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  1. norwegian batteryft1 - norwegian_batteryft1.pk3 and waypoints

    Allied objectives

    1 "Primary objective:
    Construct the commandpost and capture the bar"
    2 "Primary objective:
    Steal the keycard so we can unlock the battery. You will find it in some kind of headquarter building. But be aware soldier, mg42 sounds has been reported"
    3 "Primary objective:
    Unlock the battery doors to gain access to the battery. The brave men who can do this will get leave for three weeks"
    4 "Primary objective:
    Destroy the battery using a dynamite charge. We must destroy it before the axis backup force arrive"
      Axis objectives

    1 "Primary objective:
    Dont let the allies construct a commandpost. Defend the bar and don't let it fall into the hands of the allies"
    2 "Primary objective:
    Defend the keycard so they can't unlock the battery. The mg42 has plenty of ammunition left."
    3 "Primary objective:
    Defend the keycard lock of the battery. Don't let the allies unlock them."
    4 "Primary objective:
    Defend the gun. Don't let the allies destroy it for then we can't defend the shores from their ships. Be aware that they can use the backdoors"

    3 downloads

       (0 reviews)

    0 comments

    Updated

  2. flaktower(alpha) - flaktower(alpha).pk3 and waypoints

    is the Alpha so mights crash ...

    uthor        : Jason (Conchman) Major
    Send comments to: gialsdemshugga@yahoo.com

    Please be descriptive.

    Looking for comments on:
    - Gameplay problems.
    - Team balancing issues.
    - Overall feel of the map.
    - Ideas for better gameplay possibilities.
    - Flow.
    - ANY error with texturing, clipping etc.

    Please be descriptive. And of course, please remember that this is my first map.

    Map Information


    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : FlakTower
    Filename    : flaktower(alpha).pk3
    Release date    : 2003-12-15
    Decription    : The Humboldthain Flaktower has sustained severe structural damage from an allied covert strike. While their efforts to destroy all of the flak cannons were unsuccessful, they may attack yet again to destroy the two that remain. The axis must hold them off until reinforcements arrive from the lower levels.

    Programs    : GTKRadiant 1.3.8, GTKRadiant 1.3.12
           : Q3map2 2.5.9, Q3map2 2.5.11

    Design and Brushwork Time     : About three days a week for about 4 months.
    Compile time    : > 1 hour 30 minutes
    Compile machine    : P4 2 Ghz, 512mb RAM

    Installation    : Place the flaktower(alpha).pk3 to your etmain folder, select it from the multiplayer->create server menu.

    Textures    : I modified some existing ET textures, created some shaders for them and included them with the pk3.
     
    Features
    -1 Buildable Escape Hatch barrier to keep out those pesky Allies
    -2 Forward Spawnpoint locations (one of which will become permanently Allied after the Security Sidewall is Breached)
    -1 Dynamite-able wall that the Axis must defend in order to keep the security doors closed (Hint: There are shortcuts that are not marked on the map.)
    -1 Security (Panic) Switch that opens/closes two pairs of heavy steel doors
    -1 Health Cabinet
    -1 Ammo Cabinet
    -1 Neutral Command Post that increases charge speed
    -2 Huge Flak Cannons Objectives that Axis must defend from the Allies
    -3 Axis Team Door
    -1 Neutral Team Door

    -----------
    Advise to any would-be mappers who are starting from scratch
    -----------
    So you wanna map? There are a few things to remember that will help you achieve your goal of mapping greatness.

    1) Learn from others. I'm sure there are places where one can take classes in map design. However, nothing beats experience and that is what other mappers have.

    2) Get ready to read. Map editors have instructions (lots of them). Fellow mappers write tutorials (some good, some not so good) and some of them are very helpful. Not reading the instructions will cost you time in the end. It may even encourage giving up all together.

    3) Backup your files often. especially the .map file. It does not matter how careful you are, things will inevitably go wrong whether through fault or no fault of your own. I always keep a backup of the current .map file and a backup of the most recent backup. And I have had to go to previous backups many times.

    4) Backup before you do a brush cleanup. Don't try to play the tough guy. You won't EVER see me crying because of not wanting to backup

    5) If you really wanna map, play a lot of games too, that helps.

    6) Every once in a while stop and ask yourself, "Would I play on this map?"

    7) Remember, "I think I can, I think I can, I think I can."

    ----------
    Special thanks to
    -----------
    Many ppl at SD Forums for your mapping advice, tutorials, and suggestions including but not limited to (sometimes I forget, sorry):

    (Not ordered in any particular manner)
    *Nemesis: A very thourough vis/hint brush/portal/detail/structural tutorial (No longer available).
    *Ifurita: "Map Scripting 4 Newbies" tutorial and "Map In a Box" prefabs.
    *sock and djbob: Script mover door tutorial and many SD forum threads
    *ydnar: many SD forum threads, Q3map2 goodness.
    *Rikard "Drakir" Lindgren: The format for this file
    *SD: for making a great game (and for releasing goldrush.map to the public).
    *Surface Level Editing Shack: Many good tutorials.
    *bubba's arena tutorials: http://planetquake.com/bubba/tutorial.html
    *http://quake3.qeradiant.com/tutorials.shtml: pretty much ALL of their tutorials. (as far as i can tell, they are no longer available)

    ----------

    Copyright 2003 Jason (Conchman) Major all rights reserved

    I, Jason (Conchman) Major, as the creator of this pk3, assert the following about the usage of this Enemy Territory level:

    -This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST include this .txt file. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION.

    -If you use this level you agree that you are using it at your own risk and will not hold the creator liable for any damages caused to your property.

    -This level may NOT be CHANGED/MODIFIED IN ANY WAY.

    3 downloads

       (0 reviews)

    0 comments

    Submitted

  3. pantherbase b1 - pantherbase_b1.pk3 and waypoints

    ~ Pantherbase_b1 ~

    Wolfenstein - Enemy Territory Multiplayer Map

    >>> BETA v 1.0 <<<

    Game Story

    Summer 1944 ... some days after D-Day.
    In a German supply depot of the west front a train is loaded with tanks and ammunition.
    These tanks are needed urgently at the 2nd armored division to hold back the American troops
    moving forward in the direction of the Avranches.

      Objectives
      Axis:
    - Prevent the Allies from destoying the ammo-elevetor-control.
    - Protect and escort the tank to the ammo-station.
    - Protect and escort the tank to load it on the train. Removing possible obstacles along the route.
    - Built the Loading Ramp.
    - Switch the departure signal freely.
    - Prevent the Allies from establishing a Command Post.
    - Set up a Command Post.
      Allied:

    - Destroy the ammo-elevator-control.
    - Prevent the Axis-Tank from reaching the ammo-station.
    - Prevent the Axis-Tank from reaching the train. Building obstacles along the route to stopping the tank.
    - Destroy the Loading Ramp.
    - Prevent the Axis from switching the departure signal freely.
    - Establish a Command Post.
    - Prevent the Axis from fortifying their position with a Command Post.


    Map Information
    Filename:
      pantherbase.pk3
    Mapping:
      Tigerpanzer2003
    Scripting & Sound:
      Dr.Diode
    Release Date:
      07.02.2004
    Installation:
      copy the pantherbase.pk3 in your etmain folder
    Total Brushes:
      12.273
    Total Entities:
      1.108
    Built Time:
      Days, Weeks, ...we haven't looked at the watch
    Programms:
      Gtk Radiant 1.3.8-ET, EasyGen, Crimson Editor
    Beta Compile Status:
      -vis -light -fast -faster -samples2
    Beta Compile Time:
      ca. 30 min.
    Compile Machine:
      AMD XP2400, 512 MB Ram

    Thanx to

    - all members of http://www.level-designer.de/ for the help

    - http://www.lexikonderwehrmacht.de/ for the extensive pic-archive as help to the "Tiger" and "Elefant" building.

    3 downloads

       (0 reviews)

    0 comments

    Submitted

  4. ea base2 - ea_base2.pk3 and waypoints

    ea_base2.pk3

    5 downloads

       (0 reviews)

    0 comments

    Submitted

  5. ea base1 se - ea_base1_se.pk3 and waypoints

    EABase 1 StoerFaktoR Edition

    -------------------------------------------------
    Basic Information
    -------------------------------------------------

    Original Author : Calibra8v
    Email address : calibra8v@hotmail.de
    Homepage : http://www.ea-clan.de
    Xfire : calibra8v


    Modified : 'StoerFaktoR
    Mail     : mini@chris-s.de
    URL       : http://chris-s.de
    -------------------------------------------------
    Map Information
    -------------------------------------------------

    Game : Return to Castle Wolfenstein: Enemy Territory
    Title : eA´s Forest Base
    Filename : ea_base1.pk3
    Decription : A Little map based on the Forest Mission in RTCW!

    Program : GTK Radiant 1.4.0
    Build time : 3 days
    Relase Time : 24 Jan 2011

    Obj Briefing :The Axis have have received a Box with Secret Documents,
    the Allies will try to Steal them out form the Warehouse and Transmit them at the Radarstation!

    Version/info : Its the 1 Version,it was a fun project.So i have not invested much time in it.
    It is only Compiled as Single.for Better FPS you can compile it as Final,but it tooks long,i have aborted the compilation after 2 days.

    -------------------------------------------------
    Special
    -------------------------------------------------

    The Complete Map file is include.And a Map file without the Landscape.

    Feel free to Modify or to use stuff from it.
    By quastions you can contact me on Xfire or over the HP.

    It would be nice to give a credit to me if you Modify this map.

    -------------------------------------------------
    Special thanks and Credits to:
    -------------------------------------------------
    Activiton,Splash Damage, id Software & all who support the eA clan.

    -------------------------------------------------
    About us:
    -------------------------------------------------
    We are Mapping for fun.We love Enemy Territory and thats the Reason why we give our Map files free to use.


    -------------------------------------------------
    Reported Bugs: Update 25.01.11
    -------------------------------------------------
    No Landmine support.If you would like it with Mines then change the Shader file.

    It can happen that when you got the Map MGS_heliport in the same folder the Grass Textures from this map will change in Snow.


    -------------------------------------------------
    Map Update : 08.02.2011
    -------------------------------------------------

    Grass Floor has become landmine support
    The bridge is now constructable and destroyable
    Axis haves a new mainspawn and a defence at the maingate
    anti walljump brushes at the sites to the base

    4 downloads

       (0 reviews)

    0 comments

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  6. unit cacheV2 final - unit_cacheV2_final_fixed.pk3

    About This File
    Axis Objective Descriptions

    1 "Primary Objective:**Don't let them steal the keycard.**If they can open the main gate and you will lose the forward bunker."
     
    Allied Objective Descriptions

    1 "Primary Objective:**Steal the keycard and open the main gate.**This will capture the forward bunker and give you access to the antenna generator."

    2 downloads

       (0 reviews)

    0 comments

    Submitted

  7. the dust alpha2 - the_dust_alpha2.pk3 and waypoints

    Desert Outpost
    by cYburK

    Gametypes: Objective,Stopwatch
    Version: Final 1.0


    Description

    "Secure the Forward Spawn.Steal the 2 Radar Boxes and build the Generator to transmit the Secret Radar Code."
    Axis:
    "Defend the Forward Spawn. Destroy the Generator. Defend the 2 Radar Boxes."
    Neutral:
    "Get into the Game Coward!"
     
    Objectives :
     
    Allied objectives

    1 "Primary Objective:
    Destroy the Main Entrance to Secure the Forward Spawn."
    2 "Primary Objective:
    Capture the Town Spawn."
    3 "Primary Objective:
    Construct the Command Post. This will enable two more Spawn Locations."
    4 "Primary Objective:
    Destroy the Bank Wall!"
    5 "Primary Objective:
    Build the Generator to make transmit the Secret Radar Code."
    6 "Primary Objective:
    Destroy the Town Door."
    7 "Primary Objective:
    Destroy the Axis Team Door."
     
    Axis objectives

    1 "Primary Objective:
    Defend the Main Entrance!."
    2 "Primary Objective:
    Defend the Forward Spawn."
    3 "Primary Objective:
    Construct the Command Post."
    4 "Primary Objective:
    Defend the Bank Wall!"
    5 "Primary Objective:
    Destroy the Generator to keep the Allies from transmitting the Secret Radar Code."
    6 "Primary Objective:
    Defend the Town Door."
    7 "Primary Objective:
    Build the Team Door!."

    2 downloads

       (0 reviews)

    0 comments

    Submitted

  8. Desert Outpost - Desert_Outpost.pk3 and waypoints

    Desert Outpost
    by cYburK

    Gametypes: Objective,Stopwatch
    Version: Final 1.0

    The Allies must infiltrate the Desert Outpost and steal the two Radar Boxes.
    The Axis have to defend the Radar Boxes and destroy the Power Generator so
    the Allies cant send the Secret Radar Code.
      Allies:

    - Destroy the Town Door.
    - Construct the Command Post to activate more Spawn Locations.
    - Capture the Forward Spawn.
    - Destroy the Main Entrance to secure the Forward Spawn.
    - Build the Generator so transmitting the Radar Code is possible.
    - Destroy the Axis Team Door or Infiltrate with Covert Op.
    - Destroy the Bank Wall.
    - Steal the Radar Boxes and transmit the Top Secret Radar Code. 2X
      Axis:

    - Defend/Build the Town Door.
    - Construct the Command Post.
    - Defend the Forward Spawn.
    - Defend the Main Entrance.
    - Destroy the Generator.
    - Build the Team Door.
    - Defend the Bank Wall.
    - Defend the Radar Boxes with the TOP SECRET RADAR CODE 2X

    7 downloads

       (0 reviews)

    0 comments

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  9. mummies lab beta2 - mummies_lab_beta2.pk3 and waypoints

    About This File

    briefing "The SS Paranormal division of the German Army have broken into an old temple in an attempt to resurrect dead mummies. The Allies must escort a stolen Jagdpanther tank to the Temple entrance so the tank can blow the temple open. The Allies must then destroy the Axis' experimental machine, codenamed Genesis. "

    5 downloads

       (0 reviews)

    0 comments

    Submitted

  10. panzerdepot b1 - panzerdepot_b1.pk3 and waypoints

    Axis:
    "Devend the Tank Special Fuel!"
    Allied:
    "Steal the Tank Special Fuel"
    Neutral:
    "The Allies have to steal the Tank Special Fuel"

    5 downloads

       (0 reviews)

    0 comments

    Submitted

  11. blitz final - blitz.pk3 and waypoints

    Blitz  map created by :  =BO= Ganjaman.  07-dec-2009

    *******************************************
    *********  Blitz final    *************
    *******************************************

    The Allies captured a small town but the Axis base is resisting heavily.
    Axis forces are ready to attack the Allies to re-capture the V1-Launch Keycard.
    Allies have to defend the Keycard but can also attack and try to drown the Axis forces by blowing
    up the Water Control Pipes behind the Pumphouse.

    Thanks to  =BO= Stealth' for the scripting assistance.
    I have used several prefab brushes in this map.Thanks to :
    FireFly for the V1 rocket model + accompanied textures.
    Dersaidin for the keycard model .

    Forresthut prefab author unknown.( download from wolfmap.de ).

    Hovel also prefab author unknown.( download from wolfmap.de ).

    A very nice skybox by  Necrom@ncer FR.( from skybox_pack )

    And I have made use of some original items from several of the original maps :

    from Siwa/Oasis map a broken house/bunker, Thanks to their creator(/s).

    from Goldrush map 3 houses which are now the village Thanks to their creator(/s) too.


    Special Thanks to ID-software and Splash-Damage for creating Enemy Territory.


    This map is only for testing final map will come soon.

    contact e-mail : johnny_b27@hotmail.com.

    This map was made with GTKRadiant 1.4 & 1.5 on win XP
    compile pc info : AMD Phenom X4 Q9750 ( 2.4 GHz ) 4 GB ddr2 and a geforce GTX 260 with 896 MB.    
     

    3 downloads

       (0 reviews)

    0 comments

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  12. Destruction final - Destruction_final.pk3 and waypoints

    ==================================================================================

    Title               : Destruction_final
    Filename            : destruction_final.pk3
    Date                : 2009.03.29

    Author              : Russell Story (Geehaad)
    Contact             : angel_son_7d@yahoo.com
    URL                 : N/A

    Map File        : destruction_final.bsp
    Script File      : destruction_final.script
    Release          : 2009.03.02

    Gametype            : Objective, SW, Campaign
    Maximum Players     : 64
    Recommended Players : 12-18

    q3map2 build cmds:
    [q3map2] (simulate old style -light -extra) BSP -meta, -vis, -light -super 2"[MapFile]"

    ==================================================================================
     
    Story:

    "Allies have cornered the Axis into a heavily bombed out warehouse complex. The Axis are making their last stand, and trying to call reinforcements to stop the raid on their last stronghold.
    **Allies must destroy their Communications before they are able to radio for help.
     
    Objectives:
    // Axis Objective Descriptions

    c 1 "Primary Objective:**Don't let them destroy the Comm Station.**This will cause a loss of communication to reinforcements."
    2 "Secondary Objective:**Don't let them destroy the Gate.**This will give them access to the warehouse."
    3 "Secondary Objective:**Protect the Weakend Wall.**This will give them access to the roof."
    4 "Secondary Objective:**destroy the side door.**This will give them quick access to the forward warehouse."
     
    // Allied Objective Descriptions

    1 "Primary Objective:**Destroy the Comm Station.**This will keep Axis reinforcements from knowing about the raid on the warehouses."
    2 "Secondary Objective:**Destroy the Gate.**This will give access to the warehouse."
    4 "Secondary Objective:**Destroy the side door.**This will give quick access to the forward warehouse."

    =====================================================================================^

    How to play it:

    - Unzip the destruction.zip file to your \etmain folder,
    - Run ET,
    - Find a server playing destruction. or...
    - Select Host Game, set it to Objective mode and look for snipertowers_fp1 in the map list,
    - Enjoy the map.

    =====================================================================================^

    Known Bugs:

    - None .


    =====================================================================================^

    To Do:

    - Any nessecary unfound bug fixes.

    =====================================================================================^

    Credits:

    - Textures: ID software / Geehaad
    - Layout First Draft: Russell Story (Geehaad)

    =====================================================================================^

    Thanks to:

    2Bit Enemy Territory for prefabs and tutorials on mapping.
    "SLayer" for doing the map waypoints.
    =BeL=Clan for playtesting on their server. http://www.belclan.info

    =====================================================================================^

    This level is (c) 2009 Russell Story.

    This map may be electronically distributed only at NO charge to the recipient.
    It may NOT be modified in any way. This text file must be included with the map.
    You may NOT include or distribute this map in any sort of commercial product without
    permission from the author.  You may NOT mass distribute this level via any
    non-electronic means, including but not limited to compact disks, and floppy disks.
    You may NOT Redo/reproduce/update this map in any way without permission from the author.

    4 downloads

       (0 reviews)

    0 comments

    Submitted

  13. Pack Praetoria_m1 m2 m3 and waypoints

    About This File
    About This File

    Download pk3 name: praetoria_m1.pk3
    Map name: praetoria_m1.bsp
    Author(s): Diego



    ---------------------------------------------------------------------



    Description:

    Mission One: "Allied Paratroopers are enroute to capture a nazi airfield in northern Italy.

    An advance allied ground force must destroy the Radar Control Center inside a heavily defended bunker

    to allow their airborne forces to slip through the Axis Anti-Air defenses undetected."





    Praetoria-Mission One: Bunker Hill

    praetoria_m1.bsp

    by Diego (aka Subsurface Scattering) Contact: dt3d@hotmail.com



    /////////////////////////////////////////////////////////////////////////////////////

    ------------------------------------------------------------- Installation:
    This map will not conflict with version 1.0 (praetoria_one.bsp). However, it is recommended

    that you remove the old PK3 file from your etmain directory as that map is now obsolete.

    Extract the PK3 file from the .ZIP file using WINZIP, or WINRAR into your Etmain folder.

    Map Objectives:
      ALLIES
    Primary Objectives:

    1 "Use your Churchill Tank to Breach the Tunnel Doors of the Main Bunker."

    2 "Destroy the Power Generator to release the magnetic locks on the Radar Blast doors."



    Secondary Objectives

    1 "Destroy the South Entrance of the Main Bunker."

    2 "Capture the City Garrison to use as a forward spawnpoint."

    3 "Breach the Storage Room Entrance."

    4 "Breach the South Bunker Wall."

    7 "Establish a Command Post inside the Old Church."

    8 "Stop the Axis from Building a Command Post in the Forward Bunker."
      AXIS
    Primarmy Objectives:

    1 "Stop the Churchill Tank from Breaching the Tunnel Doors of the Main Bunker."

    2 "Protect the Generator that powers the magnetic locks on the Radar Blast Doors."





    Secondary Objectives:

    3 "Don't let the allies destroy the South Entrance of the Main Bunker."

    4 "Defend the City Garrison."

    5 "Defend the Storage Room Entrance."

    6 "Don't let the allies breach the South Bunker Wall."

    7 "Prevent the Allies from constructing the Command Post in the Church."

    8 "Set up a Command Post inside the Forward Bunker."
    //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
     
    Description: praetoria_m2
     
    Download pk3 name: praetoria_m2.pk3
    Map name: praetoria_m2.bsp
    Author(s): Diego

    Version 1.1

    -----------------
    Overview:
    -----------------

    Mission Two: "**The Allied Armor Forces are running low on fuel. They must use the tank

    to breach the Praetoria Depot Defenses, replenish their supplies, and escape to the tunnel

    that leads to the airfield"

    -----------------

    Axis:

    -----------------

    1 "Primary Objective:**Stop the Allies from breaching the Depot Defenses."

    2 "Primary Objective:**Don't let the Allies reinforce the Tank at the Repair Depot."

    3 "Primary Objective:**Protect the Fuel."

    4 "Primary Objective:**Stop the Allies from escaping to the Tunnel that leads to the Airfield."

    5 "Secondary Objective:**Defend the Side Entrance."

    6 "Secondary Objective:**Protect the Side Wall."

    7 "Secondary Objective:**Protect the Gun Controls"

    8 "Secondary Objective:**Build a Command Post"



    -----------------

    Allies:

    -----------------



    1 "Primary Objective:**Use the Tank to breach the Depot Gates."

    2 "Primary Objective:**Reinforce the Tank at the Tank Repair Depot."

    3 "Primary Objective:**Steal the Fuel for the Tank.."

    4 "Primary Objective:**Escape to the Tunnel that leads to the Airfield."

    5 "Secondary Objective:**Destroy the Side Entrance."

    6 "Secondary Objective:**Destroy the Side Wall."

    7 "Secondary Objective:**Destroy the Gun Controls"

    8 "Secondary Objective:**Build a Command Post"     //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////   Description: praetoria_m3



    -------------------------------------------------------------------------------------
    MISSION DETAILS
    -------------------------------------------------------------------------------------

    Mission Time: 25 Minutes

    Spawn Times: Axis 20 Seconds
    Allies 20 Seconds

    -----------------
     
    Overview:

    -----------------
    Mission Three: "The Allies must steal a prototype jet engine from the Praetoria Research Facility.
    The Axis must protect their military secrets and repel the invaders at all costs."

    Map Objectives:

    // Axis Objective Descriptions

    1 "Primary Objective:**Don't let the Allies steal the Command Card from the Drunk Officer."
    2 "Primary Objective:**Don't let the Allies Load the Engine onto the Tug at the North Crane."
    3 "Primary Objective:**Stop the Allies from Returning the Tug to the Depot Yard."
    4 "Primary Objective:**Stop the Allies from breaching the First Truck Barrier."
    5 "Primary Objective:**Stop the Allies from breaching the Second Truck Barrier."
    6 "Secondary Objective:**CHECK YOUR FIRE! Don't kill your own commander!"
    7 "Secondary Objective:**Build a Command Post"
    8 "Secondary Objective:**Defend the East Courtyard."


    // Allied Objective Descriptions

    1 "Primary Objective:**Steal the Command Card from the Drunk Officer and take it to the Track Switch Console."
    2 "Primary Objective:**Get the tug to the North Crane to Steal the Supersonic Engine."
    3 "Primary Objective:**Return the Tug to the Depot Yard to Load the Engine onto the Truck."
    4 "Primary Objective:**Escort Truck past the First Truck Barrier."
    5 "Primary Objective:**Escort Truck past the Second Truck Barrier."
    6 "Secondary Objective:**CHECK YOUR FIRE! Don't make a martyr out of a drunk officer!"
    7 "Secondary Objective:**Build a Command Post"
    8 "Secondary Objective:**Capture the East Courtyard."

    1 download

       (0 reviews)

    0 comments

    Submitted

  14. fox2fixed - fox2.pk3 and waypoints

    About This File
    no texture problem with the new fox2fixed version
     
     
    Author        : Fox2
    Email address    : Toiletmanquestions@hotmail.com

    Made in Belgium
    Map Information

    "Allies forces have to steal a box that contains documents (Docbox). These documents have information about the locations of German Artillery Fire in France. The docbox is located in a library in the little French town called Fox. Now go to war soldier!    

    Game        : Wolfenstein: Enemy Territory
    Title        : Fox2
    Filename    : Fox2.pk3
    Release date    : 2006
    Decription    : Allies forces have to steal a docbox!
    Program        : SD Radiant 1.4.0
    uild time     : /
    Compile time    : /

    Installation    : Place the Fox2.pk3 to your etmain folder, select it from the multiplayer->create server menu or
                     bring down the console and type: map Fox2

     
    Info!
    #. This is a "FUN" map for the holidays. The map is intended to be fun playing but also at the same time being competive. So that it can be used as a war map between clans.

    Special thanks and Credits to:

    Splashdamage

    Everybody I forgot!

    Copyright 2006 Toiletman

    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.

    5 downloads

       (0 reviews)

    0 comments

    Submitted

  15. ds bunkers - ds_bunkers.pk3 and waypoints

    About This File
    Description


    Allied:
    "Your mission is to prevent the Axis team from destroying the First and Second Allied Supply Stashes. These supplies are needed to ensure victory for the Allies."
    Axis:
    "Your mission is to prevent the Allied team from destroying the First and Second Axis Secret Weapons. These weapons were stationed here and are new from the X-Lab. These will ensure victory and world domination for the Axis."

    "The Axis and Allies got together and planned out this arena for training their soldiers at. You are one of those soldiers."
      Objectives
      Allied objectives
    1 "Primary Objective:
    Prevent the Axis from destroying the First Supply Stash."
    2 "Primary Objective:
    Prevent the Axis from destroying the Second Supply Stash."
    3 "Primary Objective:
    Destroy the First Axis Secret Weapon."
    4 "Primary Objective:
    Destroy the Second Axis Secret Weapon."
    5 "Secondary Objective:
    Capture the Forward Spawn flag."
    6 "Secondary Objective:
    Destroy the Axis Main Hatch to gain another route into the Axis base."
    7 "Secondary Objective:
    Defend the Allied Main Hatch."
    8 "Secondary Objective:
    Construct a Command Post."
      Axis objectives
    1 "Primary Objective:
    Destroy the First Allied Supply Stash."
    2 "Primary Objective:
    Destroy the Second Allied Supply Stash."
    3 "Primary Objective:
    Prevent the Allies from destroying the First Axis Secret Weapon."
    4 "Primary Objective:
    Prevent the Allies from destroying the Second Axis Secret Weapon."
    5 "Secondary Objective:
    Capture the Forward Spawn flag."
    6 "Secondary Objective:
    Defend the Axis Main Hatch."
    7 "Secondary Objective:
    Destroy the Allied Main Hatch to gain another route into the Allied base."
    8 "Secondary Objective:
    Construct a Command Post."

    2 downloads

       (0 reviews)

    0 comments

    Submitted

  16. tm bumpers b1 - tm_bumpers_b1.pk3 and waypoints

    Objective - just frag fun - great for double jump panza. And simple objective in middle to finish round if anybody wants.


    Map by:
    Varsovie@o2.pl / TOMPL , You can catch me on OSK, W33Dsmok3rs /W7 , mafiacrime , BBA and forum splashdamage

    Site:
    http://tompl.isgreat.org

    2 downloads

       (0 reviews)

    0 comments

    Submitted

  17. ambition3 - ambition3.pk3 and waypoints

    Ambition 3

    Filename:
    ambition3.pk3

    Date:
    January 2014

    Number of players:
    6 vs. 6 or higher (up to 32 vs. 32).

    Editing program:
    GtkRadiant 1.4.0

    Installation/play:
    Place the pk3 in your etmain folder, select it from the game menu (Host), or bring down the console and use the command /map ambition3 (not ambition3.pk3) to run the map.

    Author:
    Kent "Loffy" Lofgren, Sweden

    E-mail:
    loffyswe@gmail.com

    Web:
    http://www.loffysdomain.com

    Thanks to:
    Server admins who support and host custom maps, and to the Splash Damage forum (http://www.splashdamage.com).
     
    // Axis Objective Descriptions

    1     "Primary Objective:**Steal the Documents!"

    2     "Primary Objective:**Take the Documents to the Axis Truck!"

    3     "Secondary Objective:**Prevent the Allies from establishing a Command Post!"

    4     "Secondary Objective:**Build a Command Post!*You will get Forward Spawn, if you build the Command Post! The Command Post controls forward spawn in this map."

    5     "Secondary Objective:**Repair the Axis Pump to open new access routes!"
     
    // Allied Objective Descriptions

    1 "Primary Objective:**Defend the secret Documents!"

    2 "Primary Objective:**Do not let the Axis take the Documents to their Truck!"

    3 "Secondary Objective:**Establish a Command Post!*If you build the Command Post, your team will have forward spawn! The Command Post controls forward spawn in this map."

    4 "Secondary Objective:**Do not let the Axis build a Command Post!"

    5 "Secondary Objective:**Prevent the Axis from repairing their Pump!"

    5 downloads

       (0 reviews)

    0 comments

    Submitted

  18. villa france beta1 - villa_france_beta1.pk3 and waypoints

    Large map

    Author : Hitman007
    Email address : hitman007.maps@gmail.com
    Webpage : http://www.hitman007.tk ( site closed )

    Map Information
    Game : Return to Castle Wolfenstein: Enemy Territory
    Title : Villa_france
    Filename : Villa_france_beta1.pk3
    Campname : villa_france_beta1
    Max Players : 60
    Release date : 8/12/2004
    Decription : The allies need secret documents OSA

    Final Build time: 3 weeks.
    Compile time : 1:30 hrs/min
    Compile machine : AMD AtholnXP 2200 1.8, 512MB

    Installation : Place the villa_france_beta1.pk3 to your etmain folder, select it from the multiplayer->create server menu or
    bring down the console and type: map villa_france_beta1.

    Textures : 42 new textures for the moment
    Sounds : 1 new sounds.
    Models : 0 new model.

    * Special thanks:

    Drakir: www.drakir.tk For all help in forums and Sourcemaps
    MarkoForums: All tanks-- http://swat-clan.com/marko/forums/index.php (site closed)
    Elmapper ET: www.mapperet.tk //Mapping in spanish
    Credits, Erik-FTN: Tanks For script help and Big12.map//-- http://user.tninet.se/~fzo823r
    Goldrush:-- For source map ^^
    PGRCLAN: Tanks Clan

    TANKS ALL
    LIBERATION OF THE .MAP IN 1 MONTH -
    MAP BY HITMAN007 www.hitman007.tk -
    VILLA_FRANCE_FINAL -
    __________
      Axis Objective Descriptions

    1 "Primary Objective:**Defend the Artyllery Gun1"
    2 "Primary Objective:**Defend The artyllery Gun2."
    3 "Primary Objective:**Defend wall."
    4 "Primary Objective:**Build Command Post aT bunker house."
    5 "Primary Objective:**Defend the Documents."
    6 "Primary Objective:**Dont let them escape with the Secret OSA documents."
      // Allied Objective Descriptions

    1 "Primary Objective:**Destroy the Artyllery Gun2."
    2 "Primary Objective:**Build Command Post aT bunker house."
    3 "Primary Objective:**"
    4 "Primary Objective:**Capture documents in the bunker."
    5 "Primary Objective:**Secure Documents in bunker house"
    6 "Primary Objective:**"

    4 downloads

       (0 reviews)

    0 comments

    Submitted

  19. primesquadron - primesquadron.pk3 and waypoints

    Author                 :  KunA?!
    Email adress           :  mkunowski91@gmail.com
    Xfire                  :  kunaopw91
    Site adress            :  prime-squadron.com

    Game                   :  Wolfenstein: Enemy Territory
    Title                  :  Prime Squadron
    Filename               :  primesquadron.pk3
    Version                :  Final
    Description            :  Map designed for Prime Squadron community servers. Available for public play.

    Release date           :  29.05.2014
    Map making time        :  4 months
    final compiling time   :  3613 secounds
    Map built in           :  Gtk Radiant 1.5.0
    -----------------------------------------------
    Bugs/Suggestions
    -----------------------------------------------
    If you found any bug just contact me via e-mail, xfire or though community site.
    With pleasure i will wait for some suggestions.
    -----------------------------------------------
    Thanks to
    -----------------------------------------------
    Chimy aka Chimtea for basic tips years ago.
    EB for func_ tutorials.
    haradirki for mirror.
    Warren-the-ape for PS sign.
    Prime Squadron's Community for support.
    -----------------------------------------------
    You are not allowed to re-edit, re-make or just use any of my brushwork for your own without my knowledge.

    4 downloads

       (0 reviews)

    0 comments

    Submitted

  20. unit cacheV2 final fixed - unit_cacheV2_final_fixed.pk3 and waypoints

    Axis Objective Descriptions

    1 "Primary Objective:**Don't let them steal the keycard.**If they can open the main gate and you will lose the forward bunker."
     
    Allied Objective Descriptions

    1 "Primary Objective:**Steal the keycard and open the main gate.**This will capture the forward bunker and give you access to the antenna generator."

    3 downloads

       (0 reviews)

    0 comments

    Updated

  21. himmelsdorf b6 fix - himmelsdorf_b6_fix.pk3 and waypoints

    ME ETc|Gouki. (goki) 31-7-2020

    I would very much like to thank the following people :

    Tech related

    Kemon Trouble shooting / Scripting teacher / lots of other stuff i couldnt do i now can Massive Thanks

    Aesop Trouble shooting / textures for blending / Script partially . massive Thanks
    thank you for help on textures and tank ofc . also thank you for getting me started on gtk 2008 somewhere till now Many many thanks bro

    Uje|niek / Terrain blending wich is found on http://www.simonoc.com/

    http://games.chruker.dk/enemy_territory/
    much appriacated this website alot of information to be gathered from here has been a massive help So many thanks
     
    // Allied Objective Descriptions
    1"Primary Objective:**Steal the Tank from the Axis , but the tank has ran out of Fuel , Steal it !!"
    2"Primary Objective:**Protect the Tank and escort it to the Maingate."
    3"Primary Objective:**Steal two crates of Gold from the Storage Depository , secure them onto the truck."
    4"Primary Objective:**Escape with the crates of Gold using the Truck in the Storage depository."
    5"Secondary Objective:**Establish a Command Post inside the Garden."
    6"Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post inside the Axis Villa."
      // Axis Objective Descriptions

    2 "Primary Objective:**Stop the Allies from stealing the Tank , Prevent the Allies from using the Tank to blow open the Main Gate."
    3 "Primary Objective:**Prevent the Allies from Stealing the gold from the storage depository."
    4 "Primary Objective:**Stop the Allies from Escaping with the gold bars we must at all Costs."
    5 "Primary Objective:**Stop the Allies from setting up their command post."
    6 "Secondary Objective:**Set up a Command Post inside the Axis Villa."

    started 2018 okt.
    first playable version : 15-8-2020

    updates will come as soon as possible


    Himmelsdorf_b6 version : 14-3-2021

    ME ETc|Gouki. (goki) 31-7-2020

    I would very much like to thank the following people :

    )=================================Tech related=======================================================================(

    Kemon Trouble shooting / Scripting teacher / lots of other stuff i couldnt do i now can Massive Thanks

    Aesop Trouble shooting / textures for blending / Script partially . massive Thanks
    thank you for help on textures and tank ofc . also thank you for getting me started on gtk 2008 somewhere till now Many many thanks bro

    Uje|niek / Terrain blending wich is found on http://www.simonoc.com/

    http://games.chruker.dk/enemy_territory/
    much appriacated this website alot of information to be gathered from here has been a massive help So many thanks

    ETc|clan for testing

    )====================================Misc============================================================================(
    ETc|darkness

    Fallen hero : ETc|bada^boom we remember u Eric may u rest in peace friend.

    and possibly many more people for your feedback if i havent named u ,
    too bad have fun playing

    Thanks Wutangh for helping out on the tag  
     
     

    8 downloads

       (0 reviews)

    0 comments

    Updated

  22. cm funkhaus1 - cm_funkhaus1.pk3 and waypoints

    Author        : Dan
    Location    : Malaysia
    E-mail        : danny222.invy@gmail.com
    Game        : ET Legacy

    Description
    Axis communications outpost somewhere in the desert. Funk Haus translates to Radio Shack (sorta)
     
    Allies are attacking.

    - Destroy the blast door
    - Dynamite barricade is restricting access to the Generator
    - Dynamite the Generator.
    - (Optional) Construct CP
    - (Optional) Construct Assault Ramp for easier route to the Axis Blastdoor.
     
    Axis Objectives:

    - (Primary) Defend the Generator
    - Defend the Blast Door
    - Build a secondary Barricade to restrict access to the Generator
    - (Optional) Construct CP
    - (Optional) Destroy the Allied Assault Ramp

    Spawntimes:
    Axis 10
    Allies 10

    Bugs

    Assault Ramp construction marker at the world origin in the Command Map. \\*found 25/10/2016*//
    //*fixed 27/10/2016*\\

    2 downloads

       (0 reviews)

    0 comments

    Submitted

  23. Brundlenburg Antenna (Final) - Brundlenburg.pk3 and waypoints

    Made by Fritz Chestnut.

    Thanks everyone at

    Note:

    The map file is included. Any one can modify it or use any part, just give me credit please.

    Thanks to http://www.planetwolfenstein.com/4newbies/

    And http://www.sikstrom.nu/rikard/prefabs.htm for some cool shelfs.
      // Axis Objective Descriptions

    1 "Primary Objective:**Defend the Brundlenburg Antenna."
    2 "Primary Objective:**Construct the Antenna Defence."
    3 "Primary Objective:**Defend the Depot gate"
    4 "Primary Objective:**Destroy the Bridge"
    5 "Secondary Objective:**Construct the Command-Post."

    // Allied Objective Descriptions

    1 "Primary Objective:**Destroy the Brundlenburg Antenna."
    2 "Primary Objective:**Destroy the Antenna Defence."
    3 "Primary Objective:**Destroy the Depot Gate."
    4 "Primary Objective:**Construct the Bridge"
    5 "Secondary Objective:**Construct the Command-Post."
    Poster un nouveau sujet

    6 downloads

       (0 reviews)

    0 comments

    Submitted

  24. Todesmarz - Todesmarz.pk3 and waypoints

    Axis Objective Descriptions

    1 "Primary Objective:**Stop the Allies Blowing the Radio Transmitter."
    2 "Primary Objective:**Defend the Command Post."
    3 "Primary Objective:**Construct the Command Post."
      Allied Objective Descriptions

    1 "Primary Objective:**Stop the Axis Blowing the Radio Transmitter."
    2 "Primary Objective:**Construct the Command Post."
    3 "Primary Objective:**Defend the Command Post."

    2 downloads

       (0 reviews)

    0 comments

    Submitted

  25. Et Tank Beta3 - Et_Tank_beta3.pk3 and waypoints

    PLease remove any older version of Et_tank!!!

    Et_Tank Beta3
    By:BadIDea

    15:56 10/7/2003
    url:        
    author:         Adrian Klimczak  - C4|BadIDea
    email:         wrath@platige.noSpam.com
    Remove noSpam from email adess
    Send comments to:

    wrath@platige.noSpam.com

    Looking for comments on:
    - Gameplay problems.
    - Team balancing issues.
    - Overall feal of the map.
    - Ideas for better gameplay possibilities.
    - Flow.
    - ANY error with texturing, clipping etc.
     
    MISSION:
    The Axis and Allies are facing off in an abandoned Mountains. Each side has set up operations in the area.
     
    Allied objectives
    1 "Primary Objective:
    Destroy the german prototype Tank."
    2 "Primary Objective:
    Prevent Axis from stealing top secret war documents."
    3 "Secondary Objective:
    Capture the Forward Bunker from the Axis."
    4 "Secondary Objective:
    Destroy the Axis Garage door."
    5 "Secondary Objective:
    Build a Command Post in the Forward Bunker."
    6 "Secondary Objective:
    Stop the Axis from constructing a Command Post in the Forward Bunker."
     
    Axis objectives
    1 "Primary Objective:
    Defend the prototype Tank to the last man..."
    2 "Primary Objective:
    Steal top secret war documents from an Allies Field Operations and deliver them to Kommendantur."
    3 "Secondary Objective:
    Defend the Forward Bunker from the Allies."
    4 "Secondary Objective:
    Do not let Allies Breach the Main Garage Door"
    5 "Secondary Objective:
    Stop the Allies from constructing a Command Post in the Side Bunker."
    6 "Secondary Objective:
    Build a Command Post in the Forward Bunker."

    Thanks.
    BadIDea

    History:
    Mp_Tank -RTCW
    Et_tank Beta1
    Et_tank Beta2 - not released
    ET_tank Beta3

    Changes since beta 1

    Removed Cops door near river.
    Added small switchable bridge in heating room.
    Added Watch Room with MG Nest
    Ble ble ble...

    Big Thanks going to : Brewskie for Great Work and Support !
    See http://tank.rtcwnews.com/index.php

    4 downloads

       (0 reviews)

    0 comments

    Submitted

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