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  1. Tram2 b2 - Tram2_b2.pk3 and waypoints

    Fix texture issues with other maps
     
    Description:

    Spawntimes: 20 Allies / 30 Axis

    Changes from mp_tram to Tram2:
    Map is cut in half (2nd stage only)
    Documents are now at the old transmitter
    Transmitter is outside South-West of the Castle
    Flag spawn at the Tram Tower for Allies
    Lower Basement Door now grants the Allies a permanent spawn at the Northern Hut
    New spiral staircase added to the Castle as a safe way to reach the transmitter outside

    2023-02-24

    This map is a reimagining of mp_tram for Return to Castle Wolfesntein converted into a stopwatch map all the credit goes to the original map makers

    find a bug? or have a suggestion regarding the map? contact me on discord @ John_Mullins#8799
    Axis Objective Descriptions

    1    "Secondary Objective:**Defend the Castle Lower Door."
    2    "Primary Objective:**Prevent the Allies from retrieving the Agent One Documents."
    3    "Primary Objective:**Stop the Allies before they use the Radio Transmitter."
    4   "Secondary Objective:**Stop the Allies from capturing the Tram Tower Flag."
      Allied Objective Descriptions

    1 "Secondary Objective:**Break into the Castle Lower Door."
    2 "Primary Objective:**Retrieve the Agent One Documents."
    3 "Primary Objective:**Send message from the Radio Transmitter."
    4 "Secondary Objective:**Capture the Tram Tower Flag"  

    3 downloads

       (0 reviews)

    0 comments

    Updated

  2. UJE baserace sniper b2 - UJE_baserace_sniper_b2.pk3 and waypoints

    UJE Baserace Sniper (Beta 2, Sniper)
     
    Description


    Allied:
    "Its a race, to build your base! Steal and secure construction materials from your enemy's base to build your own!"
    Axis:
    "Its a race, to build your base! Steal and secure construction materials from your enemy's base to build your own!"
    Neutral:
    "Check out the Online Baserace Guide at http://www.planetwolfenstein.com/battlefield"
     
    Objectives
     
    Allied objectives

    6 "Synergy Hint: Level 4 Engineering + Level 2 Spawn = Outpost"
    7 "Synergy Hint: Level 1 Tactical + Level 2 Armory = Covert Weapons"
    5 "Baserace Hint: Avoid Rocketgun fire by traveling in the trenches."
    4 "Baserace Hint: The Ruined Tower can be scaled with the Wall Jump ability."
    3 "Baserace Hint: Jump on box tops to avoid triggering the enemy's underbase alert."
    2 "Baserace Hint: Plant all your teams landmines before activating the landmine sentry."
    1 "Baserace Hint: Disguised Covert-Ops can open the enemy's Supply Chests as well as Teamdoors."
     
    Axis objectives

    6 "Synergy Hint: Level 4 Engineering + Level 2 Spawn = Outpost"
    7 "Synergy Hint: Level 1 Tactical + Level 2 Armory = Covert Weapons"
    5 "Baserace Hint: Avoid Rocketgun fire by traveling in the trenches."
    4 "Baserace Hint: The Ruined Tower can be scaled with the Wall Jump ability."
    3 "Baserace Hint: Jump on box tops to avoid triggering the enemy's underbase alert."
    2 "Baserace Hint: Plant all your teams landmines before activating the landmine sentry."
    1 "Baserace Hint: Disguised Covert-Ops can open the enemy's Supply Chests as well as Teamdoors."

    2 downloads

       (0 reviews)

    0 comments

    Submitted

  3. panzerdepot b1 - panzerdepot_b1.pk3 and waypoints

    Axis:
    "Devend the Tank Special Fuel!"
    Allied:
    "Steal the Tank Special Fuel"
    Neutral:
    "The Allies have to steal the Tank Special Fuel"

    4 downloads

       (0 reviews)

    0 comments

    Submitted

  4. UJE battersea b1- UJE_battersea_b1.pk3 and waypoints Map 2023

    Map by  [UJE]Niek
    2-2-2023
    The Axis are invating battersea where the weapons for all allies are made for the war,
    Axis are trying to destroy the rocket that is on the train on his way to be transported
    to the battlefield, Allies will try to prevent this.
    Axis objective

    *Destroy the Traincart entrance
    *Steal the keycard and bring it to the armory on the top floor
    *Get 5 charges to the rocket and arm the bomb
    *Destroy the side door
    *Build the Commandpost
     
    Allied objective

    *Defend the Traincart entrance
    *Defend the keycard
    *Protect the Rocket
    *Defend the side door
    *build commandpost

    [UJE]Clan site
    http://www.ujeclan.com

    bsp name of this map is UJE_battersea

    Like always the credits also go to everyone who keeps this game alive.

    5 downloads

       (0 reviews)

    0 comments

    Submitted

  5. warmup final - warmup_final.pk3 and waypoints

    Mapname: warmup_final
    Status: final
    Mapper: CyburK
    released: beta1 03.08.2006/// final 20.08.2006
    contact: cyburk@gmx.de
    website: www.cyburk.net

    This is a very small dual Objective Map i made to get warm with mapping again. beta 1 was made in 3 Days. Again this Map is really small i havent tested
    it yet but i guess the fun limit may be reached with 20 players.

    Install:
    put the warmup_final.pk3 in your Wolfenstein - Enemy Territory/etmain folder and play.

    If you have a ton of maps in your etmain folder its possible you cant run the map with the
    ingame "host-game" option. In this case open the console with "^" and type "/g_gametype 2"
    hit enter and then type "/map warmup_final" hit enter again and check it out.

    Objectives for  Allies/Axis   - Destroy the Enemys Safe.

    - Steal the Secret Documents

    - Build and Defend your Command Post

    - Bring the Enemys Documents to your Command Post.


    thanks and greetings

    all people at level-designer.de / etmaps.de / M8D Nephilm / M8D clan /Northerner /Shazam /Pitsbrgparatrpr
    / Berserker from wolfmap.de / splash-damage / macbeth / MerCuryRisIng / nullskillz for his nice forum post/tutorial on the dual objective /
    speedy (http://speedy.planetquake.gamespy.com//) for the nice mountain enviroment.

    ...............enjoy

    1 download

       (0 reviews)

    0 comments

    Submitted

  6. goldeneye bunker1 - goldeneye_bunker1.pk3 and waypoints

    map: goldeneye_bunker1
    longname: GoldenEye Bunker1


    Briefing:
    Last man standing is a winner. Map: Goldeneye bunker, version 1.
    **Main objective ALLIES: Find and destroy the Axis Helicopter!
    **Main objective AXIS: Protect the prototype Helicopter!
    **General info: The level of activity has increased at the
    old observatory complex near Severnaya. Sources once again
    confirm large amount of computer hardware at that location and
    an influx of skilled personnel. Photographs reveals what looks
    like the development of an x-type Helicopter."

     
    Allies:
    Primary:
    - Destroy the Axis Helicopter!

    Secondary:
    - Secure the Forward Spawn!
    - If the Axis build the Flag Door, destroy it! Allies will get
    permanent Forward Spawn, if you destroy the Flag Door!
    - Destroy the Axis Steel Door!
    - Construct a Command Post!
    - Stop the Axis from constructing a Command Post!
    - Destroy the Wall, for a quicker access to the Flag Room!

     
    Axis:

    Primary:
    - Protect the Axis Helicopter!

    Secondary:
    - Secure the Forward Spawn!
    - Construct and Protect the Flag Door! Do not let the Allies
    destroy the Flag Door! If the Allies do that, they will get
    permanent Forward Spawn!
    - Protect the Axis Steel Door!
    - Stop the Allies from constructing a Command Post!
    - Construct a Command Post!
    - Protect the Wall!

    1 download

       (0 reviews)

    0 comments

    Submitted

  7. NOD_Temple v11 and waypoints

    information


    allied "A secret brotherhood of NOD supports the Axis. Destroy their new weapon!"
    axis "The Allieds detected our new auxiliary and attack! Secure our new secret weapon!"
    neutral "The brotherhood of NOD supports the Axis wtih a new weapon."
      // Axis Objective Descriptions

    1 "Primary Objective:**Prevent the Allieds from destroing the generator."
    2 "Primary Objective:**Capture the forward flag."
    3 "Primary Objective:**Defend the windows."
    4 "Primary Objective:**Construct the command post."
    5 "Primary Objective:**Secure the fueling of the rocket."
      // Allied Objective Descriptions

    1 "Primary Objective:**Destroy the generator!"
    2 "Primary Objective:**Capture the flag."
    3 "Primary Objective:**Breach through the windows."
    4 "Primary Objective:**Construct the command post."
    5 "Primary Objective:**Dynamite the fuel tanks to destroy the rocket."

    0 downloads

       (0 reviews)

    0 comments

    Submitted

  8. mp checkpoint - mp_checkpoint.pk3 and waypoints

    MP_CHECKPOINT - Axis Rail Checkpoint
    ====================================
    Major Quality of Life improvements of mp_checkpoint from Return to Castle Wolfenstein for ET

    Game Types Supported: MP, SW
    Suggested Players: 4-8 per team
    Default Round time: 10 minutes

    Overview:
    Allied forces are attempting to determine the location of a weapons train
    carrying V2 rockets by stealing a logbook from an Axis rail checkpoint.
     
    Allied Objectives:

    1 - Steal the Logbook containing details of the weapons trains wherabouts from the Checkpoint Office.
    2 - Get to the Radio Room and transmit the Logbook information to HQ.
    3 - Destroy the Damaged Wall to capture the South Annex.
    4 - Breach the Maintenance Access Door to create a route through the main checkpoint buildings to the Office.
     

    Axis Objectives:

    1 - Prevent the Allies from stealing the Logbook from the Checkpoint Office.
    2 - Stop the Allies before they transmit the Logbook information.
    3 - Defend the Damaged Wall of the South Annex.
    4 - Stop the Allies from breaching the Maintenance Access Door.

    Installation
    ============

    Extract mp_checkpoint.pk3 to in your etmain folder.


    Other Information
    =================

    Author: Andrew Palmer (than)
    Email: andyp_123[AT]vodafone[DOT]net
    Website: than.spawnpoint.org

    Release: 15/05/2005
    Build Time: Ages
    Compile Time: 2 hours or so
    Build Machine: My work pc (2.2ghz, 512mb)
    New Textures: A few minor things. The loading screen and objective pics had a lot of work put into them.
    Brushes: Lots
    Bugs: The Allied forward spawn points don't work in RTCW versions prior to 1.32.
    Source included: Yes, look in the \maps directory in the .pk3 - maybe you could fix the bugs for me
    ...or convert level to work with ET.

    6 downloads

       (0 reviews)

    0 comments

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  9. normandy final - normandy_final.pk3 and waypoints

    Description:
    (the readme file)

    9/28/2003 OpTeRoN - Normandy Beach Invasion FINAL
    ================================================================
    Installation : Extract normandy_final.pk3 to .../Wolfenstein - Enemy Territory/etmain
    ================================================================

    Title : Normandy Beach Invasion
    Filename : normandy_final.pk3
    Author : *[SfS]*OpTeRoN / Raven]pot[
    Email Address : darkraven289@hotmail.com

    * Play Information *

    Campaign : Yes
    Single Map Objective : Yes
    Last Man Standing : Yes

    * Construction *

    Base : Some ideas taken from mp_beach.
    NOTE: NO BRUSHWORK, MODELS, OR ANY MAP OBJECTS WERE TAKEN FROM MP_BEACH.
    Editor(s) used : SD Radiant 1.3.8
    Known Bugs : Thanks to the ]pot[ clan and all the people on the servers for helping me find all the bugs from
    the BETA so I could fix them for this final version.
    Build Machine : AMD Athlon XP 2400+, 512MB PC2700 DDR, GeForce4 Ti4200
    Brushes : 2949
    Entities : 448

    * Description*

    Description : In 1944 Allied troops have arrived at Normandy Beach.
    Their mission, to defeat all Axis forces on the beach and infiltrate the German base.
    The Allies must capture and transmit the Axis top secret documents in the inner bunker.
      Axis Objectives:

    Primary Objective: Defend the Top Secret Documents.
    Secondary Objective: Defend the sea wall.
    Secondary Objective: Defend the bunker door.
      Allied Objectives:

    rimary Objective: Construct the Constructible Transmitter and transmit the Top Secret Documents.
    Secondary Objective: Destroy the sea wall.
    Secondary Objective: Destroy the bunker door.

    * Bug Fixes *
    * Fixed from BETA 1 *

    -Added constructable transmitter on the beach.
    -Fixed many lighting issues.
    -Fixed many model issues.
    -Added a ladder to the back side of the forward bunker to give Axis easy access to the beach.
    -Fixed a bug that made health cabinets only give one health.
    -Fixed many overlapping brushes.
    -Added more detail to many rooms.
    -Fixed a texture problem in some rooms.

    * Thanks *

    I'd like to thank the ]pot[ clan for being such a great team and for the great help in getting the bugs out of this
    map, especially Owney-McOwn. To come play this map check out the ]pot[ clan's great ET servers:

    * Copyright / Permissions *

    Authors MAY NOT use this level as a base to build additional levels.
    This archive may be distributed over the Internet and/or BBS systems as long as this txt is included with the distribution. You may NOT distribute this BSP commercially in ANY way without my express permission.

    8 downloads

       (0 reviews)

    0 comments

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  10. uje horror island nq - uje_horror_island_nq.pk3 and waypoint

    24-10-2018
    www.ujeclan.com

    This is a special version for nq mod servers.
    Spiders are up side down , so i had to lower them for
    not turning up in the rocks.

    Map by  [UJE]Niek

    The Axis have landed on the shores of this haunted island.
    Rumors tell that the Allies are trying to release an
    ancient giant from the cave under the big mountains.

    -----------------------------------------------------------------

    Special stuff:

    * Moving spiders
    * animated objectives
    * Black and white island
    * Colorfull Cave
    * Scary models

    -----------------------------------------------------------------

      Axis objecives
    * Capture the flag
    * Destroy the Barrier
    * Destroy the first Pillar
    * Destroy the Cave

      Allied Objectives
    * Defend the flag
    * Build the Barrier
    * Defend the Pillar
    * Defend the Cave

    -----------------------------------------------------------------

    A big thanks to Fabi for finetuning the script and adding the objective sounds.
    And ofcourse to everyone who keeps this game alive.

    bsp name of this map is UJE_horror_island

    1 download

       (0 reviews)

    0 comments

    Submitted

  11. Pack Praetoria_m1 m2 m3 and waypoints

    About This File
    About This File

    Download pk3 name: praetoria_m1.pk3
    Map name: praetoria_m1.bsp
    Author(s): Diego



    ---------------------------------------------------------------------



    Description:

    Mission One: "Allied Paratroopers are enroute to capture a nazi airfield in northern Italy.

    An advance allied ground force must destroy the Radar Control Center inside a heavily defended bunker

    to allow their airborne forces to slip through the Axis Anti-Air defenses undetected."





    Praetoria-Mission One: Bunker Hill

    praetoria_m1.bsp

    by Diego (aka Subsurface Scattering) Contact: dt3d@hotmail.com



    /////////////////////////////////////////////////////////////////////////////////////

    ------------------------------------------------------------- Installation:
    This map will not conflict with version 1.0 (praetoria_one.bsp). However, it is recommended

    that you remove the old PK3 file from your etmain directory as that map is now obsolete.

    Extract the PK3 file from the .ZIP file using WINZIP, or WINRAR into your Etmain folder.

    Map Objectives:
      ALLIES
    Primary Objectives:

    1 "Use your Churchill Tank to Breach the Tunnel Doors of the Main Bunker."

    2 "Destroy the Power Generator to release the magnetic locks on the Radar Blast doors."



    Secondary Objectives

    1 "Destroy the South Entrance of the Main Bunker."

    2 "Capture the City Garrison to use as a forward spawnpoint."

    3 "Breach the Storage Room Entrance."

    4 "Breach the South Bunker Wall."

    7 "Establish a Command Post inside the Old Church."

    8 "Stop the Axis from Building a Command Post in the Forward Bunker."
      AXIS
    Primarmy Objectives:

    1 "Stop the Churchill Tank from Breaching the Tunnel Doors of the Main Bunker."

    2 "Protect the Generator that powers the magnetic locks on the Radar Blast Doors."





    Secondary Objectives:

    3 "Don't let the allies destroy the South Entrance of the Main Bunker."

    4 "Defend the City Garrison."

    5 "Defend the Storage Room Entrance."

    6 "Don't let the allies breach the South Bunker Wall."

    7 "Prevent the Allies from constructing the Command Post in the Church."

    8 "Set up a Command Post inside the Forward Bunker."
    //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
     
    Description: praetoria_m2
     
    Download pk3 name: praetoria_m2.pk3
    Map name: praetoria_m2.bsp
    Author(s): Diego

    Version 1.1

    -----------------
    Overview:
    -----------------

    Mission Two: "**The Allied Armor Forces are running low on fuel. They must use the tank

    to breach the Praetoria Depot Defenses, replenish their supplies, and escape to the tunnel

    that leads to the airfield"

    -----------------

    Axis:

    -----------------

    1 "Primary Objective:**Stop the Allies from breaching the Depot Defenses."

    2 "Primary Objective:**Don't let the Allies reinforce the Tank at the Repair Depot."

    3 "Primary Objective:**Protect the Fuel."

    4 "Primary Objective:**Stop the Allies from escaping to the Tunnel that leads to the Airfield."

    5 "Secondary Objective:**Defend the Side Entrance."

    6 "Secondary Objective:**Protect the Side Wall."

    7 "Secondary Objective:**Protect the Gun Controls"

    8 "Secondary Objective:**Build a Command Post"



    -----------------

    Allies:

    -----------------



    1 "Primary Objective:**Use the Tank to breach the Depot Gates."

    2 "Primary Objective:**Reinforce the Tank at the Tank Repair Depot."

    3 "Primary Objective:**Steal the Fuel for the Tank.."

    4 "Primary Objective:**Escape to the Tunnel that leads to the Airfield."

    5 "Secondary Objective:**Destroy the Side Entrance."

    6 "Secondary Objective:**Destroy the Side Wall."

    7 "Secondary Objective:**Destroy the Gun Controls"

    8 "Secondary Objective:**Build a Command Post"     //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////   Description: praetoria_m3



    -------------------------------------------------------------------------------------
    MISSION DETAILS
    -------------------------------------------------------------------------------------

    Mission Time: 25 Minutes

    Spawn Times: Axis 20 Seconds
    Allies 20 Seconds

    -----------------
     
    Overview:

    -----------------
    Mission Three: "The Allies must steal a prototype jet engine from the Praetoria Research Facility.
    The Axis must protect their military secrets and repel the invaders at all costs."

    Map Objectives:

    // Axis Objective Descriptions

    1 "Primary Objective:**Don't let the Allies steal the Command Card from the Drunk Officer."
    2 "Primary Objective:**Don't let the Allies Load the Engine onto the Tug at the North Crane."
    3 "Primary Objective:**Stop the Allies from Returning the Tug to the Depot Yard."
    4 "Primary Objective:**Stop the Allies from breaching the First Truck Barrier."
    5 "Primary Objective:**Stop the Allies from breaching the Second Truck Barrier."
    6 "Secondary Objective:**CHECK YOUR FIRE! Don't kill your own commander!"
    7 "Secondary Objective:**Build a Command Post"
    8 "Secondary Objective:**Defend the East Courtyard."


    // Allied Objective Descriptions

    1 "Primary Objective:**Steal the Command Card from the Drunk Officer and take it to the Track Switch Console."
    2 "Primary Objective:**Get the tug to the North Crane to Steal the Supersonic Engine."
    3 "Primary Objective:**Return the Tug to the Depot Yard to Load the Engine onto the Truck."
    4 "Primary Objective:**Escort Truck past the First Truck Barrier."
    5 "Primary Objective:**Escort Truck past the Second Truck Barrier."
    6 "Secondary Objective:**CHECK YOUR FIRE! Don't make a martyr out of a drunk officer!"
    7 "Secondary Objective:**Build a Command Post"
    8 "Secondary Objective:**Capture the East Courtyard."

    1 download

       (0 reviews)

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  12. Rocket2 b1 - Rocket2_b1.pk3 and waypoints

    2023-03-11

    Description:

    Major Quality of Life improvements of mp_rocket from Return to Castle Wolfenstein for ET

    Spawntimes: 20 Allies / 30 Axis
    Timelimit: 10:30

    Changes from mp_rocket to Rocket2:

    Added: Ladder from First Cave Flag to catwalk
    Added: New Lower Train Room Stairway that connects to the new hallway up above
    Added: New hallway that connects the Store Room to the West Stairwell area and the new Lower Train Room Stairway
    Added: Closable metal window at Override Key room
    Change: Wider Axis upper spawn
    Change: Rocket Bay balcony ladder is now climbable
    Change: Higher support beam locations at Override Key area
    Change: Emergency Rocket Bay Door is now an Axis team door (it can still be destroyed with a dynamite)
    Change: The ladders at the Lower Train Room are now Elevators
    Change: Capping the objective will now trigger a 30 seconds countdown that can be Aborted/Started with the press of a button (same thing as mp_password2 but it requires a key)
    Removed: Tunnel Cave-in secondary objective
    Removed: The annoying train that circles around the map lower
    Removed: Loud announcers

    find a bug? or have a suggestion regarding the map? contact me on discord @ John_Mullins#8799
      Allied Objective Descriptions
    1 "Primary Objective:**Steal the Rocket Launch Override Key."
    2 "Primary Objective:**Get to the Override Console and use the Key."
    3 "Secondary Objective:**Destroy the Rocket Bay Emergency Exit."
    4 "Secondary Objective:**Destroy the Upper Rocket Bay Door"
    5 "Secondary Objective:**Capture the Frist Cave Flag."
      Axis Objective Descriptions

    1 "Primary Objective:**Prevent Allies from stealing the Override key."
    2 "Primary Objective:**Stop the Allies from using the Override console."
    3 "Secondary Objective:**Defend the Rocket Bay Emergency Exit."
    4 "Secondary Objective:**Defend the Upper Rocket Bay Door."
    5 "Secondary Objective:**Defend the First Cave Flag."

    4 downloads

       (0 reviews)

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  13. primesquadron - primesquadron.pk3 and waypoints

    Author                 :  KunA?!
    Email adress           :  mkunowski91@gmail.com
    Xfire                  :  kunaopw91
    Site adress            :  prime-squadron.com

    Game                   :  Wolfenstein: Enemy Territory
    Title                  :  Prime Squadron
    Filename               :  primesquadron.pk3
    Version                :  Final
    Description            :  Map designed for Prime Squadron community servers. Available for public play.

    Release date           :  29.05.2014
    Map making time        :  4 months
    final compiling time   :  3613 secounds
    Map built in           :  Gtk Radiant 1.5.0
    -----------------------------------------------
    Bugs/Suggestions
    -----------------------------------------------
    If you found any bug just contact me via e-mail, xfire or though community site.
    With pleasure i will wait for some suggestions.
    -----------------------------------------------
    Thanks to
    -----------------------------------------------
    Chimy aka Chimtea for basic tips years ago.
    EB for func_ tutorials.
    haradirki for mirror.
    Warren-the-ape for PS sign.
    Prime Squadron's Community for support.
    -----------------------------------------------
    You are not allowed to re-edit, re-make or just use any of my brushwork for your own without my knowledge.

    3 downloads

       (0 reviews)

    0 comments

    Submitted

  14. etl braundorf - etl_braundorf_v1.pk3 and waypoints 0.9

    PLEASE NOTE THIS MAP DOES NOT WORK ON TERRITORY ENEMY JUST WORKS ON ETLEGACY.
     
    // ======================================================================
    // 'Braundorf, by Brevik'
    // November 2023
    // Cedric 'kemon' Easton
    // http://www.etlegacy.com
    // http://www.github.com/realkemon
    // ======================================================================
    This map is an overhaul of the original Braundorf map from ET created by Brevik.
    As part of the ET: Legacy asset creation effort certain maps are being overhauled.
    Those maps have been selected for their stable gameplay, even in a competitive environment.
    // AXIS
    Primary Objective:        Prevent the Allies from blowing the City Gate and permanently capturing the Factory District.
    Primary Objective:        Prevent the Allies from destroying the Bunker Controls and winning the battle.
    Secondary Objective:    Prevent the Allies from blowing the Castle Gate and gaining another route to the Bunker Controls.
    Secondary Objective:    Prevent the Allies from capturing the Factory District spawn point.
    Secondary Objective:    Build the Command Post for faster charge times.
    Secondary Objective:    Build and defend the Rear Entrance to the bunker.

    // ALLIES
    Primary Objective:        Destroy the City Gate and permanently capture the Factory District.
    Primary Objective:        Destroy the Bunker Controls to win the battle.
    Primary Objective:        Destroy the Castle Gate to gain another route to the Bunker Controls.
    Primary Objective:        Capture the Factory District spawn point.
    Secondary Objective:    Build the Command Post for faster charge times and a new spawn point.
    Secondary Objective:    Destroy the Rear Entrance to the bunker.
    etl_braundorf-waypoints-0.87.rar

    8 downloads

       (0 reviews)

    0 comments

    Updated

  15. kotr te - kotr_te.pk3 and waypoints

    Map: Kinf Of The Radio (True Edition)
    Map type: UNK
    Author: B0n3g1b - bo-n@ukr.net
    Visit for update: http://rva.myhp.in.ua
    ------------
    Instructions: Place "kotr_te.pk3" into your ET/etmain/
    ------------
    Tools: GtkRadiant 1.4.0-ET, Q3map2 2.5.7
    Build time: 12 days
    Last update: 17.10.06
    .zip Size: 700 KB
    .pk3 Size: 3 MB

    ------------
    Missions:

    Axis/Allies:

    - Destroy Enemy Radio Controller
    - Protect your Radio Controller

    ------------
    Time Limit: 15 min
    Axis Respawn Time: 5 sec
    Allies Respawn Time: 5 sec
    ===============

    0 downloads

       (0 reviews)

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  16. mp beach - mp_beach.pk3 and waypoints

    ____________________________
    ==; MP - Beach Invasion ;==
    ---------------------------------------------
    --------------------------
    Basic information
    --------------------------
    Author: Nerve
    Release date: 2004-02-10
    Filename: mp_beach.pk3
    Program: GTK-Radiant

    --------------------------
    Map information
    --------------------------
    Game: Return to Castle Wolfenstein - Enemy Territory
    Original Map and Design by Nerve
    Long name: MP - Beach Invasion
    Short name: mp_beach
    Map time: 20 minutes

    --------------------------
    Installation
    --------------------------
    Place the et_beach.pk3 in your *instaldiretmain folder, select it from the multiplayer->create
    server menu or bring down the console and type: map mp_beach. The in zip file included et_beach_bobota1.pk3 is only needed 4 BoBot Alpha 1 Support
      Map Description

    It is like the legendary original Map from RTCW , the objectives and design has not changed.

    Allied forces are attempting to steal top secret war documents from an Axis beach
    installation and transmit it to her base.
      Map Objectives
      Allied objectives:

    *Destroy the Sea Wall
    *Steal the War Documents
    *Transmit the War Documents
    Optional:
    *Capture the Forward Bunker
    *Destroy the Side Entrance
    *Construct a Command Post
      Axis objectives:

    Defend the Sea Wall
    *Defend the War Documents
    *Stop the Allies from Transmitting
    Optional:
    *Hold the Forward Bunker
    *Defend the Side Entrance
    *Construct a Command Post

    --------------------------
    Changes since 1.0
    --------------------------
    - Mapname changed 2 et_beach
    - Beach texture changed
    - Terrain failure fixed
    - Missing doc-board texture added
    - Light-Bug fixed
    - BoBot Alpha1 support added (et_beach_bobota1.pk3)
    - 9-Map Campaign file removed

    --------------------------
    Special thanks
    --------------------------
    Thanks to Gray Matters for their Beach Invasion map in Return to Castle Wolfenstein.
    (The original Map can be tested in the MP-Demo!)
    Thanks to SplashDamage for their mapping documentation and their support in the forum.
    (Disable the "complain after friendly mine" in the next patch pleeeeeaase)
    Thanks to ID Software for their engine and their support in community.

    --------------------------
    Distribution
    --------------------------
    Copyright 2002 Nerve, 2003 SplashDamage and Activision. All rights reserved!
    You may electronically distribute this file freely as long as this readme file is included and that
    no fee is payed by the reciever.

    6 downloads

       (0 reviews)

    0 comments

    Submitted

  17. etl braundorf v2 - etl_braundorf_v2.pk3 and waypoints

    works correctly with Enemy Territory
     
    // ======================================================================
    // 'Braundorf, by Brevik'
    // November 2023
    // Cedric 'kemon' Easton
    // http://www.etlegacy.com
    // http://www.github.com/realkemon
    // ======================================================================

    This map is an overhaul of the original Braundorf map from ET created by Brevik.
    As part of the ET: Legacy asset creation effort certain maps are being overhauled.
    Those maps have been selected for their stable gameplay, even in a competitive environment.
    // AXIS
    Primary Objective:        Prevent the Allies from blowing the City Gate and permanently capturing the Factory District.
    Primary Objective:        Prevent the Allies from destroying the Bunker Controls and winning the battle.
    Secondary Objective:    Prevent the Allies from blowing the Castle Gate and gaining another route to the Bunker Controls.
    Secondary Objective:    Prevent the Allies from capturing the Factory District spawn point.
    Secondary Objective:    Build the Command Post for faster charge times.
    Secondary Objective:    Build and defend the Rear Entrance to the bunker.
      // ALLIES
    Primary Objective: Destroy the City Gate and permanently capture the Factory District.
    Primary Objective: Destroy the Bunker Controls to win the battle.
    Primary Objective: Destroy the Castle Gate to gain another route to the Bunker Controls.
    Primary Objective: Capture the Factory District spawn point.
    Secondary Objective: Build the Command Post for faster charge times and a new spawn point.
    Secondary Objective: Destroy the Rear Entrance to the bunker.

    17 downloads

       (0 reviews)

    0 comments

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  18. mummies lab beta2 - mummies_lab_beta2.pk3 and waypoints

    About This File

    briefing "The SS Paranormal division of the German Army have broken into an old temple in an attempt to resurrect dead mummies. The Allies must escort a stolen Jagdpanther tank to the Temple entrance so the tank can blow the temple open. The Allies must then destroy the Axis' experimental machine, codenamed Genesis. "

    4 downloads

       (0 reviews)

    0 comments

    Submitted

  19. tm bumpers b1 - tm_bumpers_b1.pk3 and waypoints

    Objective - just frag fun - great for double jump panza. And simple objective in middle to finish round if anybody wants.


    Map by:
    Varsovie@o2.pl / TOMPL , You can catch me on OSK, W33Dsmok3rs /W7 , mafiacrime , BBA and forum splashdamage

    Site:
    http://tompl.isgreat.org

    1 download

       (0 reviews)

    0 comments

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  20. sabotage te - sabotage_te.pk3 and waypoints

    Description


    Allied:
    "Infiltrate the Axis Radar installation and Sabotage the two main Radars"
    Axis:
    "Protect your Radar installation at all costs."
    Neutral:
    "The Axis have been ocupying souther Italy for to long now. The allied forces have located a dual radar installation that is key in taking back Italy."
      Objectives
      Allied objectives

    1 "Secondary Objective:
    Dynomite the Service Door to gain access."
    2 "Primary Objective:
    Destroy Radar 2."
    3 "Primary Objective:
    Destroy Radar 1"
    4 "Secondary Objective:
    Capture the Forward bunker."
    5 "Secondary Objective:
    Establish a Command Post in the Forward Bunker"
    6 "Secondary Objective:
    Prevent the Axis from fortifying their position with a Command Post in the Forward Bunker."
    7 "Secondary Objective:
    Prevent the Axis from caturing the Forward Bunker."
      Axis objectives

    1 "Secondary Objective:
    Prevent the Allies from gaining access through the Service Door."
    2 "Primary Objective:
    Prevent the Allies from destroying Radar 2."
    3 "PrimaryObjective:
    Prevent the Allies from destroying Radar 1."
    4 "Secondary Objective:
    Prevent the Allies from capturing the Forward bunker."
    5 "Secondary Objective:
    Prevent the Allies from building a Command Post in the Forward Bunker."
    6 "Secondary Objective:
    Set up a Command Post in the Forward bunker."
    7 "Secondary Objective:
    Capture the Forward bunker."

    5 downloads

       (0 reviews)

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  21. sub2 b2 - sub2_b2.pk3 and waypoints

    2023-03-08

    Description:

    Reimagining of mp_sub from Return to Castle Wolfenstein for ET
    Spawntimes: 20 Allies / 30 Axis
    Timelimit: 10 Minutes

    Changes from mp_sub to Sub2:

    Change: Main Door is destroyed at the start of the map
    Change: The Axis Submarine now requires two dynamites to be planted in order for the allies to win
    Added: Path from Central Access Room (Above Flag) to the Axis Workshop
    Added: Two new rooms inside the axis spawn Office and Workshop that has a team door that can be destroyed by a satchel and rebuilt by the axis
    Added: Dropdown from axis spawn to filtration
    Added: Filtration Hallway that leads to the back of the Axis Submarine
    Added: Spiral stairs at the back of the submarine pen that connects the first, second floor and the crane balcony
    Added: The room overlooking the submarine from RTCW's singleplayer (third floor)

    2023-03-10

    _b2 fixes: removed some models and entities reduced lightmapsize to fit the default com_hunkmegs 56 limitation. Changed the map coordinates for omnibot

    special thanks to [UJE]Niek for the omnibot waypoints

    find a bug? or have a suggestion regarding the map? contact me on discord @ John_Mullins#8799

    14 downloads

       (0 reviews)

    0 comments

    Submitted

  22. budapest b2 - budapest_b2 .pk3 and waypoints

    Description

    Allied:
    "Destroy the Bridge."
    Axis:
    "Don't let them Destroy the Bridge."
    Neutral:
    "The Allies must Destroy the Bridge."
      Allied objectives
    1 "Destroy the Bridge."
    2 "Destroy the East Bridge Support."
    3 "Destroy the West Bridge Support."
    4 "Capture the Forward Bunker."
    5 "Destroy the Bridge Defences."
    6 "Gain Control of the First Elevator."
    7 "Gain Control of the Second Elevator."
    8 "Build the Command Post."
      Axis objectives

    1 "Don't let them Destroy the Bridge."
    2 "Don't let them Destroy East Bridge Support."
    3 "Don't let them Destroy West Bridge Support."
    4 "Capture the Forward Bunker."
    5 "Build the Bridge Defences."
    6 "Gain Control of the First Elevator."
    7 "Gain Control of the Second Elevator."
    8 "Build the Command Post."

    2 downloads

       (0 reviews)

    0 comments

    Submitted

  23. cm funkhaus1 - cm_funkhaus1.pk3 and waypoints

    Author        : Dan
    Location    : Malaysia
    E-mail        : danny222.invy@gmail.com
    Game        : ET Legacy

    Description
    Axis communications outpost somewhere in the desert. Funk Haus translates to Radio Shack (sorta)
     
    Allies are attacking.

    - Destroy the blast door
    - Dynamite barricade is restricting access to the Generator
    - Dynamite the Generator.
    - (Optional) Construct CP
    - (Optional) Construct Assault Ramp for easier route to the Axis Blastdoor.
     
    Axis Objectives:

    - (Primary) Defend the Generator
    - Defend the Blast Door
    - Build a secondary Barricade to restrict access to the Generator
    - (Optional) Construct CP
    - (Optional) Destroy the Allied Assault Ramp

    Spawntimes:
    Axis 10
    Allies 10

    Bugs

    Assault Ramp construction marker at the world origin in the Command Map. \\*found 25/10/2016*//
    //*fixed 27/10/2016*\\

    1 download

       (0 reviews)

    0 comments

    Submitted

  24. vesuvius rev - vesuvius_rev.pk3 and waypoints

    Download pk3 name: vesuvius_rev.pk3

    Map name: vesuvius_rev.bsp
     
    Objectives

     
    Axis

    1 Prevent the Allies from stealing the gold urn

    2 Prevent the Allies from stealing the truck

    3 Prevent the Allies from breaching the South gate

    4 Prevent the Allies from breaching the second South gate

    5 Prevent the Allies from building the bridge over the gorge

    6 Prevent the Allies from construction the ruins access rope

    7 Prevent the Allies from breaching the North ruins gate

    8 Capture the forward flag in the church
     
    Allied
    1 Steal the urn from the excavated ruins

    2 Get away with the truck

    3 Breach the South gate

    4 Breach the second South gate

    5 Construct the bridge over the gorge

    6 Construct the ruins access rope

    7 Breach the North ruins gate

    8 Capture the forward flag in the church

    0 downloads

       (0 reviews)

    0 comments

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  25. fox2fixed - fox2.pk3 and waypoints

    About This File
    no texture problem with the new fox2fixed version
     
     
    Author        : Fox2
    Email address    : Toiletmanquestions@hotmail.com

    Made in Belgium
    Map Information

    "Allies forces have to steal a box that contains documents (Docbox). These documents have information about the locations of German Artillery Fire in France. The docbox is located in a library in the little French town called Fox. Now go to war soldier!    

    Game        : Wolfenstein: Enemy Territory
    Title        : Fox2
    Filename    : Fox2.pk3
    Release date    : 2006
    Decription    : Allies forces have to steal a docbox!
    Program        : SD Radiant 1.4.0
    uild time     : /
    Compile time    : /

    Installation    : Place the Fox2.pk3 to your etmain folder, select it from the multiplayer->create server menu or
                     bring down the console and type: map Fox2

     
    Info!
    #. This is a "FUN" map for the holidays. The map is intended to be fun playing but also at the same time being competive. So that it can be used as a war map between clans.

    Special thanks and Credits to:

    Splashdamage

    Everybody I forgot!

    Copyright 2006 Toiletman

    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.

    4 downloads

       (0 reviews)

    0 comments

    Submitted

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