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iNTER.

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About iNTER.

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  1. Maybe also thing to note is that I see quite some players joining only one side. Not sure if that is something to mention but it can be quite irritating if you want to balance teams. Definately after shuffles, they join back spectator or join there "favourite" side.
  2. So, I see people do have some nice ideas and good input, do the server admins actually read this or do they get input from you guys?
  3. Also I would like to mention on SP_Delivery, Allies wins this map 90 percent of the time and the reason for that is quite simple. Allies spawntime is 12 seconds while axis spawntime is 20 seconds.
  4. I get your point but what happens is that nobody is gonna be medic anymore and you probably will lose lots of players connecting to the server.
  5. Hi Guys, So, finally made it to the forum after a while Now where do I start to begin this post? First of all, I would like to say that I actually like playing on your guys server (which says something if coming from a player who is used to a more competitive scene). If possible by any means, I would like to give some input from the last months I have played on the server to "balance" things a little a bit more. So here are my points : - On the map Frostbite, make the spawntime for axis shorter or the spawntime for allies longer with 2 seconds (doesnt matter which way). 90 percent of the time allies wins this map. - Reduce the nades from some classes who have higher amount of nades available. So for example if a class has 4 nades, change it into 3 for example. This would help to make it (hopefully) a less of a nade festival on some closed range maps like for example Braundorf. - Dont allow the class Soldier Panzer to have SMG aswell. This is ridicolous overpowered I'm curious about what you guys think of this . See ya on the server, iNTER.
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