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nosekbk

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Posts posted by nosekbk

  1. Original message: https://discordapp.com/channels/444086039846322192/708256482315075604/753221008617635851

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    Hey awesome TM folks :)

    First of all, thanks for keeping the server alive ❤️ love it! I've got a suggestion with a huge hope to (re)consider it.

    As mentioned in the #etlegacy-campaign in this (https://discordapp.com/channels/444086039846322192/708257015633412227/753216196249124876) convo one thing that is really killing the fun in the server is the lack of limitation of medics per map. We already limit fieldops to 2 which is great or else we'd have an artyfest. Unfortunately while fieldops are already limited with the number of airstrikes and firestrikes anyway, medics have unlimited number of revivals, self-healing, and medpacks. Any map could be done with one engineer and the rest could play medics just to heal the engineer and each other.
    My proposal has two variants:

    1. Limit the number of medics per server to 4 and unlock fieldops to 4 as well. This will require people to play other roles without giving the clear advantages of being a medic. It'll also make the game more dynamic and flowing, and less "rapid" as it might be. I've seen multiple times a 4med squad healing engineer building a bridge on fueldump with another 2 medics getting through the footbridge and keeping axis on the spawn for that time. As a cvops with k43/garand it already requires 2 clear HS or HS + 2-3 body shots (depending on the healing tick for the medic) to kill one. Get 8-10 of them on the map and it's pointless to even shoot one...

    2. The other idea might be tricky considering I remember this used to be on one of the mods, but maybe it's something that's doable. Medics could have a limited number of revival needles (2 initially, 4 at max level) that could be resupplied with fieldops ammoboxes. This could shorten the sustainability of medics on the field that are currently the main pushing force honestly. I know we already limit medics with the lack of adrenaline as that would be an overkill, but with a limitation of medics to 2 or 4 we could bring that one back.

    We limit soldiers panzer/bazooka to one per team. We limit fieldops to 2 per team. We should limit medics and give other roles more meaning.

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