^5allied ^1Field Ops ^4with a ^2Thompson //alliessoldier set alliessoldier "bind f9 vstr alliessoldier2; team b 0 5 8; echo ^4spawning as a ^5allied ^1Soldier ^4with a ^2Panzerfaust" set alliessoldier2 "bind f9 vstr alliessoldier3; team b 0 6 8; echo ^4spawning as a ^5allied ^1Soldier ^4with a ^2Flamethrower" set alliessoldier3 "bind f9 vstr alliessoldier4; team b 0 35 8; echo ^4spawning as a ^5allied ^1Soldier ^4with a ^2Mortar" set alliessoldier4 "bind f9 vstr alliessoldier5; team b 0 31 8; echo ^4spawning as a ^5allied ^1Soldier ^4with a ^2Mobile MG42" set alliessoldier4 "bind f9 vstr alliessoldier; team b 0 8 8; echo ^4spawning as a ^5allied ^1Soldier ^4with a ^2Thompson" //axisengy set axisengy "bind f5 vstr axisengy2; team r 2 3 38; echo ^4spawning as a ^5axis ^1engineer ^4with a ^2MP40" set axisengy2 "bind f5 vstr axisengy; team r 2 23 38; echo ^4spawning as a ^5axis ^1engineer ^4with a ^2K43" //axisco ops set axisco "bind f6 vstr axisco2; team r 4 32 38; echo ^4spawning as a ^5axis ^1Covert ops ^4with a ^2K43 set axisco2 "bind f6 vstr axisco3; team r 4 33 38; echo ^4spawning as a ^5axis ^1Covert ops ^4with a ^2FG42 set axisco3 "bind f6 vstr axisco; team r 4 10 38; echo ^4spawning as a ^5axis ^1Covert ops ^4with a ^2Sten //axismedic set axismedic "team r 1 3 38; echo ^4spawning as a ^5axis ^1Medic ^4with a ^2MP40" //axisfield set axisfield "team r 3 3 38; echo ^4spawning as a ^5axis ^1Field Ops ^4with a ^2MP40" //axissoldier set axissoldier "bind f9 vstr axissoldier2; team r 0 5 3; echo ^4spawning as a ^5axis ^1Soldier ^4with a ^2Panzerfaust" set axissoldier2 "bind f9 vstr axissoldier3; team r 0 6 3; echo ^4spawning as a ^5axis ^1Soldier ^4with a ^2Flamethrower" set axissoldier3 "bind f9 vstr axissoldier4; team r 0 35 3; echo ^4spawning as a ^5axis ^1Soldier ^4with a ^2Mortar" set axissoldier4 "bind f9 vstr axissoldier5; team r 0 31 3; echo ^4spawning as a ^5axis ^1Soldier ^4with a ^2Mobile MG42" set axissoldier4 "bind f9 vstr axissoldier; team r 0 3 3; echo ^4spawning as a ^5axis ^1Soldier ^4with a ^2MP40" //chose team set cta "team b; bind f5 "vstr alliesengy"; bind f6 "vstr alliesco"; bind f7 vstr "alliesmedic"; bind f8 "vstr alliesfield"; bind f9 "vstr alliessoldier"; bind f4 "vstr cta1"; echo "^4your now on the ^5Allie$ ^4team"" set cta1 "team r; bind f5 "vstr axisengy"; bind f6 "vstr axisco"; bind f7 "vstr axismedic"; bind f8 "vstr axisfield"; bind f9 "vstr axissoldier"; bind f4 "vstr cta"; echo "^4your now on the ^5Axi$ ^4team"" bind f4 ""vstr cta"; echo "^5Press the ^1F5, F6, F7, F8, F9 ^5buttons to select your ^4Class"" //bind bind f5 "echo ^5Press the ^1F4 ^5putton to select a ^4team ^5first" bind f6 "echo ^5Press the ^1F4 ^5putton to select a ^4team ^5first" bind f7 "echo ^5Press the ^1F4 ^5putton to select a ^4team ^5first" bind f8 "echo ^5Press the ^1F4 ^5putton to select a ^4team ^5first" bind f9 "echo ^5Press the ^1F4 ^5putton to select a ^4team ^5first" Ther a several more things, like demorecording and spawn selector.... For Alli or Ger you have to press F4 For Eng F5 I think, for Soldat F6 and so on for different spawnpoits you have to press F10... Greedings Mjr Pain
  14. hi I'm from Austria, but I think I'll create a TrackBase - Acc. for my selfe ;-)
  15. To instll NamMod on one serveer was a very good decision I think.... NamMod rulez
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