382 files
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etl sp delivery v5 - etl_sp_delivery_v5.pk3 and waypoints
By papywolf
Axis Objective Descriptions
1 "Secondary Objective:**Prevent the Allies from destroying the East Wall!"
2 "Secondary Objective:**Prevent the Allies from destroying the West Wall!"
3 "Secondary Objective:**Defend the Forward Bunker!"
4 "Secondary Objective:**Prevent the Allies from stealing any of the Gold Crates stored inside the Vault!"
5 "Secondary Objective:**Prevent the Allies from constructing the Loading Door Controls!"
6 "Primary Objective:**Don't let the Allies escape with the first Gold Crate!"
7 "Primary Objective:**Don't let the Allies escape with the second Gold Crate!"
Allied Objective Descriptions
1 "Secondary Objective:**Destroy the East Wall!"
2 "Secondary Objective:**Destroy the West Wall!"
3 "Secondary Objective:**Capture the Forward Bunker!"
4 "Secondary Objective:**Break into the Axis Vault and steal the Gold!"
5 "Secondary Objective:**Construct the Loading Door Controls!"
6 "Primary Objective:**Get the first Gold Crate and secure it in a Truck!"
7 "Primary Objective:**Get the second Gold Crate and secure it in a Truck!"
10 downloads
0 comments
Submitted
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toaster - toaster.pk3 and waypoints
By papywolf
Description
Axis:
"Do not let Allies to reach the Gun."
Allied:
"Do not let Axis to reach the Gun."
Neutral:
"Do not let enemy to reach the Gun." *
Objectives
Allied objectives
1 "Primary Objective:
Construct the Command Post."
2 "Secondary Objective:
Do not let Axis to reach the Gun."
Axis objectives
1 "Primary Objective:
Construct the Command Post."
2 "Secondary Objective:
Do not let Allies to reach the Gun."4 downloads
0 comments
Submitted
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lapland3 - lapland3.pk3 and waypoints
By papywolf
// Axis Objective Descriptions
1 "Primary Objective:**Stop the tank from getting to the base."
2 "Primary Objective:**Prevent the presents from being stolen."
3 "Secondary Objective:**Build tank barrier one."
4 "Secondary Objective:**Build tank barrier two."
5 "Secondary Objective:**Build a command post."
6 "Secondary Objective:**Destroy the allied command post."
// Allied Objective Descriptions
1 "Primary Objective:**Escort the tank to the axis base."
2 "Primary Objective:**Steal the axis presents."
3 "Secondary Objective:**Destroy tank barrier one."
4 "Secondary Objective:**Destroy tank barrier two."
5 "Secondary Objective:**Destroy the axis command post."
6 "Secondary Objective:**Build a Command Post."
4 downloads
0 comments
Submitted
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total tankrace beta3 - total_tankrace_beta3.pk3 and waypoints
By papywolf
axis "Your mission, as an Axis player: Drive tank and truck to victory!"
allied "Your mission, as an Allied player: Drive tank and truck to victory!"
neutral "This map is Total Tankrace (beta2). It is a frag-friendly mind-stressing map where both teams try to escort their tank and truck to victory!"
Axis Objective Descriptions
1 "Primary Objective:*Drive tank and truck to victory!"
Allied Objective Descriptions
1 "Primary Objective:*Drive tank and truck to victory!"
4 downloads
0 comments
Submitted
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Fasthold sp1 - Fasthold_sp1.pk3 and waypoints
By papywolf
Map: Fasthold v1.1
Created by: Erus Nauction 2004-2005
This is a learning map.
A big GO FUCK YOURSELF TO: WOLFENSTEIN CITY! THE HOME OF THE MAP NAZIS!
Game Servers Authorized to host this map:
Shit-Storm/POW
Duck Clan
Shit-Storm clan
Riders of the Storm
for authorization to host this map contact me at: lordnauction@yahoo.com
Map Site web servers Authorized to host this map:
www.etmaps.de
www.wolfmap.de
for authorization to host this map contact me at: lordnauction@yahoo.com
Map Site web servers that will NEVER be Authorized to host this map:
www.wolfenstein-city.de
Warning: Images included in this map may be offensive to people. Images may be illegal in some countries.
Use this map at your own risk.
OBJECTIVES (AXIS):
1 "Primary Objective:**Protect the fasthold gate."
2 "Primary Objective:**Prevent Allies from stealing the code book."
3 "Primary Objective:**Stop the Allies from escaping to the waiting Trucks."
4 "Primary Objective:**Stop the Allies from destroying the train car door."
5 "Primary Objective:**Stop the Allies from stealing the Enigma box."
6 "Primary Objective:**Stop the Allies from destroying the radio tower."
OBJECTIVES (ALLIES):
1 "Primary Objective:**Blow the fasthold gate."
2 "Primary Objective:**Steal the code book."
3 "Primary Objective:**Escape with the code book and Enigma box to the waiting Truck."
4 "Primary Objective:**Destroy the train car door."
5 "Primary Objective:**Steal the Enigma box."
6 "Primary Objective:**Destroy the radio tower."
5 downloads
0 comments
Submitted
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fa oasis b3 - fa_oasis_b3.pk3 and waypoints
By papywolf
// Axis Objective Descriptions
1 "Primary Objective:**Protect the North Pak 75mm Gun in the Axis Garrison."
2 "Primary Objective:**Protect the South Pak 75mm Gun in the Axis Garrison."
3 "Primary Objective:**Defend the Old City Wall from being breached."
4 "Secondary Objective:**Defend the Old City."
5 "Secondary Objective:**Keep the Caves between the Oasis and the Old City flooded by preventing the repair of the Oasis Water Pump."
6 "Secondary Objective:**Keep the Caves between the Old City and the Axis Garrison flooded by preventing the repair of the Old City Water Pump."
7 "Secondary Objective:**Prevent the Allies from establishing a Command Post at the Oasis."
8 "Secondary Objective:**Set up a Command Post inside the Upper Garrison."
// Allied Objective Descriptions
1 "Primary Objective:**Destroy the North Pak 75mm Gun in the Axis Garrison."
2 "Primary Objective:**Destroy the South Pak 75mm Gun in the Axis Garrison."
3 "Primary Objective:**Breach the Old City Wall."
4 "Secondary Objective:**Capture the Old City."
5 "Secondary Objective:**Repair the Oasis Water Pump and drain the water out of the Caves leading to the Old City."
6 "Secondary Objective:**Repair the Old City Water Pump and drain the water out of the Caves leading to the Axis Garrison."
7 "Secondary Objective:**Establish a forward Command Post at the Oasis."
8 "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post in the Upper Garrison."
B1
- Changed lighting.
- Changed skybox.
- Retextured garrison.
- Retextured various brushes.
- Added tons of clipping to smoothen movement.
- Closed hole in wooden floor.
- Added wooden planks for easier access near patched up wooden floor.
- Removed wall West of flag to minimize blocking.
- Removed various entities.
- Added side gate at last stage.
- Removed MG near flag.
- Removed MG at garrison.
- Moved boxes around near flag.
- Removed and adjusted numerous brushes to smoothen movement.
- Smoothened terrain when comming out of cave.
- Fixed weapon clips for canopies.
- Raised floor of cave to stop water from hindering movement.
- Changed spawn positions Axis Garrison.
- Added forward spawn for allies connected to CP.
- Removed various clip brushes to allow access to new spots.
- Added an Allied Cave Entrance spawn to allow faster route through caves.
- Moved first Allied spawn closer to "the action".
- Opened up room near new Axis Garrison spawn with health and ammo cabinets.
- Added hatch under turret arches.
- Added boxes to make window in little room next to City Wall useable.
- Added ropes to climb to new area near first allied spawn.
B3
- Fixed gap between 2 brushes near cave exit. (Ty, @EL)
- Adjusted a brush that made outside of cave visible.
- Adjusted some clip brushes on top of room adjacant to Old City Wall.
- Further optimization.
- Fixed texture alignment.
- Trickplant on both of the AT Guns have now been fixed.
- Widened doors at Forward CP.
- Tightened up weapon clips around trees. (Ty, @Swix)
- Textured piece of a wall that hadn't been textured.
- Added a constructible Side Fence after the Side Gate is destroyed.
- Added voice queues to objectives.
- Replaced barrel models with better looking ones.
- More detailing.
- Updated command map to show new buildings / routes.
- Changed angle of a wall near first CP.
- Other minor changes.
Thank you,
@Kemon - Helping with various map related questions I had.
@Dynasty - Giving input on retexturing garrison.
@Cheep - Moral Support, giving input on lighting and many other things.
Many others helping with playtesting the maps!
COMPILE OPTIONS:
-meta -mv 1024 -mi 6144 "
-vis -saveprt
-light -fast -samples 2 -filter -exposure 200 -gamma .8 -bounce 8 -external -lightmapsize 2564 downloads
0 comments
Submitted
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fa bremen remake - fa_bremen_remake.pk3 and waypoints
By papywolf
Prévisualisation Remake by =F|A=Smiley.
~~~www.fearless-assassins.com~~~
=======================================================
Special Thanks To
=======================================================
CheepHeep
Buckwild
Shana
Daredevil
Vindstot
Kiba
Hipkat
Masa
Macchute
Niek
Wutangh
Mateos
Kemon
=======================================================
Change Log (b1)
=======================================================
Major Changes:
- Added extra exit out of 1st Axis Spawn to reduce blocking.
- Made building South of 1st Axis Spawn accessible.
- Made balcony East of 1st Axis Spawn easily accessible with small corridor.
- Made house accessible to help both allied in first stage and axis in last stage.
- With that, I made exit out of house easier.
- Added area to help axis during last stage.
- Added room with ladder to first floor in house opposite to CP room.
- Extended house opposite to CP room to come out next to keyroom.
- Added room West to CP room.
- Made stairs wider and created hole.
- Added second door frame to CP again for less blocking. Also made North Western door frame wider.
- Made courtyard easier to go about.
- Re-did lower level of house North East of keyroom.
- Lightened up corridor East to Truck and removed weird shape of it.
- Removed gate South to Truck and added back alley that comes out in Axis 2nd Spawn.
- Made truck room more balanced.
- Added stairs all around keyroom to create a "more open feel".
Minor Changes:
- Removed clip from rooftop of middle house.
- Removed hole from floor of middle house.
- Added low wall to second floor middle house.
- Raised wall looking over garage a bit in middle house.
- Made balconies accessible.
- Added Wooden Cover to arch.
- Removed useless background effects for improved performance.
- Replaced some spawns for both allied and axis.
- Added clipping to stairs and unregular surfaces.
- Added window to crossover above Main Gate.
- Lowered table and moved rubbel for statisfying jump.
- Moved wall a bit next to stair CP room.
- Re-textured roofs, doors and some walls.
- Lowered wall in hole to generator to not get stuck.
- Removed useless clutter in keyroom.
- Moved 1st Truck Barrier a bit.
- Removed door in Western Wall of truck room.
- Smoothened truck route.
- Added small detail.
- Caulked invisible faces of brushes for better performance.
- Made door under bridge team door for axis.
- Removed useless entities for better performance.
- Re-textured CP room.
- Changed loading picture.
=======================================================
Change Log (b2)
=======================================================
Major Changes:
- Added corridor connection house North East of keyroom to corridor East of truckroom.
- Bot waypoints added.
Minor Changes:
- Small bug fixes.
- Changed clipping.
- Added extra clipping to irregular surfaces.
- Moved box in garage a tiny bit.
- Tweaked mine spots all around the map.
- Fixed texture load errors.
- Readme file added.
=======================================================
Change Log (b3)
=======================================================
- BSP name changed to more fitting one.
- F|A touch given.
- Barrels replaced with better looking ones.
- 2 doors changed to teamdoors.
- More optimizing
- Changed ledge to fence.
- Made window at MG42 smaller.
- Door removed at new corridor.
- Construction materials at 2nd truck barrier moved to other side of road.
- Other small changes.5 downloads
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Submitted
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highnoon - highnoon.pk3 and waypoints
By papywolf
Description
Allied:
"We have to get the dynamite and destroy the metal door to tell the base about the secret place!"
Axis:
"The Allies want to get ouf here but we must inhibit that, so they cannot tell anyone about this place!"
Neutral:
"The Axis have found a secret place in the North of Slowenia to hide during the WW2 but the Americans have to get the special dynamite to destroy the metal door to escape!" Allied objectives
1 "Primary Objective:
Get the dynamite to destroy the metal door!"
Axis objectives
1 "Primary Objective:
Don't let the Allies get the dynamite!"5 downloads
0 comments
Submitted
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op desert fixed - op_desert_fixed.pk3 and waypoints
By papywolf
no information on the map
7 downloads
0 comments
Submitted
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spearhead b1 - spearhead_b1.pk3 and waypoints
By papywolf
****INFO****
Author Blitz and jokah^^
irc Contact #waves-form
Game Wolfenstein Enemy Territory
Mapnamne Spearhead_b1 (beta)
Released 20/06/2005
MP Created for 3on3 and 6on6 competition play!
---------------------------------------------------------------**
Objectiv
---------------------------------------------------------------**
Allies:
Destroy the gates, and escape with the secret docs!
Axis:
Prevent the allies from destroying the gates
and to steal the secret docs!
---------------------------------------------------------------**
Credits
---------------------------------------------------------------**
A big thx to all the people in the Splashdamage forum for their
support and help!
Special thx to Drakir, Marko and Ifurita for their threads and
web sites!
---------------------------------------------------------------**
Links
---------------------------------------------------------------**
www.drakir.tk
www.splashdamage.com
www.wolfensteinx.com
http://prefabs.gamedesign.net/game.php3?game_id=13&num=0
http://www.planetquake.com
http://www.enemyterritoryunited.com/community/index.php?Page=pfb
http://www.new-etmaps.de/modules.php?name=Prefabs
http://www.planetwolfenstein.com/detoeni/models.htm
http://marko.hd.free.fr/
---------------------------------------------------------------**3 downloads
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Submitted
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decrypted-2 b2 - decrypted-2_b2.pk3 and waypoints
By papywolf
Description
Axis:
"Axis must keep the decrypted documents until the reinforcement to arrive. First they must save the doors witch are very good protection. Secondary, they must keep control of the transmitter witch is the key of salvation."
Allied:
"Allies have to get back the decrypted documents to their brain trust in order to change the code and change their war plans. They must enforce this axis basement, begining by doors to get decripted documents back home."
Allied objectives
1 "Primary objective
Take Decrypted Documents"
2 "Primary objective
Transmit Decrypted Documents"
3 "Secondary objective
Dynamight the Main doors to get one more access"
4 "Secondary objective
Take the Froward flag to respawn closer"
5 "additionnal objective
Dynamight the Brick wall to get one more access to the transmitter"
6 "additionnal objective
Construct the Command post to get faster charge times"
Axis objectives
1 "Primary objective
Take Decrypted Documents"
2 "Primary objective
Transmit Decrypted Documents"
3 "Secondary objective
Dynamight the Main doors to get one more access"
4 "Secondary objective
Take the Froward flag to respawn closer"
5 "additionnal objective
Dynamight the Brick wall to get one more access to the transmitter"
6 "additionnal objective
Construct the Command post to get faster charge times"5 downloads
0 comments
Submitted
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de dust - de_dust.pk3 and waypoints
By papywolf
Description
Neutral:
"Under church secret command post - axis has to destroyed it before more allies will arrive"
Allied:
"Protect command post under church from axis"
Axis:
"Destroy command post under church before more allies arrive"
Allied objectives
1 "protect"
Axis objectives
1 "destroy"7 downloads
0 comments
Submitted
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kings1 - kings1.pk3 and waypoints
By papywolf
Map Author: [AE]SiN[PL]
http://www.etmaps.rar.pl
ICQ#: 278839414
Map Description:
The new map takes place in Egypt in the Valley of Kings where Axis archeologists have unearthed the Ark of the Covenant. The Allies must stop them before they learn the secrets of the Ark.
Axis Objectives:
- Stop the Allies from destroying the Ark of the Covenant
- Stop the Allies from capturing Forward Spawn flag
- Protect Documents
Allies Objectives:
- Destroy the Ark of the Covenant
- Capture the Forward Spawn flag
- Capture the Documents and transport it to the Map Room
*****************************************************************************************
INSTALLATION:
open the zip archive and extract the files to your ET \etMain folder (example: c:\program files\Wolfenstein - Enemy Territory\etmain)
*****************************************************************************************4 downloads
0 comments
Submitted
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exodus a4b - exodus_a4b.pk3 and waypoints
By papywolf
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{ { Basic Information } }
{~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~}
{ Author : Grzegorz "mlyn3k" Janicki }
{ E-mail & MSN : mlyn3k@poczta.fm }
{ GG : 1628139 }
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o
{ Instalation
{~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~}
{Just put exodus_a4b.pk3 to your etmain folder. }
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Map Information
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{ Game : Wolfenstein: Enemy Territory }
{ Title : Exodus (Alpha 4) }
{ Filename : exdous_a4b.pk3 }
{ Bsp-name : exodus_a4b }
{ Release date : 2006-12-15 }
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{ Decription : I fought with this map in Radiant to win more fps (there is no }
{ fog f.e.). The map don't look so good like last alpha 3 }
{ version but amount of fps is more important than that.. Sad }
{ It is a spring of 1945. The end of war is soon. Germans must }
{ withdraw their forces from cities- Russians are }
{ counterattacking. }
{ The Axis still need radio communications network so they must }
{ defend the Radio Transmitter. }
{ The Allies will have to reclaim the city and steal Parts of }
{ the Radio Transmitter located at higgest building in town: }
Objectives : Axis-
{1 Don't let the Allies get The Flag! You must hold }
{ this point of the city until reinforcements arrive! }
{ 2. Guard the Getto Wall! Don't let the Allies to blow }
{ it up with dynamite! If they do that- the city will }
{ be lost! }
{ 3. Prevent the Allies from destroying The Church Doors! }
{ They can't take their hands to Radio Transmitter! }
{ 4. Guard The Tower's Secret Entrance! Even a satchel }
{ charge can destroy the seal! }
{ 5. Don't let the Allies to steal The Radio Parts from }
{ the church! If they do that the whole battle will }
{ be lost! }
{ 6. Build The Command Post! }
{ 7. Mind the weak wall. The Allies can blow it up! }
{ 8. The Allies will be able to escape using The Sacristy }
{ Window if they destroy it's bars! }
Objectives Allies-
{1. Capture The Flag and hold this part of The City! }
{ From this place it will be much more easy to get }
{ to The Church. }
{ 2. Blow up The Getto Wall! If you do that The City }
{ will be yours! }
{ 3. Destroy The Church Doors and get inside. }
{ 4. Find and blow up The Tower's Secret Entrance to }
{ The Church! You can use a satchel charge to break }
{ the seal. }
{ 5. Steal The Radio Transmitter Parts and take them to }
{ The Command Post! }
{ 6. Build The Command Post! }
{ 7. You will be able to use this alternative entrance }
{ if you blow up the weak wall. }
{ 8. Destroy The Sacristy Window bars and use new }
{ escape way! }4 downloads
0 comments
Submitted
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jailbus b2 - jailbus_b2_fix.pk3 and waypoints
By papywolf
---------------------
jailbus_b2(beta2) for ET
---------------------
feb, 2010
Map by: Masterkiller(qc) (Hobbie)
Email address: lachose@gmail.com
website : http://masterkiller-mapping.blogspot.com/
==========================================================
==========================================================
neutral:
"Allies are in jail in the Axis city department. Axis had some good time on the Bar and Allies will try to steal the Henschel Trolleybus and escape whit it!"
Allied:
"Allies need to steal the Henschel Trolleybus then make the way to leave the city."
Axis:
"Axis need to stop the Allies troups reaching the escape zone whit the Henschel Trolleybus."
==========================================================
==========================================================
**Map Info
Title: jailbus_b2
Filename: jailbus_b2.bsp
Game/mod: ET - wolfmp/wolfsw/wolflms
Author: masterkiller
==========================================================
==========================================================
**Build Info
Editor(s) Used:
Radiant1.4, (build)
Radiant1.5, (compile)
photoshop,
Milkshape 3D 1.7.8
Audacity beta 1.3
Q3_Model_Tool_v162
Q3Map2Toolz
**Build time: 14 days.
**Compile time: about 2hours
final
[q3map2] -light -fast -patchshadows -samples 3 -bounce 8 -gamma 2 -compensate 4 -dirty -external -lightmapsize 256 "[MapFile]"
==========================================================
==========================================================
**Installation
Extract jailbus_b2.pk3 into your (wolfet)\etmain directory.
Host a game whit jailbus_b2 campaign or jailbus_b2.
Also, you can add jailbus_b2 on to your serverlist.
You can launch the game by tipping this command on the console game.
map jailbus_b2
==========================================================
==========================================================
**Play Information
Single Player: NO
wolfmp: YES
wolfsw: YES
wolflms: YES
==========================================================
==========================================================
**news stuffs
New Sounds: YES (37 wav)
New Graphics YES (85 textures)
New Models YES (41 models)
==========================================================
==========================================================
Forum thread link:
french:
http://easymapping.free.fr/html/modules/newbb/viewtopic.php?topic_id=1442&forum=4
English:
http://masterkiller-mapping.blogspot.com/
http://masterkiller-mapping.blogspot.com/2010/01/maps-list.html
==========================================================
==========================================================
**Special Thanks
Goldrush source (scripts and prefab)
Radar source ( prefab)
**Special Thanks to Avoc for the High Quality Skyboxes
http://www.splashdamage.com/forums/showthread.php?t=18033
http://www.eft-clan.com/
**Special Thanks to Pegazus from splashdamage.com for the model he made name Henschel Trolleybus.
That the reason why i made this map. I wanna try to put a tag file whit his model.
http://www.splashdamage.com/forums/showthread.php?t=20331
http://www.hot.ee/smmapping/
**Special Thanks to this website:
http://www.splashdamage.com (#1 site for mapping Wolfenstein - Enemy Territory)
http://easymapping.free.fr
http://www.heppler.com/shader/ (#1 site to learn about shader)
http://et.splatterladder.com/ (alway miroir my download link)
http://www.wolfmap.de (alway miroir my download link)
http://www.hot.ee/smmapping/ (model Henschel Trolleybus)
suggestions, bugs, complaints, comments and/or ideas for improvement.
http://masterkiller-mapping.blogspot.com/
==========================================================
==========================================================4 downloads
0 comments
Submitted
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mml claustrophobia - mml_claustrophobia.pk3 and waypoints
By papywolf
---------------------------------------
Level technical info:
---------------------------------------
Name: MML_CLAUSTROPHOBIA
Type: MP / SW / LMS
Stage: Alpha
Revision: 2
Time taken: 2 months
Compile: BSP -meta, -vis, -light -fast -filter -samples 2
---------------------------------------
Author info:
---------------------------------------
Author: [MML]Gerbil / zero.Gerbil
Real name: Barry Swan
WwW: http://www.theburrow.com
Wolf WWW: http://theburrow.fragland.net
Clan WWW: http://www.zerogaming.co.uk
E-mail: gerbil@theburrow.co.uk
---------------------------------------
Story:
---------------------------------------
As the Allies advance towards Germany, they discover a seemingly
abandoned warehouse.
However, further investigation reveals that it is actually a
secret Axis weapons research lab.
While the Allies cannot gain access into the main lab itself,
blueprints of the complex pinpoints a weak spot:
If the Allies can destroy the generator, they will disable power
to the entire complex, rendering it inoperative.
---------------------------------------
Objectives:
---------------------------------------
AXIS:
1) Defend the generator.
ALLIES:
1) Destroy the generator.
---------------------------------------
Thanks:
---------------------------------------
seven_dc - For running this competition, and giving me enough
time to finish the bloody map!
The people at the SplashDamage forum - for encouragement and
ideas.
Siliconslick - For LMS information.
Clan Groundzero - as ever a top bunch of guys and I just wish I
had the connection to play with them again in clan
matches
Anyone else I've missed - there will undoubtedly be some, and for
that I'm sorry, but anyone who has offered support,
feedback or ideas, it's greatly appreciated!
---------------------------------------
Copyright:
---------------------------------------
Some textures are the creation of Ydnar:
www.shaderlab.com
His site was down, so I was unable to locate the exact copyright
wording he asks for, but suffice to say you are free to re-use
them in non-commercial game applications, on the condition that
you state clearly he created them and they are copyright to him.
Lots of prefabs used from the rather nice site at:
http://www.sikstrom.nu/rikard/prefabs.htm6 downloads
0 comments
Submitted
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bridge final - bridge_final.pk3 and waypoints
By papywolf
========== Bridge final ====================
Map by: =WF= Lance Dance
www.etclan-wf.tk
Changes
= Some textures
= Some lights
= Fixed the water in tunnel
= Added stopwatch
============================================
story
Defend Axis from destroying the door to
the radar equipment and dont let them
send their signal!
============================================
Objective Axis
============================================
============================================
Objective Allied
============================================
You'll have to hold the bridge and
destroy the door to the radar equipment
and send the signal to own the bridge.
============================================
Installation
============================================
Extract "bridge_final.pk3" to:
x:\Wolfenstein - Enemy Territory\etmain\
Start ET and play the map!
Special Thx to
Drakir
Driekske
Kenneth
Report
Report bugs or any other thing at
www.etclan-wf.tk
4 downloads
0 comments
Submitted
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kolding - kolding.pk3 and waypoints
By papywolf
*******************************************************
Kolding
*******************************************************
Author : chuBBy
Real name : Gert Suik
Location : Estonia
E-mail : suik49@hotmail.com
Game : Wolfenstein - Enemy Territory
*******************************************************
Description
*******************************************************
The Allies have to capture the Forward Bunker and breach the Main Entrance to secure
the Forward Bunker and gain acces to the Repository where they have to steal the Gold Crate
and place it onto the Escape Truck.
Axis objectives
- Don't let the Allies capture the flag.
- Don't let them destroy the Main Entrance.
- Stop the allies from destroyng the side planks.
- Don't let the Allies destroy the Repository Gate.
- Don't let the Allies construct the ramp.
- Construct the CP and don't let the Allies do the same.
- Construct the barrikade(west side of repository).
- Defend the Gold.
Allied objectives
- Capture the flag.
- Destroy the Main Entrance.
- Destroy the side planks.
- Destroy the Repository Gate.
- Satchel the barrikade to gain additional access (west side of repository).
- Construct the CP and don't let the Axis do the same.
- Construct the ramp.
- Steal the Gold.
Spawntimes:
Axis 30
Allies 20
3 downloads
0 comments
Submitted
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Frankenthal - Frankenthal.pk3 and waypoints
By papywolf
Axe:
"Axis got to Reclaim the City and Destroy the Bridge to Stop Allies"
Allied:
"Stop the Axis to Reclaim the City!"3 downloads
0 comments
Submitted
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Running the Gamut - gamut.pk3 and waypoints
By papywolf
Allied:
"Vital Axis communications are being sent via this relay station - infiltrate it, steal the information and transmit it to friendly forces!"
Axis:
"Vital operations information is being entrusted to this relay station - no matter what, guard the information and the station with your lives!"
Neutral:
"The Axis relay station contains vital operations information that the Allies would like to steal"
3 downloads
0 comments
Submitted
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budapest b2 - budapest_b2 .pk3 and waypoints
By papywolf
Description
Allied:
"Destroy the Bridge."
Axis:
"Don't let them Destroy the Bridge."
Neutral:
"The Allies must Destroy the Bridge."
Allied objectives
1 "Destroy the Bridge."
2 "Destroy the East Bridge Support."
3 "Destroy the West Bridge Support."
4 "Capture the Forward Bunker."
5 "Destroy the Bridge Defences."
6 "Gain Control of the First Elevator."
7 "Gain Control of the Second Elevator."
8 "Build the Command Post."
Axis objectives
1 "Don't let them Destroy the Bridge."
2 "Don't let them Destroy East Bridge Support."
3 "Don't let them Destroy West Bridge Support."
4 "Capture the Forward Bunker."
5 "Build the Bridge Defences."
6 "Gain Control of the First Elevator."
7 "Gain Control of the Second Elevator."
8 "Build the Command Post."3 downloads
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secrets - secrets.pk3 and waypoints
By papywolf
Description
Axis:
"Your orders are to steal the precious documents from the Allies secret holding cell. Official channels claim it was hidden deep within a hill, and it is vital to the campaign to turn the tide back in favour of The Axis. Transmit the codes at the high radio tower."
Allied:
"You must defend the evil axis documents called the precious - Axis will stop at nothing to steal it back. Secure the document until reinforcements can arrive. Don't let them transmit the evil precious codes!"
Neutral:
"This is a Pre-dawn raid by the Axis.Allies must hold the line."
Objectives
Allied objectives
1 "Primary Objective:
Prevent the Documents from falling into enemy hands."
2 "Primary Objective:
Prevent Axis from getting the Documents to the radio tower at all costs."
Axis objectives
1 "Primary Objective:
Steal the documents from the Allies secret place."
2 "Primary Objective:
Get those documents to the Radio Tower!"3 downloads
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Fueldump sniper a3 - Fueldump_sniper_a3.pk3 and waypoints
By papywolf
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Fueldump Sniper Alpha 3
StoerFaktoR
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Contact:
Mail: mini@chris-s.de
Url´s : http://chris-s.de
www.et-zone.de
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Greetings:
Wolfmap.de
Et-Zone.de
Splashdamage
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If you find Bugs pls report me ^^
happy scoping ^^
Fixes:
Mapscript
missing models
roof sniper
Sniper Towers
falling snow3 downloads
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Fueldump nam - Fueldump_nam.pk3 and waypoints
By papywolf
Fueldump_nam
Adjusted map for vietnam mod changed by [UJE]Niek
*Credits*
Skybox by avoc
Tree models by Kic
and everyone who keeps the game alive
3 downloads
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TWC Box Mania' v2 - TWC_Box_Mania'_v2.pk3 and waypoints
By papywolf
no information on the map
4 downloads
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Submitted