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nosekbk

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Everything posted by nosekbk

  1. Considering that we're about to update passive medics healing from 6hp/tick to 3hp/tick should be sufficient for now. Let's see how this will look from now on for the next week or so and we can tackle this topic again down the road Cheers, Bart
  2. Original message: https://discordapp.com/channels/444086039846322192/708256482315075604/753221008617635851 -------- Hey awesome TM folks First of all, thanks for keeping the server alive ❤️ love it! I've got a suggestion with a huge hope to (re)consider it. As mentioned in the #etlegacy-campaign in this (https://discordapp.com/channels/444086039846322192/708257015633412227/753216196249124876) convo one thing that is really killing the fun in the server is the lack of limitation of medics per map. We already limit fieldops to 2 which is great or else we'd have an artyfest. Unfortunately while fieldops are already limited with the number of airstrikes and firestrikes anyway, medics have unlimited number of revivals, self-healing, and medpacks. Any map could be done with one engineer and the rest could play medics just to heal the engineer and each other. My proposal has two variants: 1. Limit the number of medics per server to 4 and unlock fieldops to 4 as well. This will require people to play other roles without giving the clear advantages of being a medic. It'll also make the game more dynamic and flowing, and less "rapid" as it might be. I've seen multiple times a 4med squad healing engineer building a bridge on fueldump with another 2 medics getting through the footbridge and keeping axis on the spawn for that time. As a cvops with k43/garand it already requires 2 clear HS or HS + 2-3 body shots (depending on the healing tick for the medic) to kill one. Get 8-10 of them on the map and it's pointless to even shoot one... 2. The other idea might be tricky considering I remember this used to be on one of the mods, but maybe it's something that's doable. Medics could have a limited number of revival needles (2 initially, 4 at max level) that could be resupplied with fieldops ammoboxes. This could shorten the sustainability of medics on the field that are currently the main pushing force honestly. I know we already limit medics with the lack of adrenaline as that would be an overkill, but with a limitation of medics to 2 or 4 we could bring that one back. We limit soldiers panzer/bazooka to one per team. We limit fieldops to 2 per team. We should limit medics and give other roles more meaning.
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