A sample of one of the scripts I was working on, you need two for sound and two for the text. {\rtf1\ansi\deff0{\fonttbl{\f0\fnil\fcharset0 Courier New;}} {\*\generator Msftedit 5.41.15.1507;}\viewkind4\uc1\pard\lang1033\f0\fs20 ///////////////////////////////////////////////////////////////////////////////////////////////////////////////\par // quickchat script for axis player \tab\tab\tab\tab\tab\tab\tab\tab\tab\tab\tab\tab\tab\tab\tab //\par ///////////////////////////////////////////////////////////////////////////////////////////////////////////////\par \par male\par \par \par ///////////////////////////////////////////////////////////////////////////////////////////////////////////////\par // wm_quickstatements\par ///////////////////////////////////////////////////////////////////////////////////////////////////////////////\par \par PathCleared\par \{\par \tab sound/chat/axis/11a.wav\tab "Path cleared."\par \tab sound/chat/axis/11b.wav\tab "Path cleared."\par \}\par \par EnemyWeak\par \{\par \tab sound/chat/axis/12a.wav\tab "The enemy is weakened."\par \tab sound/chat/axis/12b.wav\tab "The enemy is weakened."\par \}\par \par AllClear\par \{\par \tab sound/chat/axis/13a.wav\tab "All clear."\par \tab sound/chat/axis/13b.wav\tab "All clear."\par \}\par \par Incoming\par \{\par \tab sound/chat/axis/14a.wav\tab "Incoming!"\par \tab sound/chat/axis/14b.wav\tab "Incoming!"\par \}\par \par FireInTheHole\par \{\par \tab sound/axis/gfireinhole.wav\tab "Achtung! Werfe Granate"\par \tab sound/both/usfireinhole.wav\tab "Fire in the hole!"\par \}\par \par OnDefense\par \{\par \tab sound/chat/axis/16a.wav\tab "I'm on defense."\par \tab sound/chat/axis/16b.wav\tab "I'm on defense."\par \}\par \par OnOffense\par \{\par \tab sound/chat/axis/17a.wav\tab "I'm on offense."\par \tab sound/chat/axis/17b.wav\tab "I'm on offense."\par \}\par \par TakingFire\par \{\par \tab sound/chat/axis/18a.wav\tab "Taking fire!"\par \tab sound/chat/axis/18b.wav\tab "Taking fire!"\par \}\par \par MinesCleared\par \{\par \tab sound/chat/axis/19a.wav\tab "Mines cleared."\par \tab sound/chat/axis/19b.wav\tab "Mines cleared."\par \}\par \par EnemyDisguised\par \{\par \tab sound/chat/axis/10a.wav\tab "Enemy in disguise."\par \tab sound/chat/axis/10b.wav\tab "Enemy in disguise."\par \}\par \par \par ///////////////////////////////////////////////////////////////////////////////////////////////////////////////\par // wm_quickrequests\par ///////////////////////////////////////////////////////////////////////////////////////////////////////////////\par \par Medic\par \{\par \tab sound/axis/gmedic.wav\tab "Need a Medic!"\tab\tab sprites/voiceMedic\par \tab sound/both/usmedic.wav\tab "Need a Medic!"\tab\tab sprites/voiceMedic\par \}\par \par NeedAmmo\par \{\par \tab sound/axis/gammo.wav\tab "I need ammo!"\tab\tab sprites/voiceAmmo\par \tab sound/both/usammo.wav\tab "I need ammo!"\tab\tab sprites/voiceAmmo\par \}\par \par NeedBackup\par \{\par \tab sound/axis/gbackup.wav\tab "Ich brauche Verstaerkung!"\par \tab sound/both/usbackup.wav\tab "I need backup!"\par \}\par \par NeedEngineer\par \{\par \tab sound/chat/axis/24a.wav\tab "We need an engineer!"\par \tab sound/chat/axis/24b.wav\tab "We need an engineer!"\par \}\par \par CoverMe\par \{\par \tab sound/axis/gcover.wav\tab "Gib mir Feuerschutz!"\par \tab sound/both/uscover.wav\tab "Covering fire!"\par \}\par \par HoldFire\par \{\par \tab sound/chat/axis/26a.wav\tab "Hold your fire!"\par \tab sound/chat/axis/26b.wav\tab "Hold your fire!"\par \}\par \par WhereTo\par \{\par \tab sound/chat/axis/27a.wav\tab "Where to?"\par \tab sound/chat/axis/27b.wav\tab "Where to?"\par \}\par \par NeedOps\par \{\par \tab sound/chat/axis/28a.wav\tab "We need Covert Ops!"\par \tab sound/chat/axis/28b.wav\tab "We need Covert Ops!"\par \}\par \par \par ///////////////////////////////////////////////////////////////////////////////////////////////////////////////\par // wm_quickcommands \par ///////////////////////////////////////////////////////////////////////////////////////////////////////////////\par \par FollowMe\par \{\par \tab sound/chat/axis/31a.wav\tab "Follow me!"\par \tab sound/chat/axis/31b.wav\tab "Follow me!"\par \}\par \par LetsGo\par \{\par \tab sound/chat/axis/32a.wav\tab "Let's go!"\par \tab sound/chat/axis/32b.wav\tab "Let's go!"\par \}\par \par Move\par \{\par \tab sound/axis/ggo.wav\tab "Los los los!"\par \tab sound/both/usgo.wav\tab "Go go go!"\par \}\par \par ClearPath\par \{\par \tab sound/chat/axis/34a.wav\tab "Clear the path!"\par \tab sound/chat/axis/34b.wav\tab "Clear the path!"\par \}\par \par DefendObjective\par \{\par \tab sound/chat/axis/35a.wav\tab "Defend our objective!"\par \tab sound/chat/axis/35b.wav\tab "Defend our objective!"\par \}\par \par DisarmDynamite\par \{\par \tab sound/chat/axis/36a.wav\tab "Disarm the dynamite!"\par \tab sound/chat/axis/36b.wav\tab "Disarm the dynamite!"\par \}\par \par ClearMines\par \{\par \tab sound/chat/axis/37a.wav\tab "Clear the mines!"\par \tab sound/chat/axis/37b.wav\tab "Clear the mines!"\par \}\par \par ReinforceDefense\par \{\par \tab sound/chat/axis/38a.wav\tab "Reinforce the defense!"\par \tab sound/chat/axis/38b.wav\tab "Reinforce the defense!"\par \}\par \par ReinforceOffense\par \{\par \tab sound/chat/axis/39a.wav\tab "Reinforce the offense!"\par \tab sound/chat/axis/39b.wav\tab "Reinforce the offense!"\par \}\par \par \par ///////////////////////////////////////////////////////////////////////////////////////////////////////////////\par // wm_quickmisc \par ///////////////////////////////////////////////////////////////////////////////////////////////////////////////\par \par Affirmative\par \{\par \tab sound/axis/gyes.wav\tab "Zu Befehl!"\par \tab sound/both/usyes.wav\tab "Yes!"\par \}\par \par Negative\par \{\par \tab sound/axis/gno.wav\tab "Geht nicht!"\par \tab sound/both/usno.wav\tab "Negative!"\par \}\par \par Thanks\par \{\par \tab sound/chat/axis/43a.wav\tab "Danke!"\par \tab sound/chat/axis/43b.wav\tab "Danke!"\par \tab sound/chat/axis/43c.wav\tab "Danke sehr!"\par \}\par \par Welcome\par \{\par \tab sound/chat/axis/44a.wav\tab "You're welcome."\par \tab sound/chat/axis/44b.wav\tab "Bitte sehr."\par \tab sound/chat/axis/44c.wav\tab "Kein problem."\par \}\par \par Sorry\par \{\par \tab sound/chat/axis/45a.wav\tab "Sorry!"\par \tab sound/chat/axis/45b.wav\tab "Sorry!"\par \}\par \par Oops\par \{\par \tab sound/chat/axis/46a.wav\tab "Oops!"\par \tab sound/chat/axis/46b.wav\tab "Oops!"\par \}\par \par \par ///////////////////////////////////////////////////////////////////////////////////////////////////////////////\par // wm_quickglobal \par ///////////////////////////////////////////////////////////////////////////////////////////////////////////////\par \par Hi\par \{\par \tab sound/chat/axis/54a.wav\tab "Hallo!"\par \tab sound/chat/axis/54b.wav\tab "Hallo!"\par \tab sound/chat/axis/54c.wav\tab "Hallo!"\par \}\par \par Bye\par \{\par \tab sound/chat/axis/55a.wav\tab "Auf wiedersehen."\par \tab sound/chat/axis/55b.wav\tab "Auf wiedersehen."\par \tab sound/chat/axis/55c.wav\tab "Auf wiedersehen."\par \}\par \par GreatShot\par \{\par \tab sound/chat/axis/56a.wav\tab "Great shot!"\par \tab sound/chat/axis/56b.wav\tab "Great shot!"\par \}\par \par Cheer\par \{\par \tab sound/chat/axis/57a.wav\tab\tab "Oh yes!"\par \tab sound/chat/axis/57b.wav\tab\tab "Wunderbar!"\par \tab sound/chat/axis/57c.wav\tab\tab "Excellent!"\par \tab sound/chat/axis/57d.wav\tab\tab "Excellent!"\par \tab sound/chat/axis/57e.wav\tab\tab "Jahaa!"\par \tab sound/chat/axis/57f.wav\tab\tab "Sehr gut!"\par \tab sound/chat/axis/57g.wav\tab\tab "Sehr gut!"\par \tab sound/chat/axis/57h.wav\tab\tab "Wunderbar!"\par \}\par \par ///////////////////////////////////////////////////////////////////////////////////////////////////////////////\par // wm_quickglobal2 \par ///////////////////////////////////////////////////////////////////////////////////////////////////////////////\par \par GoodGame\par \{\par \tab sound/chat/axis/586a.wav\tab "Good game!"\par \tab sound/chat/axis/586b.wav\tab "Good game!"\par \}\par \par \par ///////////////////////////////////////////////////////////////////////////////////////////////////////////////\par // wm_sayplayerclass \par ///////////////////////////////////////////////////////////////////////////////////////////////////////////////\par \par IamSoldier\par \{\par \tab sound/chat/axis/61a.wav\tab "I'm a soldat."\par \tab sound/chat/axis/61b.wav\tab "I'm a soldat."\par \}\par \par IamMedic\par \{\par \tab sound/chat/axis/62a.wav\tab "I'm a medic."\par \tab sound/chat/axis/62b.wav\tab "I'm a medic."\par \}\par \par IamEngineer\par \{\par \tab sound/chat/axis/63a.wav\tab "I'm an engineer."\par \tab sound/chat/axis/63b.wav\tab "I'm an engineer."\par \}\par \par IamFieldOps\par \{\par \tab sound/chat/axis/64a.wav\tab "I'm a field op."\par \tab sound/chat/axis/64b.wav\tab "I'm a field op."\par \}\par \par IamCovertOps\par \{\par \tab sound/chat/axis/65a.wav\tab "I'm a covert op."\par \}\par \par \par ///////////////////////////////////////////////////////////////////////////////////////////////////////////////\par // wm_quickattack \par ///////////////////////////////////////////////////////////////////////////////////////////////////////////////\par \par DestroyPrimary\par \{\par \tab sound/chat/axis/71a.wav\tab "Destroy primary objective!"\par \tab sound/chat/axis/71b.wav\tab "Destroy primary objective!"\par \}\par \par DestroySecondary\par \{\par \tab sound/chat/axis/72a.wav\tab "Destroy secondary objective!"\par \tab sound/chat/axis/72b.wav\tab "Destroy secondary objective!"\par \}\par \par DestroyConstruction\par \{\par \tab sound/chat/axis/73a.wav\tab "Destroy construction!"\par \tab sound/chat/axis/73b.wav\tab "Destroy construction!"\par \}\par \par RepairVehicle\par \{\par \tab sound/chat/axis/75a.wav\tab "Repair the vehicle!"\par \tab sound/chat/axis/75b.wav\tab "Repair the vehicle!"\par \}\par \par DestroyVehicle\par \{\par \tab sound/chat/axis/76a.wav\tab "Disable the vehicle!"\par \tab sound/chat/axis/76b.wav\tab "Disable the vehicle!"\par \}\par \par EscortVehicle\par \{\par \tab sound/chat/axis/77a.wav\tab "Escort the vehicle!"\par \tab sound/chat/axis/77b.wav\tab "Escort the vehicle!"\par \}\par \par \par ///////////////////////////////////////////////////////////////////////////////////////////////////////////////\par // wm_quickobjectives\par ///////////////////////////////////////////////////////////////////////////////////////////////////////////////\par \par CommandAcknowledged\par \{\par \tab sound/chat/axis/81a.wav\tab "Command acknowledged!"\par \tab sound/chat/axis/81b.wav\tab "Command acknowledged!"\par \}\par \par CommandDeclined\par \{\par \tab sound/chat/axis/82a.wav\tab "Command declined!"\par \tab sound/chat/axis/82b.wav\tab "Command declined!"\par \}\par \par CommandCompleted\par \{\par \tab sound/chat/axis/83a.wav\tab "Command completed!"\par \tab sound/chat/axis/83b.wav\tab "Command completed!"\par \}\par \par ConstructionCommencing\par \{\par \tab sound/chat/axis/84a.wav\tab "I'm constructing!"\par \tab sound/chat/axis/84b.wav\tab "I'm constructing!"\par \}\par \par \par ///////////////////////////////////////////////////////////////////////////////////////////////////////////////\par // wm_quickfireteams \par ///////////////////////////////////////////////////////////////////////////////////////////////////////////////\par \par \par FTAttack\par \{\par \tab sound/axis/gattack.wav\tab "Attack!"\par \tab sound/both/usattack.wav\tab "Attack!"\par \}\par \par FTFallBack\par \{\par \tab sound/axis/gback.wav\tab "Fall back!"\par \tab sound/both/usback.wav\tab "Fall back!"\par \}\par \par \par ///////////////////////////////////////////////////////////////////////////////////////////////////////////////\par // wm_quickfireteamssoldier \par ///////////////////////////////////////////////////////////////////////////////////////////////////////////////\par \par FTCoverMe\par \{\par \tab sound/axis/gcover.wav\tab\tab "Gib mir Feuerschutz!"\par \}\par \par FTCoveringFire\par \{\par \tab sound/both/uscover.wav\tab\tab "Covering fire!"\par \}\par \par FTMortar\par \{\par \tab sound/chat/axis/911a.wav\tab "Deploy mortar!"\par \tab sound/chat/axis/911b.wav\tab "Deploy mortar!"\par \}\par \par \par ///////////////////////////////////////////////////////////////////////////////////////////////////////////////\par // wm_quickfireteamsmedic \par ///////////////////////////////////////////////////////////////////////////////////////////////////////////////\par \par FTHealSquad\par \{\par \tab sound/chat/axis/921a.wav\tab "Heal the squad!"\par \tab sound/chat/axis/921b.wav\tab "Heal the squad!"\par \}\par \par FTHealMe\par \{\par \tab sound/chat/axis/922a.wav\tab "Heal me!"\tab\tab\tab sprites/voiceMedic\par \tab sound/chat/axis/922b.wav\tab "Heal me!"\tab\tab\tab sprites/voiceMedic\par \}\par \par FTReviveTeamMate\par \{\par \tab sound/chat/axis/923a.wav\tab "Revive team mate!"\par \tab sound/chat/axis/923b.wav\tab "Revive team mate!"\par \}\par \par FTReviveMe\par \{\par \tab sound/chat/axis/924a.wav\tab "Revive me!"\tab\tab\tab sprites/voiceMedic\par \tab sound/chat/axis/924b.wav\tab "Revive me!"\tab\tab\tab sprites/voiceMedic\par \}\par \par \par ///////////////////////////////////////////////////////////////////////////////////////////////////////////////\par // wm_quickfireteamsengineer \par ///////////////////////////////////////////////////////////////////////////////////////////////////////////////\par \par FTDestroyObjective\par \{\par \tab sound/chat/axis/931a.wav\tab "Destroy the objective!"\par \tab sound/chat/axis/931b.wav\tab "Destroy the objective!"\par \}\par \par FTRepairObjective\par \{\par \tab sound/chat/axis/932a.wav\tab "Repair objective!"\par \tab sound/chat/axis/932b.wav\tab "Repair objective!"\par \}\par \par FTConstructObjective\par \{\par \tab sound/chat/axis/933a.wav\tab "Construct objective!"\par \tab sound/chat/axis/933b.wav\tab "Construct objective!"\par \}\par \par FTDisarmDynamite\par \{\par \tab sound/chat/axis/36a.wav\tab\tab "Disarm the dynamite!"\par \tab sound/chat/axis/36b.wav\tab\tab "Disarm the dynamite!"\par \}\par \par FTDeployLandmines\par \{\par \tab sound/chat/axis/934a.wav\tab "Deploy landmines!"\par \tab sound/chat/axis/934b.wav\tab "Deploy landmines!"\par \}\par \par FTDisarmLandmines\par \{\par \tab sound/chat/axis/935a.wav\tab "Disarm landmines!"\par \tab sound/chat/axis/935b.wav\tab "Disarm landmines!"\par \}\par \par \par ///////////////////////////////////////////////////////////////////////////////////////////////////////////////\par // wm_quickfireteamsfieldops \par ///////////////////////////////////////////////////////////////////////////////////////////////////////////////\par \par FTCallAirStrike\par \{\par \tab sound/chat/axis/941a.wav\tab "Call an airstrike!"\par \tab sound/chat/axis/941a.wav\tab "Call an airstrike!"\par \}\par \par FTCallArtillery\par \{\par \tab sound/chat/axis/942a.wav\tab "Call in artillery!"\par \tab sound/chat/axis/942b.wav\tab "Call in artillery!"\par \}\par \par FTResupplySquad\par \{\par \tab sound/chat/axis/944a.wav\tab "Resupply the squad!"\par \tab sound/chat/axis/944b.wav\tab "Resupply the squad!"\par \}\par \par FTResupplyMe\par \{\par \tab sound/chat/axis/945a.wav\tab "Resupply me!"\tab\tab\tab sprites/voiceAmmo\par \tab sound/chat/axis/945b.wav\tab "Resupply me!"\tab\tab\tab sprites/voiceAmmo\par \}\par \par \par ///////////////////////////////////////////////////////////////////////////////////////////////////////////////\par // wm_quickfireteamscovertops \par ///////////////////////////////////////////////////////////////////////////////////////////////////////////////\par \par FTExploreArea\par \{\par \tab sound/chat/axis/951a.wav\tab "Explore the area!"\par \tab sound/chat/axis/951b.wav\tab "Explore the area!"\par \}\par \par FTCheckLandmines\par \{\par \tab sound/chat/axis/952a.wav\tab "Check for landmines!"\par \tab sound/chat/axis/952b.wav\tab "Check for landmines!"\par \}\par \par FTSatchelObjective\par \{\par \tab sound/chat/axis/931a.wav\tab "Destroy the objective!"\par \tab sound/chat/axis/931b.wav\tab "Destroy the objective!"\par \}\par \par FTInfiltrate\par \{\par \tab sound/chat/axis/953a.wav\tab "Infiltrate!"\par \tab sound/chat/axis/953b.wav\tab "Infiltrate!"\par \}\par \par FTGoUndercover\par \{\par \tab sound/chat/axis/954a.wav\tab "Go undercover!"\par \tab sound/chat/axis/954b.wav\tab "Go undercover!"\par \}\par \par FTProvideSniperCover\par \{\par \tab sound/chat/axis/955a.wav\tab "Provide sniper cover!"\par \tab sound/chat/axis/955b.wav\tab "Provide sniper cover!"\par \}\par \par \par ///////////////////////////////////////////////////////////////////////////////////////////////////////////////\par // wm_futurama\par ///////////////////////////////////////////////////////////////////////////////////////////////////////////////\par \par fu_shock\par \{\par \tab sound/chat/ashock.wav "^1This is quite a shock!"\par \}\par \par fu_badnews\par \{\par \tab sound/chat/badnews.wav "^1Bad news everyone"\par \}\par \par fu_boned\par \{\par \tab sound/chat/boned.wav "^1Ohh im boned"\par \}\par \par fu_deathtohumans\par \{\par \tab sound/chat/deathhumans.wav "^1Death to humans!!"\par \}\par \par fu_selectmode\par \{\par \tab sound/chat/deathmode.wav \tab "^1Please select mode of death:"\par \}\par \par fu_eycaptain\par \{\par \tab sound/chat/eyecap.wav "^1Ey Ey Captain"\par \}\par \par fu_greatnews\par \{\par \tab sound/chat/greatnews.wav\tab "^1Ohh great news everyone"\par \}\par \par fu_howdy\par \{\par \tab sound/chat/howdy.wav\tab "^1Howdy dudies.."\par \}\par \par fu_laugh\par \{\par \tab sound/chat/laugh1.wav "^1HarHarHarHar"\par \}\par \par fu_lickass\par \{\par \tab sound/chat/lickmyass.wav "^1Lick my frozen metal ass"\par \}\par \par \par ///////////////////////////////////////////////////////////////////////////////////////////////////////////////\par // wm_futurama2\par ///////////////////////////////////////////////////////////////////////////////////////////////////////////////\par \par fu_lifecruel\par \{\par \tab sound/chat/lifecruel.wav "^1Life is cruel"\par \}\par \par fu_outrage\par \{\par \tab sound/chat/outrage.wav "^1This is an outrage"\par \}\par \par fu_problem\par \{\par \tab sound/chat/problem.wav "^1People, we got a problem"\par \}\par \par fu_quick\par \{\par \tab sound/chat/quick.wav "^1Quick and Painless"\par \}\par \par fu_rugay\par \{\par \tab sound/chat/rugay.wav "^1What are you gay?"\par \}\par \par fu_shutup\par \{\par \tab sound/chat/shutup.wav \tab "^1Shut up"\par \}\par \par fu_slow\par \{\par \tab sound/chat/slow.wav "^1Slow and horrible"\par \}\par \par fu_stopthat\par \{\par \tab sound/chat/stopthat.wav\tab "^1 Stop doin that.."\par \}\par \par fu_urdead\par \{\par \tab sound/chat/urdead.wav\tab "^1You are now dead!!"\par \}\par \par \par ///////////////////////////////////////////////////////////////////////////////////////////////////////////////\par // wm_simpsons\par ///////////////////////////////////////////////////////////////////////////////////////////////////////////////\par \par si_arghhello\par \{\par \tab sound/chat/agghhhimeanhello.wav\tab "^1Argghhh i mean hello.."\par \}\par \par si_alwayssome\par \{\par \tab sound/chat/alwayssomething.wav\tab "^1Its always something.."\par \}\par \par si_arghcrap\par \{\par \tab sound/chat/arghcrap.wav\tab "^1Argghhh crap.."\par \}\par \par si_arghiii\par \{\par \tab sound/chat/anykey.wav\tab\tab "^1To start press any key?!?"\par \}\par \par si_hacking\par \{\par \tab sound/chat/computerhacking.wav\tab "^1All these computerhacking is making me thirsty.."\par \}\par \par si_doh\par \{\par \tab sound/chat/doh.wav\tab "^1Doh!!"\par \tab sound/chat/doh2.wav\tab "^1Doh!!"\par \tab sound/chat/doh3.wav\tab "^1Doh!!"\par \tab sound/chat/doh4.wav\tab "^1Doh!!"\par \}\par \par si_eatshorts\par \{\par \tab sound/chat/eatmyshots.wav\tab "^1Eat my shorts.."\par \}\par \par si_excellent\par \{\par \tab sound/chat/excellent.wav\tab "^1Excellent.."\par \}\par \par si_flanders\par \{\par \tab sound/chat/flanders.wav\tab "^1Stupid Flanders!!!"\par \}\par \par \par ///////////////////////////////////////////////////////////////////////////////////////////////////////////////\par // wm_simpsons2\par ///////////////////////////////////////////////////////////////////////////////////////////////////////////////\par \par si_homersleep\par \{\par \tab sound/chat/homersleepnow.wav \tab "^1Homer sleep now.."\par \}\par \par si_hrragggg\par \{\par \tab sound/chat/hrraggg.wav\tab "^1Hrraggg.."\par \}\par \par si_kissmy\par \{\par \tab sound/chat/kissmyyellowbutt.wav\tab "^1Kiss my hairy yellow butt.."\par \}\par \par si_noproblemo\tab\par \{\par \tab sound/chat/noproblemo.wav\tab "^1No problemo.."\par \}\par \par si_cuinhell\par \{\par \tab sound/chat/seeuinhell.wav\tab "^1I see you in hell.."\par \}\par \par si_shutupboy\par \{\par \tab sound/chat/shutupboy.wav\tab "^1Shut up boy.."\par \}\par \par si_bahtohell\par \{\par \tab sound/chat/tohellwiththis.wav\tab "^1Bahh to hell with this.."\par \}\par \par si_woohoo\par \{\par \tab sound/chat/woohoo.wav\tab "^1Woohoo.."\par \}\par \par si_urgay\par \{\par \tab sound/chat/urgay.wav\tab "^1You are gay.."\par \}\par \par si_notgay\par \{\par \tab sound/chat/notgay.wav\tab "^1I\'b4m not gay.."\par \}\par \par \par ///////////////////////////////////////////////////////////////////////////////////////////////////////////////\par // wm_beavisandbutt\par ///////////////////////////////////////////////////////////////////////////////////////////////////////////////\par \par bb_asswipe\tab\par \{\par \tab sound/chat/asswipe.wav\tab "^1Asswipe.."\par \}\par \par bb_bungholio\tab\par \{\par \tab sound/chat/bunghole.wav\tab "^1Bungholio.."\par \}\par \par bb_dirtybutt\tab\par \{\par \tab sound/chat/butthole.wav\tab "^1Dirty butthole.."\par \}\par \par bb_cool\tab\par \{\par \tab sound/chat/cool.wav\tab "^1Cooool.."\par \}\par \par bb_whatscrap\tab\par \{\par \tab sound/chat/crap.wav\tab "^1Whats this crap.."\par \}\par \par bb_shutupdumb\tab\par \{\par \tab sound/chat/dumbass.wav\tab "^1Shutup dumbass.."\par \}\par \par bb_yourballs\tab\par \{\par \tab sound/chat/filthy.wav\tab "^1Your balls are filthy.."\par \}\par \par bb_kicknad\tab\par \{\par \tab sound/chat/kicknads.wav\tab "^1Kick him in the nad.."\par \}\par \par bb_harhar\tab\par \{\par \tab sound/chat/laugh.wav\tab "^1Harhar.."\par \}\par \par \par ///////////////////////////////////////////////////////////////////////////////////////////////////////////////\par // wm_beavisandbutt2\par ///////////////////////////////////////////////////////////////////////////////////////////////////////////////\par \par bb_lizard\tab\par \{\par \tab sound/chat/lizard.wav\tab "^1Ive gotta drain my lizard.."\par \}\par \par bb_money\tab\par \{\par \tab sound/chat/money.wav\tab "^1hehe Money.."\par \}\par \par bb_score\tab\par \{\par \tab sound/chat/score.wav\tab "^1Were gonna score.."\par \}\par \par bb_uhbaby\tab\par \{\par \tab sound/chat/uhbaby.wav\tab "^1uhh baby.."\par \}\par \par bb_whoa\tab\par \{\par \tab sound/chat/whoa.wav\tab "^1Whoaa.."\par \}\par \par bb_usuck\tab\par \{\par \tab sound/chat/yousuck.wav\tab "^1I think you suck.."\par \}\par \par ///////////////////////////////////////////////////////////////////////////////////////////////////////////////\par // wm_owned\par ///////////////////////////////////////////////////////////////////////////////////////////////////////////////\par \par ow_owned1\par \{\par \tab sound/chat/owned.wav\tab\tab "^1You have been owned"\par \}\par \par ow_owned2\par \{\par \tab sound/chat/feelgood.wav\tab\tab "^1I feel good"\par \}\par \par ow_owned3\par \{\par \tab sound/chat/humiliation.wav\tab\tab "^1Humiliation"\par \}\par \par ow_owned4\par \{\par \tab sound/chat/aau1.wav\tab\tab "^1Aaauuh!!!"\par \}\par \par ow_owned5\par \{\par \tab sound/chat/flawless.wav\tab\tab "^1Absolutely flawless"\par \}\par \par ow_owned6\par \{\par \tab sound/chat/reallysorry.wav\tab\tab "^1OH I'm really really sorry"\par \}\par \par ow_owned7\par \{\par \tab sound/chat/gunsdontkill.wav\tab\tab "^1Guns dont kill people, I do"\par \}\par \par ow_owned8\par \{\par \tab sound/chat/gottahurt.wav\tab\tab "^1Thats gotta hurt"\par \}\par \par ow_owned9\par \{\par \tab sound/chat/wtf1.wav\tab\tab "^1Fuckin' idiot.."\par \}\par \par ///////////////////////////////////////////////////////////////////////////////////////////////////////////////\par // wm_owned2\par ///////////////////////////////////////////////////////////////////////////////////////////////////////////////\par \par ow_owned21\par \{\par \tab sound/chat/only1.wav\tab\tab "^1There can be only 1"\par \}\par \par ow_owned22\par \{\par \tab sound/chat/wtf3.wav\tab\tab "^1What the fuck is that??"\par \}\par \par ow_owned23\par \{\par \tab sound/chat/wtf4.wav\tab\tab "^1What the hell was that??"\par \}\par \par ow_owned24\par \{\par \tab sound/chat/icantbelieveit.wav\tab\tab "^1I cant believe it..."\par \}\par \par ow_owned25\par \{\par \tab sound/chat/wtfmycomputer.wav\tab\tab "^1What the fuck is happen to my computer?"\par \}\par \par ow_owned26\par \{\par \tab sound/chat/kreisch.wav\tab\tab "^1Aaarrgggggggghhhhiiiii"\par \}\par \par ow_owned27\par \{\par \tab sound/chat/omg.wav\tab\tab "^1Oh my gooood!!!!"\par \}\par \par ow_owned28\par \{\par \tab sound/chat/okyouguys.wav\tab\tab "^1Ok you guys lets move out.."\par \}\par \par ow_owned29\par \{\par \tab sound/chat/melsebrn.wav\tab\tab "^1Me lose Brain?? OhOh!!"\par \}\par \par ow_owned20\par \{\par \tab sound/chat/schnauze.wav\tab\tab "^1Hey!! Schnauze!!!"\par \}\par ///////////////////////////////////////////////////////////////////////////////////////////////////////////////\par // wm_laugh\par ///////////////////////////////////////////////////////////////////////////////////////////////////////////////\par \par la_laugh1\par \{\par \tab sound/chat/haha1.wav\tab\tab "^1HAHA!!"\par \tab sound/chat/haha6.wav\tab\tab "^1HAHA!!"\par \}\par \par la_laugh2\par \{\par \tab sound/chat/haha3.wav\tab\tab "^1hahaha..!"\par \}\par \par la_laugh3\par \{\par \tab sound/chat/s1_01.wav\tab\tab "^1hahahahahahahahahahahaaha"\par \}\par \par la_laugh4\par \{\par \tab sound/chat/haha5.wav\tab\tab "^1NenerNener"\par \}\par \par la_laugh5\par \{\par \tab sound/chat/haha4.wav\tab\tab "^1Hahahahaaaarrr"\par \}\par \par la_laugh6\par \{\par \tab sound/chat/uahah.wav\tab\tab "^1uahahaha"\par \}\par \par la_laugh7\par \{\par \tab sound/chat/Tarzan.wav\tab\tab "^1Ahhhahhhahhahah..."\par \}\par ///////////////////////////////////////////////////////////////////////////////////////////////////////////////\par // wm_greeting\par ///////////////////////////////////////////////////////////////////////////////////////////////////////////////\par gr_greet1\tab\par \{\par \tab sound/chat/saveday.wav\tab\tab "^1Here I come to save the day"\par \}\par \par gr_greet2\tab\par \{\par \tab sound/chat/hello2.wav\tab\tab "^1Heellooo..."\par \}\par \par gr_greet3\tab\par \{\par \tab sound/chat/welcome1.wav\tab\tab "^1Welcome"\par \}\par \par gr_greet4\tab\par \{\par \tab sound/chat/hallosuesse.wav\tab\tab "^1Hallo suesse..."\par \}\par \par gr_greet5\tab\par \{\par \tab sound/chat/howyou.wav\tab\tab "^1Hay how you doing?"\par \}\par \par gr_greet6\tab\par \{\par \tab sound/chat/goodbye1.wav\tab\tab "^1Goodbye"\par \}\par \par gr_greet7\tab\par \{\par \tab sound/chat/guadenocht.wav\tab\tab "^1Guade Nocht!"\par \}\par \par gr_greet8\tab\par \{\par \tab sound/chat/byebye.wav\tab "^1Bye, bye baby..!!"\par \}\par \par gr_greet9\tab\par \{\par \tab sound/chat/gonow.wav\tab "^1Can i go now??"\par \}\par \par ///////////////////////////////////////////////////////////////////////////////////////////////////////////////\par // wm_flame\par ///////////////////////////////////////////////////////////////////////////////////////////////////////////////\par \par fl_flame1\tab\par \{\par \tab sound/chat/usuck.wav\tab\tab "^1You suck!!"\par \}\par \par fl_flame2\tab\par \{\par \tab sound/chat/ustupid.wav\tab "^1You stupid.."\par \}\par \par fl_flame3\tab\par \{\par \tab sound/chat/omgfuckinloser.wav\tab "^1OMG you fuckin loser i know you hack"\par \}\par \par fl_flame4\tab\par \{\par \tab sound/chat/youfuckinleave.wav\tab "^1You fuckin leave right now.."\par \}\par \par fl_flame5\tab\par \{\par \tab sound/chat/youbastards.wav\tab "^1You bastards!!"\par \}\par \par fl_flame6\tab\par \{\par \tab sound/chat/damnit.wav\tab "^1Damn it!!!"\par \}\par \par fl_flame7\tab\par \{\par \tab sound/chat/kennygetoetet.wav \tab "^1OMG ihr habt Kenny getoetet!!"\par \}\par \par fl_flame8\tab\par \{\par \tab sound/chat/duschlampe.wav\tab "^1Du schlampe!!"\par \}\par \par fl_flame9\tab\par \{\par \tab sound/chat/iamgay.wav\tab "^13 simple words:"\par \}\par \par ///////////////////////////////////////////////////////////////////////////////////////////////////////////////\par // wm_flame2\par ///////////////////////////////////////////////////////////////////////////////////////////////////////////////\par \par fl_flame21\tab\par \{\par \tab sound/chat/groesstescheiss.wav\tab "^1"\par \}\par \par fl_flame22\tab\par \{\par \tab sound/chat/kommheim.wav\tab "^1"\par \}\par \par fl_flame23\tab\par \{\par \tab sound/chat/nervensaege.wav\tab "^1"\par \}\par \par fl_flame24\tab\par \{\par \tab sound/chat/iamgay.wav\tab "^1"\par \}\par \par ///////////////////////////////////////////////////////////////////////////////////////////////////////////////\par // wm_song\par ///////////////////////////////////////////////////////////////////////////////////////////////////////////////\par so_song1\tab\par \{\par \tab sound/chat/another 1 bites the dust.wav\tab "^1Another one bites the dust"\par \}\par \par so_song2\tab\par \{\par \tab sound/chat/flamethrower.wav\tab "^1I'm the fire starter"\par \}\par \par so_song3\tab\par \{\par \tab sound/chat/medic.wav\tab "^1MEDIC, bring me to life"\par \}\par \par so_song4\tab\par \{\par \tab sound/chat/staying alive.wav\tab "^1AH AH AH I'm stayin alive"\par \}\par \par so_song5\tab\par \{\par \tab sound/chat/shut up.wav\tab "^1Just shut up"\par \}\par \par so_song6\tab\par \{\par \tab sound/chat/one shot two shot.wav\tab "^11 shot 2 shot..."\par \}\par \par so_song7\tab\par \{\par \tab sound/chat/the best.wav\tab "^1OH I'm simply the best"\par \}\par \par so_song8\tab\par \{\par \tab sound/chat/tnt.wav\tab "^1I'm dynamite"\par \}\par \par so_song9\tab\par \{\par \tab sound/chat/we r the champions.wav\tab "^1We are the champions"\par \}\par \par so_song0\tab\par \{\par \tab sound/chat/shotgun.wav\tab "^1I got the shotgun blues"\par \}\par \par ///////////////////////////////////////////////////////////////////////////////////////////////////////////////\par // wm_themes\par ///////////////////////////////////////////////////////////////////////////////////////////////////////////////\par th_theme1\par \{\par \tab sound/chat/benny hill.wav\tab\tab "^1Here come the home team"\par \}\par \par th_theme2\par \{\par \tab sound/chat/go slinky go.wav\tab\tab "^Slinky's song"\par \}\par \par th_theme3\par \{\par \tab sound/chat/a team.wav\tab\tab "^1Here's badass"\par \}\par \par th_theme4\par \{\par \tab sound/chat/great escape.wav\tab\tab "^1We did it chaps"\par \}\par \par th_theme5\par \{\par \tab sound/chat/mission impossible.wav\tab\tab "^1You had no chance"\par \}\par \par co_comment6\par \{\par \tab sound/chat/teammuppet.wav\tab\tab "^1Here comes a member"\par \}\par \par co_comment7\par \{\par \tab sound/chat/the pro's.wav\tab\tab "^1Here we come to save the day"\par \}\par \par co_comment8\par \{\par \tab sound/chat/beer.wav\tab\tab "^1Here comes the FAT man"\par \}\par \par co_comment9\par \{\par \tab sound/chat/im happy.wav\tab\tab "^1Gosh I'm so happy"\par \}\par \par co_comment0\par \{\par \tab sound/chat/goimg for gold.wav\tab\tab "^1We're coming for your gold"\par \}\par \par ///////////////////////////////////////////////////////////////////////////////////////////////////////////////\par // wm_cgspecial\par ///////////////////////////////////////////////////////////////////////////////////////////////////////////////\par cg_32doh\par \{\par \tab sound/chat/32doh.wav\tab\tab "^1Doh!! Doh!! Doh!!"\par \}\par \par cg_admin\par \{\par \tab sound/chat/admin.wav\tab\tab "^1Admin in the house..."\par \}\par \par