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unsigned

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Everything posted by unsigned

  1. Hi all, I'm posting in good faith. I used to play on this server for a while, and over time I learned the spawnkill rule - that's fine, and it's justifiable. Then I come back, and apparently there are restrictions like being unable to use the mortar in spawn - probably one of the few places you can use mortar. But okay, fine. Then I'm playing on SW Battery, and I use the mortar indoors and receive a 900s kick out of nowhere. I even checked the rules again before I came back from a hiatus. Apparently the reason is that using a mortar indoors is 'unfair', but I can't see how A panzer does similar damage, and the player is far less vulnerable because they can actually move or pull out the secondary weapon. I can imagine some maps where a mortar indoors is very difficult. On other maps it's easy. Whether using a mortar is 'abuse' or an 'unfair advantage' depends on the situation, and you can do similar mass-damage near an objective with arty or a mobile MG. Do the admins take this into account? So why is the mortar targeted? There is nothing abusive or particularly advantageous about using a mortar indoors. The game is designed such that you can do that, at the cost of being far more vulnerable to attacks, because you are literally a sitting duck when you use it. If a bunch of people can't kill one idiot with a mortar using it outside spawn, that says more about the quality of the players than it does about the mortar user. I think "skill issue" is the term I've heard. I understand that mortar players are an easy target, and almost every player (including myself) is biased against them. But that doesn't mean the admins should add arbitrary restrictions like this, without even creating a rule for it. This manner of random interpretation when it suits a particular admin on a particular day is quite unfair. If it's going to be a rule (and I hope you reconsider), then please make it one, and please warn people before kicking them for violating a particular interpretation of a new rule that has only been enforced for a few months in an unwritten way. I know I've made mistakes in the past, but this isn't spawnkill and as far as I can tell unrelated. Thanks
  2. that's fair, it was my bad, so apology. I shouldn't have been doing it. I would have thought that multiple exits means it would be more allowed. I'll be more careful in future or give the mortar a break.
  3. That's fair, but it's upsetting when it's clearly not intentional. I guess I'll have to be more careful, but no way the mortar damage would transfer to anywhere past the door of the building closest to Axis.
  4. Hi all, Apologies to make this my first post on the forum, but I'm confused about this matter. I was playing Bremen as Allies today, and using the mortar from allies spawn. I was shooting it in the parts dotted green. The Axis spawn is in red. Earlier in the map, I got two automated warnings about spawn kill/damage - this is fair. So I aimed where I thought it would be safe; that broken building with the wooden upper floor. Surely this is not spawn, right? For some reason, I got kicked for 900 sec/15 min because of using the mortar there. However as you know this is some distance from spawn, and if shooting onto the upper floor of the broken building, you would have to leave spawn in order to get there. Now, imagine if I went on top of that broken building with a panzerfaust. I think if I used it, this would not be considered SK. I am happy to show you on the map in So is this area spawnkill or not? If so, why is it? Axis are shielded by the walls of the building so damage to their actual spawn should be zero. Can you draw on this map using GIMP or something to show what is *not* spawnkill? Was this automated, or did an admin simply get angry that I killed 3 people there? I have also drawn in green the places where my mortar rounds hit on a picture of the map. Is this *seriously* considered axis spawn? Thanks.
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