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Polymath

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    http://wf-gaming.net/

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  1. oki I send u today with a pm and I used your site download section and added the nq rev here aswel l http://wf-gaming.net/files/file/208-nqrevmod/ thanks
  2. Vsay glitches "Ja!" sounds like "Special Ops Here!" Team vsay "I'm a special Ops" sometimes makes a private message alert sound instead of the correct vsay. Or maybe there is a slightly different vsay that causes it. Idk. "You got it man" sounds like "Special Ops here!" Skin glitch Allied Field Ops Helmet is black and yellow. Similar to like mine flags look like in teuthonia or what the loading screen looks like with NQ Rev. and I cant fix the glow when u spec hope here you can help thanks
  3. I just send you the infos thanks to have a look when u will have times and all seems oki now just I dunno why we have the screen yellow when we load a map , just after awaiting gamestate with the original nq 123 and [level] level = 13 name = ^1*WF* Server-Owner flags = *+!@ I have all the shrubbot commands but with nq rev the command !nextmap is not working so did a way to add a custom command like we have for: [command] command = endmap exec = timelimit .05 desc = Ends current map and goes to intermission, (better than nextmap if map has been playing for a few minutes) levels = 11 12 13 thanks Marianne
  4. yes I have a subfolder in noquarter folder named xpsave who store all the xps players MrMuppet I will pm you tomorrow mine noquarter.cfg as soon I will have our other server running your nq 123 version I will let you know, so if u have times maybe you can come on our server to test, I will pm you the server s ip
  5. thanks guys and yes I will ask hellreturn for help if needed who hosts our usa servers and site since years now , I forgot to ask: with noquarter 123 we need the z_allied-gloves_fix, so I can keep right? and I had that since we moved from the previous very old nq versions for nq 123 xpsave.cfg.converted cuz u have set g_xpSaveFile "xpsave.cfg" and we don't Marianne
  6. yes I know their site but they don't support anymore noquarter 123 I been testing their mod when Meyer was still around...............
  7. yes I will do a try tomorrow but why did I have to forget qmm . we had somes morons this summer using the spams names and Team Changes Spam Protection will not work ? our server is System: ET 3.00 - TB 0.7.1 linux-i386 thanks in advance 1) /ws Crash Protection This bugfix is enabled when the cvar bf_ws is set to 1 (default). To disable this fix simply set bf_ws to 0. 2) GUID Faking (userinfo) This bugfix prevents users from changing their GUID after they have joined the server. This is required for console mods such as etadmin_mod and etphp. This bugfix is enabled when bf_userinfo is set to 1 (default). To disable this bugfix set bf_userinfo to 0. 2b) The userinfo bugfix above prevents the user from exploiting the bug on 2.55 clients which allows them to gain referee access, (ref access can then be exploited the same way as callvote to gain rcon, will possibly be fixed in future update). 3) Team Changes Spam Protection This bugfix allows the server to restrict how many team changes a player can make within 10 seconds. By default bf_teamchanges is set to 3 (3 team changes per 10 seconds). You can change this value to any integer to allow more/less team changes per 10 seconds. To disable this feature set bf_teamchanges to 0. 4) Name Changes Spam Protection This bugfix works the same way as the team changes protection but for name changes. This feature is disabled by default (bf_namechanges is set to 0) as some mods and PB have this feature integrated. To enable this feature set bf_namechanges to the limit of name changes per any 10 second period. 5) Callvote Exploit This bugfix prevents clients from injecting additional rcon commands through the callvote command. This bugfix is enabled when bf_callvote is set to 1 (default). To disable this feature set bf_callvote 0. 6) Max Connections per IP When bf_maxcon cvar is set to any value above 0 then when more connections are made from the same IP address then the value, they will be rejected and the connection will be closed. By default the connection limit is set to 3. To disable this feature set bf_maxcon 0. This feature allows protection against an exploit which floods your server with fake players.
  8. thanks a lot , so if u see them later please ask them to post what I have to do cuz I am not sure for folder named NQRevmod cuz I saw for xp saved has to be set g_XPSaveDirectory "/xxxx/noquarter/xpsave" so I am very confused cuz when u run already a noquarter server if I modify the qagames... for players and add all the 2 news nq pk3 did it will work ? thanks
  9. I am new here and played just a few with you but I need helps I am trying to install NQ rev mod so 1/ I have to create for the server ftp a folder named NQRevmod right ? and add here all I need to can start the server with this mod like usual 2/for the The QMM bugfixes I will have to add the cvar like set bf_ws 1 in the noquarter.cfg ? 3/did u used to play nq Rev mod ? and did this nq123 update is better than the original noquarter 123 ? no crash server ? thanks you to tell me more
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