385 files
-
Krakowska b1 - Krakowska_ b1.pk3 and waypoints
By papywolf
********************************************************************************************
MAP: Krakowska b1 [for RTCW:ET]
********************************************************************************************
Title: Krakowska
Version: Beta 1
Filenames: Krakowska_b1.pk3
Author: H. Jordan (s7ven)
Created: 2006
E-Mail: s7ven_@hotmail.fr
General information:
Stop Watch: Min 3on3, Ideal 6on6
Wolf MP: Min 2-6, Ideal 12-24
7351 brushes
668 entities
============================================================================================
Comment:
Have Fun!
============================================================================================
Additional Credits:
Beta Testers: s7ven
============================================================================================
Construction
Base: New map from s7ven (100%)
Editor(s) Used: GTKRadiant 1.4.0
Compile Machine: 2800mhz Intel P4 with 1512mb DDR
Compiling Time: 8h30m
============================================================================================
(c) Copyright 2006 s7ven (#roze@quakenet.org). All Rights Reserved5 downloads
0 comments
Submitted
-
vara - vara.pk3 and waypoints
By papywolf
Download pk3 name: vara.pk3
Map name: battery_vara
MISSION:
The Allied landed at the beach of Norge by Kirstinensand.
They have Order to destroy the Big-Gun of the Battery Vara / Steel the Gold at the Ammodepot and drive it with the truck to the beach.
The Battery Vara is real. It was build by the Axis during the WWII and the Big-Gun´s are the same gun´s that are on the axis-ship Bismark.
The Gun was build by Krupp and have a 38 cm kalliber (14,8 inch/zoll like the gun´s at the US-Iwoa).
The Norge-Army use the Gun´s after the WWII and now the Battery are an museum.
OBJECTIVES
AXIS
Prevent the Allies take the beach bunker
Main task I - Prevent the Allies destroy the gun
Main task II - Prevent the Allies steal the gold and the truck
Prevent the Allies destroy the Radarcontrolle
Guard the side entrance
Protect the side entrance on dynamite storage
Build the command post in the side entrance
Build the MG on the beach and dynamite storage
Build the two truck latch
Build the two barbed wire fences
Build the radar control
ALLIES
Get the beach bunker
Main task I - Destroy the gun
Main task II - Steal the gold and steal the truck
blow up the radar bunker and destroy the radar control
blow up the side entrance , the truck blocks and the barbed wire fences
destroy the fence at the dynamite camp
3 downloads
0 comments
Submitted
-
complex b3 - complex_b3.pk3 and waypoints
By papywolf
Axis Objective Descriptions
1 "Primary: Stop the Allies from breaching the Main Complex Gate with dynamite."
2 "Primary: Stop the Allies from breaching the Side Entrance with dynamite."
3 "Primary: Stop the Allies from breaching the garage door.
4 "Primary: Prevent the Allies from stealing secrets documents."
5 "Primary: Prevent the Allies from tramittings the documents."
6 "Secondary: Prevent the Allies from constructing a command post."
7 "Secondary: Build a the command post and prevent allies from destroying it."
// Allied Objective Descriptions
1 "Primary: Breach the Main Complex Gate with dynamite."
2 "Primary: Breach the Side Entance with dynamite."
3 "Primary: Breach the garage door to secured the flag area."
4 "Primary: Steal the secrets documents in the research room."
5 "Primary: transmitted the documents at the radio transmitter."
6 "Secondary: Build a command post to enable a new spawn area."
7 "Secondary: Destroy the Axis Command Post."
2 downloads
0 comments
Submitted
-
thebook - thebook.pk3 and waypoints
By papywolf
version that works
dual map
scenario information
allieds:
Infiltrate the City and Steal the secret of Cali from the Axis!3 downloads
0 comments
Submitted
-
z etc race b1c - z_etc_race_b1c.pk3 and waypoints
By papywolf
Onkelb0b from the Exxtrem Terror Clan has released a new map for Wolfenstein: Enemy Territory, entitled, ETc Race. It's a fun map, set in the desert, where the Allied and Axis troops race each other to refuel their respective flying carpet all the way around the map circuit to victory.
10 downloads
0 comments
Submitted
-
fueldump reverse b3 - fueldump_reverse_b3.pk3 and waypoints
By papywolf
Teuthis has released his version of the classic Wolfenstein: Enemy Territory map, Fueldump, recreated and re-imagined with a new storyline.
The Axis troops are hiding a stolen Allied tank in the Fueldump Fortress to get information on the allied tank technology and weapon strength. Allied headquarters is planning a massive airstrike to destroy the Fueldump area. The Allies must steal the tank and escort it out of the area before the Allied airstrike kicks in.
Allied Map Objectives:
Dynamite the depot gate.
Steal the tank.
Destroy the tunnel doors.
Escort the tank over the bridge.
Destroy the escape door to leave the area.
Allied Secondary Map Objectives:
Destroy the Fuel Depot side entrance.
Destroy the Axis command post.
19 downloads
0 comments
Submitted
-
UJE_final_battle_b3
By papywolf
Map made by |UJE]Niek
--UJE_final_battle --
The Axis have lost the war! Stop the final battalion of axis soldiers that are trying to get through the Alps.
Prevent them from refueling and constructing bridges to get to their final destination.
Axis Objective
* Escort the tank to the boat
* Steal the fuel
* Destroy the bariers
* Build the bridges
Allied Objective
* Prevent the axis to flee with the tank
Here some screenshots how the map looks
-----------------------------------------------------------------
More [UJE] maps:
You can see the info about our other maps on our website
-----------------------------------------------------------------
[UJE]Clan site www.ujeclan.com
-----------------------------------------------------------------
12 downloads
0 comments
Submitted
-
UJE_watten_b2
By papywolf
Map made by [UJE]Niek
--UJE_watten --
Allies took control of the area and have to keep the missiles and documents under control.
Axis will try to destroy a V2 in order to get access to the documents.
Axis Objective
* Steal the objective and bring it to the truck
Allied Objective
* Prevent the axis from stealing the objective
Here some screenshots how the map looks
-----------------------------------------------------------------
More [UJE] maps:
You can see the info about our other maps on our website
-----------------------------------------------------------------
[UJE]Clan site www.ujeclan.com
-----------------------------------------------------------------
3 downloads
0 comments
Submitted
-
UJE_villa_b2
By papywolf
Map made by [UJE]Niek
About This File
Allies have to steal the objectives and bring them to the truck
Allied Objective
* Steal the objectives
Axis Objective
* Stop the allies from stealing the objectives
Here some screenshots how the map looks
-----------------------------------------------------------------
More [UJE] maps:
To many maps made by uje to put in here so you can see our maps
at our website.
-----------------------------------------------------------------
Please take your time to post on our forum for any questions
[UJE]Clan site
http://www.ujeclan.com
6 downloads
0 comments
Submitted
-
dingenskirchen b8 - dingenskirchen_b8.pk3 and waypoints
By papywolf
About This File
Dingenskirchen b8
Release Date: December 2020
http://forums.warchest.com/showthread.php/39432-MAP-RELEASE-Dingenskirchen-a-tribute
This map started as a collaboration between phisherman and me and was created as a tribute to the good old times of RtCW.
We hope it will bring back some memories to the old-schoolers among you.
-----Beta 8-----
* Fixed missing texture
* Fixed bug where Allies can spawn in the castle before it's breached. (TODO)
* Moved river flag closer to tunnel doors and removed crates restricting player movement.
* Moved tunnel grate lever to tunnel doors gatehouse
* Changed Axis Hill spawn to Church spawn
* Changed Allied Church spawn to Tram spawn
* Remodelled Axis castle spawn and moved staircase tower to split balcony walkway
* Changed "placed" to "planted" in wm_announce "^5The Allies have planted the Suitcase Bomb!"
* Added arm/disarm mechanic to suitcase bomb. Axis have 15 seconds to disarm.
* Added two additional paths into the castle through the gatehouse towers to accommodate Allies now spawning outside the castle.
* Added ladder to transition between wine cellar and middle route inside the castle.
* Moved river flag secure event to when tank passes river spawn hut.
* Widened passage ways to village flag
* Removed crates at village flag to compensate too strong defensive position for Axis
* Fixed various texture alignment issues
-----Thanks to-----
• Special thank to Niek and Shargo for huge feedback support
• The UJE clan for play-testing beta 1, 2 and 3 and 4 on their server and substantial feedback.
• acQu for his most amazing blender model tool enabling the display of the officers in the conference room.
• ryven, acQu and thunder for helping debug the officer models.
• WuTangH for his superb suitcase and light models.
• Mateos for omnibot waypoints.
• ryven and hatcher for gameplay feedback.
• hatcher for support for 'floodlight' map lighting.
• ischbinz for direct support and his most awesome Tiger Tank.
• Backsnipe for his eagle model + direct support in beta1, suggestions & feedback.
• FireFly for direct support in beta1 + textures.
• Gordon 'digibob' Biggans [SD] for his purely magical MD3-to-TAG tool.
• Detoeni for the animated Tiger tag from Breakout 2.
• hipshot for his "stormy days" skybox.
• WL6 for textures.
• McNite for textures.
• Diego for textures.
• The {WeB} clan for play-testing beta 1 and 2 on their server.
• Everyone else who played previous betas, gave feedback and suggestions or helped in any other way. You made this map
19 downloads
0 comments
Submitted