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ZeroDC00L

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Posts posted by ZeroDC00L

  1. ET BEACH INVASION !!!!! Why was this POPULAR map deleted? !?!? 

    I need answers !

    Someone needs to be fired!

     

    Bring back Beach Invasion! .

     

    ...

    .

    .

    Please

     

     

    And some other version of Cortex.

    The last one was not good. And some have said there are better versions out there.

  2. I saw a lot of complaining today.

    But strangely for me nothing changed. Everything works the same as yesterday...

    I am using m00f's cfg...

     

    //NETSETTINGS
    //maxed out, could need adjustments - check with lagometer

    seta rate             "45000"
    seta snaps             "40"    //should match server specific sv_fps
    seta cl_maxpackets         "125"
    seta com_maxfps         "250"
    seta cl_packetdup         "1"


    //PREFERENCES
    //some more m00f specials

    seta pmove_fixed        "0"    //better set to 0 when fighting - it increases recoil and weapon spread
    seta cg_fov             "90"    //set to 106.27 for silent and jaymod (16:9 bug)
    seta cg_autoReload         "1"
    seta cg_autoswitch        "1"
    seta cg_drawFPS         "2"
    seta cg_drawGun         "1"
    seta cg_drawSmallPopupIcons     "1"
    seta cg_drawTime         "1"
    seta cg_zoomstepsniper         "16"     //only 2 zoom levels
    seta cg_tracers         "3"
    seta cg_altHud             "2"
    seta cg_drawCrosshairNames     "2"    
    seta cg_popuptime         "0"
    seta cg_lagometer         "1"
    seta cg_simpleitems        "0"
    seta cg_autoaction        "0"    //1 for demo, 7 for all
    seta cl_doubletapdelay        "0"    


    //GFX
    //generally set to high quality and crytal clear graphics, brighter map shadows and vsync turned off

    seta r_picmip             "0"
    seta r_picmip2             "0"
    seta r_detailtextures        "1"
    seta r_mapoverBrightBits     "3"
    seta r_overbrightbits         "0"
    seta r_fastsky             "0"
    seta r_intensity         "1"
    seta r_gamma             "1.3"
    seta r_ignorehwgamma         "0"
    seta r_texturemode         "GL_LINEAR_MIPMAP_LINEAR"
    seta r_lodbias             "0"
    seta r_finish            "0"


    //TWEAKS
    //removal of the most distracting and view obstructing effects

    seta cg_wolfparticles         "0"
    seta cg_atmosphericEffects     "0"  
    seta cg_coronas         "0"
    seta r_flares             "0"
    seta r_dynamiclight         "0"
    seta r_wolffog            "1"    //maybe set to 1 if too fugly

    seta cg_runpitch         "0"
    seta cg_runroll         "0"
    seta cg_bobup             "0"
    seta cg_bobpitch         "0"
    seta cg_bobroll         "0"
    seta cg_bobyaw             "0"
    seta cg_bloodFlash         "0"
    seta cg_bloodDamageBlend     "0"


    //MEMORY
    //maxed out

    seta com_hunkmegs         "736"
    seta com_soundmegs         "64"
    seta com_zonemegs         "128"

  3. I'm  new to this kind of Campain game play.

    So every time I join I start with 0 experince points? That sux

     

    I would be for a middle ground. Start with lvl 2 of everything and freeze it there.

     

    0 XP sux and I just don't like playing with slow reload and only 30ammo as medic. Or maybe this just isn't for me  :?

     

     

  4. 1 minute ago, MiniMuppet said:

    shouldn't it say weapon not available when someone already has it? in limbo?

    Yes it should. 

    It's a strange situation. 

    As explained it happened when I and another player were fighting for it. 

    Even though HE was the one who had it initially, I had it after the spawn (when we spawned together at the same time). 

     

    Can't remember exactly (it's some moths back when it happened, I forgot about it until this post)... BUT when we were waiting to be spawned I could choose from the menu panzer even though he had it first.

  5. 2 hours ago, Matu said:

    As i understand it was a bit different story.When a player picked up your weapon,you  spawned without it.

    Yes that also happens. 

    Player 1 chooses panzer

    Player 2 standard soldat

     

    Player 2 grabs panzer from the dead player 1

    IF they spawn at the same  spawn time it can happen that player 1 looses panzer to player 2. 

    And at the same time somehow you can AGAIN choose panzer from the menu even though someone has it already. 
     

    So it's kind of a chaos situation. And I have lived once through it, where I and another player were fighting who will get panzer at spawn.

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