Jump to content

slowtobi

Clan Member
  • Posts

    155
  • Joined

  • Last visited

  • Days Won

    5

Posts posted by slowtobi

  1. Hello nice people,

    After update i have trouble joining a server. ETL starts regular. When connecting it drops to desktop.

    What was done.
    - Erase profile
    - Empty Dlcache
    - Test in windowed mode
    no success so far.
     

    Any ideas where this error is coming from?

    Anyone else with this issue?

    Its linux 64-bit binary version.

    Dont get confused by folder name in the screenshot, i copied the binaries over the previous version (wrong approach?)

     

    Thx

     

    Screenshot from 2022-01-12 20-52-39.png

  2. Actual build has some issues, like sometimes needle sign is not above dead players (dont have demo yet). But for the more funny ones attached a small one.
    If you /follow someone, somewhen it just looses focus on the player. Following stops but name and weapon is still visible. And you can fly in freemode.

    Looks like sebastian has decent new hacks :)

    2020-11-13-212733-rushers11.jpeg

  3. On 11/12/2020 at 2:23 PM, Stumpel said:

    IMO members should be doing this anyway. The auto-balance should never happen when members are on the server and are playing ...

    Im gonna get alot of complaints in me saying that but its just my opinion

    @BladeWarrioR you wont get complains from me about this issue, it really takes some patience to stand the ignorance about members balancing. Started a thread about it in january. My actual way to avoid switching teams all the time, is going spec and for a smoke when it gets annoying. And dont switch in the last 3 minutes or when the obj is nearly done, as many people just drop because of defeat this is useless.

    I still stand with the statement from the former thread, i would go even further turn balancer off. Give responsibiltity for even teams back to the players and members. Although i dont have the impression that it got worse the last year. But having the balancer makes socializing with the players  less necessary.
    When only 6 persons are on the server, balancing can only happen in social ways. Imo we have to insist on  fun for all :party:, not competitive play on our Legacy 1 server.

     

  4. On 6/9/2020 at 12:06 AM, Spyhawk said:

    Thus, it is time to make ETL test builds available to a wider range of servers and players, and also, time to end the exclusive relationship that started a year ago between TM and ETL dev team

    Thanks for the story- i think you took the right decision. Regarding bug hunting, i can tell you from my side, that last year when you started to release test builds for the TM Server i thought, wow, gaming might become useful actually to keep this game and the community around it alive. But i never ran over bugs which actually bothered me or were not reported in your redmine or the TM forums (apart of server crashes in autumn last year).  So im just grateful for running a stable linux client. 

    You are doing a great job, and ETL Server counts will increase, looking at splatterladder Mod release version, might become more interesting now.

     

  5. I was on the server when this happened. Jessica warned at the beginning of the map that spawnkill with heavy will lead to kick. Then documented every kick in public chat not to repeat the failure of others. So there was some kind of warning.

    On the other hand i absolutely agree to you, that spawnkilling rules are enforced in a strict way which might seem stupid. And i fully agree that there are more important rules to comply like keeping teams even (without autoblancer, and giving responsibility back to players and members to make the server fun for both teams), stop insults, ... .

    I think Jessica is a great admin and one of my favorite members, but i dont like the way the whole spawn killing rule enforcement thing is going, when admins just spec spawn to warn/kick at the right time... . It is sad if game just get lost because of spawnkilling, so enforcement seems important to some. Nobody (maybe one :)) has fun warning/kicking people, that is for sure.

  6. 1 hour ago, Jessica said:

    - They vote a map to NOT play a map that is also voted for and they dont like to play. ( Just look at the voting proces, and my statement will be convincingly proven  )

     

    Oh Jessica, old wise man. Thats absolutely true i guess, At least for me.
    But i support to get rid of double/triple maps on the server.

    In some post i stated that  the standard maps have to be online. But GR_TE is so much better. As well as the battery version we got online.
    Dont know if its easy possible to not show the voting results, but would be great to test.

    When playing Cortex not many knew their way around, so im not a fan. But having transmitter (which already was on) and warbell back... :party:

     

  7. 2 hours ago, Spyhawk said:

    Also, many times I've seen people asking in chat what to do to get PP, so I guess that isn't clear enough. That could be explained in intermission for example, or with an in-game popup.

    If explained it should be in intermission, as that is the only time you can collect your points.

  8. For me this Prestige points thing is alright. Progression in Skillpoints needed to make higher prestige levels harder  would be nice, but not necessary (to celebrate our best players we still have SR).
    In my last 2 weeks experience, i see much more different classes on the server. That is good but imo not always good for objective play.

    Overall i think the speed decreased a lot, not so much FOP spam (it will return as not many care about Prestige yet) but lots of mines. I see this really positive as it returns some gameplay even on full servers.
     

    For improvement i would suggest 5 out of 7 skills max should be sufficient for a prestige point, otherwise everyone (even me) is running around with BS4 and LW4 for ages (mines...).

  9. was forced to put my 5cents in.
    attached a screenshot of some people on the server with spontanous feedback.

    Had only one negative reaction about putting Xmas Hats on the server.
    Imo thats sufficient to put some XMas Gimmicks on.
    And somehow it felt a bit like Xmas tonight with lots of chatting and nice people.
    So i agree Xmas Hats and ribbons are a fine thing to put on.


    xmas hats.png

    • Thanks 2
  10. Kemon suggested in Matrix/Discord to put his "new" map up on the server

    https://forums.splashdamage.com/t/pointe-du-hoc-mapping-project/130773/136

    Its without  Bot support, but if we can declare as that it shouldnt be a problem, i guess because when its voted enough people are online.

    Playing Vesuvius and Dingenskirchen this week was really a pleasure because of players and beautiful maps.

    Anyways X Mas maps first, i love them (Radar and Northpole).

     

     

  11. Interesting discussion, having all 4 stars from the beginning makes the legacy server quite unique. The gameplay is much faster (dying and killing) compared to starting from 0 servers.
    I hate this arty and airstrike thing, but that is what FOPS are for. Taking fops down /changing cooldown is not an option for me. If you want to experiment with the actual setting, id suggest put everything back to 0 or 1, keep it for 2 days and wait for Feedback. The gameplay will become completely different. I loved when campaigns were running and Skills could be collected over it, maybe good old days will return:)  Anyways i like the way it is now too.

     

     

×
×
  • Create New...