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mp checkpoint - mp_checkpoint.pk3 and waypoints 1.0.0

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About This File

MP_CHECKPOINT - Axis Rail Checkpoint
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Major Quality of Life improvements of mp_checkpoint from Return to Castle Wolfenstein for ET

Game Types Supported: MP, SW
Suggested Players: 4-8 per team
Default Round time: 10 minutes

Overview:
Allied forces are attempting to determine the location of a weapons train
carrying V2 rockets by stealing a logbook from an Axis rail checkpoint.

 

Allied Objectives:


1 - Steal the Logbook containing details of the weapons trains wherabouts from the Checkpoint Office.
2 - Get to the Radio Room and transmit the Logbook information to HQ.
3 - Destroy the Damaged Wall to capture the South Annex.
4 - Breach the Maintenance Access Door to create a route through the main checkpoint buildings to the Office.

 


Axis Objectives:


1 - Prevent the Allies from stealing the Logbook from the Checkpoint Office.
2 - Stop the Allies before they transmit the Logbook information.
3 - Defend the Damaged Wall of the South Annex.
4 - Stop the Allies from breaching the Maintenance Access Door.


Installation
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Extract mp_checkpoint.pk3 to in your etmain folder.


Other Information
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Author: Andrew Palmer (than)
Email: andyp_123[AT]vodafone[DOT]net
Website: than.spawnpoint.org

Release: 15/05/2005
Build Time: Ages
Compile Time: 2 hours or so
Build Machine: My work pc (2.2ghz, 512mb)
New Textures: A few minor things. The loading screen and objective pics had a lot of work put into them.
Brushes: Lots
Bugs: The Allied forward spawn points don't work in RTCW versions prior to 1.32.
Source included: Yes, look in the \maps directory in the .pk3 - maybe you could fix the bugs for me Wink
...or convert level to work with ET.


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