372 files
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mp checkpoint - mp_checkpoint.pk3 and waypoints
By papywolf
MP_CHECKPOINT - Axis Rail Checkpoint
====================================
Major Quality of Life improvements of mp_checkpoint from Return to Castle Wolfenstein for ET
Game Types Supported: MP, SW
Suggested Players: 4-8 per team
Default Round time: 10 minutes
Overview:
Allied forces are attempting to determine the location of a weapons train
carrying V2 rockets by stealing a logbook from an Axis rail checkpoint.
Allied Objectives:
1 - Steal the Logbook containing details of the weapons trains wherabouts from the Checkpoint Office.
2 - Get to the Radio Room and transmit the Logbook information to HQ.
3 - Destroy the Damaged Wall to capture the South Annex.
4 - Breach the Maintenance Access Door to create a route through the main checkpoint buildings to the Office.
Axis Objectives:
1 - Prevent the Allies from stealing the Logbook from the Checkpoint Office.
2 - Stop the Allies before they transmit the Logbook information.
3 - Defend the Damaged Wall of the South Annex.
4 - Stop the Allies from breaching the Maintenance Access Door.
Installation
============
Extract mp_checkpoint.pk3 to in your etmain folder.
Other Information
=================
Author: Andrew Palmer (than)
Email: andyp_123[AT]vodafone[DOT]net
Website: than.spawnpoint.org
Release: 15/05/2005
Build Time: Ages
Compile Time: 2 hours or so
Build Machine: My work pc (2.2ghz, 512mb)
New Textures: A few minor things. The loading screen and objective pics had a lot of work put into them.
Brushes: Lots
Bugs: The Allied forward spawn points don't work in RTCW versions prior to 1.32.
Source included: Yes, look in the \maps directory in the .pk3 - maybe you could fix the bugs for me
...or convert level to work with ET.
6 downloads
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Submitted
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now beta03 - now_beta03.pk3 and waypoints
By papywolf
In the Axis search for religous items they are on a quest to steal the Christmas Star, the symbol of hope and joy!*Allied intelligence has picked up this mission and are doing anything they can to prevent the Axis forces from stealing the Christmas Star. If the Axis forces succeed in their quest then a whole world celebrating Christmas will be in agony and that will drain their spirit on the battlefields, this will give the Axis forces a huge advantage in the war."
axiswintext Yet another inspiring victory for the Axis
alliedwintext he Allied Supreme Command was correct: Another easy win for the Allied forces
6 downloads
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Submitted
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grotli b2 - grotli_b2.pk3 and waypoints
By papywolf
================================================== =====
Mapname : Grotli
BSPname : grotli_b2
Released: 29.04.2023
Version : Beta 2
================================================== =====
Objectives:
Allied
Primary Objectives:
1] Destroy the main gate.
2] Destroy the tank gate.
3] Escort the tank to the gold vault.
4] Destroy the tank barrier.
5] Destroy the vault door.
6] Grab the gold and bring it to the Allied base.
Secondary Objectives:
7] Once inside the Grotli tunnel, capture the forward spawn point.
8] Prevent the Axis from fortifying their position with a command post inside the Grotli tunnel.
Axis:
Axis:
Primary Objectives:
1] Protect the main gate.
2] Protect the tank gate.
3] Don't let the tank go to the Axis base.
4] Don't let the Allies destroy the tank barrier.
5] Don't let the Allies destroy the vault door.
6] Protect the gold.
Secondary Objectives:
7] Don't let them use the forward spawn point inside the Grotli tunnel.
8] Set up a command post inside the Grotli tunnel.
================================================== =====
Updates in Beta 2:
- If the vault door is destroyed and rebuilt, allies can also use the satchel.
- After the main gate there is a secret route to the flag.
- Allies base little bigger.
- Axis can go behind the gate at the Allies base.
- Allies has a own vault to bring the gold to.
- Moved spawnpoints more to the back.
- Edited the green doors.
- Planes flying over.
- Can go a little more over the hill in part B of the map.
- Tunnel connected in part B of the map.
- Allies cvops can use the door in the tunnel part B.
- Hidding place near door in part A, for allies to sneak in.
- Added some hot meals, medpacks and mp40 to pickup.
- Tank control waypoint fixed.
- Added some trucks with headlights on.
- Fixed window vieuw in secret room.
- Doors to barrier bit moved to outside.
- Added camera screen near the door to the barrier.
- Trap added.
- Tank starts behind a gate to give Axis more chance to build the barrier.
- And some more...
================================================== =====6 downloads
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TWC Fraglax v2 - TWC_Fraglax_v2.pk3 and waypoints
By papywolf
No information on the map
A big thank you to UgC'Pinn for the waypoint files
6 downloads
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Submitted
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Taebla Factory
By connotron999
This is a map I created along time ago around 2006-2008 maybe when I was in high school.
I finally found it and thought I should share it.
It has definitely its quirks but hopefully someone finds this map interesting.
6 downloads
0 comments
Submitted
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erdenberg ga v5 - erdenberg_ga_v5.pk3 and waypoints
By papywolf
******** Information on Erdenberg Greater Access ********
Authors: Pinn
Release dates: V1: 15/12/2023
V2: 24/12/2023
V3: 08/01/2023
V4: 15/01/2023 maybe
Email: etmapping@pinickitty.co.uk
******** Map information ********
"The axis are holding a small town of Erdenberg as one of their headquarters.
With the power of two Flak88 cannons they are shooting down the Allies
supply planes. The Allies are now sending a special crew to disable the
enemy cannons and take over the town in order to continue their battle."
Objective:
>Flag > Main Gate > Flak88 cannons East and West
> Command Post
> Axis West Flak Spawn Flag and Constructible Door
> Health and Ammo Cabinets West Flak
Allies are attacking.
******** Tools used ********
GTKRadiant 1.5
NetRadiant Custom
Topaz Gigapixels image upscaler
Notepad ++
GIMP
WinRAR
******** Textures used models ********
Majority of textures are from t2 but were upscaled manually by 2x using Topaz.
Some new textures added from open source texture packs or in the case of the doors from praetoria M1. I just loved the look
with only a slight colour change.
Models and some textures were also obtained from the Teuthing mapping source pack.
******** Changes from T2 included changes in both V1 and V2 of greater access ********
Sky changed to horizon sky and was downgraded to a smaller size in V2 using Topaz. Took approx 10mb off the compressed pk3 file size in V2.
removed entity func_leaky
made triggers for both guns smaller to prevent trick plants. new area defined with a decal.
created a new area on level 1 of the buildings surrounding East Flak including new ladders and a staircase.
most existing doors made accessible mainly to axis/cvops
replaced fence near west flak with brush models.
All windows made explodable.
Near route between Axis second spawn and main gate added.
spawn point added in new route
small area behind new route added
explodable/constructible added to new route
ammo health added to room below axis new spawn
door added on new route.
bunker on west flak made a fully functioning room
added small ledge under top windows overlooking westflak
added mg42 in bunker near allied first spawn
added mushrooms
added flag above main gate
added a room and door under the new staircase near eastflak
redesigned outside and inside of garage to make it higher and larger with a new functioning door added
outside of garage now matches inside.
added brush model as wooden explodable near west flak hole in wall
******** Changes made in V3 of greater access ********
added new route from garage to first floor east flak
moved mg42 on allied spawn to face gate
added some more mushrooms and other general furniture aand objects
added the roof brushes to buildings around east and west flak. just because I could then raise the clip ceiling allowing for possible TJ onto broken roof
fixed some object positioning
made garage door back everyone access
small texture alignment and scaling changes
added small ledges to outside of windows overlooking west flak
added a small room and door directly under the east flak.
******** Changes made in V4 of greater access ********
made garage door back to axis/cvops
fixed the jump from highest window to broken roof.
fixed script for axis west spawn flag
a few door fixes including a new door texture with axis logo
added flak voice overs (cheeps UIPS and DKill)
fixed windows in westflak bunker. no longer explodable but now block bullets...phew
added some new axis and neutral door textures (wooden hill400 and blue door from praetoria) with the help from UIPS.
fixed allied spawn flag allowing axis access to forward bunker from spec
******** Changes made in V5 of greater access ********
doorway activated above axis final spawn and made axis/cvops to prevent allies surrounding east flak
stairway added to axis final spawn to make it easier for axis to cover east flak
added to rope ladders to the broken house so that both sides can access the only playable roof and not just from TJ from highest window in attic
added a security camera just for a bit of fun
******** Thanks to ********
All this that tested some of the early ideas like Cranog and John Doe and huge thanks
to eG Aimex for first putting it on the server as V1 and also for nominating the map for MOTY. 2nd is great but really felt Beach and Braundorf
should have won in 2023 but maybe Grotli is a worthy winner as the only original map in the nominations.
Also a big thanks to all those on TM Muppet ETL server who also provided lots of feedback on both V2 and V3. Too many to mention of course but UIPS has been really outstanding in checking things
and making sure every little bug is fixed.
Also a big thanks to UIPS and DKill for providing the flak destroyed/dyn voice over files and also TM for who ever fixed the general vo scripts. I was lazy yes and just used the t2 version adjusted.
And must mention Kemon and Matteos for all the help and guidance along the way along with all the other ET Mapping discord members who answered my many questions.
Great to be able to test on both nitmod and ETL
******** Original Information from T2 ********
Authors: sani (Mapping & Creation)
Hukk (Plans & Layout)
Hemuli (Consultant?!)
Release dates: B1: 5/8/2010
B2: 27/11/2010
B3: 1/11/2011
Email: sani@fubr-gaming.com
IRC: #w0bble @ Quakenet6 downloads
0 comments
Updated
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xfactory - xfactory.pk3 and waypoints
By papywolf
-------Map info--------->
16/12/05
Title: X-factory
File: xfactory.pk3
mapname: X-factory
Author: s7ven ---> #s7ven or #cfet !
Build time: 9 weeks
------------------------>
------Instructions------
Map for Wolfenstein : Enemy Territory
Place xfact_b3.pk3 into you "Wolfenstein - Enemy Territory\etmain\" directory.
Gamemodes supported: Objective, stopwatch. LMS not supported
---------Tools---------->
-GtkRadiant 1.4.0-ET
-Q3map2
-Photoshop CS
-http://easymapping.free.fr/
---------Thanks---------#
-Splash Damage and Activision for the free game!
-D3vi4nt, Killerman, K!ller, Aniki, D3vils, Marcus, Ry4n, Apogee... and a lot of others ET players for Beta Testing et bugs reports!
-All mappers of http://easymapping.free.fr/
-My team and ex teams and their members : fk (#fk.et), KLR, Docters (#Doc.et), GoC (#GoC*et), TFW (#fusion.wolf), FoS, Army...
-Spécial Thanks to D3vi4nt for the tracemap
6 downloads
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z etc race b1c - z_etc_race_b1c.pk3 and waypoints
By papywolf
Onkelb0b from the Exxtrem Terror Clan has released a new map for Wolfenstein: Enemy Territory, entitled, ETc Race. It's a fun map, set in the desert, where the Allied and Axis troops race each other to refuel their respective flying carpet all the way around the map circuit to victory.
5 downloads
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goldrush germany fixed - goldrush_germany_fixed.pk3 and waypoints
By papywolf
Map Information:
Title.......: Gold Rush Germany
Map Name....: goldrush_germany_fixed
Status......: Final/Fixed
Game........: Wolfenstein: Enemy Territory
Build Time..: 3 Months
Release Date: 02. January 2010
Description:
The Axis are guarding a hoard of gold in the Aschaffenburg Reichsbank. The Allies must steal an Axis Hetzer Tank to blow the bank open, steal the gold bars and drive them to safety in a Truck.
Additional Information:
This new version of Gold Rush is more a technical demo to show the Hetzer Tank and the GMC Truck.
We thought that the 7638th version of Gold Rush has to look different, so we retextured the map and setted the scenario to Aschaffenburg (Bavaria).
Aschaffenburg was one of the few cities who was not bombed during World War II, only invaded by Infantery.
If you enter the church as spectator you can see different variants of the truck.
The models may used in your own map, but give credit to ischbinz.
Changes from "Final" to "Final/Fixed":
The damaged Truck is now builded in.
Well, we forgot it. Shit happens.
Thanks to [*]Irata for reporting the bug.
Credits:
- Map originally made by Simon O'Callaghan / www.SimonOC.com
- Recompiled by ischbinz
- Retextured by Berzerkr (GER)|#WolfMap.de
- Skybox made by Avoc of www.EFT-Clan.com
- Textures used from TC:E, RtCW & Diego's Praetoria map / http://webpages.charter.net/dt3d/praetoria.html
5 downloads
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radar tank b2 - radar_tank_b2.pk3 and waypoints
By papywolf
About This File
Title : radar_tank_b2
file Name : radar_tank_2.bsp
Version : beta 2 (purely a test map)
Author : Teuthis
email : teuthis@gmx.de
Storyline
Axis are transmitting enemy troop activities via a heavily secured Radar device. Allies want to destroy the Radar but two heavily secured anti-tank guns are protecting the area. Allies must first destroy the guns to escort their tank to blow the radar.
Story short and punchy:
Allies have to escort a tank to destroy the Radar.
Objectives:..
Allies:.
1:..Steal the Tank. But keep in mind that the anti-tank guns will prevent the tank from reaching the radar
2:..Destroy the Main Entrance
3:..Destroy the North Anti-Tank gun
4:..Destroy the South Anti-Tank gun
5:..Escort the Tank and destroy the Radar
Secondary objectives
- Destroy the Side Entrance
- Built the command post
- Prevent the Axis from constructing the Command Post
Miscellania:..
:..build time : a bit more than 2 weeks
Credits
:..most importantly the folks making radar, great map!
:..Simonoc for great tutorials on alpha blending and for shaders and textures (please check his website for license agreement when using his textures)
:..for technical support Niger, Aciz, Kemon, Thunder, Mateos
:..Kate, Cyberwolf and the Crew of ETS for testing the map and for great support and ideas
:..UJE Niek for making the waypoints
Noteworthy:…...
:..There are some models in the map that carry TheWolfTeam (TWT) logo. It is important to understand that TWT is not a clan and that I'm not advertising a clan here. The reason I put the TWT logo in is because I want to encourage every person mapping for ET to join this team and to benefit from the help that is offered here. Without the help from TWT this map would not exist the way it is. So more mapper at TWT means more great maps for you all.
Copyright :..
:..Copyright (c) 2021 by id software
Permissions:..You may not include or distribute this map in any sort of commercial product.
:..distribution is only allowed without any charge for the recipient. This map is for non-commercial use only. Nobody is allowed to make profit from this map.
Last note from Teuthis
:..as with all maps from me, this map is free of Nazi symbols. The world is a better place without those symbols.
so now fire it up and have fun. And giving me feedback is very welcome. Also if you have ideas for future maps, let me know5 downloads
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herbstnebel b2 - herbstnebel_b2.pk3 and waypoints
By papywolf
Operation Autumn Mist by .Rotten&Apple
bsp herbstnebel
04/09/2010
///////////////////////////
Tasks of the allies:
Bunker flag take over
Blow up Axis Tower (if set up)
Blow up Main Entrance
Blow up Side Entrance
Steal the fuel canister and bring it to the rocket Fire the rocket
///////////////////////////
Tasks of the Axis :
Build Axis Tower
Defend the missile
///////////////////////////
Total Brushes : 7765
Total Entities : 669
Compile time Q3map2 : 3h-34m-25s
///////////////////////////
Contact :
ICQ : 229-053-275
xFire : rottenapple
Steam : RottenApple1
///////////////////////////
http://ice-clan.eg-team.de/
http://www.tgs.coolix.com/
///////////////////////////
04/16/2010
Update: beta 2
bug fixes
5 downloads
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Brundlenburg Antenna (Final) - Brundlenburg.pk3 and waypoints
By papywolf
Made by Fritz Chestnut.
Thanks everyone at
Note:
The map file is included. Any one can modify it or use any part, just give me credit please.
Thanks to http://www.planetwolfenstein.com/4newbies/
And http://www.sikstrom.nu/rikard/prefabs.htm for some cool shelfs.
// Axis Objective Descriptions
1 "Primary Objective:**Defend the Brundlenburg Antenna."
2 "Primary Objective:**Construct the Antenna Defence."
3 "Primary Objective:**Defend the Depot gate"
4 "Primary Objective:**Destroy the Bridge"
5 "Secondary Objective:**Construct the Command-Post."
// Allied Objective Descriptions
1 "Primary Objective:**Destroy the Brundlenburg Antenna."
2 "Primary Objective:**Destroy the Antenna Defence."
3 "Primary Objective:**Destroy the Depot Gate."
4 "Primary Objective:**Construct the Bridge"
5 "Secondary Objective:**Construct the Command-Post."
Poster un nouveau sujet5 downloads
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sabotage te - sabotage_te.pk3 and waypoints
By papywolf
Description
Allied:
"Infiltrate the Axis Radar installation and Sabotage the two main Radars"
Axis:
"Protect your Radar installation at all costs."
Neutral:
"The Axis have been ocupying souther Italy for to long now. The allied forces have located a dual radar installation that is key in taking back Italy."
Objectives
Allied objectives
1 "Secondary Objective:
Dynomite the Service Door to gain access."
2 "Primary Objective:
Destroy Radar 2."
3 "Primary Objective:
Destroy Radar 1"
4 "Secondary Objective:
Capture the Forward bunker."
5 "Secondary Objective:
Establish a Command Post in the Forward Bunker"
6 "Secondary Objective:
Prevent the Axis from fortifying their position with a Command Post in the Forward Bunker."
7 "Secondary Objective:
Prevent the Axis from caturing the Forward Bunker."
Axis objectives
1 "Secondary Objective:
Prevent the Allies from gaining access through the Service Door."
2 "Primary Objective:
Prevent the Allies from destroying Radar 2."
3 "PrimaryObjective:
Prevent the Allies from destroying Radar 1."
4 "Secondary Objective:
Prevent the Allies from capturing the Forward bunker."
5 "Secondary Objective:
Prevent the Allies from building a Command Post in the Forward Bunker."
6 "Secondary Objective:
Set up a Command Post in the Forward bunker."
7 "Secondary Objective:
Capture the Forward bunker."5 downloads
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Submitted
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tram2 - tram2.pk3 and waypoints
By papywolf
tram2 (tram2).pk3
It's a RTCW converted map(Like et_beach and others).
PK3 can actually run in either Enemy Territory or Return to Castle Wolfenstein.
Start Spawntimes:
Axis_respawntime: 20 Seconds
Allied_respawntime: 15 Seconds
Timelimit: 30 Minutes
Spawntimes change as either team does objectives:
Command Post or Bridges-Built or Destroyed.
Axis Objective Descriptions
1 "Secondary Objective:**Defend the Castle Lower Door."
2 "Primary Objective:**Prevent the Allies from retrieving the Agent One Documents."
3 "Primary Objective:**Stop the Allies before they use the Radio Transmitter."
4 "Secondary Objective:**Stop the Allies from capturing the Tram Tower Flag."
Allied Objective Descriptions
1 "Secondary Objective:**Break into the Castle Lower Door."
2 "Primary Objective:**Retrieve the Agent One Documents."
3 "Primary Objective:**Send message from the Radio Transmitter."
4 "Secondary Objective:**Capture the Tram Tower Flag"
5 downloads
0 comments
Updated
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UJE battersea b1- UJE_battersea_b1.pk3 and waypoints Map 2023
By papywolf
Map by [UJE]Niek
2-2-2023
The Axis are invating battersea where the weapons for all allies are made for the war,
Axis are trying to destroy the rocket that is on the train on his way to be transported
to the battlefield, Allies will try to prevent this.
Axis objective
*Destroy the Traincart entrance
*Steal the keycard and bring it to the armory on the top floor
*Get 5 charges to the rocket and arm the bomb
*Destroy the side door
*Build the Commandpost
Allied objective
*Defend the Traincart entrance
*Defend the keycard
*Protect the Rocket
*Defend the side door
*build commandpost
[UJE]Clan site
http://www.ujeclan.com
bsp name of this map is UJE_battersea
Like always the credits also go to everyone who keeps this game alive.
5 downloads
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xso frag - xso_frag.pk3 and waypoints
By papywolf
beta_1* objective is to kill your enemy !!
5 downloads
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Submitted
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UJE_villa_b2
By papywolf
Map made by [UJE]Niek
About This File
Allies have to steal the objectives and bring them to the truck
Allied Objective
* Steal the objectives
Axis Objective
* Stop the allies from stealing the objectives
Here some screenshots how the map looks
-----------------------------------------------------------------
More [UJE] maps:
To many maps made by uje to put in here so you can see our maps
at our website.
-----------------------------------------------------------------
Please take your time to post on our forum for any questions
[UJE]Clan site
http://www.ujeclan.com
4 downloads
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Submitted
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n2D PureFrag21 - n2D_PureFrag21.pk3 and waypoints
By papywolf
thanks to By UgC'Pinn for providing the waypoints for this map .
4 downloads
0 comments
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ambition3 - ambition3.pk3 and waypoints
By papywolf
Ambition 3
Filename:
ambition3.pk3
Date:
January 2014
Number of players:
6 vs. 6 or higher (up to 32 vs. 32).
Editing program:
GtkRadiant 1.4.0
Installation/play:
Place the pk3 in your etmain folder, select it from the game menu (Host), or bring down the console and use the command /map ambition3 (not ambition3.pk3) to run the map.
Author:
Kent "Loffy" Lofgren, Sweden
E-mail:
loffyswe@gmail.com
Web:
http://www.loffysdomain.com
Thanks to:
Server admins who support and host custom maps, and to the Splash Damage forum (http://www.splashdamage.com).
// Axis Objective Descriptions
1 "Primary Objective:**Steal the Documents!"
2 "Primary Objective:**Take the Documents to the Axis Truck!"
3 "Secondary Objective:**Prevent the Allies from establishing a Command Post!"
4 "Secondary Objective:**Build a Command Post!*You will get Forward Spawn, if you build the Command Post! The Command Post controls forward spawn in this map."
5 "Secondary Objective:**Repair the Axis Pump to open new access routes!"
// Allied Objective Descriptions
1 "Primary Objective:**Defend the secret Documents!"
2 "Primary Objective:**Do not let the Axis take the Documents to their Truck!"
3 "Secondary Objective:**Establish a Command Post!*If you build the Command Post, your team will have forward spawn! The Command Post controls forward spawn in this map."
4 "Secondary Objective:**Do not let the Axis build a Command Post!"
5 "Secondary Objective:**Prevent the Axis from repairing their Pump!"
4 downloads
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fox2fixed - fox2.pk3 and waypoints
By papywolf
About This File
no texture problem with the new fox2fixed version
Author : Fox2
Email address : Toiletmanquestions@hotmail.com
Made in Belgium
Map Information
"Allies forces have to steal a box that contains documents (Docbox). These documents have information about the locations of German Artillery Fire in France. The docbox is located in a library in the little French town called Fox. Now go to war soldier!
Game : Wolfenstein: Enemy Territory
Title : Fox2
Filename : Fox2.pk3
Release date : 2006
Decription : Allies forces have to steal a docbox!
Program : SD Radiant 1.4.0
uild time : /
Compile time : /
Installation : Place the Fox2.pk3 to your etmain folder, select it from the multiplayer->create server menu or
bring down the console and type: map Fox2
Info!
#. This is a "FUN" map for the holidays. The map is intended to be fun playing but also at the same time being competive. So that it can be used as a war map between clans.
Special thanks and Credits to:
Splashdamage
Everybody I forgot!
Copyright 2006 Toiletman
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
4 downloads
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panzerdepot b1 - panzerdepot_b1.pk3 and waypoints
By papywolf
Axis:
"Devend the Tank Special Fuel!"
Allied:
"Steal the Tank Special Fuel"
Neutral:
"The Allies have to steal the Tank Special Fuel"
4 downloads
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mummies lab beta2 - mummies_lab_beta2.pk3 and waypoints
By papywolf
About This File
briefing "The SS Paranormal division of the German Army have broken into an old temple in an attempt to resurrect dead mummies. The Allies must escort a stolen Jagdpanther tank to the Temple entrance so the tank can blow the temple open. The Allies must then destroy the Axis' experimental machine, codenamed Genesis. "
4 downloads
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rs radars - rs_radars.pk3 and waypoints
By papywolf
PUR3MAP ARCHIVES OF AMERICA
================================================================
SPECIAL INSTRUCTIONS : None
Title : Radars
Date : 7:57 PM 2/9/2004
pk3 name : rs_radars.pk3
Filename : rs_radars.bsp
Author : Dan "RivrStyx" Dorn
Email Address : mailto:pur3maps@planetquake.com
Web : http://www.planetquake.com/pur3maps
Description : Objective map for Enemy Territory
Players : 12-20 players
Additional Credits to : id software and Gray Matter
Beta testing: Team-Resurrection ( http://www.team-resurrection.net)
Running on Server: 69.56.165.130:27961 -=Res=- campaign
Unzip to your C:/Program Files/Wolfenstein - Enemy Territory/etmain directory [or where you installed the game]
-----Start ET... then host game... choose objective gameplay ... choose rs_radars... or In console type /map rs_radars
================================================================
=============================================================== ******** Play Description ***********
"**Dual Objective Map**.The Axis and Allied forces have setup a swap. Each side is acting alone without headquarters knowledge.
The allies are to exchange a high ranking prisoner they have captured for a large quantity of gold the axis had stolen in a raid.
The exchange is to take place at noon. Each side has decided to abandon the deal and secure their objectives before the exchange is to take place."
// Allied Objective Descriptions
1 "Primary Objective:**Destroy the South Radar."
2 "Primary Objective:**Destroy the North Radar."
3 "Primary Objective:**Destroy the power panel to breach the defenses and access the radars."
4 "Secondary Objective:**Destroy the axis Command Post."
5 "Secondary Objective:**Build the Command Post."
// Axis Objective Descriptions
1 "Primary Objective:**Guard the South Radar."
2 "Primary Objective:**Guard the North Radar."
3 "Primary Objective:**Guard the power panel to deny Allies access to the Radars."
4 "Secondary Objective:**Build the Command Post."
5 "Secondary Objective:**Destroy the allied Command Post."
- Construction -
Base : New level from scratch
Editor(s) used : GTKRadiant
Known Bugs : None.
- Copyright / Permissions -
This level is (c) 2004 Dan Dorn.
You may not include or distribute this map in any sort of commercial product without
permission from the author. You may not mass distribute this level via any
non-electronic means, including but not limited to compact disks, and floppy disks.
You may not Redo/reproduce/update this map in any way without permission from the author.4 downloads
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nightcrawlers - nightcrawlers.pk3 and waypoints
By papywolf
Allied objectives
1 "Primary Objective:
Destroy the main entrance."
2 "Primary Objective:
Steal the breifcase from the bunker."
3 "Primary Objective:
Transmit the secret information from the briefcase to the base."
Axis objectives
1 "Primary Objective:
Defend the main entrance."
2 "Primary Objective:
Defend the bunker and the safe."
3 "Primary Objective:
Destroy the radio transmiter."4 downloads
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