Played it yesterday on a public server.
Visually average to good.
Playability not as fluent as stock maps. First part took long. Objectives not that clear.
On the map ET Beach there are axis spawns near the command post (seems to be called Barracks).
It seems very hard for allies to get past these spawns.
Does it make sense to alter the script?
(I couldn't find a script or the map in my ET:L installation on Linux.
But I've found a file here on the side.)
There's a way to benchmark ET:
- open console (~)
/timedemo 1
/demo DEMONAME
When the demo is finished open console again.
There will be data about the FPS.
Min. FPS/Max FPS
Average, 99%, 99.9%.
The demo isn't running at normal speed. It's running faster. So you won't have to wait 20 to 30 minutes.
My guess the demo has to be in the /demo folder.
Today there were two suspicious usernames on the ETL Main server:
- GD Panzer Division: might be GroßDeutschland Panzer Division (Great Germany / Big Germany) - AFAIR a SS Panzer Division name of WWII
- *** ICE ***
Are there restrictions to user names?
But how can a player get experience if he is not playing?
On another server there is a rule that someone can only play with panzer for 3 maps.
(The player has to tell in front of map how often he has used panzer.)
It seems that there isn't a shader for this purpose:
https://forums.splashdamage.com/t/brush-texture-shader-that-only-lets-through-light-weapons/235001
Another problem might be:
The knowledge and skill-
e.g. I usually play engineer (rifle) on the attacking team (or try to).
Most of the time I know what I need to do.
If I'm moved to the defending team as eng with rifle I usually switch to medic and mostly drop med kits.
In Caen the side gate 1st step can only be shot by light weapons (and MG I guess).
But grenades and PF don't go through.
I haven't found a shader in the pk3 file though.
Yesterday and today I tried to go to bani (ET Pro Mod "leader") 's forum.
It seems to be gone.
(In his forums there was amongst others a thread about ET PRO mapscripting.)
ET related sites vanish one after another.
Very sad.
Yes, that's what I have had in mind.
A rectangular that represents the no spawnkill area.
Might be to destracting.
I'm not sure if there are parameters which define which weapon can go through certain brushes.
So the brushes could be invisible but heavy weapons couldn't go through.
[edit]
Unfortunately I haven't found a shader parameter that only effects heavy weapons 😞
[/edit]
Hi there,
my online name is nUllSkillZ.
I started playing Wolfensten: Enemy Territory back in late 2003.
I was very active in the Splashdamage forums from beginning of 2004.
And created several small graphic, sound and script mods.
And enjoyed the games lately on the Team Muppet W:ET legacy server.